PyTorchKR Papers

최신 논문

총 1,096편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:1901.09892

A Black-box Attack on Neural Networks Based on Swarm Evolutionary Algorithm

Neural networks play an increasingly important role in the field of machine learning and are included in many applications in society. Unfortunately, neural networks suffer from adversarial samples generated to attack them. However, most of the generation approaches either assume that the attacker has full knowledge of the neural network model or are limited by the type of attacked model. In this paper, we propose a new approach that generates a black-box attack to neural networks based on the swarm evolutionary algorithm. Benefiting from the improvements in the technology and theoretical characteristics of evolutionary algorithms, our approach has the advantages of effectiveness, black-box attack, generality, and randomness. Our experimental results show that both the MNIST images and the CIFAR-10 images can be perturbed to successful generate a black-box attack with 100\% probability on average. In addition, the proposed attack, which is successful on distilled neural networks with almost 100\% probability, is resistant to defensive distillation. The experimental results also indicate that the robustness of the artificial intelligence algorithm is related to the complexity of the model and the data set. In addition, we find that the adversarial samples to some extent reproduce the characteristics of the sample data learned by the neural network model.

arXiv:1901.08728

Evaluation Function Approximation for Scrabble

The current state-of-the-art Scrabble agents are not learning-based but depend on truncated Monte Carlo simulations and the quality of such agents is contingent upon the time available for running the simulations. This thesis takes steps towards building a learning-based Scrabble agent using self-play. Specifically, we try to find a better function approximation for the static evaluation function used in Scrabble which determines the move goodness at a given board configuration. In this work, we experimented with evolutionary algorithms and Bayesian Optimization to learn the weights for an approximate feature-based evaluation function. However, these optimization methods were not quite effective, which lead us to explore the given problem from an Imitation Learning point of view. We also tried to imitate the ranking of moves produced by the Quackle simulation agent using supervised learning with a neural network function approximator which takes the raw representation of the Scrabble board as the input instead of using only a fixed number of handcrafted features.

arXiv:1901.05755공식 코드 · Papers with Code

Voronoi-based Efficient Surrogate-assisted Evolutionary Algorithm for Very Expensive Problems

Very expensive problems are very common in practical system that one fitness evaluation costs several hours or even days. Surrogate assisted evolutionary algorithms (SAEAs) have been widely used to solve this crucial problem in the past decades. However, most studied SAEAs focus on solving problems with a budget of at least ten times of the dimension of problems which is unacceptable in many very expensive real-world problems. In this paper, we employ Voronoi diagram to boost the performance of SAEAs and propose a novel framework named Voronoi-based efficient surrogate assisted evolutionary algorithm (VESAEA) for very expensive problems, in which the optimization budget, in terms of fitness evaluations, is only 5 times of the problem's dimension. In the proposed framework, the Voronoi diagram divides the whole search space into several subspace and then the local search is operated in some potentially better subspace. Additionally, in order to trade off the exploration and exploitation, the framework involves a global search stage developed by combining leave-one-out cross-validation and radial basis function surrogate model. A performance selector is designed to switch the search dynamically and automatically between the global and local search stages. The empirical results on a variety of benchmark problems demonstrate that the proposed framework significantly outperforms several state-of-art algorithms with extremely limited fitness evaluations. Besides, the efficacy of Voronoi-diagram is furtherly analyzed, and the results show its potential to optimize very expensive problems.

arXiv:1901.05573

Interpolating Local and Global Search by Controlling the Variance of Standard Bit Mutation

A key property underlying the success of evolutionary algorithms (EAs) is their global search behavior, which allows the algorithms to `jump' from a current state to other parts of the search space, thereby avoiding to get stuck in local optima. This property is obtained through a random choice of the radius at which offspring are sampled from previously evaluated solutions. It is well known that, thanks to this global search behavior, the probability that an EA using standard bit mutation finds a global optimum of an arbitrary function $f:\{0,1\}^n \to \mathbb{R}$ tends to one as the number of function evaluations grows. This advantage over heuristics using a fixed search radius, however, comes at the cost of using non-optimal step sizes also in those regimes in which the optimal rate is stable for a long time. This downside results in significant performance losses for many standard benchmark problems. We introduce in this work a simple way to interpolate between the random global search of EAs and their deterministic counterparts which sample from a fixed radius only. To this end, we introduce \emph{normalized standard bit mutation}, in which the binomial choice of the search radius is replaced by a normal distribution. Normalized standard bit mutation allows a straightforward way to control its variance, and hence the degree of randomness involved. We experiment with a self-adjusting choice of this variance, and demonstrate its effectiveness for the two classic benchmark problems LeadingOnes and OneMax. Our work thereby also touches a largely ignored question in discrete evolutionary computation: multi-dimensional parameter control.

