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arXiv:2412.03263공식 코드 · Papers with Code

NeRF and Gaussian Splatting SLAM in the Wild

Navigating outdoor environments with visual Simultaneous Localization and Mapping (SLAM) systems poses significant challenges due to dynamic scenes, lighting variations, and seasonal changes, requiring robust solutions. While traditional SLAM methods struggle with adaptability, deep learning-based approaches and emerging neural radiance fields as well as Gaussian Splatting-based SLAM methods, offer promising alternatives. However, these methods have primarily been evaluated in controlled indoor environments with stable conditions, leaving a gap in understanding their performance in unstructured and variable outdoor settings. This study addresses this gap by evaluating these methods in natural outdoor environments, focusing on camera tracking accuracy, robustness to environmental factors, and computational efficiency, highlighting distinct trade-offs. Extensive evaluations demonstrate that neural SLAM methods achieve superior robustness, particularly under challenging conditions such as low light, but at a high computational cost. At the same time, traditional methods perform the best across seasons but are highly sensitive to variations in lighting conditions. The code of the benchmark is publicly available at https://github.com/iis-esslingen/nerf-3dgs-benchmark.

arXiv:2412.02506공식 코드 · Papers with Code

ROVER: A Multi-Season Dataset for Visual SLAM

Robust SLAM is a crucial enabler for autonomous navigation in natural, semi-structured environments such as parks and gardens. However, these environments present unique challenges for SLAM due to frequent seasonal changes, varying light conditions, and dense vegetation. These factors often degrade the performance of visual SLAM algorithms originally developed for structured urban environments. To address this gap, we present ROVER, a comprehensive benchmark dataset tailored for evaluating visual SLAM algorithms under diverse environmental conditions and spatial configurations. We captured the dataset with a robotic platform equipped with monocular, stereo, and RGBD cameras, as well as inertial sensors. It covers 39 recordings across five outdoor locations, collected through all seasons and various lighting scenarios, i.e., day, dusk, and night with and without external lighting. With this novel dataset, we evaluate several traditional and deep learning-based SLAM methods and study their performance in diverse challenging conditions. The results demonstrate that while stereo-inertial and RGBD configurations generally perform better under favorable lighting and moderate vegetation, most SLAM systems perform poorly in low-light and high-vegetation scenarios, particularly during summer and autumn. Our analysis highlights the need for improved adaptability in visual SLAM algorithms for outdoor applications, as current systems struggle with dynamic environmental factors affecting scale, feature extraction, and trajectory consistency. This dataset provides a solid foundation for advancing visual SLAM research in real-world, semi-structured environments, fostering the development of more resilient SLAM systems for long-term outdoor localization and mapping. The dataset and the code of the benchmark are available under https://iis-esslingen.github.io/rover.

arXiv:2411.19134

Visual SLAMMOT Considering Multiple Motion Models

Simultaneous Localization and Mapping (SLAM) and Multi-Object Tracking (MOT) are pivotal tasks in the realm of autonomous driving, attracting considerable research attention. While SLAM endeavors to generate real-time maps and determine the vehicle's pose in unfamiliar settings, MOT focuses on the real-time identification and tracking of multiple dynamic objects. Despite their importance, the prevalent approach treats SLAM and MOT as independent modules within an autonomous vehicle system, leading to inherent limitations. Classical SLAM methodologies often rely on a static environment assumption, suitable for indoor rather than dynamic outdoor scenarios. Conversely, conventional MOT techniques typically rely on the vehicle's known state, constraining the accuracy of object state estimations based on this prior. To address these challenges, previous efforts introduced the unified SLAMMOT paradigm, yet primarily focused on simplistic motion patterns. In our team's previous work IMM-SLAMMOT\cite{IMM-SLAMMOT}, we present a novel methodology incorporating consideration of multiple motion models into SLAMMOT i.e. tightly coupled SLAM and MOT, demonstrating its efficacy in LiDAR-based systems. This paper studies feasibility and advantages of instantiating this methodology as visual SLAMMOT, bridging the gap between LiDAR and vision-based sensing mechanisms. Specifically, we propose a solution of visual SLAMMOT considering multiple motion models and validate the inherent advantages of IMM-SLAMMOT in the visual domain.

