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arXiv:2403.14886공식 코드 · Papers with Code

DSGG: Dense Relation Transformer for an End-to-end Scene Graph Generation

Scene graph generation aims to capture detailed spatial and semantic relationships between objects in an image, which is challenging due to incomplete labelling, long-tailed relationship categories, and relational semantic overlap. Existing Transformer-based methods either employ distinct queries for objects and predicates or utilize holistic queries for relation triplets and hence often suffer from limited capacity in learning low-frequency relationships. In this paper, we present a new Transformer-based method, called DSGG, that views scene graph detection as a direct graph prediction problem based on a unique set of graph-aware queries. In particular, each graph-aware query encodes a compact representation of both the node and all of its relations in the graph, acquired through the utilization of a relaxed sub-graph matching during the training process. Moreover, to address the problem of relational semantic overlap, we utilize a strategy for relation distillation, aiming to efficiently learn multiple instances of semantic relationships. Extensive experiments on the VG and the PSG datasets show that our model achieves state-of-the-art results, showing a significant improvement of 3.5\% and 6.7\% in mR@50 and mR@100 for the scene-graph generation task and achieves an even more substantial improvement of 8.5\% and 10.3\% in mR@50 and mR@100 for the panoptic scene graph generation task. Code is available at \url{https://github.com/zeeshanhayder/DSGG}.

arXiv:2403.12033공식 코드 · Papers with Code

HiKER-SGG: Hierarchical Knowledge Enhanced Robust Scene Graph Generation

Being able to understand visual scenes is a precursor for many downstream tasks, including autonomous driving, robotics, and other vision-based approaches. A common approach enabling the ability to reason over visual data is Scene Graph Generation (SGG); however, many existing approaches assume undisturbed vision, i.e., the absence of real-world corruptions such as fog, snow, smoke, as well as non-uniform perturbations like sun glare or water drops. In this work, we propose a novel SGG benchmark containing procedurally generated weather corruptions and other transformations over the Visual Genome dataset. Further, we introduce a corresponding approach, Hierarchical Knowledge Enhanced Robust Scene Graph Generation (HiKER-SGG), providing a strong baseline for scene graph generation under such challenging setting. At its core, HiKER-SGG utilizes a hierarchical knowledge graph in order to refine its predictions from coarse initial estimates to detailed predictions. In our extensive experiments, we show that HiKER-SGG does not only demonstrate superior performance on corrupted images in a zero-shot manner, but also outperforms current state-of-the-art methods on uncorrupted SGG tasks. Code is available at https://github.com/zhangce01/HiKER-SGG.

arXiv:2403.07076

Mapping High-level Semantic Regions in Indoor Environments without Object Recognition

Robots require a semantic understanding of their surroundings to operate in an efficient and explainable way in human environments. In the literature, there has been an extensive focus on object labeling and exhaustive scene graph generation; less effort has been focused on the task of purely identifying and mapping large semantic regions. The present work proposes a method for semantic region mapping via embodied navigation in indoor environments, generating a high-level representation of the knowledge of the agent. To enable region identification, the method uses a vision-to-language model to provide scene information for mapping. By projecting egocentric scene understanding into the global frame, the proposed method generates a semantic map as a distribution over possible region labels at each location. This mapping procedure is paired with a trained navigation policy to enable autonomous map generation. The proposed method significantly outperforms a variety of baselines, including an object-based system and a pretrained scene classifier, in experiments in a photorealistic simulator.

arXiv:2403.04899공식 코드 · Papers with Code

Towards Scene Graph Anticipation

Spatio-temporal scene graphs represent interactions in a video by decomposing scenes into individual objects and their pair-wise temporal relationships. Long-term anticipation of the fine-grained pair-wise relationships between objects is a challenging problem. To this end, we introduce the task of Scene Graph Anticipation (SGA). We adapt state-of-the-art scene graph generation methods as baselines to anticipate future pair-wise relationships between objects and propose a novel approach SceneSayer. In SceneSayer, we leverage object-centric representations of relationships to reason about the observed video frames and model the evolution of relationships between objects. We take a continuous time perspective and model the latent dynamics of the evolution of object interactions using concepts of NeuralODE and NeuralSDE, respectively. We infer representations of future relationships by solving an Ordinary Differential Equation and a Stochastic Differential Equation, respectively. Extensive experimentation on the Action Genome dataset validates the efficacy of the proposed methods.