arXiv:1901.00266공식 코드 · Papers with Code

General Subpopulation Framework and Taming the Conflict Inside Populations

Structured evolutionary algorithms have been investigated for some time. However, they have been under-explored specially in the field of multi-objective optimization. Despite their good results, the use of complex dynamics and structures make their understanding and adoption rate low. Here, we propose the general subpopulation framework that has the capability of integrating optimization algorithms without restrictions as well as aid the design of structured algorithms. The proposed framework is capable of generalizing most of the structured evolutionary algorithms, such as cellular algorithms, island models, spatial predator-prey and restricted mating based algorithms under its formalization. Moreover, we propose two algorithms based on the general subpopulation framework, demonstrating that with the simple addition of a number of single-objective differential evolution algorithms for each objective the results improve greatly, even when the combined algorithms behave poorly when evaluated alone at the tests. Most importantly, the comparison between the subpopulation algorithms and their related panmictic algorithms suggests that the competition between different strategies inside one population can have deleterious consequences for an algorithm and reveal a strong benefit of using the subpopulation framework. The code for SAN, the proposed multi-objective algorithm which has the current best results in the hardest benchmark, is available at the following https://github.com/zweifel/zweifel

arXiv:1901.00602

Weights Adaptation Optimization of Heterogeneous Epidemic Spreading Networks: A Constrained Cooperative Coevolution Strategy

In this paper, the dynamic constrained optimization problem of weights adaptation for heterogeneous epidemic spreading networks is investigated. Due to the powerful ability of searching global optimum, evolutionary algorithms are employed as the optimizers. One major difficulty is that the dimension of the problem is increasing exponentially with the network size and most existing evolutionary algorithms cannot achieve satisfiable performance on large-scale optimization problems. To address this issue, a novel constrained cooperative coevolution ($C^3$) strategy, which can separate the original large-scale problem into different subcomponents, is employed to achieve the trade-off between the constraint and objective function.

arXiv:1901.00577

An Improved multi-objective genetic algorithm based on orthogonal design and adaptive clustering pruning strategy

Two important characteristics of multi-objective evolutionary algorithms are distribution and convergency. As a classic multi-objective genetic algorithm, NSGA-II is widely used in multi-objective optimization fields. However, in NSGA-II, the random population initialization and the strategy of population maintenance based on distance cannot maintain the distribution or convergency of the population well. To dispose these two deficiencies, this paper proposes an improved algorithm, OTNSGA-II II, which has a better performance on distribution and convergency. The new algorithm adopts orthogonal experiment, which selects individuals in manner of a new discontinuing non-dominated sorting and crowding distance, to produce the initial population. And a new pruning strategy based on clustering is proposed to self-adaptively prunes individuals with similar features and poor performance in non-dominated sorting and crowding distance, or to individuals are far away from the Pareto Front according to the degree of intra-class aggregation of clustering results. The new pruning strategy makes population to converge to the Pareto Front more easily and maintain the distribution of population. OTNSGA-II and NSGA-II are compared on various types of test functions to verify the improvement of OTNSGA-II in terms of distribution and convergency.

arXiv:1812.11061

A Tight Runtime Analysis for the $(μ+ λ)$ EA

Despite significant progress in the theory of evolutionary algorithms, the theoretical understanding of evolutionary algorithms which use non-trivial populations remains challenging and only few rigorous results exist. Already for the most basic problem, the determination of the asymptotic runtime of the $(\mu+\lambda)$ evolutionary algorithm on the simple OneMax benchmark function, only the special cases $\mu=1$ and $\lambda=1$ have been solved. In this work, we analyze this long-standing problem and show the asymptotically tight result that the runtime $T$, the number of iterations until the optimum is found, satisfies \[E[T] = \Theta\bigg(\frac{n\log n}{\lambda}+\frac{n}{\lambda / \mu} + \frac{n\log^+\log^+ \lambda/ \mu}{\log^+ \lambda / \mu}\bigg),\] where $\log^+ x := \max\{1, \log x\}$ for all $x > 0$. The same methods allow to improve the previous-best $O(\frac{n \log n}{\lambda} + n \log \lambda)$ runtime guarantee for the $(\lambda+\lambda)$~EA with fair parent selection to a tight $\Theta(\frac{n \log n}{\lambda} + n)$ runtime result.