arXiv:2411.16785

MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM

Simultaneous localization and mapping (SLAM) systems with novel view synthesis capabilities are widely used in computer vision, with applications in augmented reality, robotics, and autonomous driving. However, existing approaches are limited to single-agent operation. Recent work has addressed this problem using a distributed neural scene representation. Unfortunately, existing methods are slow, cannot accurately render real-world data, are restricted to two agents, and have limited tracking accuracy. In contrast, we propose a rigidly deformable 3D Gaussian-based scene representation that dramatically speeds up the system. However, improving tracking accuracy and reconstructing a globally consistent map from multiple agents remains challenging due to trajectory drift and discrepancies across agents' observations. Therefore, we propose new tracking and map-merging mechanisms and integrate loop closure in the Gaussian-based SLAM pipeline. We evaluate MAGiC-SLAM on synthetic and real-world datasets and find it more accurate and faster than the state of the art.

arXiv:2411.15901

Near-Range Environmental Perception for Inland Waterway Vessels: A Comparative Study of LiDAR and Automotive FMCW RADAR Sensors

Advancing towards high automation and autonomous operations is crucial for the future of inland waterway transport (IWT) systems. These systems necessitate robust and precise onboard sensory technologies that can perceive the environment under all weather conditions, including static features for local positioning techniques such as Simultaneous Localization and Mapping (SLAM). Traditional marine RADAR, mandatory on vessels and operating in the 9300-9500 MHz frequency band, can cover ranges from 15 to 1200 meters but are inadequate for detecting closer objects, making them unsuitable for automated docking maneuvers, lock entry, or bridge undercrossings. This necessitates the development of reliable close-range sensor technology that functions effectively in all weather conditions. In present research works on vessel automation, LiDAR sensors, operating in the nearinfrared range, are used predominantly to detect the immediate surroundings of vessels but suffer significant degradation in poor visibility. Conversely, automotive RADAR sensors, utilizing the 76-81 GHz frequency band, can detect objects from a few centimeters to up to 200 meters, even in adverse conditions. These sensors are commonly used in advanced autonomous road traffic systems and are evaluated in this study for their suitability in inland navigation and maneuvering. This paper discusses a distributed sensor network of four compact automotive frequencymodulated continuous-wave (FMCW) radars mounted on a cabin boat as a test platform. Initial field experiments demonstrate the RADAR network's ability to perceive closerange static environmental features around the boat in inland waters. The paper also provides a comparative analysis of the environmental detection capabilities of automotive RADAR and LiDAR sensors.

arXiv:2411.15800

PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments

Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in incomplete scene reconstruction and limited accuracy of camera localization. The other works express dynamic objects by point clouds, sparse joints, or coarse meshes, which fails to provide a photo-realistic representation. To overcome the above limitations, we propose a photo-realistic and geometry-aware RGB-D SLAM method by extending Gaussian splatting. Our method is composed of three main modules to 1) map the dynamic foreground including non-rigid humans and rigid items, 2) reconstruct the static background, and 3) localize the camera. To map the foreground, we focus on modeling the deformations and/or motions. We consider the shape priors of humans and exploit geometric and appearance constraints of humans and items. For background mapping, we design an optimization strategy between neighboring local maps by integrating appearance constraint into geometric alignment. As to camera localization, we leverage both static background and dynamic foreground to increase the observations for noise compensation. We explore the geometric and appearance constraints by associating 3D Gaussians with 2D optical flows and pixel patches. Experiments on various real-world datasets demonstrate that our method outperforms state-of-the-art approaches in terms of camera localization and scene representation. Source codes will be publicly available upon paper acceptance.

