Visual tracking has made significant improvements in the past few decades. Most existing state-of-the-art trackers 1) merely aim for performance in ideal conditions while overlooking the real-world conditions; 2) adopt the tracking-by-detection paradigm, neglecting rich temporal contexts; 3) only integrate the temporal information into the template, where temporal contexts among consecutive frames are far from being fully utilized. To handle those problems, we propose a two-level framework (TCTrack) that can exploit temporal contexts efficiently. Based on it, we propose a stronger version for real-world visual tracking, i.e., TCTrack++. It boils down to two levels: features and similarity maps. Specifically, for feature extraction, we propose an attention-based temporally adaptive convolution to enhance the spatial features using temporal information, which is achieved by dynamically calibrating the convolution weights. For similarity map refinement, we introduce an adaptive temporal transformer to encode the temporal knowledge efficiently and decode it for the accurate refinement of the similarity map. To further improve the performance, we additionally introduce a curriculum learning strategy. Also, we adopt online evaluation to measure performance in real-world conditions. Exhaustive experiments on 8 wellknown benchmarks demonstrate the superiority of TCTrack++. Real-world tests directly verify that TCTrack++ can be readily used in real-world applications.
Transformer-based visual trackers have demonstrated significant progress owing to their superior modeling capabilities. However, existing trackers are hampered by low speed, limiting their applicability on devices with limited computational power. To alleviate this problem, we propose HiT, a new family of efficient tracking models that can run at high speed on different devices while retaining high performance. The central idea of HiT is the Bridge Module, which bridges the gap between modern lightweight transformers and the tracking framework. The Bridge Module incorporates the high-level information of deep features into the shallow large-resolution features. In this way, it produces better features for the tracking head. We also propose a novel dual-image position encoding technique that simultaneously encodes the position information of both the search region and template images. The HiT model achieves promising speed with competitive performance. For instance, it runs at 61 frames per second (fps) on the Nvidia Jetson AGX edge device. Furthermore, HiT attains 64.6% AUC on the LaSOT benchmark, surpassing all previous efficient trackers.
Hyperspectral imagery provides abundant spectral information beyond the visible RGB bands, offering rich discriminative details about objects in a scene. Leveraging such data has the potential to enhance visual tracking performance. In this paper, we propose a hyperspectral object tracker based on hybrid attention (HHTrack). The core of HHTrack is a hyperspectral hybrid attention (HHA) module that unifies feature extraction and fusion within one component through token interactions. A hyperspectral bands fusion (HBF) module is also introduced to selectively aggregate spatial and spectral signatures from the full hyperspectral input. Extensive experiments demonstrate the state-of-the-art performance of HHTrack on benchmark Near Infrared (NIR), Red Near Infrared (Red-NIR), and Visible (VIS) hyperspectral tracking datasets. Our work provides new insights into harnessing the strengths of transformers and hyperspectral fusion to advance robust object tracking.
Object modeling has become a core part of recent tracking frameworks. Current popular tackers use Transformer attention to extract the template feature separately or interactively with the search region. However, separate template learning lacks communication between the template and search regions, which brings difficulty in extracting discriminative target-oriented features. On the other hand, interactive template learning produces hybrid template features, which may introduce potential distractors to the template via the cluttered search regions. To enjoy the merits of both methods, we propose a robust object modeling framework for visual tracking (ROMTrack), which simultaneously models the inherent template and the hybrid template features. As a result, harmful distractors can be suppressed by combining the inherent features of target objects with search regions' guidance. Target-related features can also be extracted using the hybrid template, thus resulting in a more robust object modeling framework. To further enhance robustness, we present novel variation tokens to depict the ever-changing appearance of target objects. Variation tokens are adaptable to object deformation and appearance variations, which can boost overall performance with negligible computation. Experiments show that our ROMTrack sets a new state-of-the-art on multiple benchmarks.
