NeRF and Gaussian Splatting SLAM in the Wild
원문 초록
Navigating outdoor environments with visual Simultaneous Localization and Mapping (SLAM) systems poses significant challenges due to dynamic scenes, lighting variations, and seasonal changes, requiring robust solutions. While traditional SLAM methods struggle with adaptability, deep learning-based approaches and emerging neural radiance fields as well as Gaussian Splatting-based SLAM methods, offer promising alternatives. However, these methods have primarily been evaluated in controlled indoor environments with stable conditions, leaving a gap in understanding their performance in unstructured and variable outdoor settings. This study addresses this gap by evaluating these methods in natural outdoor environments, focusing on camera tracking accuracy, robustness to environmental factors, and computational efficiency, highlighting distinct trade-offs. Extensive evaluations demonstrate that neural SLAM methods achieve superior robustness, particularly under challenging conditions such as low light, but at a high computational cost. At the same time, traditional methods perform the best across seasons but are highly sensitive to variations in lighting conditions. The code of the benchmark is publicly available at https://github.com/iis-esslingen/nerf-3dgs-benchmark.
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Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments
R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision
StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams
Speedy Deformable 3D Gaussian Splatting: Fast Rendering and Compression of Dynamic Scenes
Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Rendering
PanSt3R: Multi-view Consistent Panoptic Segmentation
토론
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