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arXiv:1812.04172

Learning Discriminative Motion Features Through Detection

Despite huge success in the image domain, modern detection models such as Faster R-CNN have not been used nearly as much for video analysis. This is arguably due to the fact that detection models are designed to operate on single frames and as a result do not have a mechanism for learning motion representations directly from video. We propose a learning procedure that allows detection models such as Faster R-CNN to learn motion features directly from the RGB video data while being optimized with respect to a pose estimation task. Given a pair of video frames---Frame A and Frame B---we force our model to predict human pose in Frame A using the features from Frame B. We do so by leveraging deformable convolutions across space and time. Our network learns to spatially sample features from Frame B in order to maximize pose detection accuracy in Frame A. This naturally encourages our network to learn motion offsets encoding the spatial correspondences between the two frames. We refer to these motion offsets as DiMoFs (Discriminative Motion Features). In our experiments we show that our training scheme helps learn effective motion cues, which can be used to estimate and localize salient human motion. Furthermore, we demonstrate that as a byproduct, our model also learns features that lead to improved pose detection in still-images, and better keypoint tracking. Finally, we show how to leverage our learned model for the tasks of spatiotemporal action localization and fine-grained action recognition.

arXiv:1812.02592

Unsupervised Feature Learning of Human Actions as Trajectories in Pose Embedding Manifold

An unsupervised human action modeling framework can provide useful pose-sequence representation, which can be utilized in a variety of pose analysis applications. In this work we propose a novel temporal pose-sequence modeling framework, which can embed the dynamics of 3D human-skeleton joints to a continuous latent space in an efficient manner. In contrast to end-to-end framework explored by previous works, we disentangle the task of individual pose representation learning from the task of learning actions as a trajectory in pose embedding space. In order to realize a continuous pose embedding manifold with improved reconstructions, we propose an unsupervised, manifold learning procedure named Encoder GAN, (or EnGAN). Further, we use the pose embeddings generated by EnGAN to model human actions using a bidirectional RNN auto-encoder architecture, PoseRNN. We introduce first-order gradient loss to explicitly enforce temporal regularity in the predicted motion sequence. A hierarchical feature fusion technique is also investigated for simultaneous modeling of local skeleton joints along with global pose variations. We demonstrate state-of-the-art transfer-ability of the learned representation against other supervisedly and unsupervisedly learned motion embeddings for the task of fine-grained action recognition on SBU interaction dataset. Further, we show the qualitative strengths of the proposed framework by visualizing skeleton pose reconstructions and interpolations in pose-embedding space, and low dimensional principal component projections of the reconstructed pose trajectories.

arXiv:1812.00722

SUSiNet: See, Understand and Summarize it

In this work we propose a multi-task spatio-temporal network, called SUSiNet, that can jointly tackle the spatio-temporal problems of saliency estimation, action recognition and video summarization. Our approach employs a single network that is jointly end-to-end trained for all tasks with multiple and diverse datasets related to the exploring tasks. The proposed network uses a unified architecture that includes global and task specific layer and produces multiple output types, i.e., saliency maps or classification labels, by employing the same video input. Moreover, one additional contribution is that the proposed network can be deeply supervised through an attention module that is related to human attention as it is expressed by eye-tracking data. From the extensive evaluation, on seven different datasets, we have observed that the multi-task network performs as well as the state-of-the-art single-task methods (or in some cases better), while it requires less computational budget than having one independent network per each task.

arXiv:1812.01263

Multimodal Explanations by Predicting Counterfactuality in Videos

This study addresses generating counterfactual explanations with multimodal information. Our goal is not only to classify a video into a specific category, but also to provide explanations on why it is not categorized to a specific class with combinations of visual-linguistic information. Requirements that the expected output should satisfy are referred to as counterfactuality in this paper: (1) Compatibility of visual-linguistic explanations, and (2) Positiveness/negativeness for the specific positive/negative class. Exploiting a spatio-temporal region (tube) and an attribute as visual and linguistic explanations respectively, the explanation model is trained to predict the counterfactuality for possible combinations of multimodal information in a post-hoc manner. The optimization problem, which appears during training/inference, can be efficiently solved by inserting a novel neural network layer, namely the maximum subpath layer. We demonstrated the effectiveness of this method by comparison with a baseline of the action recognition datasets extended for this task. Moreover, we provide information-theoretical insight into the proposed method.

