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arXiv:2312.02804

Score-Aware Policy-Gradient Methods and Performance Guarantees using Local Lyapunov Conditions: Applications to Product-Form Stochastic Networks and Queueing Systems

In this paper, we introduce a policy-gradient method for model-based reinforcement learning (RL) that exploits a type of stationary distributions commonly obtained from Markov decision processes (MDPs) in stochastic networks, queueing systems, and statistical mechanics. Specifically, when the stationary distribution of the MDP belongs to an exponential family that is parametrized by policy parameters, we can improve existing policy gradient methods for average-reward RL. Our key identification is a family of gradient estimators, called score-aware gradient estimators (SAGEs), that enable policy gradient estimation without relying on value-function approximation in the aforementioned setting. This contrasts with other common policy-gradient algorithms such as actor-critic methods. We first show that policy-gradient with SAGE locally converges, including in cases when the objective function is nonconvex, presents multiple maximizers, and the state space of the MDP is not finite. Under appropriate assumptions such as starting sufficiently close to a maximizer, the policy under stochastic gradient ascent with SAGE has an overwhelming probability of converging to the associated optimal policy. Other key assumptions are that a local Lyapunov function exists, and a nondegeneracy property of the Hessian of the objective function holds locally around a maximizer. Furthermore, we conduct a numerical comparison between a SAGE-based policy-gradient method and an actor-critic method. We specifically focus on several examples inspired from stochastic networks, queueing systems, and models derived from statistical physics, where parametrizable exponential families are commonplace. Our results demonstrate that a SAGE-based method finds close-to-optimal policies faster than an actor-critic method.

arXiv:2305.20081공식 코드 · Papers with Code

Efficient Diffusion Policies for Offline Reinforcement Learning

Offline reinforcement learning (RL) aims to learn optimal policies from offline datasets, where the parameterization of policies is crucial but often overlooked. Recently, Diffsuion-QL significantly boosts the performance of offline RL by representing a policy with a diffusion model, whose success relies on a parametrized Markov Chain with hundreds of steps for sampling. However, Diffusion-QL suffers from two critical limitations. 1) It is computationally inefficient to forward and backward through the whole Markov chain during training. 2) It is incompatible with maximum likelihood-based RL algorithms (e.g., policy gradient methods) as the likelihood of diffusion models is intractable. Therefore, we propose efficient diffusion policy (EDP) to overcome these two challenges. EDP approximately constructs actions from corrupted ones at training to avoid running the sampling chain. We conduct extensive experiments on the D4RL benchmark. The results show that EDP can reduce the diffusion policy training time from 5 days to 5 hours on gym-locomotion tasks. Moreover, we show that EDP is compatible with various offline RL algorithms (TD3, CRR, and IQL) and achieves new state-of-the-art on D4RL by large margins over previous methods. Our code is available at https://github.com/sail-sg/edp.

arXiv:2311.18703공식 코드 · Papers with Code

Predictable Reinforcement Learning Dynamics through Entropy Rate Minimization

In Reinforcement Learning (RL), agents have no incentive to exhibit predictable behaviors, and are often pushed (through e.g. policy entropy regularisation) to randomise their actions in favor of exploration. This often makes it challenging for other agents and humans to predict an agent's behavior, triggering unsafe scenarios (e.g. in human-robot interaction). We propose a novel method to induce predictable behavior in RL agents, termed Predictability-Aware RL (PARL), employing the agent's trajectory entropy rate to quantify predictability. Our method maximizes a linear combination of a standard discounted reward and the negative entropy rate, thus trading off optimality with predictability. We show how the entropy rate can be formally cast as an average reward, how entropy-rate value functions can be estimated from a learned model and incorporate this in policy-gradient algorithms, and demonstrate how this approach produces predictable (near-optimal) policies in tasks inspired by human-robot use-cases.

