Evaluation Function Approximation for Scrabble
원문 초록
The current state-of-the-art Scrabble agents are not learning-based but depend on truncated Monte Carlo simulations and the quality of such agents is contingent upon the time available for running the simulations. This thesis takes steps towards building a learning-based Scrabble agent using self-play. Specifically, we try to find a better function approximation for the static evaluation function used in Scrabble which determines the move goodness at a given board configuration. In this work, we experimented with evolutionary algorithms and Bayesian Optimization to learn the weights for an approximate feature-based evaluation function. However, these optimization methods were not quite effective, which lead us to explore the given problem from an Imitation Learning point of view. We also tried to imitate the ranking of moves produced by the Quackle simulation agent using supervised learning with a neural network function approximator which takes the raw representation of the Scrabble board as the input instead of using only a fixed number of handcrafted features.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
LLINBO: Trustworthy LLM-in-the-Loop Bayesian Optimization
Reinforcement Learning Increases Wind Farm Power Production by Enabling Closed-Loop Collaborative Control
Fast Bayesian Optimization of Function Networks with Partial Evaluations
Robot-Gated Interactive Imitation Learning with Adaptive Intervention Mechanism
Solving the Job Shop Scheduling Problem with Graph Neural Networks: A Customizable Reinforcement Learning Environment
Advancing Tool-Augmented Large Language Models via Meta-Verification and Reflection Learning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.