arXiv:1812.01053

MS-ASL: A Large-Scale Data Set and Benchmark for Understanding American Sign Language

Sign language recognition is a challenging and often underestimated problem comprising multi-modal articulators (handshape, orientation, movement, upper body and face) that integrate asynchronously on multiple streams. Learning powerful statistical models in such a scenario requires much data, particularly to apply recent advances of the field. However, labeled data is a scarce resource for sign language due to the enormous cost of transcribing these unwritten languages. We propose the first real-life large-scale sign language data set comprising over 25,000 annotated videos, which we thoroughly evaluate with state-of-the-art methods from sign and related action recognition. Unlike the current state-of-the-art, the data set allows to investigate the generalization to unseen individuals (signer-independent test) in a realistic setting with over 200 signers. Previous work mostly deals with limited vocabulary tasks, while here, we cover a large class count of 1000 signs in challenging and unconstrained real-life recording conditions. We further propose I3D, known from video classifications, as a powerful and suitable architecture for sign language recognition, outperforming the current state-of-the-art by a large margin. The data set is publicly available to the community.

arXiv:1811.12814공식 코드 · Papers with Code

Graph-Based Global Reasoning Networks

Globally modeling and reasoning over relations between regions can be beneficial for many computer vision tasks on both images and videos. Convolutional Neural Networks (CNNs) excel at modeling local relations by convolution operations, but they are typically inefficient at capturing global relations between distant regions and require stacking multiple convolution layers. In this work, we propose a new approach for reasoning globally in which a set of features are globally aggregated over the coordinate space and then projected to an interaction space where relational reasoning can be efficiently computed. After reasoning, relation-aware features are distributed back to the original coordinate space for down-stream tasks. We further present a highly efficient instantiation of the proposed approach and introduce the Global Reasoning unit (GloRe unit) that implements the coordinate-interaction space mapping by weighted global pooling and weighted broadcasting, and the relation reasoning via graph convolution on a small graph in interaction space. The proposed GloRe unit is lightweight, end-to-end trainable and can be easily plugged into existing CNNs for a wide range of tasks. Extensive experiments show our GloRe unit can consistently boost the performance of state-of-the-art backbone architectures, including ResNet, ResNeXt, SE-Net and DPN, for both 2D and 3D CNNs, on image classification, semantic segmentation and video action recognition task.

arXiv:1811.11875

Adversarial Attacks for Optical Flow-Based Action Recognition Classifiers

The success of deep learning research has catapulted deep models into production systems that our society is becoming increasingly dependent on, especially in the image and video domains. However, recent work has shown that these largely uninterpretable models exhibit glaring security vulnerabilities in the presence of an adversary. In this work, we develop a powerful untargeted adversarial attack for action recognition systems in both white-box and black-box settings. Action recognition models differ from image-classification models in that their inputs contain a temporal dimension, which we explicitly target in the attack. Drawing inspiration from image classifier attacks, we create new attacks which achieve state-of-the-art success rates on a two-stream classifier trained on the UCF-101 dataset. We find that our attacks can significantly degrade a model's performance with sparsely and imperceptibly perturbed examples. We also demonstrate the transferability of our attacks to black-box action recognition systems.

arXiv:1811.11815

Unrepresentative video data: A review and evaluation

It is well known that the quality and quantity of training data are significant factors which affect the development and performance of machine intelligence algorithms. Without representative data, neither scientists nor algorithms would be able to accurately capture the visual details of objects, actions or scenes. An evaluation methodology which filters data quality does not yet exist, and currently, the validation of the data depends solely on human factor. This study reviews several public datasets and discusses their limitations and issues regarding quality, feasibility, adaptation and availability of training data. A simple approach to evaluate (i.e. automatically "clean" samples) training data is proposed with the use of real events recorded on the YouTube platform. This study focuses on action recognition data and particularly on human fall detection datasets. However, the limitations described in this paper apply in virtually all datasets.

