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arXiv:2411.08665공식 코드 · Papers with Code

OSMLoc: Single Image-Based Visual Localization in OpenStreetMap with Fused Geometric and Semantic Guidance

OpenStreetMap (OSM), a rich and versatile source of volunteered geographic information (VGI), facilitates human self-localization and scene understanding by integrating nearby visual observations with vectorized map data. However, the disparity in modalities and perspectives poses a major challenge for effectively matching camera imagery with compact map representations, thereby limiting the full potential of VGI data in real-world localization applications. Inspired by the fact that the human brain relies on the fusion of geometric and semantic understanding for spatial localization tasks, we propose the OSMLoc in this paper. OSMLoc is a brain-inspired visual localization approach based on first-person-view images against the OSM maps. It integrates semantic and geometric guidance to significantly improve accuracy, robustness, and generalization capability. First, we equip the OSMLoc with the visual foundational model to extract powerful image features. Second, a geometry-guided depth distribution adapter is proposed to bridge the monocular depth estimation and camera-to-BEV transform. Thirdly, the semantic embeddings from the OSM data are utilized as auxiliary guidance for image-to-OSM feature matching. To validate the proposed OSMLoc, we collect a worldwide cross-area and cross-condition (CC) benchmark for extensive evaluation. Experiments on the MGL dataset, CC validation benchmark, and KITTI dataset have demonstrated the superiority of our method. Code, pre-trained models, CC validation benchmark, and additional results are available at: https://github.com/WHU-USI3DV/OSMLoc.

arXiv:2410.12240

Leveraging Spatial Attention and Edge Context for Optimized Feature Selection in Visual Localization

Visual localization determines an agent's precise position and orientation within an environment using visual data. It has become a critical task in the field of robotics, particularly in applications such as autonomous navigation. This is due to the ability to determine an agent's pose using cost-effective sensors such as RGB cameras. Recent methods in visual localization employ scene coordinate regression to determine the agent's pose. However, these methods face challenges as they attempt to regress 2D-3D correspondences across the entire image region, despite not all regions providing useful information. To address this issue, we introduce an attention network that selectively targets informative regions of the image. Using this network, we identify the highest-scoring features to improve the feature selection process and combine the result with edge detection. This integration ensures that the features chosen for the training buffer are located within robust regions, thereby improving 2D-3D correspondence and overall localization performance. Our approach was tested on the outdoor benchmark dataset, demonstrating superior results compared to previous methods.

arXiv:2410.12269공식 코드 · Papers with Code

LoD-Loc: Aerial Visual Localization using LoD 3D Map with Neural Wireframe Alignment

We propose a new method named LoD-Loc for visual localization in the air. Unlike existing localization algorithms, LoD-Loc does not rely on complex 3D representations and can estimate the pose of an Unmanned Aerial Vehicle (UAV) using a Level-of-Detail (LoD) 3D map. LoD-Loc mainly achieves this goal by aligning the wireframe derived from the LoD projected model with that predicted by the neural network. Specifically, given a coarse pose provided by the UAV sensor, LoD-Loc hierarchically builds a cost volume for uniformly sampled pose hypotheses to describe pose probability distribution and select a pose with maximum probability. Each cost within this volume measures the degree of line alignment between projected and predicted wireframes. LoD-Loc also devises a 6-DoF pose optimization algorithm to refine the previous result with a differentiable Gaussian-Newton method. As no public dataset exists for the studied problem, we collect two datasets with map levels of LoD3.0 and LoD2.0, along with real RGB queries and ground-truth pose annotations. We benchmark our method and demonstrate that LoD-Loc achieves excellent performance, even surpassing current state-of-the-art methods that use textured 3D models for localization. The code and dataset are available at https://victorzoo.github.io/LoD-Loc.github.io/.

arXiv:2410.11505

LoGS: Visual Localization via Gaussian Splatting with Fewer Training Images

Visual localization involves estimating a query image's 6-DoF (degrees of freedom) camera pose, which is a fundamental component in various computer vision and robotic tasks. This paper presents LoGS, a vision-based localization pipeline utilizing the 3D Gaussian Splatting (GS) technique as scene representation. This novel representation allows high-quality novel view synthesis. During the mapping phase, structure-from-motion (SfM) is applied first, followed by the generation of a GS map. During localization, the initial position is obtained through image retrieval, local feature matching coupled with a PnP solver, and then a high-precision pose is achieved through the analysis-by-synthesis manner on the GS map. Experimental results on four large-scale datasets demonstrate the proposed approach's SoTA accuracy in estimating camera poses and robustness under challenging few-shot conditions.

