PyTorchKR Papers

최신 논문

총 1,259편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:1807.08379공식 코드 · Papers with Code

Towards Privacy-Preserving Visual Recognition via Adversarial Training: A Pilot Study

This paper aims to improve privacy-preserving visual recognition, an increasingly demanded feature in smart camera applications, by formulating a unique adversarial training framework. The proposed framework explicitly learns a degradation transform for the original video inputs, in order to optimize the trade-off between target task performance and the associated privacy budgets on the degraded video. A notable challenge is that the privacy budget, often defined and measured in task-driven contexts, cannot be reliably indicated using any single model performance, because a strong protection of privacy has to sustain against any possible model that tries to hack privacy information. Such an uncommon situation has motivated us to propose two strategies, i.e., budget model restarting and ensemble, to enhance the generalization of the learned degradation on protecting privacy against unseen hacker models. Novel training strategies, evaluation protocols, and result visualization methods have been designed accordingly. Two experiments on privacy-preserving action recognition, with privacy budgets defined in various ways, manifest the compelling effectiveness of the proposed framework in simultaneously maintaining high target task (action recognition) performance while suppressing the privacy breach risk.

arXiv:1807.08333공식 코드 · Papers with Code

AutoLoc: Weakly-supervised Temporal Action Localization

Temporal Action Localization (TAL) in untrimmed video is important for many applications. But it is very expensive to annotate the segment-level ground truth (action class and temporal boundary). This raises the interest of addressing TAL with weak supervision, namely only video-level annotations are available during training). However, the state-of-the-art weakly-supervised TAL methods only focus on generating good Class Activation Sequence (CAS) over time but conduct simple thresholding on CAS to localize actions. In this paper, we first develop a novel weakly-supervised TAL framework called AutoLoc to directly predict the temporal boundary of each action instance. We propose a novel Outer-Inner-Contrastive (OIC) loss to automatically discover the needed segment-level supervision for training such a boundary predictor. Our method achieves dramatically improved performance: under the IoU threshold 0.5, our method improves mAP on THUMOS'14 from 13.7% to 21.2% and mAP on ActivityNet from 7.4% to 27.3%. It is also very encouraging to see that our weakly-supervised method achieves comparable results with some fully-supervised methods.

arXiv:1807.08291

Correlation Net: Spatiotemporal multimodal deep learning for action recognition

This paper describes a network that captures multimodal correlations over arbitrary timestamps. The proposed scheme operates as a complementary, extended network over a multimodal convolutional neural network (CNN). Spatial and temporal streams are required for action recognition by a deep CNN, but overfitting reduction and fusing these two streams remain open problems. The existing fusion approach averages the two streams. Here we propose a correlation network with a Shannon fusion for learning a pre-trained CNN. A Long-range video may consist of spatiotemporal correlations over arbitrary times, which can be captured by forming the correlation network from simple fully connected layers. This approach was found to complement the existing network fusion methods. The importance of multimodal correlation is validated in comparison experiments on the UCF-101 and HMDB-51 datasets. The multimodal correlation enhanced the accuracy of the video recognition results.

arXiv:1807.08259

Deep Discriminative Model for Video Classification

This paper presents a new deep learning approach for video-based scene classification. We design a Heterogeneous Deep Discriminative Model (HDDM) whose parameters are initialized by performing an unsupervised pre-training in a layer-wise fashion using Gaussian Restricted Boltzmann Machines (GRBM). In order to avoid the redundancy of adjacent frames, we extract spatiotemporal variation patterns within frames and represent them sparsely using Sparse Cubic Symmetrical Pattern (SCSP). Then, a pre-initialized HDDM is separately trained using the videos of each class to learn class-specific models. According to the minimum reconstruction error from the learnt class-specific models, a weighted voting strategy is employed for the classification. The performance of the proposed method is extensively evaluated on two action recognition datasets; UCF101 and Hollywood II, and three dynamic texture and dynamic scene datasets; DynTex, YUPENN, and Maryland. The experimental results and comparisons against state-of-the-art methods demonstrate that the proposed method consistently achieves superior performance on all datasets.