Drones have been widely used in a variety of applications, e.g., aerial photography and military security, because of their high maneuverability and broad views compared with fixed cameras. Multi-drone tracking systems can provide rich information about targets by collecting complementary video clips from different views, especially when targets are occluded or disappear in some views. However, it is challenging to handle cross-drone information interaction and multi-drone information fusion in multi-drone visual tracking. Recently, Transformer has shown significant advantages in automatically modeling the correlation between templates and search regions for visual tracking. To leverage its potential in multi-drone tracking, we propose a novel cross-drone Transformer network (TransMDOT) for visual object tracking tasks. The self-attention mechanism is used to automatically capture the correlation between multiple templates and the corresponding search region to achieve multi-drone feature fusion. During the tracking process, a cross-drone mapping mechanism is proposed by using the surrounding information of the drone with promising tracking status as reference, assisting drones that lost targets to re-calibrate, which implements real-time cross-drone information interaction. As the existing multi-drone evaluation metrics only consider spatial information while ignore temporal information, we further present a system perception index (SPFI) that combines both temporal and spatial information to evaluate the tracking status of multiple drones. Experiments on the MDOT dataset prove that TransMDOT greatly surpasses the state-of-the-art methods in both single-drone performance and multi-drone system fusion performance. Our code will be available on https://github.com/cgjacklin/transmdot.
In this paper, we introduce low-complexity multidimensional discrete cosine transform (DCT) approximations. Three dimensional DCT (3D DCT) approximations are formalized in terms of high-order tensor theory. The formulation is extended to higher dimensions with arbitrary lengths. Several multiplierless $8\times 8\times 8$ approximate methods are proposed and the computational complexity is discussed for the general multidimensional case. The proposed methods complexity cost was assessed, presenting considerably lower arithmetic operations when compared with the exact 3D DCT. The proposed approximations were embedded into 3D DCT-based video coding scheme and a modified quantization step was introduced. The simulation results showed that the approximate 3D DCT coding methods offer almost identical output visual quality when compared with exact 3D DCT scheme. The proposed 3D approximations were also employed as a tool for visual tracking. The approximate 3D DCT-based proposed system performs similarly to the original exact 3D DCT-based method. In general, the suggested methods showed competitive performance at a considerably lower computational cost.
We present a novel model for Tracking Any Point (TAP) that effectively tracks any queried point on any physical surface throughout a video sequence. Our approach employs two stages: (1) a matching stage, which independently locates a suitable candidate point match for the query point on every other frame, and (2) a refinement stage, which updates both the trajectory and query features based on local correlations. The resulting model surpasses all baseline methods by a significant margin on the TAP-Vid benchmark, as demonstrated by an approximate 20% absolute average Jaccard (AJ) improvement on DAVIS. Our model facilitates fast inference on long and high-resolution video sequences. On a modern GPU, our implementation has the capacity to track points faster than real-time, and can be flexibly extended to higher-resolution videos. Given the high-quality trajectories extracted from a large dataset, we demonstrate a proof-of-concept diffusion model which generates trajectories from static images, enabling plausible animations. Visualizations, source code, and pretrained models can be found on our project webpage.
The application of visual tracking to the performance analysis of sports players in dynamic competitions is vital for effective coaching. In doubles matches, coordinated positioning is crucial for maintaining control of the court and minimizing opponents' scoring opportunities. The analysis of such teamwork plays a vital role in understanding the dynamics of the game. However, previous studies have primarily focused on analyzing and assessing singles players without considering occlusion in broadcast videos. These studies have relied on discrete representations, which involve the analysis and representation of specific actions (e.g., strokes) or events that occur during the game while overlooking the meaningful spatial distribution. In this work, we present the first annotated drone dataset from top and back views in badminton doubles and propose a framework to estimate the control area probability map, which can be used to evaluate teamwork performance. We present an efficient framework of deep neural networks that enables the calculation of full probability surfaces. This framework utilizes the embedding of a Gaussian mixture map of players' positions and employs graph convolution on their poses. In the experiment, we verify our approach by comparing various baselines and discovering the correlations between the score and control area. Additionally, we propose a practical application for assessing optimal positioning to provide instructions during a game. Our approach offers both visual and quantitative evaluations of players' movements, thereby providing valuable insights into doubles teamwork. The dataset and related project code is available at https://github.com/Ning-D/Drone_BD_ControlArea
Tracking objects with persistence in cluttered and dynamic environments remains a difficult challenge for computer vision systems. In this paper, we introduce $\textbf{TCOW}$, a new benchmark and model for visual tracking through heavy occlusion and containment. We set up a task where the goal is to, given a video sequence, segment both the projected extent of the target object, as well as the surrounding container or occluder whenever one exists. To study this task, we create a mixture of synthetic and annotated real datasets to support both supervised learning and structured evaluation of model performance under various forms of task variation, such as moving or nested containment. We evaluate two recent transformer-based video models and find that while they can be surprisingly capable of tracking targets under certain settings of task variation, there remains a considerable performance gap before we can claim a tracking model to have acquired a true notion of object permanence.