arXiv:2410.05621

RNR-Nav: A Real-World Visual Navigation System Using Renderable Neural Radiance Maps

We propose a novel visual localization and navigation framework for real-world environments directly integrating observed visual information into the bird-eye-view map. While the renderable neural radiance map (RNR-Map) shows considerable promise in simulated settings, its deployment in real-world scenarios poses undiscovered challenges. RNR-Map utilizes projections of multiple vectors into a single latent code, resulting in information loss under suboptimal conditions. To address such issues, our enhanced RNR-Map for real-world robots, RNR-Map++, incorporates strategies to mitigate information loss, such as a weighted map and positional encoding. For robust real-time localization, we integrate a particle filter into the correlation-based localization framework using RNRMap++ without a rendering procedure. Consequently, we establish a real-world robot system for visual navigation utilizing RNR-Map++, which we call "RNR-Nav." Experimental results demonstrate that the proposed methods significantly enhance rendering quality and localization robustness compared to previous approaches. In real-world navigation tasks, RNR-Nav achieves a success rate of 84.4%, marking a 68.8% enhancement over the methods of the original RNR-Map paper.

arXiv:2410.04419

LiteVLoc: Map-Lite Visual Localization for Image Goal Navigation

This paper presents LiteVLoc, a hierarchical visual localization framework that uses a lightweight topo-metric map to represent the environment. The method consists of three sequential modules that estimate camera poses in a coarse-to-fine manner. Unlike mainstream approaches relying on detailed 3D representations, LiteVLoc reduces storage overhead by leveraging learning-based feature matching and geometric solvers for metric pose estimation. A novel dataset for the map-free relocalization task is also introduced. Extensive experiments including localization and navigation in both simulated and real-world scenarios have validate the system's performance and demonstrated its precision and efficiency for large-scale deployment. Code and data will be made publicly available.

arXiv:2410.01544

Boosting Weakly-Supervised Referring Image Segmentation via Progressive Comprehension

This paper explores the weakly-supervised referring image segmentation (WRIS) problem, and focuses on a challenging setup where target localization is learned directly from image-text pairs. We note that the input text description typically already contains detailed information on how to localize the target object, and we also observe that humans often follow a step-by-step comprehension process (\ie, progressively utilizing target-related attributes and relations as cues) to identify the target object. Hence, we propose a novel Progressive Comprehension Network (PCNet) to leverage target-related textual cues from the input description for progressively localizing the target object. Specifically, we first use a Large Language Model (LLM) to decompose the input text description into short phrases. These short phrases are taken as target-related cues and fed into a Conditional Referring Module (CRM) in multiple stages, to allow updating the referring text embedding and enhance the response map for target localization in a multi-stage manner. Based on the CRM, we then propose a Region-aware Shrinking (RaS) loss to constrain the visual localization to be conducted progressively in a coarse-to-fine manner across different stages. Finally, we introduce an Instance-aware Disambiguation (IaD) loss to suppress instance localization ambiguity by differentiating overlapping response maps generated by different referring texts on the same image. Extensive experiments show that our method outperforms SOTA methods on three common benchmarks.

arXiv:2409.19293공식 코드 · Papers with Code

VLAD-BuFF: Burst-aware Fast Feature Aggregation for Visual Place Recognition

Visual Place Recognition (VPR) is a crucial component of many visual localization pipelines for embodied agents. VPR is often formulated as an image retrieval task aimed at jointly learning local features and an aggregation method. The current state-of-the-art VPR methods rely on VLAD aggregation, which can be trained to learn a weighted contribution of features through their soft assignment to cluster centers. However, this process has two key limitations. Firstly, the feature-to-cluster weighting does not account for over-represented repetitive structures within a cluster, e.g., shadows or window panes; this phenomenon is also referred to as the `burstiness' problem, classically solved by discounting repetitive features before aggregation. Secondly, feature to cluster comparisons are compute-intensive for state-of-the-art image encoders with high-dimensional local features. This paper addresses these limitations by introducing VLAD-BuFF with two novel contributions: i) a self-similarity based feature discounting mechanism to learn Burst-aware features within end-to-end VPR training, and ii) Fast Feature aggregation by reducing local feature dimensions specifically through PCA-initialized learnable pre-projection. We benchmark our method on 9 public datasets, where VLAD-BuFF sets a new state of the art. Our method is able to maintain its high recall even for 12x reduced local feature dimensions, thus enabling fast feature aggregation without compromising on recall. Through additional qualitative studies, we show how our proposed weighting method effectively downweights the non-distinctive features. Source code: https://github.com/Ahmedest61/VLAD-BuFF/.