arXiv:1807.07432

Signal Alignment for Humanoid Skeletons via the Globally Optimal Reparameterization Algorithm

The general ability to analyze and classify the 3D kinematics of the human form is an essential step in the development of socially adept humanoid robots. A variety of different types of signals can be used by machines to represent and characterize actions such as RGB videos, infrared maps, and optical flow. In particular, skeleton sequences provide a natural 3D kinematic description of human motions and can be acquired in real time using RGB+D cameras. Moreover, skeleton sequences are generalizable to characterize the motions of both humans and humanoid robots. The Globally Optimal Reparameterization Algorithm (GORA) is a novel, recently proposed algorithm for signal alignment in which signals are reparameterized to a globally optimal universal standard timescale (UST). Here, we introduce a variant of GORA for humanoid action recognition with skeleton sequences, which we call GORA-S. We briefly review the algorithm's mathematical foundations and contextualize them in the problem of action recognition with skeleton sequences. Subsequently, we introduce GORA-S and discuss parameters and numerical techniques for its effective implementation. We then compare its performance with that of the DTW and FastDTW algorithms, in terms of computational efficiency and accuracy in matching skeletons. Our results show that GORA-S attains a complexity that is significantly less than that of any tested DTW method. In addition, it displays a favorable balance between speed and accuracy that remains invariant under changes in skeleton sampling frequency, lending it a degree of versatility that could make it well-suited for a variety of action recognition tasks.

arXiv:1807.07033

Skeletal Movement to Color Map: A Novel Representation for 3D Action Recognition with Inception Residual Networks

We propose a novel skeleton-based representation for 3D action recognition in videos using Deep Convolutional Neural Networks (D-CNNs). Two key issues have been addressed: First, how to construct a robust representation that easily captures the spatial-temporal evolutions of motions from skeleton sequences. Second, how to design D-CNNs capable of learning discriminative features from the new representation in a effective manner. To address these tasks, a skeletonbased representation, namely, SPMF (Skeleton Pose-Motion Feature) is proposed. The SPMFs are built from two of the most important properties of a human action: postures and their motions. Therefore, they are able to effectively represent complex actions. For learning and recognition tasks, we design and optimize new D-CNNs based on the idea of Inception Residual networks to predict actions from SPMFs. Our method is evaluated on two challenging datasets including MSR Action3D and NTU-RGB+D. Experimental results indicated that the proposed method surpasses state-of-the-art methods whilst requiring less computation.

arXiv:1807.05485

The Globally Optimal Reparameterization Algorithm: an Alternative to Fast Dynamic Time Warping for Action Recognition in Video Sequences

Signal alignment has become a popular problem in robotics due in part to its fundamental role in action recognition. Currently, the most successful algorithms for signal alignment are Dynamic Time Warping (DTW) and its variant 'Fast' Dynamic Time Warping (FastDTW). Here we introduce a new framework for signal alignment, namely the Globally Optimal Reparameterization Algorithm (GORA). We review the algorithm's mathematical foundation and provide a numerical verification of its theoretical basis. We compare the performance of GORA with that of the DTW and FastDTW algorithms, in terms of computational efficiency and accuracy in matching signals. Our results show a significant improvement in both speed and accuracy over the DTW and FastDTW algorithms and suggest that GORA has the potential to provide a highly effective framework for signal alignment and action recognition.

arXiv:1807.05073

Video-based Person Re-identification via 3D Convolutional Networks and Non-local Attention