arXiv:2402.14461공식 코드 · Papers with Code

S^2Former-OR: Single-Stage Bi-Modal Transformer for Scene Graph Generation in OR

Scene graph generation (SGG) of surgical procedures is crucial in enhancing holistically cognitive intelligence in the operating room (OR). However, previous works have primarily relied on multi-stage learning, where the generated semantic scene graphs depend on intermediate processes with pose estimation and object detection. This pipeline may potentially compromise the flexibility of learning multimodal representations, consequently constraining the overall effectiveness. In this study, we introduce a novel single-stage bi-modal transformer framework for SGG in the OR, termed S^2Former-OR, aimed to complementally leverage multi-view 2D scenes and 3D point clouds for SGG in an end-to-end manner. Concretely, our model embraces a View-Sync Transfusion scheme to encourage multi-view visual information interaction. Concurrently, a Geometry-Visual Cohesion operation is designed to integrate the synergic 2D semantic features into 3D point cloud features. Moreover, based on the augmented feature, we propose a novel relation-sensitive transformer decoder that embeds dynamic entity-pair queries and relational trait priors, which enables the direct prediction of entity-pair relations for graph generation without intermediate steps. Extensive experiments have validated the superior SGG performance and lower computational cost of S^2Former-OR on 4D-OR benchmark, compared with current OR-SGG methods, e.g., 3 percentage points Precision increase and 24.2M reduction in model parameters. We further compared our method with generic single-stage SGG methods with broader metrics for a comprehensive evaluation, with consistently better performance achieved.

arXiv:2401.14626

Towards Lifelong Scene Graph Generation with Knowledge-ware In-context Prompt Learning

Scene graph generation (SGG) endeavors to predict visual relationships between pairs of objects within an image. Prevailing SGG methods traditionally assume a one-off learning process for SGG. This conventional paradigm may necessitate repetitive training on all previously observed samples whenever new relationships emerge, mitigating the risk of forgetting previously acquired knowledge. This work seeks to address this pitfall inherent in a suite of prior relationship predictions. Motivated by the achievements of in-context learning in pretrained language models, our approach imbues the model with the capability to predict relationships and continuously acquire novel knowledge without succumbing to catastrophic forgetting. To achieve this goal, we introduce a novel and pragmatic framework for scene graph generation, namely Lifelong Scene Graph Generation (LSGG), where tasks, such as predicates, unfold in a streaming fashion. In this framework, the model is constrained to exclusive training on the present task, devoid of access to previously encountered training data, except for a limited number of exemplars, but the model is tasked with inferring all predicates it has encountered thus far. Rigorous experiments demonstrate the superiority of our proposed method over state-of-the-art SGG models in the context of LSGG across a diverse array of metrics. Besides, extensive experiments on the two mainstream benchmark datasets, VG and Open-Image(v6), show the superiority of our proposed model to a number of competitive SGG models in terms of continuous learning and conventional settings. Moreover, comprehensive ablation experiments demonstrate the effectiveness of each component in our model.