arXiv:2409.16925공식 코드 · Papers with Code

Game4Loc: A UAV Geo-Localization Benchmark from Game Data

The vision-based geo-localization technology for UAV, serving as a secondary source of GPS information in addition to the global navigation satellite systems (GNSS), can still operate independently in the GPS-denied environment. Recent deep learning based methods attribute this as the task of image matching and retrieval. By retrieving drone-view images in geo-tagged satellite image database, approximate localization information can be obtained. However, due to high costs and privacy concerns, it is usually difficult to obtain large quantities of drone-view images from a continuous area. Existing drone-view datasets are mostly composed of small-scale aerial photography with a strong assumption that there exists a perfect one-to-one aligned reference image for any query, leaving a significant gap from the practical localization scenario. In this work, we construct a large-range contiguous area UAV geo-localization dataset named GTA-UAV, featuring multiple flight altitudes, attitudes, scenes, and targets using modern computer games. Based on this dataset, we introduce a more practical UAV geo-localization task including partial matches of cross-view paired data, and expand the image-level retrieval to the actual localization in terms of distance (meters). For the construction of drone-view and satellite-view pairs, we adopt a weight-based contrastive learning approach, which allows for effective learning while avoiding additional post-processing matching steps. Experiments demonstrate the effectiveness of our data and training method for UAV geo-localization, as well as the generalization capabilities to real-world scenarios.

arXiv:2409.16502공식 코드 · Papers with Code

GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual Localization

Although various visual localization approaches exist, such as scene coordinate regression and camera pose regression, these methods often struggle with optimization complexity or limited accuracy. To address these challenges, we explore the use of novel view synthesis techniques, particularly 3D Gaussian Splatting (3DGS), which enables the compact encoding of both 3D geometry and scene appearance. We propose a two-stage procedure that integrates dense and robust keypoint descriptors from the lightweight XFeat feature extractor into 3DGS, enhancing performance in both indoor and outdoor environments. The coarse pose estimates are directly obtained via 2D-3D correspondences between the 3DGS representation and query image descriptors. In the second stage, the initial pose estimate is refined by minimizing the rendering-based photometric warp loss. Benchmarking on widely used indoor and outdoor datasets demonstrates improvements over recent neural rendering-based localization methods, such as NeRFMatch and PNeRFLoc.

arXiv:2409.15514공식 코드 · Papers with Code

SpaGBOL: Spatial-Graph-Based Orientated Localisation

Cross-View Geo-Localisation within urban regions is challenging in part due to the lack of geo-spatial structuring within current datasets and techniques. We propose utilising graph representations to model sequences of local observations and the connectivity of the target location. Modelling as a graph enables generating previously unseen sequences by sampling with new parameter configurations. To leverage this newly available information, we propose a GNN-based architecture, producing spatially strong embeddings and improving discriminability over isolated image embeddings. We outline SpaGBOL, introducing three novel contributions. 1) The first graph-structured dataset for Cross-View Geo-Localisation, containing multiple streetview images per node to improve generalisation. 2) Introducing GNNs to the problem, we develop the first system that exploits the correlation between node proximity and feature similarity. 3) Leveraging the unique properties of the graph representation - we demonstrate a novel retrieval filtering approach based on neighbourhood bearings. SpaGBOL achieves state-of-the-art accuracies on the unseen test graph - with relative Top-1 retrieval improvements on previous techniques of 11%, and 50% when filtering with Bearing Vector Matching on the SpaGBOL dataset.

arXiv:2409.14269

Combining Absolute and Semi-Generalized Relative Poses for Visual Localization

Visual localization is the problem of estimating the camera pose of a given query image within a known scene. Most state-of-the-art localization approaches follow the structure-based paradigm and use 2D-3D matches between pixels in a query image and 3D points in the scene for pose estimation. These approaches assume an accurate 3D model of the scene, which might not always be available, especially if only a few images are available to compute the scene representation. In contrast, structure-less methods rely on 2D-2D matches and do not require any 3D scene model. However, they are also less accurate than structure-based methods. Although one prior work proposed to combine structure-based and structure-less pose estimation strategies, its practical relevance has not been shown. We analyze combining structure-based and structure-less strategies while exploring how to select between poses obtained from 2D-2D and 2D-3D matches, respectively. We show that combining both strategies improves localization performance in multiple practically relevant scenarios.