Video-based person re-identification (ReID) is a challenging problem, where some video tracks of people across non-overlapping cameras are available for matching. Feature aggregation from a video track is a key step for video-based person ReID. Many existing methods tackle this problem by average/maximum temporal pooling or RNNs with attention. However, these methods cannot deal with temporal dependency and spatial misalignment problems at the same time. We are inspired by video action recognition that involves the identification of different actions from video tracks. Firstly, we use 3D convolutions on video volume, instead of using 2D convolutions across frames, to extract spatial and temporal features simultaneously. Secondly, we use a non-local block to tackle the misalignment problem and capture spatial-temporal long-range dependencies. As a result, the network can learn useful spatial-temporal information as a weighted sum of the features in all space and temporal positions in the input feature map. Experimental results on three datasets show that our framework outperforms state-of-the-art approaches by a large margin on multiple metrics.

arXiv:1807.04445

Adding Attentiveness to the Neurons in Recurrent Neural Networks

Recurrent neural networks (RNNs) are capable of modeling the temporal dynamics of complex sequential information. However, the structures of existing RNN neurons mainly focus on controlling the contributions of current and historical information but do not explore the different importance levels of different elements in an input vector of a time slot. We propose adding a simple yet effective Element-wiseAttention Gate (EleAttG) to an RNN block (e.g., all RNN neurons in a network layer) that empowers the RNN neurons to have the attentiveness capability. For an RNN block, an EleAttG is added to adaptively modulate the input by assigning different levels of importance, i.e., attention, to each element/dimension of the input. We refer to an RNN block equipped with an EleAttG as an EleAtt-RNN block. Specifically, the modulation of the input is content adaptive and is performed at fine granularity, being element-wise rather than input-wise. The proposed EleAttG, as an additional fundamental unit, is general and can be applied to any RNN structures, e.g., standard RNN, Long Short-Term Memory (LSTM), or Gated Recurrent Unit (GRU). We demonstrate the effectiveness of the proposed EleAtt-RNN by applying it to the action recognition tasks on both 3D human skeleton data and RGB videos. Experiments show that adding attentiveness through EleAttGs to RNN blocks significantly boosts the power of RNNs.

arXiv:1807.02800

Spatio-Temporal Instance Learning: Action Tubes from Class Supervision

The goal of this work is spatio-temporal action localization in videos, using only the supervision from video-level class labels. The state-of-the-art casts this weakly-supervised action localization regime as a Multiple Instance Learning problem, where instances are a priori computed spatio-temporal proposals. Rather than disconnecting the spatio-temporal learning from the training, we propose Spatio-Temporal Instance Learning, which enables action localization directly from box proposals in video frames. We outline the assumptions of our model and propose a max-margin objective and optimization with latent variables that enable spatio-temporal learning of actions from video labels. We also provide an efficient linking algorithm and two reranking strategies to facilitate and further improve the action localization. Experimental evaluation on four action datasets demonstrate the effectiveness of our approach for localization from weak supervision. Moreover, we show how to incorporate other supervision levels and mixtures, as a step towards determining optimal supervision strategies for action localization.

arXiv:1807.02192

A Survey of Knowledge Representation in Service Robotics

Within the realm of service robotics, researchers have placed a great amount of effort into learning, understanding, and representing motions as manipulations for task execution by robots. The task of robot learning and problem-solving is very broad, as it integrates a variety of tasks such as object detection, activity recognition, task/motion planning, localization, knowledge representation and retrieval, and the intertwining of perception/vision and machine learning techniques. In this paper, we solely focus on knowledge representations and notably how knowledge is typically gathered, represented, and reproduced to solve problems as done by researchers in the past decades. In accordance with the definition of knowledge representations, we discuss the key distinction between such representations and useful learning models that have extensively been introduced and studied in recent years, such as machine learning, deep learning, probabilistic modelling, and semantic graphical structures. Along with an overview of such tools, we discuss the problems which have existed in robot learning and how they have been built and used as solutions, technologies or developments (if any) which have contributed to solving them. Finally, we discuss key principles that should be considered when designing an effective knowledge representation.