arXiv:2401.12479

TD^2-Net: Toward Denoising and Debiasing for Dynamic Scene Graph Generation

Dynamic scene graph generation (SGG) focuses on detecting objects in a video and determining their pairwise relationships. Existing dynamic SGG methods usually suffer from several issues, including 1) Contextual noise, as some frames might contain occluded and blurred objects. 2) Label bias, primarily due to the high imbalance between a few positive relationship samples and numerous negative ones. Additionally, the distribution of relationships exhibits a long-tailed pattern. To address the above problems, in this paper, we introduce a network named TD$^2$-Net that aims at denoising and debiasing for dynamic SGG. Specifically, we first propose a denoising spatio-temporal transformer module that enhances object representation with robust contextual information. This is achieved by designing a differentiable Top-K object selector that utilizes the gumbel-softmax sampling strategy to select the relevant neighborhood for each object. Second, we introduce an asymmetrical reweighting loss to relieve the issue of label bias. This loss function integrates asymmetry focusing factors and the volume of samples to adjust the weights assigned to individual samples. Systematic experimental results demonstrate the superiority of our proposed TD$^2$-Net over existing state-of-the-art approaches on Action Genome databases. In more detail, TD$^2$-Net outperforms the second-best competitors by 12.7 \% on mean-Recall@10 for predicate classification.

arXiv:2401.12835공식 코드 · Papers with Code

SGTR+: End-to-end Scene Graph Generation with Transformer

Scene Graph Generation (SGG) remains a challenging visual understanding task due to its compositional property. Most previous works adopt a bottom-up, two-stage or point-based, one-stage approach, which often suffers from high time complexity or suboptimal designs. In this work, we propose a novel SGG method to address the aforementioned issues, formulating the task as a bipartite graph construction problem. To address the issues above, we create a transformer-based end-to-end framework to generate the entity and entity-aware predicate proposal set, and infer directed edges to form relation triplets. Moreover, we design a graph assembling module to infer the connectivity of the bipartite scene graph based on our entity-aware structure, enabling us to generate the scene graph in an end-to-end manner. Based on bipartite graph assembling paradigm, we further propose a new technical design to address the efficacy of entity-aware modeling and optimization stability of graph assembling. Equipped with the enhanced entity-aware design, our method achieves optimal performance and time-complexity. Extensive experimental results show that our design is able to achieve the state-of-the-art or comparable performance on three challenging benchmarks, surpassing most of the existing approaches and enjoying higher efficiency in inference. Code is available: https://github.com/Scarecrow0/SGTR

arXiv:2401.09786공식 코드 · Papers with Code

Adaptive Self-training Framework for Fine-grained Scene Graph Generation

Scene graph generation (SGG) models have suffered from inherent problems regarding the benchmark datasets such as the long-tailed predicate distribution and missing annotation problems. In this work, we aim to alleviate the long-tailed problem of SGG by utilizing unannotated triplets. To this end, we introduce a Self-Training framework for SGG (ST-SGG) that assigns pseudo-labels for unannotated triplets based on which the SGG models are trained. While there has been significant progress in self-training for image recognition, designing a self-training framework for the SGG task is more challenging due to its inherent nature such as the semantic ambiguity and the long-tailed distribution of predicate classes. Hence, we propose a novel pseudo-labeling technique for SGG, called Class-specific Adaptive Thresholding with Momentum (CATM), which is a model-agnostic framework that can be applied to any existing SGG models. Furthermore, we devise a graph structure learner (GSL) that is beneficial when adopting our proposed self-training framework to the state-of-the-art message-passing neural network (MPNN)-based SGG models. Our extensive experiments verify the effectiveness of ST-SGG on various SGG models, particularly in enhancing the performance on fine-grained predicate classes.

arXiv:2401.01130

Joint Generative Modeling of Scene Graphs and Images via Diffusion Models

In this paper, we present a novel generative task: joint scene graph - image generation. While previous works have explored image generation conditioned on scene graphs or layouts, our task is distinctive and important as it involves generating scene graphs themselves unconditionally from noise, enabling efficient and interpretable control for image generation. Our task is challenging, requiring the generation of plausible scene graphs with heterogeneous attributes for nodes (objects) and edges (relations among objects), including continuous object bounding boxes and discrete object and relation categories. We introduce a novel diffusion model, DiffuseSG, that jointly models the adjacency matrix along with heterogeneous node and edge attributes. We explore various types of encodings for the categorical data, relaxing it into a continuous space. With a graph transformer being the denoiser, DiffuseSG successively denoises the scene graph representation in a continuous space and discretizes the final representation to generate the clean scene graph. Additionally, we introduce an IoU regularization to enhance the empirical performance. Our model significantly outperforms existing methods in scene graph generation on the Visual Genome and COCO-Stuff datasets, both on standard and newly introduced metrics that better capture the problem complexity. Moreover, we demonstrate the additional benefits of our model in two downstream applications: 1) excelling in a series of scene graph completion tasks, and 2) improving scene graph detection models by using extra training samples generated from DiffuseSG.