arXiv:2409.14067

SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality

Visual localization plays an important role in the applications of Augmented Reality (AR), which enable AR devices to obtain their 6-DoF pose in the pre-build map in order to render virtual content in real scenes. However, most existing approaches can not perform novel view rendering and require large storage capacities for maps. To overcome these limitations, we propose an efficient visual localization method capable of high-quality rendering with fewer parameters. Specifically, our approach leverages 3D Gaussian primitives as the scene representation. To ensure precise 2D-3D correspondences for pose estimation, we develop an unbiased 3D scene-specific descriptor decoder for Gaussian primitives, distilled from a constructed feature volume. Additionally, we introduce a salient 3D landmark selection algorithm that selects a suitable primitive subset based on the saliency score for localization. We further regularize key Gaussian primitives to prevent anisotropic effects, which also improves localization performance. Extensive experiments on two widely used datasets demonstrate that our method achieves superior or comparable rendering and localization performance to state-of-the-art implicit-based visual localization approaches. Project page: \href{https://zju3dv.github.io/splatloc}{https://zju3dv.github.io/splatloc}.

arXiv:2409.11536

Obfuscation Based Privacy Preserving Representations are Recoverable Using Neighborhood Information

Rapid growth in the popularity of AR/VR/MR applications and cloud-based visual localization systems has given rise to an increased focus on the privacy of user content in the localization process. This privacy concern has been further escalated by the ability of deep neural networks to recover detailed images of a scene from a sparse set of 3D or 2D points and their descriptors - the so-called inversion attacks. Research on privacy-preserving localization has therefore focused on preventing these inversion attacks on both the query image keypoints and the 3D points of the scene map. To this end, several geometry obfuscation techniques that lift points to higher-dimensional spaces, i.e., lines or planes, or that swap coordinates between points % have been proposed. In this paper, we point to a common weakness of these obfuscations that allows to recover approximations of the original point positions under the assumption of known neighborhoods. We further show that these neighborhoods can be computed by learning to identify descriptors that co-occur in neighborhoods. Extensive experiments show that our approach for point recovery is practically applicable to all existing geometric obfuscation schemes. Our results show that these schemes should not be considered privacy-preserving, even though they are claimed to be privacy-preserving. Code will be available at \url{https://github.com/kunalchelani/RecoverPointsNeighborhood}.

arXiv:2409.10925

HGSLoc: 3DGS-based Heuristic Camera Pose Refinement

Visual localization refers to the process of determining camera poses and orientation within a known scene representation. This task is often complicated by factors such as illumination changes and variations in viewing angles. In this paper, we propose HGSLoc, a novel lightweight, plug and-play pose optimization framework, which integrates 3D reconstruction with a heuristic refinement strategy to achieve higher pose estimation accuracy. Specifically, we introduce an explicit geometric map for 3D representation and high-fidelity rendering, allowing the generation of high-quality synthesized views to support accurate visual localization. Our method demonstrates a faster rendering speed and higher localization accuracy compared to NeRF-based neural rendering localization approaches. We introduce a heuristic refinement strategy, its efficient optimization capability can quickly locate the target node, while we set the step-level optimization step to enhance the pose accuracy in the scenarios with small errors. With carefully designed heuristic functions, it offers efficient optimization capabilities, enabling rapid error reduction in rough localization estimations. Our method mitigates the dependence on complex neural network models while demonstrating improved robustness against noise and higher localization accuracy in challenging environments, as compared to neural network joint optimization strategies. The optimization framework proposed in this paper introduces novel approaches to visual localization by integrating the advantages of 3D reconstruction and heuristic refinement strategy, which demonstrates strong performance across multiple benchmark datasets, including 7Scenes and DB dataset.

arXiv:2409.06709

Unveiling Visual Biases in Audio-Visual Localization Benchmarks

Audio-Visual Source Localization (AVSL) aims to localize the source of sound within a video. In this paper, we identify a significant issue in existing benchmarks: the sounding objects are often easily recognized based solely on visual cues, which we refer to as visual bias. Such biases hinder these benchmarks from effectively evaluating AVSL models. To further validate our hypothesis regarding visual biases, we examine two representative AVSL benchmarks, VGG-SS and EpicSounding-Object, where the vision-only models outperform all audiovisual baselines. Our findings suggest that existing AVSL benchmarks need further refinement to facilitate audio-visual learning.

