Efficient Diffusion Policies for Offline Reinforcement Learning
원문 초록
Offline reinforcement learning (RL) aims to learn optimal policies from offline datasets, where the parameterization of policies is crucial but often overlooked. Recently, Diffsuion-QL significantly boosts the performance of offline RL by representing a policy with a diffusion model, whose success relies on a parametrized Markov Chain with hundreds of steps for sampling. However, Diffusion-QL suffers from two critical limitations. 1) It is computationally inefficient to forward and backward through the whole Markov chain during training. 2) It is incompatible with maximum likelihood-based RL algorithms (e.g., policy gradient methods) as the likelihood of diffusion models is intractable. Therefore, we propose efficient diffusion policy (EDP) to overcome these two challenges. EDP approximately constructs actions from corrupted ones at training to avoid running the sampling chain. We conduct extensive experiments on the D4RL benchmark. The results show that EDP can reduce the diffusion policy training time from 5 days to 5 hours on gym-locomotion tasks. Moreover, we show that EDP is compatible with various offline RL algorithms (TD3, CRR, and IQL) and achieves new state-of-the-art on D4RL by large margins over previous methods. Our code is available at https://github.com/sail-sg/edp.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
From Novelty to Imitation: Self-Distilled Rewards for Offline Reinforcement Learning
Policy-Based Trajectory Clustering in Offline Reinforcement Learning
Sparse-Reg: Improving Sample Complexity in Offline Reinforcement Learning using Sparsity
DR-SAC: Distributionally Robust Soft Actor-Critic for Reinforcement Learning under Uncertainty
Offline RL with Smooth OOD Generalization in Convex Hull and its Neighborhood
Local Pairwise Distance Matching for Backpropagation-Free Reinforcement Learning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.