arXiv:2411.15043공식 코드 · Papers with Code

Open-Vocabulary Online Semantic Mapping for SLAM

This paper presents an Open-Vocabulary Online 3D semantic mapping pipeline, that we denote by its acronym OVO. Given a sequence of posed RGB-D frames, we detect and track 3D segments, which we describe using CLIP vectors. These are computed from the viewpoints where they are observed by a novel CLIP merging method. Notably, our OVO has a significantly lower computational and memory footprint than offline baselines, while also showing better segmentation metrics than them. Along with superior segmentation performance, we also show experimental results of our mapping contributions integrated with two different SLAM backbones (Gaussian-SLAM and ORB-SLAM2), being the first ones demonstrating end-to-end open-vocabulary online 3D reconstructions without relying on ground-truth camera poses or scene geometry.

arXiv:2411.14358공식 코드 · Papers with Code

InCrowd-VI: A Realistic Visual-Inertial Dataset for Evaluating SLAM in Indoor Pedestrian-Rich Spaces for Human Navigation

Simultaneous localization and mapping (SLAM) techniques can be used to navigate the visually impaired, but the development of robust SLAM solutions for crowded spaces is limited by the lack of realistic datasets. To address this, we introduce InCrowd-VI, a novel visual-inertial dataset specifically designed for human navigation in indoor pedestrian-rich environments. Recorded using Meta Aria Project glasses, it captures realistic scenarios without environmental control. InCrowd-VI features 58 sequences totaling a 5 km trajectory length and 1.5 hours of recording time, including RGB, stereo images, and IMU measurements. The dataset captures important challenges such as pedestrian occlusions, varying crowd densities, complex layouts, and lighting changes. Ground-truth trajectories, accurate to approximately 2 cm, are provided in the dataset, originating from the Meta Aria project machine perception SLAM service. In addition, a semi-dense 3D point cloud of scenes is provided for each sequence. The evaluation of state-of-the-art visual odometry (VO) and SLAM algorithms on InCrowd-VI revealed severe performance limitations in these realistic scenarios. Under challenging conditions, systems exceeded the required localization accuracy of 0.5 meters and the 1\% drift threshold, with classical methods showing drift up to 5-10\%. While deep learning-based approaches maintained high pose estimation coverage (>90\%), they failed to achieve real-time processing speeds necessary for walking pace navigation. These results demonstrate the need and value of a new dataset to advance SLAM research for visually impaired navigation in complex indoor environments. The dataset and associated tools are publicly available at https://incrowd-vi.cloudlab.zhaw.ch/.

arXiv:2411.13310

Moving Horizon Estimation for Simultaneous Localization and Mapping with Robust Estimation Error Bounds

This paper presents a robust moving horizon estimation (MHE) approach with provable estimation error bounds for solving the simultaneous localization and mapping (SLAM) problem. We derive sufficient conditions to guarantee robust stability in ego-state estimates and bounded errors in landmark position estimates, even under limited landmark visibility which directly affects overall system detectability. This is achieved by decoupling the MHE updates for the ego-state and landmark positions, enabling individual landmark updates only when the required detectability conditions are met. The decoupled MHE structure also allows for parallelization of landmark updates, improving computational efficiency. We discuss the key assumptions, including ego-state detectability and Lipschitz continuity of the landmark measurement model, with respect to typical SLAM sensor configurations, and introduce a streamlined method for the range measurement model. Simulation results validate the considered method, highlighting its efficacy and robustness to noise.

arXiv:2411.11481

Exploring Emerging Trends and Research Opportunities in Visual Place Recognition

Visual-based recognition, e.g., image classification, object detection, etc., is a long-standing challenge in computer vision and robotics communities. Concerning the roboticists, since the knowledge of the environment is a prerequisite for complex navigation tasks, visual place recognition is vital for most localization implementations or re-localization and loop closure detection pipelines within simultaneous localization and mapping (SLAM). More specifically, it corresponds to the system's ability to identify and match a previously visited location using computer vision tools. Towards developing novel techniques with enhanced accuracy and robustness, while motivated by the success presented in natural language processing methods, researchers have recently turned their attention to vision-language models, which integrate visual and textual data.

