Machine learning methods have shown great success in various scientific areas, including fluid mechanics. However, reconstruction problems, where full velocity fields must be recovered from partial observations, remain challenging. In this paper, we propose a novel operator learning framework for solving reconstruction problems by using the Energy Transformer (ET), an architecture inspired by associative memory models. We formulate reconstruction as a mapping from incomplete observed data to full reconstructed fields. The method is validated on three fluid mechanics examples using diverse types of data: (1) unsteady 2D vortex street in flow past a cylinder using simulation data; (2) high-speed under-expanded impinging supersonic jets impingement using Schlieren imaging; and (3) 3D turbulent jet flow using particle tracking. The results demonstrate the ability of ET to accurately reconstruct complex flow fields from highly incomplete data (90\% missing), even for noisy experimental measurements, with fast training and inference on a single GPU. This work provides a promising new direction for tackling reconstruction problems in fluid mechanics and other areas in mechanics, geophysics, weather prediction, and beyond.
Machine learning (ML) has become crucial in modern life, with growing interest from researchers and the public. Despite its potential, a significant entry barrier prevents widespread adoption, making it challenging for non-experts to understand and implement ML techniques. The increasing desire to leverage ML is counterbalanced by its technical complexity, creating a gap between potential and practical application. This work introduces asanAI, an offline-first, open-source, no-code machine learning toolkit designed for users of all skill levels. It allows individuals to design, debug, train, and test ML models directly in a web browser, eliminating the need for software installations and coding. The toolkit runs on any device with a modern web browser, including smartphones, and ensures user privacy through local computations while utilizing WebGL for enhanced GPU performance. Users can quickly experiment with neural networks and train custom models using various data sources, supported by intuitive visualizations of network structures and data flows. asanAI simplifies the teaching of ML concepts in educational settings and is released under an open-source MIT license, encouraging modifications. It also supports exporting models in industry-ready formats, empowering a diverse range of users to effectively learn and apply machine learning in their projects. The proposed toolkit is successfully utilized by researchers of ScaDS.AI to swiftly draft and test machine learning ideas, by trainers to effectively educate enthusiasts, and by teachers to introduce contemporary ML topics in classrooms with minimal effort and high clarity.
The rapid increase in the size of large language models (LLMs) has significantly escalated their computational and memory demands, posing challenges for efficient deployment, especially on resource-constrained devices. Structured pruning has emerged as an effective model compression method that can reduce these demands while preserving performance. In this paper, we introduce FASP (Fast and Accurate Structured Pruning), a novel structured pruning framework for LLMs that emphasizes both speed and accuracy. FASP employs a distinctive pruning structure that interlinks sequential layers, allowing for the removal of columns in one layer while simultaneously eliminating corresponding rows in the preceding layer without incurring additional performance loss. The pruning metric, inspired by Wanda, is computationally efficient and effectively selects components to prune. Additionally, we propose a restoration mechanism that enhances model fidelity by adjusting the remaining weights post-pruning. We evaluate FASP on the OPT and LLaMA model families, demonstrating superior performance in terms of perplexity and accuracy on downstream tasks compared to state-of-the-art methods. Our approach achieves significant speed-ups, pruning models such as OPT-125M in 17 seconds and LLaMA-30B in 15 minutes on a single NVIDIA RTX 4090 GPU, making it a highly practical solution for optimizing LLMs.
Federated Continual Learning (FCL) aims to enable sequentially privacy-preserving model training on streams of incoming data that vary in edge devices by preserving previous knowledge while adapting to new data. Current FCL literature focuses on restricted data privacy and access to previously seen data while imposing no constraints on the training overhead. This is unreasonable for FCL applications in real-world scenarios, where edge devices are primarily constrained by resources such as storage, computational budget, and label rate. We revisit this problem with a large-scale benchmark and analyze the performance of state-of-the-art FCL approaches under different resource-constrained settings. Various typical FCL techniques and six datasets in two incremental learning scenarios (Class-IL and Domain-IL) are involved in our experiments. Through extensive experiments amounting to a total of over 1,000+ GPU hours, we find that, under limited resource-constrained settings, existing FCL approaches, with no exception, fail to achieve the expected performance. Our conclusions are consistent in the sensitivity analysis. This suggests that most existing FCL methods are particularly too resource-dependent for real-world deployment. Moreover, we study the performance of typical FCL techniques with resource constraints and shed light on future research directions in FCL.