arXiv:1807.02131

3D Human Action Recognition with Siamese-LSTM Based Deep Metric Learning

This paper proposes a new 3D Human Action Recognition system as a two-phase system: (1) Deep Metric Learning Module which learns a similarity metric between two 3D joint sequences using Siamese-LSTM networks; (2) A Multiclass Classification Module that uses the output of the first module to produce the final recognition output. This model has several advantages: the first module is trained with a larger set of data because it uses many combinations of sequence pairs.Our deep metric learning module can also be trained independently of the datasets, which makes our system modular and generalizable. We tested the proposed system on standard and newly introduced datasets that showed us that initial results are promising. We will continue developing this system by adding more sophisticated LSTM blocks and by cross-training between different datasets.

arXiv:1807.02350공식 코드 · Papers with Code

A Variational Time Series Feature Extractor for Action Prediction

We propose a Variational Time Series Feature Extractor (VTSFE), inspired by the VAE-DMP model of Chen et al., to be used for action recognition and prediction. Our method is based on variational autoencoders. It improves VAE-DMP in that it has a better noise inference model, a simpler transition model constraining the acceleration in the trajectories of the latent space, and a tighter lower bound for the variational inference. We apply the method for classification and prediction of whole-body movements on a dataset with 7 tasks and 10 demonstrations per task, recorded with a wearable motion capture suit. The comparison with VAE and VAE-DMP suggests the better performance of our method for feature extraction. An open-source software implementation of each method with TensorFlow is also provided. In addition, a more detailed version of this work can be found in the indicated code repository. Although it was meant to, the VTSFE hasn't been tested for action prediction, due to a lack of time in the context of Maxime Chaveroche's Master thesis at INRIA.

arXiv:1807.00686

YH Technologies at ActivityNet Challenge 2018

This notebook paper presents an overview and comparative analysis of our systems designed for the following five tasks in ActivityNet Challenge 2018: temporal action proposals, temporal action localization, dense-captioning events in videos, trimmed action recognition, and spatio-temporal action localization.

arXiv:1807.00676

A Novel Geometric Framework on Gram Matrix Trajectories for Human Behavior Understanding

In this paper, we propose a novel space-time geometric representation of human landmark configurations and derive tools for comparison and classification. We model the temporal evolution of landmarks as parametrized trajectories on the Riemannian manifold of positive semidefinite matrices of fixed-rank. Our representation has the benefit to bring naturally a second desirable quantity when comparing shapes, the spatial covariance, in addition to the conventional affine-shape representation. We derived then geometric and computational tools for rate-invariant analysis and adaptive re-sampling of trajectories, grounding on the Riemannian geometry of the underlying manifold. Specifically, our approach involves three steps: (1) landmarks are first mapped into the Riemannian manifold of positive semidefinite matrices of fixed-rank to build time-parameterized trajectories; (2) a temporal warping is performed on the trajectories, providing a geometry-aware (dis-)similarity measure between them; (3) finally, a pairwise proximity function SVM is used to classify them, incorporating the (dis-)similarity measure into the kernel function. We show that such representation and metric achieve competitive results in applications as action recognition and emotion recognition from 3D skeletal data, and facial expression recognition from videos. Experiments have been conducted on several publicly available up-to-date benchmarks.

arXiv:1807.00230

Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization

There is a natural correlation between the visual and auditive elements of a video. In this work we leverage this connection to learn general and effective models for both audio and video analysis from self-supervised temporal synchronization. We demonstrate that a calibrated curriculum learning scheme, a careful choice of negative examples, and the use of a contrastive loss are critical ingredients to obtain powerful multi-sensory representations from models optimized to discern temporal synchronization of audio-video pairs. Without further finetuning, the resulting audio features achieve performance superior or comparable to the state-of-the-art on established audio classification benchmarks (DCASE2014 and ESC-50). At the same time, our visual subnet provides a very effective initialization to improve the accuracy of video-based action recognition models: compared to learning from scratch, our self-supervised pretraining yields a remarkable gain of +19.9% in action recognition accuracy on UCF101 and a boost of +17.7% on HMDB51.