arXiv:2411.08279공식 코드 · Papers with Code

MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation

Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, existing methods struggle with motion-blurred frames, which are common in real-world scenarios like low-light or long-exposure conditions. This often results in a significant reduction in both camera localization accuracy and map reconstruction quality. To address this challenge, we propose a dense visual SLAM pipeline (i.e. MBA-SLAM) to handle severe motion-blurred inputs. Our approach integrates an efficient motion blur-aware tracker with either neural radiance fields or Gaussian Splatting based mapper. By accurately modeling the physical image formation process of motion-blurred images, our method simultaneously learns 3D scene representation and estimates the cameras' local trajectory during exposure time, enabling proactive compensation for motion blur caused by camera movement. In our experiments, we demonstrate that MBA-SLAM surpasses previous state-of-the-art methods in both camera localization and map reconstruction, showcasing superior performance across a range of datasets, including synthetic and real datasets featuring sharp images as well as those affected by motion blur, highlighting the versatility and robustness of our approach. Code is available at https://github.com/WU-CVGL/MBA-SLAM.

arXiv:2411.03610공식 코드 · Papers with Code

LCP-Fusion: A Neural Implicit SLAM with Enhanced Local Constraints and Computable Prior

Recently the dense Simultaneous Localization and Mapping (SLAM) based on neural implicit representation has shown impressive progress in hole filling and high-fidelity mapping. Nevertheless, existing methods either heavily rely on known scene bounds or suffer inconsistent reconstruction due to drift in potential loop-closure regions, or both, which can be attributed to the inflexible representation and lack of local constraints. In this paper, we present LCP-Fusion, a neural implicit SLAM system with enhanced local constraints and computable prior, which takes the sparse voxel octree structure containing feature grids and SDF priors as hybrid scene representation, enabling the scalability and robustness during mapping and tracking. To enhance the local constraints, we propose a novel sliding window selection strategy based on visual overlap to address the loop-closure, and a practical warping loss to constrain relative poses. Moreover, we estimate SDF priors as coarse initialization for implicit features, which brings additional explicit constraints and robustness, especially when a light but efficient adaptive early ending is adopted. Experiments demonstrate that our method achieve better localization accuracy and reconstruction consistency than existing RGB-D implicit SLAM, especially in challenging real scenes (ScanNet) as well as self-captured scenes with unknown scene bounds. The code is available at https://github.com/laliwang/LCP-Fusion.

arXiv:2410.23231공식 코드 · Papers with Code

LGU-SLAM: Learnable Gaussian Uncertainty Matching with Deformable Correlation Sampling for Deep Visual SLAM

Deep visual Simultaneous Localization and Mapping (SLAM) techniques, e.g., DROID, have made significant advancements by leveraging deep visual odometry on dense flow fields. In general, they heavily rely on global visual similarity matching. However, the ambiguous similarity interference in uncertain regions could often lead to excessive noise in correspondences, ultimately misleading SLAM in geometric modeling. To address this issue, we propose a Learnable Gaussian Uncertainty (LGU) matching. It mainly focuses on precise correspondence construction. In our scheme, a learnable 2D Gaussian uncertainty model is designed to associate matching-frame pairs. It could generate input-dependent Gaussian distributions for each correspondence map. Additionally, a multi-scale deformable correlation sampling strategy is devised to adaptively fine-tune the sampling of each direction by a priori look-up ranges, enabling reliable correlation construction. Furthermore, a KAN-bias GRU component is adopted to improve a temporal iterative enhancement for accomplishing sophisticated spatio-temporal modeling with limited parameters. The extensive experiments on real-world and synthetic datasets are conducted to validate the effectiveness and superiority of our method.

arXiv:2410.21615공식 코드 · Papers with Code

NYC-Event-VPR: A Large-Scale High-Resolution Event-Based Visual Place Recognition Dataset in Dense Urban Environments