In this paper, we introduce a new sequence-to-sequence learning framework for RGB-based and multi-modal object tracking. First, we present SeqTrack for RGB-based tracking. It casts visual tracking as a sequence generation task, forecasting object bounding boxes in an autoregressive manner. This differs from previous trackers, which depend on the design of intricate head networks, such as classification and regression heads. SeqTrack employs a basic encoder-decoder transformer architecture. The encoder utilizes a bidirectional transformer for feature extraction, while the decoder generates bounding box sequences autoregressively using a causal transformer. The loss function is a plain cross-entropy. Second, we introduce SeqTrackv2, a unified sequence-to-sequence framework for multi-modal tracking tasks. Expanding upon SeqTrack, SeqTrackv2 integrates a unified interface for auxiliary modalities and a set of task-prompt tokens to specify the task. This enables it to manage multi-modal tracking tasks using a unified model and parameter set. This sequence learning paradigm not only simplifies the tracking framework, but also showcases superior performance across 14 challenging benchmarks spanning five single- and multi-modal tracking tasks. The code and models are available at https://github.com/chenxin-dlut/SeqTrackv2.
Compared with traditional RGB-only visual tracking, few datasets have been constructed for RGB-D tracking. In this paper, we propose ARKitTrack, a new RGB-D tracking dataset for both static and dynamic scenes captured by consumer-grade LiDAR scanners equipped on Apple's iPhone and iPad. ARKitTrack contains 300 RGB-D sequences, 455 targets, and 229.7K video frames in total. Along with the bounding box annotations and frame-level attributes, we also annotate this dataset with 123.9K pixel-level target masks. Besides, the camera intrinsic and camera pose of each frame are provided for future developments. To demonstrate the potential usefulness of this dataset, we further present a unified baseline for both box-level and pixel-level tracking, which integrates RGB features with bird's-eye-view representations to better explore cross-modality 3D geometry. In-depth empirical analysis has verified that the ARKitTrack dataset can significantly facilitate RGB-D tracking and that the proposed baseline method compares favorably against the state of the arts. The code and dataset is available at https://arkittrack.github.io.
Siamese network based trackers develop rapidly in the field of visual object tracking in recent years. The majority of siamese network based trackers now in use treat each channel in the feature maps generated by the backbone network equally, making the similarity response map sensitive to background influence and hence challenging to focus on the target region. Additionally, there are no structural links between the classification and regression branches in these trackers, and the two branches are optimized separately during training. Therefore, there is a misalignment between the classification and regression branches, which results in less accurate tracking results. In this paper, a Target Highlight Module is proposed to help the generated similarity response maps to be more focused on the target region. To reduce the misalignment and produce more precise tracking results, we propose a corrective loss to train the model. The two branches of the model are jointly tuned with the use of corrective loss to produce more reliable prediction results. Experiments on 5 challenging benchmark datasets reveal that the method outperforms current models in terms of performance, and runs at 38 fps, proving its effectiveness and efficiency.