In recent years, 3D Gaussian splatting (3D-GS) has emerged as a novel scene representation approach. However, existing vision-only 3D-GS methods often rely on hand-crafted heuristics for point-cloud densification and face challenges in handling occlusions and high GPU memory and computation consumption. LiDAR-Inertial-Visual (LIV) sensor configuration has demonstrated superior performance in localization and dense mapping by leveraging complementary sensing characteristics: rich texture information from cameras, precise geometric measurements from LiDAR, and high-frequency motion data from IMU. Inspired by this, we propose a novel real-time Gaussian-based simultaneous localization and mapping (SLAM) system. Our map system comprises a global Gaussian map and a sliding window of Gaussians, along with an IESKF-based odometry. The global Gaussian map consists of hash-indexed voxels organized in a recursive octree, effectively covering sparse spatial volumes while adapting to different levels of detail and scales. The Gaussian map is initialized through multi-sensor fusion and optimized with photometric gradients. Our system incrementally maintains a sliding window of Gaussians, significantly reducing GPU computation and memory consumption by only optimizing the map within the sliding window. Moreover, we implement a tightly coupled multi-sensor fusion odometry with an iterative error state Kalman filter (IESKF), leveraging real-time updating and rendering of the Gaussian map. Our system represents the first real-time Gaussian-based SLAM framework deployable on resource-constrained embedded systems, demonstrated on the NVIDIA Jetson Orin NX platform. The framework achieves real-time performance while maintaining robust multi-sensor fusion capabilities. All implementation algorithms, hardware designs, and CAD models will be publicly available.
Zero-shot Text-To-Speech (TTS) synthesis shows great promise for personalized voice customization through voice cloning. However, current methods for achieving zero-shot TTS heavily rely on large model scales and extensive training datasets to ensure satisfactory performance and generalizability across various speakers. This raises concerns regarding both deployment costs and data security. In this paper, we present a lightweight and stable zero-shot TTS system. We introduce a novel TTS architecture designed to effectively model linguistic content and various speaker attributes from source speech and prompt speech, respectively. Furthermore, we present a two-stage self-distillation framework that constructs parallel data pairs for effectively disentangling linguistic content and speakers from the perspective of training data. Extensive experiments show that our system exhibits excellent performance and superior stability on the zero-shot TTS tasks. Moreover, it shows markedly superior computational efficiency, with RTFs of 0.13 and 0.012 on the CPU and GPU, respectively.
In this paper we introduce Keras Sig a high-performance pythonic library designed to compute path signature for deep learning applications. Entirely built in Keras 3, \textit{Keras Sig} leverages the seamless integration with the mostly used deep learning backends such as PyTorch, JAX and TensorFlow. Inspired by Kidger and Lyons (2021),we proposed a novel approach reshaping signature calculations to leverage GPU parallelism. This adjustment allows us to reduce the training time by 55\% and 5 to 10-fold improvements in direct signature computation compared to existing methods, while maintaining similar CPU performance. Relying on high-level tensor operations instead of low-level C++ code, Keras Sig significantly reduces the versioning and compatibility issues commonly encountered in deep learning libraries, while delivering superior or comparable performance across various hardware configurations. We demonstrate through extensive benchmarking that our approach scales efficiently with the length of input sequences and maintains competitive performance across various signature parameters, though bounded by memory constraints for very large signature dimensions.
Deep operator network (DeepONet) has shown great promise as a surrogate model for systems governed by partial differential equations (PDEs), learning mappings between infinite-dimensional function spaces with high accuracy. However, achieving low generalization errors often requires highly overparameterized networks, posing significant challenges for large-scale, complex systems. To address these challenges, latent DeepONet was proposed, introducing a two-step approach: first, a reduced-order model is used to learn a low-dimensional latent space, followed by operator learning on this latent space. While effective, this method is inherently data-driven, relying on large datasets and making it difficult to incorporate governing physics into the framework. Additionally, the decoupled nature of these steps prevents end-to-end optimization and the ability to handle data scarcity. This work introduces PI-Latent-NO, a physics-informed latent operator learning framework that overcomes these limitations. Our architecture employs two coupled DeepONets in an end-to-end training scheme: the first, termed Latent-DeepONet, identifies and learns the low-dimensional latent space, while the second, Reconstruction-DeepONet, maps the latent representations back to the original physical space. By integrating governing physics directly into the training process, our approach requires significantly fewer data samples while achieving high accuracy. Furthermore, the framework is computationally and memory efficient, exhibiting nearly constant scaling behavior on a single GPU and demonstrating the potential for further efficiency gains with distributed training. We validate the proposed method on high-dimensional parametric PDEs, demonstrating its effectiveness as a proof of concept and its potential scalability for large-scale systems.
