PyTorchKR Papers

최신 논문

총 66편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:1701.08869

3D Shape Retrieval via Irrelevance Filtering and Similarity Ranking (IF/SR)

A novel solution for the content-based 3D shape retrieval problem using an unsupervised clustering approach, which does not need any label information of 3D shapes, is presented in this work. The proposed shape retrieval system consists of two modules in cascade: the irrelevance filtering (IF) module and the similarity ranking (SR) module. The IF module attempts to cluster gallery shapes that are similar to each other by examining global and local features simultaneously. However, shapes that are close in the local feature space can be distant in the global feature space, and vice versa. To resolve this issue, we propose a joint cost function that strikes a balance between two distances. Irrelevant samples that are close in the local feature space but distant in the global feature space can be removed in this stage. The remaining gallery samples are ranked in the SR module using the local feature. The superior performance of the proposed IF/SR method is demonstrated by extensive experiments conducted on the popular SHREC12 dataset.

arXiv:1604.01879

GIFT: A Real-time and Scalable 3D Shape Search Engine

Projective analysis is an important solution for 3D shape retrieval, since human visual perceptions of 3D shapes rely on various 2D observations from different view points. Although multiple informative and discriminative views are utilized, most projection-based retrieval systems suffer from heavy computational cost, thus cannot satisfy the basic requirement of scalability for search engines. In this paper, we present a real-time 3D shape search engine based on the projective images of 3D shapes. The real-time property of our search engine results from the following aspects: (1) efficient projection and view feature extraction using GPU acceleration; (2) the first inverted file, referred as F-IF, is utilized to speed up the procedure of multi-view matching; (3) the second inverted file (S-IF), which captures a local distribution of 3D shapes in the feature manifold, is adopted for efficient context-based re-ranking. As a result, for each query the retrieval task can be finished within one second despite the necessary cost of IO overhead. We name the proposed 3D shape search engine, which combines GPU acceleration and Inverted File Twice, as GIFT. Besides its high efficiency, GIFT also outperforms the state-of-the-art methods significantly in retrieval accuracy on various shape benchmarks and competitions.

arXiv:1711.04875

3D Shape Classification Using Collaborative Representation based Projections

A novel 3D shape classification scheme, based on collaborative representation learning, is investigated in this work. A data-driven feature-extraction procedure, taking the form of a simple projection operator, is in the core of our methodology. Provided a shape database, a graph encapsulating the structural relationships among all the available shapes, is first constructed and then employed in defining low-dimensional sparse projections. The recently introduced method of CRPs (collaborative representation based projections), which is based on L2-Graph, is the first variant that is included towards this end. A second algorithm, that particularizes the CRPs to shape descriptors that are inherently nonnegative, is also introduced as potential alternative. In both cases, the weights in the graph reflecting the database structure are calculated so as to approximate each shape as a sparse linear combination of the remaining dataset objects. By way of solving a generalized eigenanalysis problem, a linear matrix operator is designed that will act as the feature extractor. Two popular, inherently high dimensional descriptors, namely ShapeDNA and Global Point Signature (GPS), are employed in our experimentations with SHREC10, SHREC11 and SCHREC 15 datasets, where shape recognition is cast as a multi-class classification problem that is tackled by means of an SVM (support vector machine) acting within the reduced dimensional space of the crafted projections. The results are very promising and outperform state of the art methods, providing evidence about the highly discriminative nature of the introduced 3D shape representations.

arXiv:1711.10108

3D-A-Nets: 3D Deep Dense Descriptor for Volumetric Shapes with Adversarial Networks

Recently researchers have been shifting their focus towards learned 3D shape descriptors from hand-craft ones to better address challenging issues of the deformation and structural variation inherently present in 3D objects. 3D geometric data are often transformed to 3D Voxel grids with regular format in order to be better fed to a deep neural net architecture. However, the computational intractability of direct application of 3D convolutional nets to 3D volumetric data severely limits the efficiency (i.e. slow processing) and effectiveness (i.e. unsatisfied accuracy) in processing 3D geometric data. In this paper, powered with a novel design of adversarial networks (3D-A-Nets), we have developed a novel 3D deep dense shape descriptor (3D-DDSD) to address the challenging issues of efficient and effective 3D volumetric data processing. We developed new definition of 2D multilayer dense representation (MDR) of 3D volumetric data to extract concise but geometrically informative shape description and a novel design of adversarial networks that jointly train a set of convolution neural network (CNN), recurrent neural network (RNN) and an adversarial discriminator. More specifically, the generator network produces 3D shape features that encourages the clustering of samples from the same category with correct class label, whereas the discriminator network discourages the clustering by assigning them misleading adversarial class labels. By addressing the challenges posed by the computational inefficiency of direct application of CNN to 3D volumetric data, 3D-A-Nets can learn high-quality 3D-DSDD which demonstrates superior performance on 3D shape classification and retrieval over other state-of-the-art techniques by a great margin.

arXiv:1803.06189

Triplet-Center Loss for Multi-View 3D Object Retrieval

Most existing 3D object recognition algorithms focus on leveraging the strong discriminative power of deep learning models with softmax loss for the classification of 3D data, while learning discriminative features with deep metric learning for 3D object retrieval is more or less neglected. In the paper, we study variants of deep metric learning losses for 3D object retrieval, which did not receive enough attention from this area. First , two kinds of representative losses, triplet loss and center loss, are introduced which could learn more discriminative features than traditional classification loss. Then, we propose a novel loss named triplet-center loss, which can further enhance the discriminative power of the features. The proposed triplet-center loss learns a center for each class and requires that the distances between samples and centers from the same class are closer than those from different classes. Extensive experimental results on two popular 3D object retrieval benchmarks and two widely-adopted sketch-based 3D shape retrieval benchmarks consistently demonstrate the effectiveness of our proposed loss, and significant improvements have been achieved compared with the state-of-the-arts.

arXiv:1603.09095공식 코드 · Papers with Code

Learning Local Descriptors by Optimizing the Keypoint-Correspondence Criterion: Applications to Face Matching, Learning from Unlabeled Videos and 3D-Shape Retrieval

Current best local descriptors are learned on a large dataset of matching and non-matching keypoint pairs. However, data of this kind is not always available since detailed keypoint correspondences can be hard to establish. On the other hand, we can often obtain labels for pairs of keypoint bags. For example, keypoint bags extracted from two images of the same object under different views form a matching pair, and keypoint bags extracted from images of different objects form a non-matching pair. On average, matching pairs should contain more corresponding keypoints than non-matching pairs. We describe an end-to-end differentiable architecture that enables the learning of local keypoint descriptors from such weakly-labeled data. Additionally, we discuss how to improve the method by incorporating the procedure of mining hard negatives. We also show how can our approach be used to learn convolutional features from unlabeled video signals and 3D models. Our implementation is available at https://github.com/nenadmarkus/wlrn