arXiv:1806.11269공식 코드 · Papers with Code

Action Recognition for Depth Video using Multi-view Dynamic Images

Dynamic imaging is a recently proposed action description paradigm for simultaneously capturing motion and temporal evolution information, particularly in the context of deep convolutional neural networks (CNNs). Compared with optical flow for motion characterization, dynamic imaging exhibits superior efficiency and compactness. Inspired by the success of dynamic imaging in RGB video, this study extends it to the depth domain. To better exploit three-dimensional (3D) characteristics, multi-view dynamic images are proposed. In particular, the raw depth video is densely projected with respect to different virtual imaging viewpoints by rotating the virtual camera within the 3D space. Subsequently, dynamic images are extracted from the obtained multi-view depth videos and multi-view dynamic images are thus constructed from these images. Accordingly, more view-tolerant visual cues can be involved. A novel CNN model is then proposed to perform feature learning on multi-view dynamic images. Particularly, the dynamic images from different views share the same convolutional layers but correspond to different fully connected layers. This is aimed at enhancing the tuning effectiveness on shallow convolutional layers by alleviating the gradient vanishing problem. Moreover, as the spatial occurrence variation of the actions may impair the CNN, an action proposal approach is also put forth. In experiments, the proposed approach can achieve state-of-the-art performance on three challenging datasets.

arXiv:1806.11230

Human Action Recognition and Prediction: A Survey

Derived from rapid advances in computer vision and machine learning, video analysis tasks have been moving from inferring the present state to predicting the future state. Vision-based action recognition and prediction from videos are such tasks, where action recognition is to infer human actions (present state) based upon complete action executions, and action prediction to predict human actions (future state) based upon incomplete action executions. These two tasks have become particularly prevalent topics recently because of their explosively emerging real-world applications, such as visual surveillance, autonomous driving vehicle, entertainment, and video retrieval, etc. Many attempts have been devoted in the last a few decades in order to build a robust and effective framework for action recognition and prediction. In this paper, we survey the complete state-of-the-art techniques in action recognition and prediction. Existing models, popular algorithms, technical difficulties, popular action databases, evaluation protocols, and promising future directions are also provided with systematic discussions.

arXiv:1806.11008

Modeling Spatio-Temporal Human Track Structure for Action Localization

This paper addresses spatio-temporal localization of human actions in video. In order to localize actions in time, we propose a recurrent localization network (RecLNet) designed to model the temporal structure of actions on the level of person tracks. Our model is trained to simultaneously recognize and localize action classes in time and is based on two layer gated recurrent units (GRU) applied separately to two streams, i.e. appearance and optical flow streams. When used together with state-of-the-art person detection and tracking, our model is shown to improve substantially spatio-temporal action localization in videos. The gain is shown to be mainly due to improved temporal localization. We evaluate our method on two recent datasets for spatio-temporal action localization, UCF101-24 and DALY, demonstrating a significant improvement of the state of the art.

arXiv:1806.10319

Exploiting Spatial-Temporal Modelling and Multi-Modal Fusion for Human Action Recognition

In this report, our approach to tackling the task of ActivityNet 2018 Kinetics-600 challenge is described in detail. Though spatial-temporal modelling methods, which adopt either such end-to-end framework as I3D \cite{i3d} or two-stage frameworks (i.e., CNN+RNN), have been proposed in existing state-of-the-arts for this task, video modelling is far from being well solved. In this challenge, we propose spatial-temporal network (StNet) for better joint spatial-temporal modelling and comprehensively video understanding. Besides, given that multi-modal information is contained in video source, we manage to integrate both early-fusion and later-fusion strategy of multi-modal information via our proposed improved temporal Xception network (iTXN) for video understanding. Our StNet RGB single model achieves 78.99\% top-1 precision in the Kinetics-600 validation set and that of our improved temporal Xception network which integrates RGB, flow and audio modalities is up to 82.35\%. After model ensemble, we achieve top-1 precision as high as 85.0\% on the validation set and rank No.1 among all submissions.