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arXiv:1903.05434

Visual Semantic Information Pursuit: A Survey

Visual semantic information comprises two important parts: the meaning of each visual semantic unit and the coherent visual semantic relation conveyed by these visual semantic units. Essentially, the former one is a visual perception task while the latter one corresponds to visual context reasoning. Remarkable advances in visual perception have been achieved due to the success of deep learning. In contrast, visual semantic information pursuit, a visual scene semantic interpretation task combining visual perception and visual context reasoning, is still in its early stage. It is the core task of many different computer vision applications, such as object detection, visual semantic segmentation, visual relationship detection or scene graph generation. Since it helps to enhance the accuracy and the consistency of the resulting interpretation, visual context reasoning is often incorporated with visual perception in current deep end-to-end visual semantic information pursuit methods. However, a comprehensive review for this exciting area is still lacking. In this survey, we present a unified theoretical paradigm for all these methods, followed by an overview of the major developments and the future trends in each potential direction. The common benchmark datasets, the evaluation metrics and the comparisons of the corresponding methods are also introduced.

arXiv:1903.03326공식 코드 · Papers with Code

Knowledge-Embedded Routing Network for Scene Graph Generation

To understand a scene in depth not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since the distribution of real-world relationships is seriously unbalanced, existing methods perform quite poorly for the less frequent relationships. In this work, we find that the statistical correlations between object pairs and their relationships can effectively regularize semantic space and make prediction less ambiguous, and thus well address the unbalanced distribution issue. To achieve this, we incorporate these statistical correlations into deep neural networks to facilitate scene graph generation by developing a Knowledge-Embedded Routing Network. More specifically, we show that the statistical correlations between objects appearing in images and their relationships, can be explicitly represented by a structured knowledge graph, and a routing mechanism is learned to propagate messages through the graph to explore their interactions. Extensive experiments on the large-scale Visual Genome dataset demonstrate the superiority of the proposed method over current state-of-the-art competitors.

arXiv:1903.02640

Generative Graph Convolutional Network for Growing Graphs

Modeling generative process of growing graphs has wide applications in social networks and recommendation systems, where cold start problem leads to new nodes isolated from existing graph. Despite the emerging literature in learning graph representation and graph generation, most of them can not handle isolated new nodes without nontrivial modifications. The challenge arises due to the fact that learning to generate representations for nodes in observed graph relies heavily on topological features, whereas for new nodes only node attributes are available. Here we propose a unified generative graph convolutional network that learns node representations for all nodes adaptively in a generative model framework, by sampling graph generation sequences constructed from observed graph data. We optimize over a variational lower bound that consists of a graph reconstruction term and an adaptive Kullback-Leibler divergence regularization term. We demonstrate the superior performance of our approach on several benchmark citation network datasets.

arXiv:1812.02347

Counterfactual Critic Multi-Agent Training for Scene Graph Generation

Scene graphs -- objects as nodes and visual relationships as edges -- describe the whereabouts and interactions of the things and stuff in an image for comprehensive scene understanding. To generate coherent scene graphs, almost all existing methods exploit the fruitful visual context by modeling message passing among objects, fitting the dynamic nature of reasoning with visual context, eg, "person" on "bike" can help to determine the relationship "ride", which in turn contributes to the category confidence of the two objects. However, we argue that the scene dynamics is not properly learned by using the prevailing cross-entropy based supervised learning paradigm, which is not sensitive to graph inconsistency: errors at the hub or non-hub nodes are unfortunately penalized equally. To this end, we propose a Counterfactual critic Multi-Agent Training (CMAT) approach to resolve the mismatch. CMAT is a multi-agent policy gradient method that frames objects as cooperative agents, and then directly maximizes a graph-level metric as the reward. In particular, to assign the reward properly to each agent, CMAT uses a counterfactual baseline that disentangles the agent-specific reward by fixing the dynamics of other agents. Extensive validations on the challenging Visual Genome benchmark show that CMAT achieves a state-of-the-art by significant performance gains under various settings and metrics.