arXiv:2311.07411

A Large Deviations Perspective on Policy Gradient Algorithms

Motivated by policy gradient methods in the context of reinforcement learning, we identify a large deviation rate function for the iterates generated by stochastic gradient descent for possibly non-convex objectives satisfying a Polyak-{\L}ojasiewicz condition. Leveraging the contraction principle from large deviations theory, we illustrate the potential of this result by showing how convergence properties of policy gradient with a softmax parametrization and an entropy regularized objective can be naturally extended to a wide spectrum of other policy parametrizations.

arXiv:2311.05846

Clipped-Objective Policy Gradients for Pessimistic Policy Optimization

To facilitate efficient learning, policy gradient approaches to deep reinforcement learning (RL) are typically paired with variance reduction measures and strategies for making large but safe policy changes based on a batch of experiences. Natural policy gradient methods, including Trust Region Policy Optimization (TRPO), seek to produce monotonic improvement through bounded changes in policy outputs. Proximal Policy Optimization (PPO) is a commonly used, first-order algorithm that instead uses loss clipping to take multiple safe optimization steps per batch of data, replacing the bound on the single step of TRPO with regularization on multiple steps. In this work, we find that the performance of PPO, when applied to continuous action spaces, may be consistently improved through a simple change in objective. Instead of the importance sampling objective of PPO, we instead recommend a basic policy gradient, clipped in an equivalent fashion. While both objectives produce biased gradient estimates with respect to the RL objective, they also both display significantly reduced variance compared to the unbiased off-policy policy gradient. Additionally, we show that (1) the clipped-objective policy gradient (COPG) objective is on average "pessimistic" compared to both the PPO objective and (2) this pessimism promotes enhanced exploration. As a result, we empirically observe that COPG produces improved learning compared to PPO in single-task, constrained, and multi-task learning, without adding significant computational cost or complexity. Compared to TRPO, the COPG approach is seen to offer comparable or superior performance, while retaining the simplicity of a first-order method.

arXiv:2311.02374

Riemannian stochastic optimization methods avoid strict saddle points

Many modern machine learning applications - from online principal component analysis to covariance matrix identification and dictionary learning - can be formulated as minimization problems on Riemannian manifolds, and are typically solved with a Riemannian stochastic gradient method (or some variant thereof). However, in many cases of interest, the resulting minimization problem is not geodesically convex, so the convergence of the chosen solver to a desirable solution - i.e., a local minimizer - is by no means guaranteed. In this paper, we study precisely this question, that is, whether stochastic Riemannian optimization algorithms are guaranteed to avoid saddle points with probability 1. For generality, we study a family of retraction-based methods which, in addition to having a potentially much lower per-iteration cost relative to Riemannian gradient descent, include other widely used algorithms, such as natural policy gradient methods and mirror descent in ordinary convex spaces. In this general setting, we show that, under mild assumptions for the ambient manifold and the oracle providing gradient information, the policies under study avoid strict saddle points / submanifolds with probability 1, from any initial condition. This result provides an important sanity check for the use of gradient methods on manifolds as it shows that, almost always, the limit state of a stochastic Riemannian algorithm can only be a local minimizer.

arXiv:2311.02546

On the Second-Order Convergence of Biased Policy Gradient Algorithms

Since the objective functions of reinforcement learning problems are typically highly nonconvex, it is desirable that policy gradient, the most popular algorithm, escapes saddle points and arrives at second-order stationary points. Existing results only consider vanilla policy gradient algorithms with unbiased gradient estimators, but practical implementations under the infinite-horizon discounted reward setting are biased due to finite-horizon sampling. Moreover, actor-critic methods, whose second-order convergence has not yet been established, are also biased due to the critic approximation of the value function. We provide a novel second-order analysis of biased policy gradient methods, including the vanilla gradient estimator computed from Monte-Carlo sampling of trajectories as well as the double-loop actor-critic algorithm, where in the inner loop the critic improves the approximation of the value function via TD(0) learning. Separately, we also establish the convergence of TD(0) on Markov chains irrespective of initial state distribution.