arXiv:1812.08252

Towards an Evolvable Cancer Treatment Simulator

The use of high-fidelity computational simulations promises to enable high-throughput hypothesis testing and optimisation of cancer therapies. However, increasing realism comes at the cost of increasing computational requirements. This article explores the use of surrogate-assisted evolutionary algorithms to optimise the targeted delivery of a therapeutic compound to cancerous tumour cells with the multicellular simulator, PhysiCell. The use of both Gaussian process models and multi-layer perceptron neural network surrogate models are investigated. We find that evolutionary algorithms are able to effectively explore the parameter space of biophysical properties within the agent-based simulations, minimising the resulting number of cancerous cells after a period of simulated treatment. Both model-assisted algorithms are found to outperform a standard evolutionary algorithm, demonstrating their ability to perform a more effective search within the very small evaluation budget. This represents the first use of efficient evolutionary algorithms within a high-throughput multicellular computing approach to find therapeutic design optima that maximise tumour regression.

arXiv:1812.07692

Fast Exact Computation of Expected HyperVolume Improvement

In multi-objective Bayesian optimization and surrogate-based evolutionary algorithms, Expected HyperVolume Improvement (EHVI) is widely used as the acquisition function to guide the search approaching the Pareto front. This paper focuses on the exact calculation of EHVI given a nondominated set, for which the existing exact algorithms are complex and can be inefficient for problems with more than three objectives. Integrating with different decomposition algorithms, we propose a new method for calculating the integral in each decomposed high-dimensional box in constant time. We develop three new exact EHVI calculation algorithms based on three region decomposition methods. The first grid-based algorithm has a complexity of $O(m\cdot n^m)$ with $n$ denoting the size of the nondominated set and $m$ the number of objectives. The Walking Fish Group (WFG)-based algorithm has a worst-case complexity of $O(m\cdot 2^n)$ but has a better average performance. These two can be applied for problems with any $m$. The third CLM-based algorithm is only for $m=3$ and asymptotically optimal with complexity $\Theta(n\log{n})$. Performance comparison results show that all our three algorithms are at least twice faster than the state-of-the-art algorithms with the same decomposition methods. When $m>3$, our WFG-based algorithm can be over $10^2$ faster than the corresponding existing algorithms. Our algorithm is demonstrated in an example involving efficient multi-objective material design with Bayesian optimization.

arXiv:1812.04458

Multi-objective evolutionary algorithms for quantum circuit discovery

Quantum hardware continues to advance, yet finding new quantum algorithms - quantum software - remains a challenge, with classically trained computer programmers having little intuition of how computational tasks may be performed in the quantum realm. As such, the idea of developing automated tools for algorithm development is even more appealing for quantum computing than for classical. Here we develop a robust, multi-objective evolutionary search strategy to design quantum circuits 'from scratch', by combining and parameterizing a task-generic library of quantum circuit elements. When applied to 'ab initio' design of quantum circuits for the input/output mapping requirements of the quantum Fourier transform and Grover's search algorithm, it finds textbook circuit designs, along with alternative structures that achieve the same functionality. Exploiting its multi-objective nature, the discovery algorithm can trade off performance measures such as accuracy, circuit width or depth, gate count, or implementability - a crucial requirement for first-generation quantum processors and applications.

arXiv:1812.03513

Working Principles of Binary Differential Evolution

We conduct a first fundamental analysis of the working principles of binary differential evolution (BDE), an optimization heuristic for binary decision variables that was derived by Gong and Tuson (2007) from the very successful classic differential evolution (DE) for continuous optimization. We show that unlike most other optimization paradigms, it is stable in the sense that neutral bit values are sampled with probability close to $1/2$ for a long time. This is generally a desirable property, however, it makes it harder to find the optima for decision variables with small influence on the objective function. This can result in an optimization time exponential in the dimension when optimizing simple symmetric functions like OneMax. On the positive side, BDE quickly detects and optimizes the most important decision variables. For example, dominant bits converge to the optimal value in time logarithmic in the population size. This enables BDE to optimize the most important bits very fast. Overall, our results indicate that BDE is an interesting optimization paradigm having characteristics significantly different from classic evolutionary algorithms or estimation-of-distribution algorithms (EDAs). On the technical side, we observe that the strong stochastic dependencies in the random experiment describing a run of BDE prevent us from proving all desired results with the mathematical rigor that was successfully used in the analysis of other evolutionary algorithms. Inspired by mean-field approaches in statistical physics we propose a more independent variant of BDE, show experimentally its similarity to BDE, and prove some statements rigorously only for the independent variant. Such a semi-rigorous approach might be interesting for other problems in evolutionary computation where purely mathematical methods failed so far.