Large language models (LLMs) are remarked by their substantial computational requirements. To mitigate the cost, researchers develop specialized CUDA kernels, which often fuse several tensor operations to maximize the utilization of GPUs as much as possible. However, those specialized kernels may still leave performance on the table as CUDA assembly experts show that manual optimization of GPU SASS schedules can lead to better performance, and trial-and-error is largely employed to manually find the best GPU SASS schedules. In this work, we employ an automatic approach to optimize GPU SASS schedules, which thus can be integrated into existing compiler frameworks. The key to automatic optimization is training an RL agent to mimic how human experts perform manual scheduling. To this end, we formulate an assembly game, where RL agents can play to find the best GPU SASS schedules. The assembly game starts from a \textit{-O3} optimized SASS schedule, and the RL agents can iteratively apply actions to mutate the current schedules. Positive rewards are generated if the mutated schedules get higher throughput by executing on GPUs. Experiments show that CuAsmRL can further improve the performance of existing specialized CUDA kernels transparently by up to $26\%$, and on average $9\%$. Moreover, it is used as a tool to reveal potential optimization moves learned automatically.
Large language model (LLM) serving is becoming an increasingly important workload for cloud providers. Based on performance SLO requirements, LLM inference requests can be divided into (a) interactive requests that have tight SLOs in the order of seconds, and (b) batch requests that have relaxed SLO in the order of minutes to hours. These SLOs can degrade based on the arrival rates, multiplexing, and configuration parameters, thus necessitating the use of resource autoscaling on serving instances and their batch sizes. However, previous autoscalers for LLM serving do not consider request SLOs leading to unnecessary scaling and resource under-utilization. To address these limitations, we introduce Chiron, an autoscaler that uses the idea of hierarchical backpressure estimated using queue size, utilization, and SLOs. Our experiments show that Chiron achieves up to 90% higher SLO attainment and improves GPU efficiency by up to 70% compared to existing solutions.
The signature kernel is a positive definite kernel for sequential and temporal data that has become increasingly popular in machine learning applications due to powerful theoretical guarantees, strong empirical performance, and recently introduced various scalable variations. In this chapter, we give a short introduction to $\texttt{KSig}$, a $\texttt{Scikit-Learn}$ compatible Python package that implements various GPU-accelerated algorithms for computing signature kernels, and performing downstream learning tasks. We also introduce a new algorithm based on tensor sketches which gives strong performance compared to existing algorithms. The package is available at https://github.com/tgcsaba/ksig.
Optimizing neural networks with loss that contain high-dimensional and high-order differential operators is expensive to evaluate with back-propagation due to $\mathcal{O}(d^{k})$ scaling of the derivative tensor size and the $\mathcal{O}(2^{k-1}L)$ scaling in the computation graph, where $d$ is the dimension of the domain, $L$ is the number of ops in the forward computation graph, and $k$ is the derivative order. In previous works, the polynomial scaling in $d$ was addressed by amortizing the computation over the optimization process via randomization. Separately, the exponential scaling in $k$ for univariate functions ($d=1$) was addressed with high-order auto-differentiation (AD). In this work, we show how to efficiently perform arbitrary contraction of the derivative tensor of arbitrary order for multivariate functions, by properly constructing the input tangents to univariate high-order AD, which can be used to efficiently randomize any differential operator. When applied to Physics-Informed Neural Networks (PINNs), our method provides >1000$\times$ speed-up and >30$\times$ memory reduction over randomization with first-order AD, and we can now solve \emph{1-million-dimensional PDEs in 8 minutes on a single NVIDIA A100 GPU}. This work opens the possibility of using high-order differential operators in large-scale problems.