arXiv:2311.00201

Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning

Federated reinforcement learning (RL) enables collaborative decision making of multiple distributed agents without sharing local data trajectories. In this work, we consider a multi-task setting, in which each agent has its own private reward function corresponding to different tasks, while sharing the same transition kernel of the environment. Focusing on infinite-horizon Markov decision processes, the goal is to learn a globally optimal policy that maximizes the sum of the discounted total rewards of all the agents in a decentralized manner, where each agent only communicates with its neighbors over some prescribed graph topology. We develop federated vanilla and entropy-regularized natural policy gradient (NPG) methods in the tabular setting under softmax parameterization, where gradient tracking is applied to estimate the global Q-function to mitigate the impact of imperfect information sharing. We establish non-asymptotic global convergence guarantees under exact policy evaluation, where the rates are nearly independent of the size of the state-action space and illuminate the impacts of network size and connectivity. To the best of our knowledge, this is the first time that near dimension-free global convergence is established for federated multi-task RL using policy optimization. We further go beyond the tabular setting by proposing a federated natural actor critic (NAC) method for multi-task RL with function approximation, and establish its finite-time sample complexity taking the errors of function approximation into account.

arXiv:2310.19022

Optimization Landscape of Policy Gradient Methods for Discrete-time Static Output Feedback

In recent times, significant advancements have been made in delving into the optimization landscape of policy gradient methods for achieving optimal control in linear time-invariant (LTI) systems. Compared with state-feedback control, output-feedback control is more prevalent since the underlying state of the system may not be fully observed in many practical settings. This paper analyzes the optimization landscape inherent to policy gradient methods when applied to static output feedback (SOF) control in discrete-time LTI systems subject to quadratic cost. We begin by establishing crucial properties of the SOF cost, encompassing coercivity, L-smoothness, and M-Lipschitz continuous Hessian. Despite the absence of convexity, we leverage these properties to derive novel findings regarding convergence (and nearly dimension-free rate) to stationary points for three policy gradient methods, including the vanilla policy gradient method, the natural policy gradient method, and the Gauss-Newton method. Moreover, we provide proof that the vanilla policy gradient method exhibits linear convergence towards local minima when initialized near such minima. The paper concludes by presenting numerical examples that validate our theoretical findings. These results not only characterize the performance of gradient descent for optimizing the SOF problem but also provide insights into the effectiveness of general policy gradient methods within the realm of reinforcement learning.

arXiv:2310.11897공식 코드 · Papers with Code

Accelerated Policy Gradient: On the Convergence Rates of the Nesterov Momentum for Reinforcement Learning

Various acceleration approaches for Policy Gradient (PG) have been analyzed within the realm of Reinforcement Learning (RL). However, the theoretical understanding of the widely used momentum-based acceleration method on PG remains largely open. In response to this gap, we adapt the celebrated Nesterov's accelerated gradient (NAG) method to policy optimization in RL, termed \textit{Accelerated Policy Gradient} (APG). To demonstrate the potential of APG in achieving fast convergence, we formally prove that with the true gradient and under the softmax policy parametrization, APG converges to an optimal policy at rates: (i) $\tilde{O}(1/t^2)$ with constant step sizes; (ii) $O(e^{-ct})$ with exponentially-growing step sizes. To the best of our knowledge, this is the first characterization of the convergence rates of NAG in the context of RL. Notably, our analysis relies on one interesting finding: Regardless of the parameter initialization, APG ends up entering a locally nearly-concave regime, where APG can significantly benefit from the momentum, within finite iterations. Through numerical validation and experiments on the Atari 2600 benchmarks, we confirm that APG exhibits a $\tilde{O}(1/t^2)$ rate with constant step sizes and a linear convergence rate with exponentially-growing step sizes, significantly improving convergence over the standard PG.