arXiv:1812.02504

Observing the Population Dynamics in GE by means of the Intrinsic Dimension

We explore the use of Intrinsic Dimension (ID) for gaining insights in how populations evolve in Evolutionary Algorithms. ID measures the minimum number of dimensions needed to accurately describe a dataset and its estimators are being used more and more in Machine Learning to cope with large datasets. We postulate that ID can provide information about population which is complimentary w.r.t.\ what (a simple measure of) diversity tells. We experimented with the application of ID to populations evolved with a recent variant of Grammatical Evolution. The preliminary results suggest that diversity and ID constitute two different points of view on the population dynamics.

arXiv:1812.02500

A Parallel Divide-and-Conquer based Evolutionary Algorithm for Large-scale Optimization

Large-scale optimization problems that involve thousands of decision variables have extensively arisen from various industrial areas. As a powerful optimization tool for many real-world applications, evolutionary algorithms (EAs) fail to solve the emerging large-scale problems both effectively and efficiently. In this paper, we propose a novel Divide-and-Conquer (DC) based EA that can not only produce high-quality solution by solving sub-problems separately, but also highly utilizes the power of parallel computing by solving the sub-problems simultaneously. Existing DC-based EAs that were deemed to enjoy the same advantages of the proposed algorithm, are shown to be practically incompatible with the parallel computing scheme, unless some trade-offs are made by compromising the solution quality.

arXiv:1812.00493

Towards a More Practice-Aware Runtime Analysis of Evolutionary Algorithms

Theory of evolutionary computation (EC) aims at providing mathematically founded statements about the performance of evolutionary algorithms (EAs). The predominant topic in this research domain is runtime analysis, which studies the time it takes a given EA to solve a given optimization problem. Runtime analysis has witnessed significant advances in the last couple of years, allowing us to compute precise runtime estimates for several EAs and several problems. Runtime analysis is, however (and unfortunately!), often judged by practitioners to be of little relevance for real applications of EAs. Several reasons for this claim exist. We address two of them in this present work: (1) EA implementations often differ from their vanilla pseudocode description, which, in turn, typically form the basis for runtime analysis. To close the resulting gap between empirically observed and theoretically derived performance estimates, we therefore suggest to take this discrepancy into account in the mathematical analysis and to adjust, for example, the cost assigned to the evaluation of search points that equal one of their direct parents (provided that this is easy to verify as is the case in almost all standard EAs). (2) Most runtime analysis results make statements about the expected time to reach an optimal solution (and possibly the distribution of this optimization time) only, thus explicitly or implicitly neglecting the importance of understanding how the function values evolve over time. We suggest to extend runtime statements to runtime profiles, covering the expected time needed to reach points of intermediate fitness values. As a direct consequence, we obtain a result showing that the greedy (2+1) GA of Sudholt [GECCO 2012] outperforms any unary unbiased black-box algorithm on OneMax.

arXiv:1812.00966

Analysing the Robustness of Evolutionary Algorithms to Noise: Refined Runtime Bounds and an Example Where Noise is Beneficial

We analyse the performance of well-known evolutionary algorithms (1+1)EA and (1+$\lambda$)EA in the prior noise model, where in each fitness evaluation the search point is altered before evaluation with probability $p$. We present refined results for the expected optimisation time of the (1+1)EA and the (1+$\lambda$)EA on the function LeadingOnes, where bits have to be optimised in sequence. Previous work showed that the (1+1)EA on LeadingOnes runs in polynomial expected time if $p = O((\log n)/n^2)$ and needs superpolynomial expected time if $p = \omega((\log n)/n)$, leaving a huge gap for which no results were known. We close this gap by showing that the expected optimisation time is $\Theta(n^2) \cdot \exp(\Theta(\min\{pn^2, n\}))$ for all $p \le 1/2$, allowing for the first time to locate the threshold between polynomial and superpolynomial expected times at $p = \Theta((\log n)/n^2)$. Hence the (1+1)EA on LeadingOnes is much more sensitive to noise than previously thought. We also show that offspring populations of size $\lambda \ge 3.42\log n$ can effectively deal with much higher noise than known before. Finally, we present an example of a rugged landscape where prior noise can help to escape from local optima by blurring the landscape and allowing a hill climber to see the underlying gradient. We prove that in this particular setting noise can have a highly beneficial effect on performance.

