Neural node embeddings have recently emerged as a powerful representation for supervised learning tasks involving graph-structured data. We leverage this recent advance to develop a novel algorithm for unsupervised community discovery in graphs. Through extensive experimental studies on simulated and real-world data, we demonstrate that the proposed approach consistently improves over the current state-of-the-art. Specifically, our approach empirically attains the information-theoretic limits for community recovery under the benchmark Stochastic Block Models for graph generation and exhibits better stability and accuracy over both Spectral Clustering and Acyclic Belief Propagation in the community recovery limits.
Object detection, scene graph generation and region captioning, which are three scene understanding tasks at different semantic levels, are tied together: scene graphs are generated on top of objects detected in an image with their pairwise relationship predicted, while region captioning gives a language description of the objects, their attributes, relations, and other context information. In this work, to leverage the mutual connections across semantic levels, we propose a novel neural network model, termed as Multi-level Scene Description Network (denoted as MSDN), to solve the three vision tasks jointly in an end-to-end manner. Objects, phrases, and caption regions are first aligned with a dynamic graph based on their spatial and semantic connections. Then a feature refining structure is used to pass messages across the three levels of semantic tasks through the graph. We benchmark the learned model on three tasks, and show the joint learning across three tasks with our proposed method can bring mutual improvements over previous models. Particularly, on the scene graph generation task, our proposed method outperforms the state-of-art method with more than 3% margin.
In this work, we introduce a new algorithm for analyzing a diagram, which contains visual and textual information in an abstract and integrated way. Whereas diagrams contain richer information compared with individual image-based or language-based data, proper solutions for automatically understanding them have not been proposed due to their innate characteristics of multi-modality and arbitrariness of layouts. To tackle this problem, we propose a unified diagram-parsing network for generating knowledge from diagrams based on an object detector and a recurrent neural network designed for a graphical structure. Specifically, we propose a dynamic graph-generation network that is based on dynamic memory and graph theory. We explore the dynamics of information in a diagram with activation of gates in gated recurrent unit (GRU) cells. On publicly available diagram datasets, our model demonstrates a state-of-the-art result that outperforms other baselines. Moreover, further experiments on question answering shows potentials of the proposed method for various applications.
Due to exponential growth of complex data, graph structure has become increasingly important to model various entities and their interactions, with many interesting applications including, bioinformatics, social network analysis, etc. Depending on the complexity of the data, the underlying graph model can be a simple directed/undirected and/or weighted/un-weighted graph to a complex graph (aka multi-attributed graph) where vertices and edges are labelled with multi-dimensional vectors. In this paper, we present a novel weighted distance measure based on weighted Euclidean norm which is defined as a function of both vertex and edge attributes, and it can be used for various graph analysis tasks including classification and cluster analysis. The proposed distance measure has flexibility to increase/decrease the weightage of edge labels while calculating the distance between vertex-pairs. We have also proposed a MAGDist algorithm, which reads multi-attributed graph stored in CSV files containing the list of vertex vectors and edge vectors, and calculates the distance between each vertex-pair using the proposed weighted distance measure. Finally, we have proposed a multi-attributed similarity graph generation algorithm, MAGSim, which reads the output of MAGDist algorithm and generates a similarity graph that can be analysed using classification and clustering algorithms. The significance and accuracy of the proposed distance measure and algorithms is evaluated on Iris and Twitter data sets, and it is found that the similarity graph generated by our proposed method yields better clustering results than the existing similarity graph generation methods.
Driven by successes in deep learning, computer vision research has begun to move beyond object detection and image classification to more sophisticated tasks like image captioning or visual question answering. Motivating such endeavors is the desire for models to capture not only objects present in an image, but more fine-grained aspects of a scene such as relationships between objects and their attributes. Scene graphs provide a formal construct for capturing these aspects of an image. Despite this, there have been only a few recent efforts to generate scene graphs from imagery. Previous works limit themselves to settings where bounding box information is available at train time and do not attempt to generate scene graphs with attributes. In this paper we propose a method, based on recent advancements in Generative Adversarial Networks, to overcome these deficiencies. We take the approach of first generating small subgraphs, each describing a single statement about a scene from a specific region of the input image chosen using an attention mechanism. By doing so, our method is able to produce portions of the scene graphs with attribute information without the need for bounding box labels. Then, the complete scene graph is constructed from these subgraphs. We show that our model improves upon prior work in scene graph generation on state-of-the-art data sets and accepted metrics. Further, we demonstrate that our model is capable of handling a larger vocabulary size than prior work has attempted.
We seek to automate the design of molecules based on specific chemical properties. In computational terms, this task involves continuous embedding and generation of molecular graphs. Our primary contribution is the direct realization of molecular graphs, a task previously approached by generating linear SMILES strings instead of graphs. Our junction tree variational autoencoder generates molecular graphs in two phases, by first generating a tree-structured scaffold over chemical substructures, and then combining them into a molecule with a graph message passing network. This approach allows us to incrementally expand molecules while maintaining chemical validity at every step. We evaluate our model on multiple tasks ranging from molecular generation to optimization. Across these tasks, our model outperforms previous state-of-the-art baselines by a significant margin.