arXiv:1812.01880

Learning to Compose Dynamic Tree Structures for Visual Contexts

We propose to compose dynamic tree structures that place the objects in an image into a visual context, helping visual reasoning tasks such as scene graph generation and visual Q&A. Our visual context tree model, dubbed VCTree, has two key advantages over existing structured object representations including chains and fully-connected graphs: 1) The efficient and expressive binary tree encodes the inherent parallel/hierarchical relationships among objects, e.g., "clothes" and "pants" are usually co-occur and belong to "person"; 2) the dynamic structure varies from image to image and task to task, allowing more content-/task-specific message passing among objects. To construct a VCTree, we design a score function that calculates the task-dependent validity between each object pair, and the tree is the binary version of the maximum spanning tree from the score matrix. Then, visual contexts are encoded by bidirectional TreeLSTM and decoded by task-specific models. We develop a hybrid learning procedure which integrates end-task supervised learning and the tree structure reinforcement learning, where the former's evaluation result serves as a self-critic for the latter's structure exploration. Experimental results on two benchmarks, which require reasoning over contexts: Visual Genome for scene graph generation and VQA2.0 for visual Q&A, show that VCTree outperforms state-of-the-art results while discovering interpretable visual context structures.

arXiv:1811.10696

Attentive Relational Networks for Mapping Images to Scene Graphs

Scene graph generation refers to the task of automatically mapping an image into a semantic structural graph, which requires correctly labeling each extracted object and their interaction relationships. Despite the recent success in object detection using deep learning techniques, inferring complex contextual relationships and structured graph representations from visual data remains a challenging topic. In this study, we propose a novel Attentive Relational Network that consists of two key modules with an object detection backbone to approach this problem. The first module is a semantic transformation module utilized to capture semantic embedded relation features, by translating visual features and linguistic features into a common semantic space. The other module is a graph self-attention module introduced to embed a joint graph representation through assigning various importance weights to neighboring nodes. Finally, accurate scene graphs are produced by the relation inference module to recognize all entities and the corresponding relations. We evaluate our proposed method on the widely-adopted Visual Genome Dataset, and the results demonstrate the effectiveness and superiority of our model.

arXiv:1811.09766

DEFactor: Differentiable Edge Factorization-based Probabilistic Graph Generation

Generating novel molecules with optimal properties is a crucial step in many industries such as drug discovery. Recently, deep generative models have shown a promising way of performing de-novo molecular design. Although graph generative models are currently available they either have a graph size dependency in their number of parameters, limiting their use to only very small graphs or are formulated as a sequence of discrete actions needed to construct a graph, making the output graph non-differentiable w.r.t the model parameters, therefore preventing them to be used in scenarios such as conditional graph generation. In this work we propose a model for conditional graph generation that is computationally efficient and enables direct optimisation of the graph. We demonstrate favourable performance of our model on prototype-based molecular graph conditional generation tasks.

arXiv:1811.09543

An Interpretable Model for Scene Graph Generation

We propose an efficient and interpretable scene graph generator. We consider three types of features: visual, spatial and semantic, and we use a late fusion strategy such that each feature's contribution can be explicitly investigated. We study the key factors about these features that have the most impact on the performance, and also visualize the learned visual features for relationships and investigate the efficacy of our model. We won the champion of the OpenImages Visual Relationship Detection Challenge on Kaggle, where we outperform the 2nd place by 5\% (20\% relatively). We believe an accurate scene graph generator is a fundamental stepping stone for higher-level vision-language tasks such as image captioning and visual QA, since it provides a semantic, structured comprehension of an image that is beyond pixels and objects.

arXiv:1811.08075

Scene Graph Generation via Conditional Random Fields

Despite the great success object detection and segmentation models have achieved in recognizing individual objects in images, performance on cognitive tasks such as image caption, semantic image retrieval, and visual QA is far from satisfactory. To achieve better performance on these cognitive tasks, merely recognizing individual object instances is insufficient. Instead, the interactions between object instances need to be captured in order to facilitate reasoning and understanding of the visual scenes in an image. Scene graph, a graph representation of images that captures object instances and their relationships, offers a comprehensive understanding of an image. However, existing techniques on scene graph generation fail to distinguish subjects and objects in the visual scenes of images and thus do not perform well with real-world datasets where exist ambiguous object instances. In this work, we propose a novel scene graph generation model for predicting object instances and its corresponding relationships in an image. Our model, SG-CRF, learns the sequential order of subject and object in a relationship triplet, and the semantic compatibility of object instance nodes and relationship nodes in a scene graph efficiently. Experiments empirically show that SG-CRF outperforms the state-of-the-art methods, on three different datasets, i.e., CLEVR, VRD, and Visual Genome, raising the Recall@100 from 24.99% to 49.95%, from 41.92% to 50.47%, and from 54.69% to 54.77%, respectively.

