FMLGS: Fast Multilevel Language Embedded Gaussians for Part-level Interactive Agents
원문 초록
The semantically interactive radiance field has long been a promising backbone for 3D real-world applications, such as embodied AI to achieve scene understanding and manipulation. However, multi-granularity interaction remains a challenging task due to the ambiguity of language and degraded quality when it comes to queries upon object components. In this work, we present FMLGS, an approach that supports part-level open-vocabulary query within 3D Gaussian Splatting (3DGS). We propose an efficient pipeline for building and querying consistent object- and part-level semantics based on Segment Anything Model 2 (SAM2). We designed a semantic deviation strategy to solve the problem of language ambiguity among object parts, which interpolates the semantic features of fine-grained targets for enriched information. Once trained, we can query both objects and their describable parts using natural language. Comparisons with other state-of-the-art methods prove that our method can not only better locate specified part-level targets, but also achieve first-place performance concerning both speed and accuracy, where FMLGS is 98 x faster than LERF, 4 x faster than LangSplat and 2.5 x faster than LEGaussians. Meanwhile, we further integrate FMLGS as a virtual agent that can interactively navigate through 3D scenes, locate targets, and respond to user demands through a chat interface, which demonstrates the potential of our work to be further expanded and applied in the future.
함께 살펴볼 논문
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VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding
SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting
Hierarchical Scoring with 3D Gaussian Splatting for Instance Image-Goal Navigation
OpenSplat3D: Open-Vocabulary 3D Instance Segmentation using Gaussian Splatting
OmniIndoor3D: Comprehensive Indoor 3D Reconstruction
FHGS: Feature-Homogenized Gaussian Splatting
토론
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