Tracking by natural language specification aims to locate the referred target in a sequence based on the natural language description. Existing algorithms solve this issue in two steps, visual grounding and tracking, and accordingly deploy the separated grounding model and tracking model to implement these two steps, respectively. Such a separated framework overlooks the link between visual grounding and tracking, which is that the natural language descriptions provide global semantic cues for localizing the target for both two steps. Besides, the separated framework can hardly be trained end-to-end. To handle these issues, we propose a joint visual grounding and tracking framework, which reformulates grounding and tracking as a unified task: localizing the referred target based on the given visual-language references. Specifically, we propose a multi-source relation modeling module to effectively build the relation between the visual-language references and the test image. In addition, we design a temporal modeling module to provide a temporal clue with the guidance of the global semantic information for our model, which effectively improves the adaptability to the appearance variations of the target. Extensive experimental results on TNL2K, LaSOT, OTB99, and RefCOCOg demonstrate that our method performs favorably against state-of-the-art algorithms for both tracking and grounding. Code is available at https://github.com/lizhou-cs/JointNLT.
Most previous progress in object tracking is realized in daytime scenes with favorable illumination. State-of-the-arts can hardly carry on their superiority at night so far, thereby considerably blocking the broadening of visual tracking-related unmanned aerial vehicle (UAV) applications. To realize reliable UAV tracking at night, a spatial-channel Transformer-based low-light enhancer (namely SCT), which is trained in a novel task-inspired manner, is proposed and plugged prior to tracking approaches. To achieve semantic-level low-light enhancement targeting the high-level task, the novel spatial-channel attention module is proposed to model global information while preserving local context. In the enhancement process, SCT denoises and illuminates nighttime images simultaneously through a robust non-linear curve projection. Moreover, to provide a comprehensive evaluation, we construct a challenging nighttime tracking benchmark, namely DarkTrack2021, which contains 110 challenging sequences with over 100 K frames in total. Evaluations on both the public UAVDark135 benchmark and the newly constructed DarkTrack2021 benchmark show that the task-inspired design enables SCT with significant performance gains for nighttime UAV tracking compared with other top-ranked low-light enhancers. Real-world tests on a typical UAV platform further verify the practicability of the proposed approach. The DarkTrack2021 benchmark and the code of the proposed approach are publicly available at https://github.com/vision4robotics/SCT.
All instance perception tasks aim at finding certain objects specified by some queries such as category names, language expressions, and target annotations, but this complete field has been split into multiple independent subtasks. In this work, we present a universal instance perception model of the next generation, termed UNINEXT. UNINEXT reformulates diverse instance perception tasks into a unified object discovery and retrieval paradigm and can flexibly perceive different types of objects by simply changing the input prompts. This unified formulation brings the following benefits: (1) enormous data from different tasks and label vocabularies can be exploited for jointly training general instance-level representations, which is especially beneficial for tasks lacking in training data. (2) the unified model is parameter-efficient and can save redundant computation when handling multiple tasks simultaneously. UNINEXT shows superior performance on 20 challenging benchmarks from 10 instance-level tasks including classical image-level tasks (object detection and instance segmentation), vision-and-language tasks (referring expression comprehension and segmentation), and six video-level object tracking tasks. Code is available at https://github.com/MasterBin-IIAU/UNINEXT.
Most deep trackers still follow the guidance of the siamese paradigms and use a template that contains only the target without any contextual information, which makes it difficult for the tracker to cope with large appearance changes, rapid target movement, and attraction from similar objects. To alleviate the above problem, we propose a long-term context attention (LCA) module that can perform extensive information fusion on the target and its context from long-term frames, and calculate the target correlation while enhancing target features. The complete contextual information contains the location of the target as well as the state around the target. LCA uses the target state from the previous frame to exclude the interference of similar objects and complex backgrounds, thus accurately locating the target and enabling the tracker to obtain higher robustness and regression accuracy. By embedding the LCA module in Transformer, we build a powerful online tracker with a target-aware backbone, termed as TATrack. In addition, we propose a dynamic online update algorithm based on the classification confidence of historical information without additional calculation burden. Our tracker achieves state-of-the-art performance on multiple benchmarks, with 71.1\% AUC, 89.3\% NP, and 73.0\% AO on LaSOT, TrackingNet, and GOT-10k. The code and trained models are available on https://github.com/hekaijie123/TATrack.