arXiv:2409.06704공식 코드 · Papers with Code

GeoCalib: Learning Single-image Calibration with Geometric Optimization

From a single image, visual cues can help deduce intrinsic and extrinsic camera parameters like the focal length and the gravity direction. This single-image calibration can benefit various downstream applications like image editing and 3D mapping. Current approaches to this problem are based on either classical geometry with lines and vanishing points or on deep neural networks trained end-to-end. The learned approaches are more robust but struggle to generalize to new environments and are less accurate than their classical counterparts. We hypothesize that they lack the constraints that 3D geometry provides. In this work, we introduce GeoCalib, a deep neural network that leverages universal rules of 3D geometry through an optimization process. GeoCalib is trained end-to-end to estimate camera parameters and learns to find useful visual cues from the data. Experiments on various benchmarks show that GeoCalib is more robust and more accurate than existing classical and learned approaches. Its internal optimization estimates uncertainties, which help flag failure cases and benefit downstream applications like visual localization. The code and trained models are publicly available at https://github.com/cvg/GeoCalib.

arXiv:2409.04178

Reprojection Errors as Prompts for Efficient Scene Coordinate Regression

Scene coordinate regression (SCR) methods have emerged as a promising area of research due to their potential for accurate visual localization. However, many existing SCR approaches train on samples from all image regions, including dynamic objects and texture-less areas. Utilizing these areas for optimization during training can potentially hamper the overall performance and efficiency of the model. In this study, we first perform an in-depth analysis to validate the adverse impacts of these areas. Drawing inspiration from our analysis, we then introduce an error-guided feature selection (EGFS) mechanism, in tandem with the use of the Segment Anything Model (SAM). This mechanism seeds low reprojection areas as prompts and expands them into error-guided masks, and then utilizes these masks to sample points and filter out problematic areas in an iterative manner. The experiments demonstrate that our method outperforms existing SCR approaches that do not rely on 3D information on the Cambridge Landmarks and Indoor6 datasets.

arXiv:2408.12037공식 코드 · Papers with Code

FUSELOC: Fusing Global and Local Descriptors to Disambiguate 2D-3D Matching in Visual Localization

Hierarchical methods represent state-of-the-art visual localization, optimizing search efficiency by using global descriptors to focus on relevant map regions. However, this state-of-the-art performance comes at the cost of substantial memory requirements, as all database images must be stored for feature matching. In contrast, direct 2D-3D matching algorithms require significantly less memory but suffer from lower accuracy due to the larger and more ambiguous search space. We address this ambiguity by fusing local and global descriptors using a weighted average operator within a 2D-3D search framework. This fusion rearranges the local descriptor space such that geographically nearby local descriptors are closer in the feature space according to the global descriptors. Therefore, the number of irrelevant competing descriptors decreases, specifically if they are geographically distant, thereby increasing the likelihood of correctly matching a query descriptor. We consistently improve the accuracy over local-only systems and achieve performance close to hierarchical methods while halving memory requirements. Extensive experiments using various state-of-the-art local and global descriptors across four different datasets demonstrate the effectiveness of our approach. For the first time, our approach enables direct matching algorithms to benefit from global descriptors while maintaining memory efficiency. The code for this paper will be published at \href{https://github.com/sontung/descriptor-disambiguation}{github.com/sontung/descriptor-disambiguation}.

arXiv:2408.11966

Visual Localization in 3D Maps: Comparing Point Cloud, Mesh, and NeRF Representations

Recent advances in mapping techniques have enabled the creation of highly accurate dense 3D maps during robotic missions, such as point clouds, meshes, or NeRF-based representations. These developments present new opportunities for reusing these maps for localization. However, there remains a lack of a unified approach that can operate seamlessly across different map representations. This paper presents and evaluates a global visual localization system capable of localizing a single camera image across various 3D map representations built using both visual and lidar sensing. Our system generates a database by synthesizing novel views of the scene, creating RGB and depth image pairs. Leveraging the precise 3D geometric map, our method automatically defines rendering poses, reducing the number of database images while preserving retrieval performance. To bridge the domain gap between real query camera images and synthetic database images, our approach utilizes learning-based descriptors and feature detectors. We evaluate the system's performance through extensive real-world experiments conducted in both indoor and outdoor settings, assessing the effectiveness of each map representation and demonstrating its advantages over traditional structure-from-motion (SfM) localization approaches. The results show that all three map representations can achieve consistent localization success rates of 55% and higher across various environments. NeRF synthesized images show superior performance, localizing query images at an average success rate of 72%. Furthermore, we demonstrate an advantage over SfM-based approaches that our synthesized database enables localization in the reverse travel direction which is unseen during the mapping process. Our system, operating in real-time on a mobile laptop equipped with a GPU, achieves a processing rate of 1Hz.