arXiv:2312.17425

ALF: Adaptive Label Finetuning for Scene Graph Generation

Scene Graph Generation (SGG) endeavors to predict the relationships between subjects and objects in a given image. Nevertheless, the long-tail distribution of relations often leads to biased prediction on coarse labels, presenting a substantial hurdle in SGG. To address this issue, researchers focus on unbiased SGG and introduce data transfer methods to transfer coarse-grained predicates into fine-grained ones across the entire dataset. However, these methods encounter two primary challenges: 1) They overlook the inherent context constraints imposed by subject-object pairs, leading to erroneous relations transfer. 2) Additional retraining process are required after the data transfer, which incurs substantial computational costs. To overcome these limitations, we introduce the first plug-and-play one-stage data transfer pipeline in SGG, termed Adaptive Label Finetuning (ALF), which eliminates the need for extra retraining sessions and meanwhile significantly enhance models' relation recognition capability across various SGG benchmark approaches. Specifically, ALF consists of two components: Adaptive Label Construction (ALC) and Adaptive Iterative Learning (AIL). By imposing Predicate-Context Constraints within relation space, ALC adaptively re-ranks and selects candidate relations in reference to model's predictive logits utilizing the Restriction-Based Judgment techniques, achieving robust relation transfer. Supervised with labels transferred by ALC, AIL iteratively finetunes the SGG models in an auto-regressive manner, which mitigates the substantial computational costs arising from the retraining process. Extensive experiments demonstrate that ALF achieves a 16% improvement in mR@100 compared to the typical SGG method Motif, with only a 6% increase in calculation costs compared to the state-of-the-art method IETrans.

arXiv:2312.11713

Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies

This paper proposes an approach to build 3D scene graphs in arbitrary indoor and outdoor environments. Such extension is challenging; the hierarchy of concepts that describe an outdoor environment is more complex than for indoors, and manually defining such hierarchy is time-consuming and does not scale. Furthermore, the lack of training data prevents the straightforward application of learning-based tools used in indoor settings. To address these challenges, we propose two novel extensions. First, we develop methods to build a spatial ontology defining concepts and relations relevant for indoor and outdoor robot operation. In particular, we use a Large Language Model (LLM) to build such an ontology, thus largely reducing the amount of manual effort required. Second, we leverage the spatial ontology for 3D scene graph construction using Logic Tensor Networks (LTN) to add logical rules, or axioms (e.g., "a beach contains sand"), which provide additional supervisory signals at training time thus reducing the need for labelled data, providing better predictions, and even allowing predicting concepts unseen at training time. We test our approach in a variety of datasets, including indoor, rural, and coastal environments, and show that it leads to a significant increase in the quality of the 3D scene graph generation with sparsely annotated data.

arXiv:2312.07740

HAtt-Flow: Hierarchical Attention-Flow Mechanism for Group Activity Scene Graph Generation in Videos