arXiv:1811.12013

Optimized Skeleton-based Action Recognition via Sparsified Graph Regression

With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skeletons based on RNN or CNN, which has limited expressive power for irregular skeleton joints. While graph convolutional networks (GCN) have been proposed to address irregular graph-structured data, the fundamental graph construction remains challenging. In this paper, we represent skeletons naturally on graphs, and propose a graph regression based GCN (GR-GCN) for skeleton-based action recognition, aiming to capture the spatio-temporal variation in the data. As the graph representation is crucial to graph convolution, we first propose graph regression to statistically learn the underlying graph from multiple observations. In particular, we provide spatio-temporal modeling of skeletons and pose an optimization problem on the graph structure over consecutive frames, which enforces the sparsity of the underlying graph for efficient representation. The optimized graph not only connects each joint to its neighboring joints in the same frame strongly or weakly, but also links with relevant joints in the previous and subsequent frames. We then feed the optimized graph into the GCN along with the coordinates of the skeleton sequence for feature learning, where we deploy high-order and fast Chebyshev approximation of spectral graph convolution. Further, we provide analysis of the variation characterization by the Chebyshev approximation. Experimental results validate the effectiveness of the proposed graph regression and show that the proposed GR-GCN achieves the state-of-the-art performance on the widely used NTU RGB+D, UT-Kinect and SYSU 3D datasets.

arXiv:1811.12326

Iterative Projection and Matching: Finding Structure-preserving Representatives and Its Application to Computer Vision

The goal of data selection is to capture the most structural information from a set of data. This paper presents a fast and accurate data selection method, in which the selected samples are optimized to span the subspace of all data. We propose a new selection algorithm, referred to as iterative projection and matching (IPM), with linear complexity w.r.t. the number of data, and without any parameter to be tuned. In our algorithm, at each iteration, the maximum information from the structure of the data is captured by one selected sample, and the captured information is neglected in the next iterations by projection on the null-space of previously selected samples. The computational efficiency and the selection accuracy of our proposed algorithm outperform those of the conventional methods. Furthermore, the superiority of the proposed algorithm is shown on active learning for video action recognition dataset on UCF-101; learning using representatives on ImageNet; training a generative adversarial network (GAN) to generate multi-view images from a single-view input on CMU Multi-PIE dataset; and video summarization on UTE Egocentric dataset.

arXiv:1811.11387

Self-Supervised Spatiotemporal Feature Learning via Video Rotation Prediction

The success of deep neural networks generally requires a vast amount of training data to be labeled, which is expensive and unfeasible in scale, especially for video collections. To alleviate this problem, in this paper, we propose 3DRotNet: a fully self-supervised approach to learn spatiotemporal features from unlabeled videos. A set of rotations are applied to all videos, and a pretext task is defined as prediction of these rotations. When accomplishing this task, 3DRotNet is actually trained to understand the semantic concepts and motions in videos. In other words, it learns a spatiotemporal video representation, which can be transferred to improve video understanding tasks in small datasets. Our extensive experiments successfully demonstrate the effectiveness of the proposed framework on action recognition, leading to significant improvements over the state-of-the-art self-supervised methods. With the self-supervised pre-trained 3DRotNet from large datasets, the recognition accuracy is boosted up by 20.4% on UCF101 and 16.7% on HMDB51 respectively, compared to the models trained from scratch.

arXiv:1811.10698공식 코드 · Papers with Code

LSTA: Long Short-Term Attention for Egocentric Action Recognition

Egocentric activity recognition is one of the most challenging tasks in video analysis. It requires a fine-grained discrimination of small objects and their manipulation. While some methods base on strong supervision and attention mechanisms, they are either annotation consuming or do not take spatio-temporal patterns into account. In this paper we propose LSTA as a mechanism to focus on features from spatial relevant parts while attention is being tracked smoothly across the video sequence. We demonstrate the effectiveness of LSTA on egocentric activity recognition with an end-to-end trainable two-stream architecture, achieving state of the art performance on four standard benchmarks.

