CuAsmRL: Optimizing GPU SASS Schedules via Deep Reinforcement Learning
원문 초록
Large language models (LLMs) are remarked by their substantial computational requirements. To mitigate the cost, researchers develop specialized CUDA kernels, which often fuse several tensor operations to maximize the utilization of GPUs as much as possible. However, those specialized kernels may still leave performance on the table as CUDA assembly experts show that manual optimization of GPU SASS schedules can lead to better performance, and trial-and-error is largely employed to manually find the best GPU SASS schedules. In this work, we employ an automatic approach to optimize GPU SASS schedules, which thus can be integrated into existing compiler frameworks. The key to automatic optimization is training an RL agent to mimic how human experts perform manual scheduling. To this end, we formulate an assembly game, where RL agents can play to find the best GPU SASS schedules. The assembly game starts from a \textit{-O3} optimized SASS schedule, and the RL agents can iteratively apply actions to mutate the current schedules. Positive rewards are generated if the mutated schedules get higher throughput by executing on GPUs. Experiments show that CuAsmRL can further improve the performance of existing specialized CUDA kernels transparently by up to $26\%$, and on average $9\%$. Moreover, it is used as a tool to reveal potential optimization moves learned automatically.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Actor-Critic Deep Reinforcement Learning for Solving Job Shop Scheduling Problems
Deep Reinforcement Learning with Gradient Eligibility Traces
AutoTriton: Automatic Triton Programming with Reinforcement Learning in LLMs
DR-SAC: Distributionally Robust Soft Actor-Critic for Reinforcement Learning under Uncertainty
CUDA-L1: Improving CUDA Optimization via Contrastive Reinforcement Learning
Autonomous Resource Management in Microservice Systems via Reinforcement Learning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.