Visual place recognition (VPR) enables autonomous robots to identify previously visited locations, which contributes to tasks like simultaneous localization and mapping (SLAM). VPR faces challenges such as accurate image neighbor retrieval and appearance change in scenery. Event cameras, also known as dynamic vision sensors, are a new sensor modality for VPR and offer a promising solution to the challenges with their unique attributes: high temporal resolution (1MHz clock), ultra-low latency (in {\mu}s), and high dynamic range (>120dB). These attributes make event cameras less susceptible to motion blur and more robust in variable lighting conditions, making them suitable for addressing VPR challenges. However, the scarcity of event-based VPR datasets, partly due to the novelty and cost of event cameras, hampers their adoption. To fill this data gap, our paper introduces the NYC-Event-VPR dataset to the robotics and computer vision communities, featuring the Prophesee IMX636 HD event sensor (1280x720 resolution), combined with RGB camera and GPS module. It encompasses over 13 hours of geotagged event data, spanning 260 kilometers across New York City, covering diverse lighting and weather conditions, day/night scenarios, and multiple visits to various locations. Furthermore, our paper employs three frameworks to conduct generalization performance assessments, promoting innovation in event-based VPR and its integration into robotics applications.

arXiv:2410.12520공식 코드 · Papers with Code

QueensCAMP: an RGB-D dataset for robust Visual SLAM

Visual Simultaneous Localization and Mapping (VSLAM) is a fundamental technology for robotics applications. While VSLAM research has achieved significant advancements, its robustness under challenging situations, such as poor lighting, dynamic environments, motion blur, and sensor failures, remains a challenging issue. To address these challenges, we introduce a novel RGB-D dataset designed for evaluating the robustness of VSLAM systems. The dataset comprises real-world indoor scenes with dynamic objects, motion blur, and varying illumination, as well as emulated camera failures, including lens dirt, condensation, underexposure, and overexposure. Additionally, we offer open-source scripts for injecting camera failures into any images, enabling further customization by the research community. Our experiments demonstrate that ORB-SLAM2, a traditional VSLAM algorithm, and TartanVO, a Deep Learning-based VO algorithm, can experience performance degradation under these challenging conditions. Therefore, this dataset and the camera failure open-source tools provide a valuable resource for developing more robust VSLAM systems capable of handling real-world challenges.

arXiv:2410.12068공식 코드 · Papers with Code

V3D-SLAM: Robust RGB-D SLAM in Dynamic Environments with 3D Semantic Geometry Voting

Simultaneous localization and mapping (SLAM) in highly dynamic environments is challenging due to the correlation complexity between moving objects and the camera pose. Many methods have been proposed to deal with this problem; however, the moving properties of dynamic objects with a moving camera remain unclear. Therefore, to improve SLAM's performance, minimizing disruptive events of moving objects with a physical understanding of 3D shapes and dynamics of objects is needed. In this paper, we propose a robust method, V3D-SLAM, to remove moving objects via two lightweight re-evaluation stages, including identifying potentially moving and static objects using a spatial-reasoned Hough voting mechanism and refining static objects by detecting dynamic noise caused by intra-object motions using Chamfer distances as similarity measurements. Our experiment on the TUM RGB-D benchmark on dynamic sequences with ground-truth camera trajectories showed that our methods outperform the most recent state-of-the-art SLAM methods. Our source code is available at https://github.com/tuantdang/v3d-slam.

arXiv:2410.09443

An Expeditious Spatial Mean Radiant Temperature Mapping Framework using Visual SLAM and Semantic Segmentation

Ensuring thermal comfort is essential for the well-being and productivity of individuals in built environments. Of the various thermal comfort indicators, the mean radiant temperature (MRT) is very challenging to measure. Most common measurement methodologies are time-consuming and not user-friendly. To address this issue, this paper proposes a novel MRT measurement framework that uses visual simultaneous localization and mapping (SLAM) and semantic segmentation techniques. The proposed approach follows the rule of thumb of the traditional MRT calculation method using surface temperature and view factors. However, it employs visual SLAM and creates a 3D thermal point cloud with enriched surface temperature information. The framework then implements Grounded SAM, a new object detection and segmentation tool to extract features with distinct temperature profiles on building surfaces. The detailed segmentation of thermal features not only reduces potential errors in the calculation of the MRT but also provides an efficient reconstruction of the spatial MRT distribution in the indoor environment. We also validate the calculation results with the reference measurement methodology. This data-driven framework offers faster and more efficient MRT measurements and spatial mapping than conventional methods. It can enable the direct engagement of researchers and practitioners in MRT measurements and contribute to research on thermal comfort and radiant cooling and heating systems.