arXiv:1811.06410

LinkNet: Relational Embedding for Scene Graph

Objects and their relationships are critical contents for image understanding. A scene graph provides a structured description that captures these properties of an image. However, reasoning about the relationships between objects is very challenging and only a few recent works have attempted to solve the problem of generating a scene graph from an image. In this paper, we present a method that improves scene graph generation by explicitly modeling inter-dependency among the entire object instances. We design a simple and effective relational embedding module that enables our model to jointly represent connections among all related objects, rather than focus on an object in isolation. Our method significantly benefits the main part of the scene graph generation task: relationship classification. Using it on top of a basic Faster R-CNN, our model achieves state-of-the-art results on the Visual Genome benchmark. We further push the performance by introducing global context encoding module and geometrical layout encoding module. We validate our final model, LinkNet, through extensive ablation studies, demonstrating its efficacy in scene graph generation.

arXiv:1811.03830

Image-Level Attentional Context Modeling Using Nested-Graph Neural Networks

We introduce a new scene graph generation method called image-level attentional context modeling (ILAC). Our model includes an attentional graph network that effectively propagates contextual information across the graph using image-level features. Whereas previous works use an object-centric context, we build an image-level context agent to encode the scene properties. The proposed method comprises a single-stream network that iteratively refines the scene graph with a nested graph neural network. We demonstrate that our approach achieves competitive performance with the state-of-the-art for scene graph generation on the Visual Genome dataset, while requiring fewer parameters than other methods. We also show that ILAC can improve regular object detectors by incorporating relational image-level information.

arXiv:1809.10851공식 코드 · Papers with Code

Encoding Robust Representation for Graph Generation

Generative networks have made it possible to generate meaningful signals such as images and texts from simple noise. Recently, generative methods based on GAN and VAE were developed for graphs and graph signals. However, the mathematical properties of these methods are unclear, and training good generative models is difficult. This work proposes a graph generation model that uses a recent adaptation of Mallat's scattering transform to graphs. The proposed model is naturally composed of an encoder and a decoder. The encoder is a Gaussianized graph scattering transform, which is robust to signal and graph manipulation. The decoder is a simple fully connected network that is adapted to specific tasks, such as link prediction, signal generation on graphs and full graph and signal generation. The training of our proposed system is efficient since it is only applied to the decoder and the hardware requirements are moderate. Numerical results demonstrate state-of-the-art performance of the proposed system for both link prediction and graph and signal generation.

arXiv:1809.00773공식 코드 · Papers with Code

Sequence-to-Action: End-to-End Semantic Graph Generation for Semantic Parsing

This paper proposes a neural semantic parsing approach -- Sequence-to-Action, which models semantic parsing as an end-to-end semantic graph generation process. Our method simultaneously leverages the advantages from two recent promising directions of semantic parsing. Firstly, our model uses a semantic graph to represent the meaning of a sentence, which has a tight-coupling with knowledge bases. Secondly, by leveraging the powerful representation learning and prediction ability of neural network models, we propose a RNN model which can effectively map sentences to action sequences for semantic graph generation. Experiments show that our method achieves state-of-the-art performance on OVERNIGHT dataset and gets competitive performance on GEO and ATIS datasets.

arXiv:1809.01017공식 코드 · Papers with Code

Aesthetic Discrimination of Graph Layouts

This paper addresses the following basic question: given two layouts of the same graph, which one is more aesthetically pleasing? We propose a neural network-based discriminator model trained on a labeled dataset that decides which of two layouts has a higher aesthetic quality. The feature vectors used as inputs to the model are based on known graph drawing quality metrics, classical statistics, information-theoretical quantities, and two-point statistics inspired by methods of condensed matter physics. The large corpus of layout pairs used for training and testing is constructed using force-directed drawing algorithms and the layouts that naturally stem from the process of graph generation. It is further extended using data augmentation techniques. The mean prediction accuracy of our model is 95.70%, outperforming discriminators based on stress and on the linear combination of popular quality metrics by a statistically significant margin.