Transformer models have achieved state-of-the-art performance across a wide range of machine learning tasks. There is growing interest in training transformers on resource-constrained edge devices due to considerations such as privacy, domain adaptation, and on-device scientific machine learning. However, the significant computational and memory demands required for transformer training often exceed the capabilities of an edge device. Leveraging low-rank tensor compression, this paper presents the first on-FPGA accelerator for end-to-end transformer training. On the algorithm side, we present a bi-directional contraction flow for tensorized transformer training, significantly reducing the computational FLOPS and intra-layer memory costs compared to existing tensor operations. On the hardware side, we store all highly compressed model parameters and gradient information on chip, creating an on-chip-memory-only framework for each stage in training. This reduces off-chip communication and minimizes latency and energy costs. Additionally, we implement custom computing kernels for each training stage and employ intra-layer parallelism and pipe-lining to further enhance run-time and memory efficiency. Through experiments on transformer models within $36.7$ to $93.5$ MB using FP-32 data formats on the ATIS dataset, our tensorized FPGA accelerator could conduct single-batch end-to-end training on the AMD Alevo U50 FPGA, with a memory budget of less than $6$-MB BRAM and $22.5$-MB URAM. Compared to uncompressed training on the NVIDIA RTX 3090 GPU, our on-FPGA training achieves a memory reduction of $30\times$ to $51\times$. Our FPGA accelerator also achieves up to $3.6\times$ less energy cost per epoch compared with tensor Transformer training on an NVIDIA RTX 3090 GPU.
Large language model inference is both memory-intensive and time-consuming, often requiring distributed algorithms to efficiently scale. Various model parallelism strategies are used in multi-gpu training and inference to partition computation across multiple devices, reducing memory load and computation time. However, using model parallelism necessitates communication of information between GPUs, which has been a major bottleneck and limits the gains obtained by scaling up the number of devices. We introduce Ladder Residual, a simple architectural modification applicable to all residual-based models that enables straightforward overlapping that effectively hides the latency of communication. Our insight is that in addition to systems optimization, one can also redesign the model architecture to decouple communication from computation. While Ladder Residual can allow communication-computation decoupling in conventional parallelism patterns, we focus on Tensor Parallelism in this paper, which is particularly bottlenecked by its heavy communication. For a Transformer model with 70B parameters, applying Ladder Residual to all its layers can achieve 29% end-to-end wall clock speed up at inference time with TP sharding over 8 devices. We refer the resulting Transformer model as the Ladder Transformer. We train a 1B and 3B Ladder Transformer from scratch and observe comparable performance to a standard dense transformer baseline. We also show that it is possible to convert parts of the Llama-3.1 8B model to our Ladder Residual architecture with minimal accuracy degradation by only retraining for 3B tokens. We release our code for training and inference for easier replication of experiments.
Implicit Neural Representation (INR) has been successfully employed for Arbitrary-scale Super-Resolution (ASR). However, INR-based models need to query the multi-layer perceptron module numerous times and render a pixel in each query, resulting in insufficient representation capability and computational efficiency. Recently, Gaussian Splatting (GS) has shown its advantages over INR in both visual quality and rendering speed in 3D tasks, which motivates us to explore whether GS can be employed for the ASR task. However, directly applying GS to ASR is exceptionally challenging because the original GS is an optimization-based method through overfitting each single scene, while in ASR we aim to learn a single model that can generalize to different images and scaling factors. We overcome these challenges by developing two novel techniques. Firstly, to generalize GS for ASR, we elaborately design an architecture to predict the corresponding image-conditioned Gaussians of the input low-resolution image in a feed-forward manner. Each Gaussian can fit the shape and direction of an area of complex textures, showing powerful representation capability. Secondly, we implement an efficient differentiable 2D GPU/CUDA-based scale-aware rasterization to render super-resolved images by sampling discrete RGB values from the predicted continuous Gaussians. Via end-to-end training, our optimized network, namely GSASR, can perform ASR for any image and unseen scaling factors. Extensive experiments validate the effectiveness of our proposed method.