arXiv:2410.09374공식 코드 · Papers with Code

ESVO2: Direct Visual-Inertial Odometry with Stereo Event Cameras

Event-based visual odometry is a specific branch of visual Simultaneous Localization and Mapping (SLAM) techniques, which aims at solving tracking and mapping subproblems (typically in parallel), by exploiting the special working principles of neuromorphic (i.e., event-based) cameras. Due to the motion-dependent nature of event data, explicit data association (i.e., feature matching) under large-baseline view-point changes is difficult to establish, making direct methods a more rational choice. However, state-of-the-art direct methods are limited by the high computational complexity of the mapping sub-problem and the degeneracy of camera pose tracking in certain degrees of freedom (DoF) in rotation. In this paper, we tackle these issues by building an event-based stereo visual-inertial odometry system on top of a direct pipeline. Specifically, to speed up the mapping operation, we propose an efficient strategy for sampling contour points according to the local dynamics of events. The mapping performance is also improved in terms of structure completeness and local smoothness by merging the temporal stereo and static stereo results. To circumvent the degeneracy of camera pose tracking in recovering the pitch and yaw components of general 6-DoF motion, we introduce IMU measurements as motion priors via pre-integration. To this end, a compact back-end is proposed for continuously updating the IMU bias and predicting the linear velocity, enabling an accurate motion prediction for camera pose tracking. The resulting system scales well with modern high-resolution event cameras and leads to better global positioning accuracy in large-scale outdoor environments. Extensive evaluations on five publicly available datasets featuring different resolutions and scenarios justify the superior performance of the proposed system against five state-of-the-art methods.

arXiv:2410.03812

EvenNICER-SLAM: Event-based Neural Implicit Encoding SLAM

The advancement of dense visual simultaneous localization and mapping (SLAM) has been greatly facilitated by the emergence of neural implicit representations. Neural implicit encoding SLAM, a typical example of which is NICE-SLAM, has recently demonstrated promising results in large-scale indoor scenes. However, these methods typically rely on temporally dense RGB-D image streams as input in order to function properly. When the input source does not support high frame rates or the camera movement is too fast, these methods often experience crashes or significant degradation in tracking and mapping accuracy. In this paper, we propose EvenNICER-SLAM, a novel approach that addresses this issue through the incorporation of event cameras. Event cameras are bio-inspired cameras that respond to intensity changes instead of absolute brightness. Specifically, we integrated an event loss backpropagation stream into the NICE-SLAM pipeline to enhance camera tracking with insufficient RGB-D input. We found through quantitative evaluation that EvenNICER-SLAM, with an inclusion of higher-frequency event image input, significantly outperforms NICE-SLAM with reduced RGB-D input frequency. Our results suggest the potential for event cameras to improve the robustness of dense SLAM systems against fast camera motion in real-world scenarios.

arXiv:2409.20552

Direct Multipath-Based SLAM

In future wireless networks, the availability of information on the position of mobile agents and the propagation environment can enable new services and increase the throughput and robustness of communications. Multipath-based simultaneous localization and mapping (SLAM) aims at estimating the position of agents and reflecting features in the environment by exploiting the relationship between the local geometry and multipath components (MPCs) in received radio signals. Existing multipath-based SLAM methods preprocess received radio signals using a channel estimator. The channel estimator lowers the data rate by extracting a set of dispersion parameters for each MPC. These parameters are then used as measurements for SLAM. Bayesian estimation for multipath-based SLAM is facilitated by the lower data rate. However, due to finite resolution capabilities limited by signal bandwidth, channel estimation is prone to errors and MPC parameters may be extracted incorrectly and lead to a reduced SLAM performance. We propose a multipath-based SLAM approach that directly uses received radio signals as inputs. A new statistical model that can effectively be represented by a factor graph is introduced. The factor graph is the starting point for the development of an efficient belief propagation (BP) method for multipath-based SLAM that avoids data preprocessing by a channel estimator. Numerical results based on synthetic and real data in challenging single-input, single-output (SISO) scenarios demonstrate that the proposed method outperforms conventional methods in terms of localization and mapping accuracy.