Group Activity Scene Graph (GASG) generation is a challenging task in computer vision, aiming to anticipate and describe relationships between subjects and objects in video sequences. Traditional Video Scene Graph Generation (VidSGG) methods focus on retrospective analysis, limiting their predictive capabilities. To enrich the scene understanding capabilities, we introduced a GASG dataset extending the JRDB dataset with nuanced annotations involving \textit{Appearance, Interaction, Position, Relationship, and Situation} attributes. This work also introduces an innovative approach, \textbf{H}ierarchical \textbf{Att}ention-\textbf{Flow} (HAtt-Flow) Mechanism, rooted in flow network theory to enhance GASG performance. Flow-Attention incorporates flow conservation principles, fostering competition for sources and allocation for sinks, effectively preventing the generation of trivial attention. Our proposed approach offers a unique perspective on attention mechanisms, where conventional "values" and "keys" are transformed into sources and sinks, respectively, creating a novel framework for attention-based models. Through extensive experiments, we demonstrate the effectiveness of our Hatt-Flow model and the superiority of our proposed Flow-Attention mechanism. This work represents a significant advancement in predictive video scene understanding, providing valuable insights and techniques for applications that require real-time relationship prediction in video data.

arXiv:2312.04314공식 코드 · Papers with Code

GPT4SGG: Synthesizing Scene Graphs from Holistic and Region-specific Narratives

Training Scene Graph Generation (SGG) models with natural language captions has become increasingly popular due to the abundant, cost-effective, and open-world generalization supervision signals that natural language offers. However, such unstructured caption data and its processing pose significant challenges in learning accurate and comprehensive scene graphs. The challenges can be summarized as three aspects: 1) traditional scene graph parsers based on linguistic representation often fail to extract meaningful relationship triplets from caption data. 2) grounding unlocalized objects of parsed triplets will meet ambiguity issues in visual-language alignment. 3) caption data typically are sparse and exhibit bias to partial observations of image content. Aiming to address these problems, we propose a divide-and-conquer strategy with a novel framework named \textit{GPT4SGG}, to obtain more accurate and comprehensive scene graph signals. This framework decomposes a complex scene into a bunch of simple regions, resulting in a set of region-specific narratives. With these region-specific narratives (partial observations) and a holistic narrative (global observation) for an image, a large language model (LLM) performs the relationship reasoning to synthesize an accurate and comprehensive scene graph. Experimental results demonstrate \textit{GPT4SGG} significantly improves the performance of SGG models trained on image-caption data, in which the ambiguity issue and long-tail bias have been well-handled with more accurate and comprehensive scene graphs.

arXiv:2312.03050

HIG: Hierarchical Interlacement Graph Approach to Scene Graph Generation in Video Understanding

Visual interactivity understanding within visual scenes presents a significant challenge in computer vision. Existing methods focus on complex interactivities while leveraging a simple relationship model. These methods, however, struggle with a diversity of appearance, situation, position, interaction, and relation in videos. This limitation hinders the ability to fully comprehend the interplay within the complex visual dynamics of subjects. In this paper, we delve into interactivities understanding within visual content by deriving scene graph representations from dense interactivities among humans and objects. To achieve this goal, we first present a new dataset containing Appearance-Situation-Position-Interaction-Relation predicates, named ASPIRe, offering an extensive collection of videos marked by a wide range of interactivities. Then, we propose a new approach named Hierarchical Interlacement Graph (HIG), which leverages a unified layer and graph within a hierarchical structure to provide deep insights into scene changes across five distinct tasks. Our approach demonstrates superior performance to other methods through extensive experiments conducted in various scenarios.

arXiv:2311.16492공식 코드 · Papers with Code

VLPrompt: Vision-Language Prompting for Panoptic Scene Graph Generation

Panoptic Scene Graph Generation (PSG) aims at achieving a comprehensive image understanding by simultaneously segmenting objects and predicting relations among objects. However, the long-tail problem among relations leads to unsatisfactory results in real-world applications. Prior methods predominantly rely on vision information or utilize limited language information, such as object or relation names, thereby overlooking the utility of language information. Leveraging the recent progress in Large Language Models (LLMs), we propose to use language information to assist relation prediction, particularly for rare relations. To this end, we propose the Vision-Language Prompting (VLPrompt) model, which acquires vision information from images and language information from LLMs. Then, through a prompter network based on attention mechanism, it achieves precise relation prediction. Our extensive experiments show that VLPrompt significantly outperforms previous state-of-the-art methods on the PSG dataset, proving the effectiveness of incorporating language information and alleviating the long-tail problem of relations. Code is available at \url{https://github.com/franciszzj/TP-SIS}.