In Self-Supervised Learning (SSL), pre-training and evaluation are resource intensive. In the speech domain, current indicators of the quality of SSL models during pre-training, such as the loss, do not correlate well with downstream performance. Consequently, it is often difficult to gauge the final downstream performance in a cost efficient manner during pre-training. In this work, we propose unsupervised efficient methods that give insights into the quality of the pre-training of SSL speech models, namely, measuring the cluster quality and rank of the embeddings of the SSL model. Results show that measures of cluster quality and rank correlate better with downstream performance than the pre-training loss with only one hour of unlabeled audio, reducing the need for GPU hours and labeled data in SSL model evaluation.
The recent explosive growth of deep learning (DL) models has necessitated a compelling need for efficient job scheduling for distributed deep learning training with mixed parallelisms (DDLwMP) in GPU clusters. This paper proposes an adaptive shortest-remaining-processing-time-first (A-SRPT) scheduling algorithm, a novel prediction-assisted online scheduling approach designed to mitigate the challenges associated with DL cluster scheduling. By modeling each job as a graph corresponding to heterogeneous Deep Neural Network (DNN) models and their associated distributed training configurations, A-SRPT strategically assigns jobs to the available GPUs, thereby minimizing inter-server communication overhead. Observing that most DDLwMP jobs recur, A-SRPT incorporates a random forest regression model to predict training iterations. Crucially, A-SRPT maps the complex scheduling problem into a single-machine instance, which is addressed optimally by a preemptive "shortest-remaining-processing-time-first" strategy. This optimized solution serves as a guide for actual job scheduling within the GPU clusters, leading to a theoretically provable competitive scheduling efficiency. We conduct extensive real-world testbed and simulation experiments to verify our proposed algorithms.
Designing efficient neural networks for embedded devices is a critical challenge, particularly in applications requiring real-time performance, such as aerial imaging with drones and UAVs for emergency responses. In this work, we introduce TakuNet, a novel light-weight architecture which employs techniques such as depth-wise convolutions and an early downsampling stem to reduce computational complexity while maintaining high accuracy. It leverages dense connections for fast convergence during training and uses 16-bit floating-point precision for optimization on embedded hardware accelerators. Experimental evaluation on two public datasets shows that TakuNet achieves near-state-of-the-art accuracy in classifying aerial images of emergency situations, despite its minimal parameter count. Real-world tests on embedded devices, namely Jetson Orin Nano and Raspberry Pi, confirm TakuNet's efficiency, achieving more than 650 fps on the 15W Jetson board, making it suitable for real-time AI processing on resource-constrained platforms and advancing the applicability of drones in emergency scenarios. The code and implementation details are publicly released.
Action detection in real-world scenarios is particularly challenging due to densely distributed actions in hour-long untrimmed videos. It requires modeling both short- and long-term temporal relationships while handling significant intra-class temporal variations. Previous state-of-the-art (SOTA) Transformer-based architectures, though effective, are impractical for real-world deployment due to their high parameter count, GPU memory usage, and limited throughput, making them unsuitable for very long videos. In this work, we innovatively adapt the Mamba architecture for action detection and propose Multi-scale Temporal Mamba (MS-Temba), comprising two key components: Temporal Mamba (Temba) Blocks and the Temporal Mamba Fuser. Temba Blocks include the Temporal Local Module (TLM) for short-range temporal modeling and the Dilated Temporal SSM (DTS) for long-range dependencies. By introducing dilations, a novel concept for Mamba, TLM and DTS capture local and global features at multiple scales. The Temba Fuser aggregates these scale-specific features using Mamba to learn comprehensive multi-scale representations of untrimmed videos. MS-Temba is validated on three public datasets, outperforming SOTA methods on long videos and matching prior methods on short videos while using only one-eighth of the parameters.
Self-attention relies on positional embeddings to encode input order. Relative Position (RelPos) embeddings are widely used in Automatic Speech Recognition (ASR). However, RelPos has quadratic time complexity to input length and is often incompatible with fast GPU implementations of attention. In contrast, Rotary Positional Embedding (RoPE) rotates each input vector based on its absolute position, taking linear time to sequence length, implicitly encoding relative distances through self-attention dot products. Thus, it is usually compatible with efficient attention. However, its use in ASR remains underexplored. This work evaluates RoPE across diverse ASR tasks with training data ranging from 100 to 50,000 hours, covering various speech types (read, spontaneous, clean, noisy) and different accents in both streaming and non-streaming settings. ASR error rates are similar or better than RelPos, while training time is reduced by up to 21%. Code is available via the SpeechBrain toolkit.