In-situ visual observations of marine organisms is crucial to developing behavioural understandings and their relations to their surrounding ecosystem. Typically, these observations are collected via divers, tags, and remotely-operated or human-piloted vehicles. Recently, however, autonomous underwater vehicles equipped with cameras and embedded computers with GPU capabilities are being developed for a variety of applications, and in particular, can be used to supplement these existing data collection mechanisms where human operation or tags are more difficult. Existing approaches have focused on using fully-supervised tracking methods, but labelled data for many underwater species are severely lacking. Semi-supervised trackers may offer alternative tracking solutions because they require less data than fully-supervised counterparts. However, because there are not existing realistic underwater tracking datasets, the performance of semi-supervised tracking algorithms in the marine domain is not well understood. To better evaluate their performance and utility, in this paper we provide (1) a novel dataset specific to marine animals located at http://warp.whoi.edu/vmat/, (2) an evaluation of state-of-the-art semi-supervised algorithms in the context of underwater animal tracking, and (3) an evaluation of real-world performance through demonstrations using a semi-supervised algorithm on-board an autonomous underwater vehicle to track marine animals in the wild.
Visual object tracking under challenging conditions of motion and light can be hindered by the capabilities of conventional cameras, prone to producing images with motion blur. Event cameras are novel sensors suited to robustly perform vision tasks under these conditions. However, due to the nature of their output, applying them to object detection and tracking is non-trivial. In this work, we propose a framework to take advantage of both event cameras and off-the-shelf deep learning for object tracking. We show that reconstructing event data into intensity frames improves the tracking performance in conditions under which conventional cameras fail to provide acceptable results.
Visual object tracking is essential to intelligent robots. Most existing approaches have ignored the online latency that can cause severe performance degradation during real-world processing. Especially for unmanned aerial vehicles (UAVs), where robust tracking is more challenging and onboard computation is limited, the latency issue can be fatal. In this work, we present a simple framework for end-to-end latency-aware tracking, i.e., end-to-end predictive visual tracking (PVT++). Unlike existing solutions that naively append Kalman Filters after trackers, PVT++ can be jointly optimized, so that it takes not only motion information but can also leverage the rich visual knowledge in most pre-trained tracker models for robust prediction. Besides, to bridge the training-evaluation domain gap, we propose a relative motion factor, empowering PVT++ to generalize to the challenging and complex UAV tracking scenes. These careful designs have made the small-capacity lightweight PVT++ a widely effective solution. Additionally, this work presents an extended latency-aware evaluation benchmark for assessing an any-speed tracker in the online setting. Empirical results on a robotic platform from the aerial perspective show that PVT++ can achieve significant performance gain on various trackers and exhibit higher accuracy than prior solutions, largely mitigating the degradation brought by latency.
The game of Jenga represents an inspiring benchmark for developing innovative manipulation solutions for complex tasks. Indeed, it encouraged the study of novel robotics methods to successfully extract blocks from the tower. A Jenga game round undoubtedly embeds many traits of complex industrial or surgical manipulation tasks, requiring a multi-step strategy, the combination of visual and tactile data, and the highly precise motion of the robotic arm to perform a single block extraction. In this work, we propose a novel, cost-effective architecture for playing Jenga with e.Do, a 6-DOF anthropomorphic manipulator manufactured by Comau, a standard depth camera, and an inexpensive monodirectional force sensor. Our solution focuses on a visual-based control strategy to accurately align the end-effector with the desired block, enabling block extraction by pushing. To this aim, we train an instance segmentation deep learning model on a synthetic custom dataset to segment each piece of the Jenga tower, allowing visual tracking of the desired block's pose during the motion of the manipulator. We integrate the visual-based strategy with a 1D force sensor to detect whether the block can be safely removed by identifying a force threshold value. Our experimentation shows that our low-cost solution allows e.DO to precisely reach removable blocks and perform up to 14 consecutive extractions in a row.