We describe our experience of implementing a news content organization system at Tencent that discovers events from vast streams of breaking news and evolves news story structures in an online fashion. Our real-world system has distinct requirements in contrast to previous studies on topic detection and tracking (TDT) and event timeline or graph generation, in that we 1) need to accurately and quickly extract distinguishable events from massive streams of long text documents that cover diverse topics and contain highly redundant information, and 2) must develop the structures of event stories in an online manner, without repeatedly restructuring previously formed stories, in order to guarantee a consistent user viewing experience. In solving these challenges, we propose Story Forest, a set of online schemes that automatically clusters streaming documents into events, while connecting related events in growing trees to tell evolving stories. We conducted extensive evaluation based on 60 GB of real-world Chinese news data, although our ideas are not language-dependent and can easily be extended to other languages, through detailed pilot user experience studies. The results demonstrate the superior capability of Story Forest to accurately identify events and organize news text into a logical structure that is appealing to human readers, compared to multiple existing algorithm frameworks.
Graphs are fundamental data structures which concisely capture the relational structure in many important real-world domains, such as knowledge graphs, physical and social interactions, language, and chemistry. Here we introduce a powerful new approach for learning generative models over graphs, which can capture both their structure and attributes. Our approach uses graph neural networks to express probabilistic dependencies among a graph's nodes and edges, and can, in principle, learn distributions over any arbitrary graph. In a series of experiments our results show that once trained, our models can generate good quality samples of both synthetic graphs as well as real molecular graphs, both unconditionally and conditioned on data. Compared to baselines that do not use graph-structured representations, our models often perform far better. We also explore key challenges of learning generative models of graphs, such as how to handle symmetries and ordering of elements during the graph generation process, and offer possible solutions. Our work is the first and most general approach for learning generative models over arbitrary graphs, and opens new directions for moving away from restrictions of vector- and sequence-like knowledge representations, toward more expressive and flexible relational data structures.
Traditional image recognition involves identifying the key object in a portrait-type image with a single object focus (ILSVRC, AlexNet, and VGG). More recent approaches consider dense image recognition - segmenting an image with appropriate bounding boxes and performing image recognition within these bounding boxes (Semantic segmentation). The Visual Genome dataset [5] is an attempt to bridge these various approaches to a cohesive dataset for each subtask - bounding box generation, image recognition, captioning, and a new operation: scene graph generation. Our focus is on using such scene graphs to perform graph search on image databases to holistically retrieve images based on a search criteria. We develop a method to store scene graphs and metadata in graph databases (using Neo4J) and to perform fast approximate retrieval of images based on a graph search query. We process more complex queries than single object search, e.g. "girl eating cake" retrieves images that contain the specified relation as well as variations.
Graphs are a useful abstraction of image content. Not only can graphs represent details about individual objects in a scene but they can capture the interactions between pairs of objects. We present a method for training a convolutional neural network such that it takes in an input image and produces a full graph definition. This is done end-to-end in a single stage with the use of associative embeddings. The network learns to simultaneously identify all of the elements that make up a graph and piece them together. We benchmark on the Visual Genome dataset, and demonstrate state-of-the-art performance on the challenging task of scene graph generation.
We propose NetGAN - the first implicit generative model for graphs able to mimic real-world networks. We pose the problem of graph generation as learning the distribution of biased random walks over the input graph. The proposed model is based on a stochastic neural network that generates discrete output samples and is trained using the Wasserstein GAN objective. NetGAN is able to produce graphs that exhibit well-known network patterns without explicitly specifying them in the model definition. At the same time, our model exhibits strong generalization properties, as highlighted by its competitive link prediction performance, despite not being trained specifically for this task. Being the first approach to combine both of these desirable properties, NetGAN opens exciting avenues for further research.
Modeling and generating graphs is fundamental for studying networks in biology, engineering, and social sciences. However, modeling complex distributions over graphs and then efficiently sampling from these distributions is challenging due to the non-unique, high-dimensional nature of graphs and the complex, non-local dependencies that exist between edges in a given graph. Here we propose GraphRNN, a deep autoregressive model that addresses the above challenges and approximates any distribution of graphs with minimal assumptions about their structure. GraphRNN learns to generate graphs by training on a representative set of graphs and decomposes the graph generation process into a sequence of node and edge formations, conditioned on the graph structure generated so far. In order to quantitatively evaluate the performance of GraphRNN, we introduce a benchmark suite of datasets, baselines and novel evaluation metrics based on Maximum Mean Discrepancy, which measure distances between sets of graphs. Our experiments show that GraphRNN significantly outperforms all baselines, learning to generate diverse graphs that match the structural characteristics of a target set, while also scaling to graphs 50 times larger than previous deep models.
Generating novel graph structures that optimize given objectives while obeying some given underlying rules is fundamental for chemistry, biology and social science research. This is especially important in the task of molecular graph generation, whose goal is to discover novel molecules with desired properties such as drug-likeness and synthetic accessibility, while obeying physical laws such as chemical valency. However, designing models to find molecules that optimize desired properties while incorporating highly complex and non-differentiable rules remains to be a challenging task. Here we propose Graph Convolutional Policy Network (GCPN), a general graph convolutional network based model for goal-directed graph generation through reinforcement learning. The model is trained to optimize domain-specific rewards and adversarial loss through policy gradient, and acts in an environment that incorporates domain-specific rules. Experimental results show that GCPN can achieve 61% improvement on chemical property optimization over state-of-the-art baselines while resembling known molecules, and achieve 184% improvement on the constrained property optimization task.