arXiv:1811.09828

Evolutionary-Neural Hybrid Agents for Architecture Search

Neural Architecture Search has shown potential to automate the design of neural networks. Deep Reinforcement Learning based agents can learn complex architectural patterns, as well as explore a vast and compositional search space. On the other hand, evolutionary algorithms offer higher sample efficiency, which is critical for such a resource intensive application. In order to capture the best of both worlds, we propose a class of Evolutionary-Neural hybrid agents (Evo-NAS). We show that the Evo-NAS agent outperforms both neural and evolutionary agents when applied to architecture search for a suite of text and image classification benchmarks. On a high-complexity architecture search space for image classification, the Evo-NAS agent surpasses the accuracy achieved by commonly used agents with only 1/3 of the search cost.

arXiv:1811.04465

Computational Complexity Analysis of Genetic Programming

Genetic programming (GP) is an evolutionary computation technique to solve problems in an automated, domain-independent way. Rather than identifying the optimum of a function as in more traditional evolutionary optimization, the aim of GP is to evolve computer programs with a given functionality. While many GP applications have produced human competitive results, the theoretical understanding of what problem characteristics and algorithm properties allow GP to be effective is comparatively limited. Compared with traditional evolutionary algorithms for function optimization, GP applications are further complicated by two additional factors: the variable-length representation of candidate programs, and the difficulty of evaluating their quality efficiently. Such difficulties considerably impact the runtime analysis of GP, where space complexity also comes into play. As a result, initial complexity analyses of GP have focused on restricted settings such as the evolution of trees with given structures or the estimation of solution quality using only a small polynomial number of input/output examples. However, the first computational complexity analyses of GP for evolving proper functions with defined input/output behavior have recently appeared. In this chapter, we present an overview of the state of the art.

arXiv:1811.02271

A Parallel MOEA with Criterion-based Selection Applied to the Knapsack Problem

In this paper, we propose a parallel multiobjective evolutionary algorithm called Parallel Criterion-based Partitioning MOEA (PCPMOEA), with an application to the Mutliobjective Knapsack Problem (MOKP). The suggested search strategy is based on a periodic partitioning of potentially efficient solutions, which are distributed to multiple multiobjective evolutionary algorithms (MOEAs). Each MOEA is dedicated to a sole objective, in which it combines both criterion-based and dominance-based approaches. The suggested algorithm addresses two main sub-objectives: minimizing the distance between the current non-dominated solutions and the ideal point, and ensuring the spread of the potentially efficient solutions. Experimental results are included, where we assess the performance of the suggested algorithm against the above mentioned sub-objectives, compared with state-of-the-art results using well-known multi-objective metaheuristics.

arXiv:1811.00784

Deep Optimisation: Solving Combinatorial Optimisation Problems using Deep Neural Networks

Deep Optimisation (DO) combines evolutionary search with Deep Neural Networks (DNNs) in a novel way - not for optimising a learning algorithm, but for finding a solution to an optimisation problem. Deep learning has been successfully applied to classification, regression, decision and generative tasks and in this paper we extend its application to solving optimisation problems. Model Building Optimisation Algorithms (MBOAs), a branch of evolutionary algorithms, have been successful in combining machine learning methods and evolutionary search but, until now, they have not utilised DNNs. DO is the first algorithm to use a DNN to learn and exploit the problem structure to adapt the variation operator (changing the neighbourhood structure of the search process). We demonstrate the performance of DO using two theoretical optimisation problems within the MAXSAT class. The Hierarchical Transformation Optimisation Problem (HTOP) has controllable deep structure that provides a clear evaluation of how DO works and why using a layerwise technique is essential for learning and exploiting problem structure. The Parity Modular Constraint Problem (MCparity) is a simplistic example of a problem containing higher-order dependencies (greater than pairwise) which DO can solve and state of the art MBOAs cannot. Further, we show that DO can exploit deep structure in TSP instances. Together these results show that there exists problems that DO can find and exploit deep problem structure that other algorithms cannot. Making this connection between DNNs and optimisation allows for the utilisation of advanced tools applicable to DNNs that current MBOAs are unable to use.