arXiv:2310.06794

$f$-Policy Gradients: A General Framework for Goal Conditioned RL using $f$-Divergences

Goal-Conditioned Reinforcement Learning (RL) problems often have access to sparse rewards where the agent receives a reward signal only when it has achieved the goal, making policy optimization a difficult problem. Several works augment this sparse reward with a learned dense reward function, but this can lead to sub-optimal policies if the reward is misaligned. Moreover, recent works have demonstrated that effective shaping rewards for a particular problem can depend on the underlying learning algorithm. This paper introduces a novel way to encourage exploration called $f$-Policy Gradients, or $f$-PG. $f$-PG minimizes the f-divergence between the agent's state visitation distribution and the goal, which we show can lead to an optimal policy. We derive gradients for various f-divergences to optimize this objective. Our learning paradigm provides dense learning signals for exploration in sparse reward settings. We further introduce an entropy-regularized policy optimization objective, that we call $state$-MaxEnt RL (or $s$-MaxEnt RL) as a special case of our objective. We show that several metric-based shaping rewards like L2 can be used with $s$-MaxEnt RL, providing a common ground to study such metric-based shaping rewards with efficient exploration. We find that $f$-PG has better performance compared to standard policy gradient methods on a challenging gridworld as well as the Point Maze and FetchReach environments. More information on our website https://agarwalsiddhant10.github.io/projects/fpg.html.

arXiv:2310.05230

Global Convergence of Policy Gradient Methods in Reinforcement Learning, Games and Control

Policy gradient methods, where one searches for the policy of interest by maximizing the value functions using first-order information, become increasingly popular for sequential decision making in reinforcement learning, games, and control. Guaranteeing the global optimality of policy gradient methods, however, is highly nontrivial due to nonconcavity of the value functions. In this exposition, we highlight recent progresses in understanding and developing policy gradient methods with global convergence guarantees, putting an emphasis on their finite-time convergence rates with regard to salient problem parameters.

arXiv:2310.05309

Optimizing Solution-Samplers for Combinatorial Problems: The Landscape of Policy-Gradient Methods

Deep Neural Networks and Reinforcement Learning methods have empirically shown great promise in tackling challenging combinatorial problems. In those methods a deep neural network is used as a solution generator which is then trained by gradient-based methods (e.g., policy gradient) to successively obtain better solution distributions. In this work we introduce a novel theoretical framework for analyzing the effectiveness of such methods. We ask whether there exist generative models that (i) are expressive enough to generate approximately optimal solutions; (ii) have a tractable, i.e, polynomial in the size of the input, number of parameters; (iii) their optimization landscape is benign in the sense that it does not contain sub-optimal stationary points. Our main contribution is a positive answer to this question. Our result holds for a broad class of combinatorial problems including Max- and Min-Cut, Max-$k$-CSP, Maximum-Weight-Bipartite-Matching, and the Traveling Salesman Problem. As a byproduct of our analysis we introduce a novel regularization process over vanilla gradient descent and provide theoretical and experimental evidence that it helps address vanishing-gradient issues and escape bad stationary points.

arXiv:2310.02671

Beyond Stationarity: Convergence Analysis of Stochastic Softmax Policy Gradient Methods

Markov Decision Processes (MDPs) are a formal framework for modeling and solving sequential decision-making problems. In finite-time horizons such problems are relevant for instance for optimal stopping or specific supply chain problems, but also in the training of large language models. In contrast to infinite horizon MDPs optimal policies are not stationary, policies must be learned for every single epoch. In practice all parameters are often trained simultaneously, ignoring the inherent structure suggested by dynamic programming. This paper introduces a combination of dynamic programming and policy gradient called dynamic policy gradient, where the parameters are trained backwards in time. For the tabular softmax parametrisation we carry out the convergence analysis for simultaneous and dynamic policy gradient towards global optima, both in the exact and sampled gradient settings without regularisation. It turns out that the use of dynamic policy gradient training much better exploits the structure of finite- time problems which is reflected in improved convergence bounds.