arXiv:1811.09795

Self-Supervised Video Representation Learning with Space-Time Cubic Puzzles

Self-supervised tasks such as colorization, inpainting and zigsaw puzzle have been utilized for visual representation learning for still images, when the number of labeled images is limited or absent at all. Recently, this worthwhile stream of study extends to video domain where the cost of human labeling is even more expensive. However, the most of existing methods are still based on 2D CNN architectures that can not directly capture spatio-temporal information for video applications. In this paper, we introduce a new self-supervised task called as \textit{Space-Time Cubic Puzzles} to train 3D CNNs using large scale video dataset. This task requires a network to arrange permuted 3D spatio-temporal crops. By completing \textit{Space-Time Cubic Puzzles}, the network learns both spatial appearance and temporal relation of video frames, which is our final goal. In experiments, we demonstrate that our learned 3D representation is well transferred to action recognition tasks, and outperforms state-of-the-art 2D CNN-based competitors on UCF101 and HMDB51 datasets.

arXiv:1811.09986

Learning Conditional Random Fields with Augmented Observations for Partially Observed Action Recognition

This paper aims at recognizing partially observed human actions in videos. Action videos acquired in uncontrolled environments often contain corrupt frames, which make actions partially observed. Furthermore, these frames can last for arbitrary lengths of time and appear irregularly. They are inconsistent with training data and degrade the performance of pre-trained action recognition systems. We present an approach to address this issue. For each training and testing actions, we divide it into segments and explore the mutual dependency between temporal segments. This property states that the similarity of two actions at one segment often implies their similarity at another. We augment each segment with extra alternatives retrieved from training data. The augmentation algorithm is designed in a way where a few alternatives are good enough to replace the original segment where corrupt frames occur. Our approach is developed upon hidden conditional random fields and leverages the flexibility of hidden variables for uncertainty handling. It turns out that our approach integrates corrupt segment detection and alternative selection into the process of prediction, and can recognize partially observed actions more accurately. It is evaluated on both fully observed actions and partially observed ones with either synthetic or real corrupt frames. The experimental results manifest its general applicability and superior performance, especially when corrupt frames are present in the action videos.

arXiv:1811.09974

Temporal Bilinear Networks for Video Action Recognition

Temporal modeling in videos is a fundamental yet challenging problem in computer vision. In this paper, we propose a novel Temporal Bilinear (TB) model to capture the temporal pairwise feature interactions between adjacent frames. Compared with some existing temporal methods which are limited in linear transformations, our TB model considers explicit quadratic bilinear transformations in the temporal domain for motion evolution and sequential relation modeling. We further leverage the factorized bilinear model in linear complexity and a bottleneck network design to build our TB blocks, which also constrains the parameters and computation cost. We consider two schemes in terms of the incorporation of TB blocks and the original 2D spatial convolutions, namely wide and deep Temporal Bilinear Networks (TBN). Finally, we perform experiments on several widely adopted datasets including Kinetics, UCF101 and HMDB51. The effectiveness of our TBNs is validated by comprehensive ablation analyses and comparisons with various state-of-the-art methods.

arXiv:1811.09950

Privacy-Preserving Action Recognition for Smart Hospitals using Low-Resolution Depth Images

Computer-vision hospital systems can greatly assist healthcare workers and improve medical facility treatment, but often face patient resistance due to the perceived intrusiveness and violation of privacy associated with visual surveillance. We downsample video frames to extremely low resolutions to degrade private information from surveillance videos. We measure the amount of activity-recognition information retained in low resolution depth images, and also apply a privately-trained DCSCN super-resolution model to enhance the utility of our images. We implement our techniques with two actual healthcare-surveillance scenarios, hand-hygiene compliance and ICU activity-logging, and show that our privacy-preserving techniques preserve enough information for realistic healthcare tasks.