arXiv:2311.17058공식 코드 · Papers with Code

Panoptic Video Scene Graph Generation

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects grounded with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG to miss key details crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute the PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with a total of 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.

arXiv:2311.12889공식 코드 · Papers with Code

Enhancing Scene Graph Generation with Hierarchical Relationships and Commonsense Knowledge

This work introduces an enhanced approach to generating scene graphs by incorporating both a relationship hierarchy and commonsense knowledge. Specifically, we begin by proposing a hierarchical relation head that exploits an informative hierarchical structure. It jointly predicts the relation super-category between object pairs in an image, along with detailed relations under each super-category. Following this, we implement a robust commonsense validation pipeline that harnesses foundation models to critique the results from the scene graph prediction system, removing nonsensical predicates even with a small language-only model. Extensive experiments on Visual Genome and OpenImage V6 datasets demonstrate that the proposed modules can be seamlessly integrated as plug-and-play enhancements to existing scene graph generation algorithms. The results show significant improvements with an extensive set of reasonable predictions beyond dataset annotations. Codes are available at https://github.com/bowen-upenn/scene_graph_commonsense.

arXiv:2311.10988공식 코드 · Papers with Code

Expanding Scene Graph Boundaries: Fully Open-vocabulary Scene Graph Generation via Visual-Concept Alignment and Retention

Scene Graph Generation (SGG) offers a structured representation critical in many computer vision applications. Traditional SGG approaches, however, are limited by a closed-set assumption, restricting their ability to recognize only predefined object and relation categories. To overcome this, we categorize SGG scenarios into four distinct settings based on the node and edge: Closed-set SGG, Open Vocabulary (object) Detection-based SGG (OvD-SGG), Open Vocabulary Relation-based SGG (OvR-SGG), and Open Vocabulary Detection + Relationbased SGG (OvD+R-SGG). While object-centric open vocabulary SGG has been studied recently, the more challenging problem of relation-involved open-vocabulary SGG remains relatively unexplored. To fill this gap, we propose a unified framework named OvSGTR towards fully open vocabulary SGG from a holistic view. The proposed framework is an end-to-end transformer architecture, which learns a visual-concept alignment for both nodes and edges, enabling the model to recognize unseen categories. For the more challenging settings of relation-involved open vocabulary SGG, the proposed approach integrates relation-aware pretraining utilizing image-caption data and retains visual-concept alignment through knowledge distillation. Comprehensive experimental results on the Visual Genome benchmark demonstrate the effectiveness and superiority of the proposed framework. Our code is available at https://github.com/gpt4vision/OvSGTR/.

arXiv:2311.06746

Two Stream Scene Understanding on Graph Embedding

The paper presents a novel two-stream network architecture for enhancing scene understanding in computer vision. This architecture utilizes a graph feature stream and an image feature stream, aiming to merge the strengths of both modalities for improved performance in image classification and scene graph generation tasks. The graph feature stream network comprises a segmentation structure, scene graph generation, and a graph representation module. The segmentation structure employs the UPSNet architecture with a backbone that can be a residual network, Vit, or Swin Transformer. The scene graph generation component focuses on extracting object labels and neighborhood relationships from the semantic map to create a scene graph. Graph Convolutional Networks (GCN), GraphSAGE, and Graph Attention Networks (GAT) are employed for graph representation, with an emphasis on capturing node features and their interconnections. The image feature stream network, on the other hand, focuses on image classification through the use of Vision Transformer and Swin Transformer models. The two streams are fused using various data fusion methods. This fusion is designed to leverage the complementary strengths of graph-based and image-based features.Experiments conducted on the ADE20K dataset demonstrate the effectiveness of the proposed two-stream network in improving image classification accuracy compared to conventional methods. This research provides a significant contribution to the field of computer vision, particularly in the areas of scene understanding and image classification, by effectively combining graph-based and image-based approaches.