arXiv:1808.00191

Graph R-CNN for Scene Graph Generation

We propose a novel scene graph generation model called Graph R-CNN, that is both effective and efficient at detecting objects and their relations in images. Our model contains a Relation Proposal Network (RePN) that efficiently deals with the quadratic number of potential relations between objects in an image. We also propose an attentional Graph Convolutional Network (aGCN) that effectively captures contextual information between objects and relations. Finally, we introduce a new evaluation metric that is more holistic and realistic than existing metrics. We report state-of-the-art performance on scene graph generation as evaluated using both existing and our proposed metrics.

arXiv:1807.05933공식 코드 · Papers with Code

Visual Graphs from Motion (VGfM): Scene understanding with object geometry reasoning

Recent approaches on visual scene understanding attempt to build a scene graph -- a computational representation of objects and their pairwise relationships. Such rich semantic representation is very appealing, yet difficult to obtain from a single image, especially when considering complex spatial arrangements in the scene. Differently, an image sequence conveys useful information using the multi-view geometric relations arising from camera motion. Indeed, in such cases, object relationships are naturally related to the 3D scene structure. To this end, this paper proposes a system that first computes the geometrical location of objects in a generic scene and then efficiently constructs scene graphs from video by embedding such geometrical reasoning. Such compelling representation is obtained using a new model where geometric and visual features are merged using an RNN framework. We report results on a dataset we created for the task of 3D scene graph generation in multiple views.

arXiv:1807.02200

Natural Language Processing for Music Knowledge Discovery

Today, a massive amount of musical knowledge is stored in written form, with testimonies dated as far back as several centuries ago. In this work, we present different Natural Language Processing (NLP) approaches to harness the potential of these text collections for automatic music knowledge discovery, covering different phases in a prototypical NLP pipeline, namely corpus compilation, text-mining, information extraction, knowledge graph generation and sentiment analysis. Each of these approaches is presented alongside different use cases (i.e., flamenco, Renaissance and popular music) where large collections of documents are processed, and conclusions stemming from data-driven analyses are presented and discussed.

arXiv:1806.11538공식 코드 · Papers with Code

Factorizable Net: An Efficient Subgraph-based Framework for Scene Graph Generation

Generating scene graph to describe all the relations inside an image gains increasing interests these years. However, most of the previous methods use complicated structures with slow inference speed or rely on the external data, which limits the usage of the model in real-life scenarios. To improve the efficiency of scene graph generation, we propose a subgraph-based connection graph to concisely represent the scene graph during the inference. A bottom-up clustering method is first used to factorize the entire scene graph into subgraphs, where each subgraph contains several objects and a subset of their relationships. By replacing the numerous relationship representations of the scene graph with fewer subgraph and object features, the computation in the intermediate stage is significantly reduced. In addition, spatial information is maintained by the subgraph features, which is leveraged by our proposed Spatial-weighted Message Passing~(SMP) structure and Spatial-sensitive Relation Inference~(SRI) module to facilitate the relationship recognition. On the recent Visual Relationship Detection and Visual Genome datasets, our method outperforms the state-of-the-art method in both accuracy and speed.

arXiv:1411.5796

Pre-processing of Domain Ontology Graph Generation System in Punjabi

This paper describes pre-processing phase of ontology graph generation system from Punjabi text documents of different domains. This research paper focuses on pre-processing of Punjabi text documents. Pre-processing is structured representation of the input text. Pre-processing of ontology graph generation includes allowing input restrictions to the text, removal of special symbols and punctuation marks, removal of duplicate terms, removal of stop words, extract terms by matching input terms with dictionary and gazetteer lists terms.

arXiv:1701.02426

Scene Graph Generation by Iterative Message Passing

Understanding a visual scene goes beyond recognizing individual objects in isolation. Relationships between objects also constitute rich semantic information about the scene. In this work, we explicitly model the objects and their relationships using scene graphs, a visually-grounded graphical structure of an image. We propose a novel end-to-end model that generates such structured scene representation from an input image. The model solves the scene graph inference problem using standard RNNs and learns to iteratively improves its predictions via message passing. Our joint inference model can take advantage of contextual cues to make better predictions on objects and their relationships. The experiments show that our model significantly outperforms previous methods for generating scene graphs using Visual Genome dataset and inferring support relations with NYU Depth v2 dataset.