arXiv:1811.09908

RGB-D Based Action Recognition with Light-weight 3D Convolutional Networks

Different from RGB videos, depth data in RGB-D videos provide key complementary information for tristimulus visual data which potentially could achieve accuracy improvement for action recognition. However, most of the existing action recognition models solely using RGB videos limit the performance capacity. Additionally, the state-of-the-art action recognition models, namely 3D convolutional neural networks (3D-CNNs) contain tremendous parameters suffering from computational inefficiency. In this paper, we propose a series of 3D light-weight architectures for action recognition based on RGB-D data. Compared with conventional 3D-CNN models, the proposed light-weight 3D-CNNs have considerably less parameters involving lower computation cost, while it results in favorable recognition performance. Experimental results on two public benchmark datasets show that our models can approximate or outperform the state-of-the-art approaches. Specifically, on the RGB+D-NTU (NTU) dataset, we achieve 93.2% and 97.6% for cross-subject and cross-view measurement, and on the Northwestern-UCLA Multiview Action 3D (N-UCLA) dataset, we achieve 95.5% accuracy of cross-view.

arXiv:1811.10575

Stacked Spatio-Temporal Graph Convolutional Networks for Action Segmentation

We propose novel Stacked Spatio-Temporal Graph Convolutional Networks (Stacked-STGCN) for action segmentation, i.e., predicting and localizing a sequence of actions over long videos. We extend the Spatio-Temporal Graph Convolutional Network (STGCN) originally proposed for skeleton-based action recognition to enable nodes with different characteristics (e.g., scene, actor, object, action, etc.), feature descriptors with varied lengths, and arbitrary temporal edge connections to account for large graph deformation commonly associated with complex activities. We further introduce the stacked hourglass architecture to STGCN to leverage the advantages of an encoder-decoder design for improved generalization performance and localization accuracy. We explore various descriptors such as frame-level VGG, segment-level I3D, RCNN-based object, etc. as node descriptors to enable action segmentation based on joint inference over comprehensive contextual information. We show results on CAD120 (which provides pre-computed node features and edge weights for fair performance comparison across algorithms) as well as a more complex real-world activity dataset, Charades. Our Stacked-STGCN in general achieves 4.0% performance improvement over the best reported results in F1 score on CAD120 and 1.3% in mAP on Charades using VGG features.

arXiv:1811.08489

Balanced Datasets Are Not Enough: Estimating and Mitigating Gender Bias in Deep Image Representations

In this work, we present a framework to measure and mitigate intrinsic biases with respect to protected variables --such as gender-- in visual recognition tasks. We show that trained models significantly amplify the association of target labels with gender beyond what one would expect from biased datasets. Surprisingly, we show that even when datasets are balanced such that each label co-occurs equally with each gender, learned models amplify the association between labels and gender, as much as if data had not been balanced! To mitigate this, we adopt an adversarial approach to remove unwanted features corresponding to protected variables from intermediate representations in a deep neural network -- and provide a detailed analysis of its effectiveness. Experiments on two datasets: the COCO dataset (objects), and the imSitu dataset (actions), show reductions in gender bias amplification while maintaining most of the accuracy of the original models.

arXiv:1811.08362

Multi-Task Learning of Generalizable Representations for Video Action Recognition

In classic video action recognition, labels may not contain enough information about the diverse video appearance and dynamics, thus, existing models that are trained under the standard supervised learning paradigm may extract less generalizable features. We evaluate these models under a cross-dataset experiment setting, as the above label bias problem in video analysis is even more prominent across different data sources. We find that using the optical flows as model inputs harms the generalization ability of most video recognition models. Based on these findings, we present a multi-task learning paradigm for video classification. Our key idea is to avoid label bias and improve the generalization ability by taking data as its own supervision or supervising constraints on the data. First, we take the optical flows and the RGB frames by taking them as auxiliary supervisions, and thus naming our model as Reversed Two-Stream Networks (Rev2Net). Further, we collaborate the auxiliary flow prediction task and the frame reconstruction task by introducing a new training objective to Rev2Net, named Decoding Discrepancy Penalty (DDP), which constraints the discrepancy of the multi-task features in a self-supervised manner. Rev2Net is shown to be effective on the classic action recognition task. It specifically shows a strong generalization ability in the cross-dataset experiments.