arXiv:2309.13915

Sample Complexity of Neural Policy Mirror Descent for Policy Optimization on Low-Dimensional Manifolds

Policy gradient methods equipped with deep neural networks have achieved great success in solving high-dimensional reinforcement learning (RL) problems. However, current analyses cannot explain why they are resistant to the curse of dimensionality. In this work, we study the sample complexity of the neural policy mirror descent (NPMD) algorithm with deep convolutional neural networks (CNN). Motivated by the empirical observation that many high-dimensional environments have state spaces possessing low-dimensional structures, such as those taking images as states, we consider the state space to be a $d$-dimensional manifold embedded in the $D$-dimensional Euclidean space with intrinsic dimension $d\ll D$. We show that in each iteration of NPMD, both the value function and the policy can be well approximated by CNNs. The approximation errors are controlled by the size of the networks, and the smoothness of the previous networks can be inherited. As a result, by properly choosing the network size and hyperparameters, NPMD can find an $\epsilon$-optimal policy with $\widetilde{O}(\epsilon^{-\frac{d}{\alpha}-2})$ samples in expectation, where $\alpha\in(0,1]$ indicates the smoothness of environment. Compared to previous work, our result exhibits that NPMD can leverage the low-dimensional structure of state space to escape from the curse of dimensionality, explaining the efficacy of deep policy gradient algorithms.

arXiv:2309.10679공식 코드 · Papers with Code

Oracle Complexity Reduction for Model-free LQR: A Stochastic Variance-Reduced Policy Gradient Approach

We investigate the problem of learning an $\epsilon$-approximate solution for the discrete-time Linear Quadratic Regulator (LQR) problem via a Stochastic Variance-Reduced Policy Gradient (SVRPG) approach. Whilst policy gradient methods have proven to converge linearly to the optimal solution of the model-free LQR problem, the substantial requirement for two-point cost queries in gradient estimations may be intractable, particularly in applications where obtaining cost function evaluations at two distinct control input configurations is exceptionally costly. To this end, we propose an oracle-efficient approach. Our method combines both one-point and two-point estimations in a dual-loop variance-reduced algorithm. It achieves an approximate optimal solution with only $O\left(\log\left(1/\epsilon\right)^{\beta}\right)$ two-point cost information for $\beta \in (0,1)$.

arXiv:2309.00630

Commodities Trading through Deep Policy Gradient Methods

Algorithmic trading has gained attention due to its potential for generating superior returns. This paper investigates the effectiveness of deep reinforcement learning (DRL) methods in algorithmic commodities trading. It formulates the commodities trading problem as a continuous, discrete-time stochastic dynamical system. The proposed system employs a novel time-discretization scheme that adapts to market volatility, enhancing the statistical properties of subsampled financial time series. To optimize transaction-cost- and risk-sensitive trading agents, two policy gradient algorithms, namely actor-based and actor-critic-based approaches, are introduced. These agents utilize CNNs and LSTMs as parametric function approximators to map historical price observations to market positions.Backtesting on front-month natural gas futures demonstrates that DRL models increase the Sharpe ratio by $83\%$ compared to the buy-and-hold baseline. Additionally, the risk profile of the agents can be customized through a hyperparameter that regulates risk sensitivity in the reward function during the optimization process. The actor-based models outperform the actor-critic-based models, while the CNN-based models show a slight performance advantage over the LSTM-based models.

arXiv:2309.04272공식 코드 · Papers with Code

Learning Zero-Sum Linear Quadratic Games with Improved Sample Complexity and Last-Iterate Convergence

Zero-sum Linear Quadratic (LQ) games are fundamental in optimal control and can be used (i)~as a dynamic game formulation for risk-sensitive or robust control and (ii)~as a benchmark setting for multi-agent reinforcement learning with two competing agents in continuous state-control spaces. In contrast to the well-studied single-agent linear quadratic regulator problem, zero-sum LQ games entail solving a challenging nonconvex-nonconcave min-max problem with an objective function that lacks coercivity. Recently, Zhang et al. showed that an~$\epsilon$-Nash equilibrium (NE) of finite horizon zero-sum LQ games can be learned via nested model-free Natural Policy Gradient (NPG) algorithms with poly$(1/\epsilon)$ sample complexity. In this work, we propose a simpler nested Zeroth-Order (ZO) algorithm improving sample complexity by several orders of magnitude and guaranteeing convergence of the last iterate. Our main results are two-fold: (i) in the deterministic setting, we establish the first global last-iterate linear convergence result for the nested algorithm that seeks NE of zero-sum LQ games; (ii) in the model-free setting, we establish a~$\widetilde{\mathcal{O}}(\epsilon^{-2})$ sample complexity using a single-point ZO estimator. For our last-iterate convergence results, our analysis leverages the Implicit Regularization (IR) property and a new gradient domination condition for the primal function. Our key improvements in the sample complexity rely on a more sample-efficient nested algorithm design and a finer control of the ZO natural gradient estimation error utilizing the structure endowed by the finite-horizon setting.

arXiv:2308.01910

Deep Policy Gradient Methods in Commodity Markets

The energy transition has increased the reliance on intermittent energy sources, destabilizing energy markets and causing unprecedented volatility, culminating in the global energy crisis of 2021. In addition to harming producers and consumers, volatile energy markets may jeopardize vital decarbonization efforts. Traders play an important role in stabilizing markets by providing liquidity and reducing volatility. Several mathematical and statistical models have been proposed for forecasting future returns. However, developing such models is non-trivial due to financial markets' low signal-to-noise ratios and nonstationary dynamics. This thesis investigates the effectiveness of deep reinforcement learning methods in commodities trading. It formalizes the commodities trading problem as a continuing discrete-time stochastic dynamical system. This system employs a novel time-discretization scheme that is reactive and adaptive to market volatility, providing better statistical properties for the sub-sampled financial time series. Two policy gradient algorithms, an actor-based and an actor-critic-based, are proposed for optimizing a transaction-cost- and risk-sensitive trading agent. The agent maps historical price observations to market positions through parametric function approximators utilizing deep neural network architectures, specifically CNNs and LSTMs. On average, the deep reinforcement learning models produce an 83 percent higher Sharpe ratio than the buy-and-hold baseline when backtested on front-month natural gas futures from 2017 to 2022. The backtests demonstrate that the risk tolerance of the deep reinforcement learning agents can be adjusted using a risk-sensitivity term. The actor-based policy gradient algorithm performs significantly better than the actor-critic-based algorithm, and the CNN-based models perform slightly better than those based on the LSTM.

arXiv:2307.11897공식 코드 · Papers with Code

Hindsight-DICE: Stable Credit Assignment for Deep Reinforcement Learning

Oftentimes, environments for sequential decision-making problems can be quite sparse in the provision of evaluative feedback to guide reinforcement-learning agents. In the extreme case, long trajectories of behavior are merely punctuated with a single terminal feedback signal, leading to a significant temporal delay between the observation of a non-trivial reward and the individual steps of behavior culpable for achieving said reward. Coping with such a credit assignment challenge is one of the hallmark characteristics of reinforcement learning. While prior work has introduced the concept of hindsight policies to develop a theoretically moxtivated method for reweighting on-policy data by impact on achieving the observed trajectory return, we show that these methods experience instabilities which lead to inefficient learning in complex environments. In this work, we adapt existing importance-sampling ratio estimation techniques for off-policy evaluation to drastically improve the stability and efficiency of these so-called hindsight policy methods. Our hindsight distribution correction facilitates stable, efficient learning across a broad range of environments where credit assignment plagues baseline methods.