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arXiv:2412.05679공식 코드 · Papers with Code

RSUniVLM: A Unified Vision Language Model for Remote Sensing via Granularity-oriented Mixture of Experts

Remote Sensing Vision-Language Models (RS VLMs) have made much progress in the tasks of remote sensing (RS) image comprehension. While performing well in multi-modal reasoning and multi-turn conversations, the existing models lack pixel-level understanding and struggle with multi-image inputs. In this work, we propose RSUniVLM, a unified, end-to-end RS VLM designed for comprehensive vision understanding across multiple granularity, including image-level, region-level, and pixel-level tasks. RSUniVLM also performs effectively in multi-image analysis, with instances of change detection and change captioning. To enhance the model's ability to capture visual information at different levels without increasing model size, we design a novel architecture called Granularity-oriented Mixture of Experts to constraint the model to about 1 billion parameters. We also construct a large-scale RS instruction-following dataset based on a variety of existing datasets in both RS and general domain, encompassing various tasks such as object localization, visual question answering, and semantic segmentation. Substantial experiments have been conducted to validate the superiority of the proposed RSUniVLM up to state-of-the-art across various RS tasks. Code and model will be available at \href{https://github.com/xuliu-cyber/RSUniVLM}{here}.

arXiv:2412.06465공식 코드 · Papers with Code

Agent Journey Beyond RGB: Unveiling Hybrid Semantic-Spatial Environmental Representations for Vision-and-Language Navigation

Navigating unseen environments based on natural language instructions remains difficult for egocentric agents in Vision-and-Language Navigation (VLN). Existing approaches primarily rely on RGB images for environmental representation, underutilizing latent textual semantic and spatial cues and leaving the modality gap between instructions and scarce environmental representations unresolved. Intuitively, humans inherently ground semantic knowledge within spatial layouts during indoor navigation. Inspired by this, we propose a versatile Semantic Understanding and Spatial Awareness (SUSA) architecture to encourage agents to ground environment from diverse perspectives. SUSA includes a Textual Semantic Understanding (TSU) module, which narrows the modality gap between instructions and environments by generating and associating the descriptions of environmental landmarks in agent's immediate surroundings. Additionally, a Depth-enhanced Spatial Perception (DSP) module incrementally constructs a depth exploration map, enabling a more nuanced comprehension of environmental layouts. Experiments demonstrate that SUSA's hybrid semantic-spatial representations effectively enhance navigation performance, setting new state-of-the-art performance across three VLN benchmarks (REVERIE, R2R, and SOON). The source code will be publicly available.

arXiv:2412.06613

3D Spatial Understanding in MLLMs: Disambiguation and Evaluation

Multimodal Large Language Models (MLLMs) have made significant progress in tasks such as image captioning and question answering. However, while these models can generate realistic captions, they often struggle with providing precise instructions, particularly when it comes to localizing and disambiguating objects in complex 3D environments. This capability is critical as MLLMs become more integrated with collaborative robotic systems. In scenarios where a target object is surrounded by similar objects (distractors), robots must deliver clear, spatially-aware instructions to guide humans effectively. We refer to this challenge as contextual object localization and disambiguation, which imposes stricter constraints than conventional 3D dense captioning, especially regarding ensuring target exclusivity. In response, we propose simple yet effective techniques to enhance the model's ability to localize and disambiguate target objects. Our approach not only achieves state-of-the-art performance on conventional metrics that evaluate sentence similarity, but also demonstrates improved 3D spatial understanding through 3D visual grounding model.

arXiv:2412.04383

SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object categories, limiting scalability and adaptability. To overcome these limitations, we introduce SeeGround, a zero-shot 3DVG framework leveraging 2D Vision-Language Models (VLMs) trained on large-scale 2D data. SeeGround represents 3D scenes as a hybrid of query-aligned rendered images and spatially enriched text descriptions, bridging the gap between 3D data and 2D-VLMs input formats. We propose two modules: the Perspective Adaptation Module, which dynamically selects viewpoints for query-relevant image rendering, and the Fusion Alignment Module, which integrates 2D images with 3D spatial descriptions to enhance object localization. Extensive experiments on ScanRefer and Nr3D demonstrate that our approach outperforms existing zero-shot methods by large margins. Notably, we exceed weakly supervised methods and rival some fully supervised ones, outperforming previous SOTA by 7.7% on ScanRefer and 7.1% on Nr3D, showcasing its effectiveness in complex 3DVG tasks.

arXiv:2412.01826

RELOCATE: A Simple Training-Free Baseline for Visual Query Localization Using Region-Based Representations

We present RELOCATE, a simple training-free baseline designed to perform the challenging task of visual query localization in long videos. To eliminate the need for task-specific training and efficiently handle long videos, RELOCATE leverages a region-based representation derived from pretrained vision models. At a high level, it follows the classic object localization approach: (1) identify all objects in each video frame, (2) compare the objects with the given query and select the most similar ones, and (3) perform bidirectional tracking to get a spatio-temporal response. However, we propose some key enhancements to handle small objects, cluttered scenes, partial visibility, and varying appearances. Notably, we refine the selected objects for accurate localization and generate additional visual queries to capture visual variations. We evaluate RELOCATE on the challenging Ego4D Visual Query 2D Localization dataset, establishing a new baseline that outperforms prior task-specific methods by 49% (relative improvement) in spatio-temporal average precision.

arXiv:2411.18795

GloFinder: AI-empowered QuPath Plugin for WSI-level Glomerular Detection, Visualization, and Curation

Artificial intelligence (AI) has demonstrated significant success in automating the detection of glomeruli, the key functional units of the kidney, from whole slide images (WSIs) in kidney pathology. However, existing open-source tools are often distributed as source code or Docker containers, requiring advanced programming skills that hinder accessibility for non-programmers, such as clinicians. Additionally, current models are typically trained on a single dataset and lack flexibility in adjusting confidence levels for predictions. To overcome these challenges, we introduce GloFinder, a QuPath plugin designed for single-click automated glomeruli detection across entire WSIs with online editing through the graphical user interface (GUI). GloFinder employs CircleNet, an anchor-free detection framework utilizing circle representations for precise object localization, with models trained on approximately 160,000 manually annotated glomeruli. To further enhance accuracy, the plugin incorporates Weighted Circle Fusion (WCF), an ensemble method that combines confidence scores from multiple CircleNet models to produce refined predictions, achieving superior performance in glomerular detection. GloFinder enables direct visualization and editing of results in QuPath, facilitating seamless interaction for clinicians and providing a powerful tool for nephropathology research and clinical practice.

arXiv:2411.19860

SpaRC: Sparse Radar-Camera Fusion for 3D Object Detection

In this work, we present SpaRC, a novel Sparse fusion transformer for 3D perception that integrates multi-view image semantics with Radar and Camera point features. The fusion of radar and camera modalities has emerged as an efficient perception paradigm for autonomous driving systems. While conventional approaches utilize dense Bird's Eye View (BEV)-based architectures for depth estimation, contemporary query-based transformers excel in camera-only detection through object-centric methodology. However, these query-based approaches exhibit limitations in false positive detections and localization precision due to implicit depth modeling. We address these challenges through three key contributions: (1) sparse frustum fusion (SFF) for cross-modal feature alignment, (2) range-adaptive radar aggregation (RAR) for precise object localization, and (3) local self-attention (LSA) for focused query aggregation. In contrast to existing methods requiring computationally intensive BEV-grid rendering, SpaRC operates directly on encoded point features, yielding substantial improvements in efficiency and accuracy. Empirical evaluations on the nuScenes and TruckScenes benchmarks demonstrate that SpaRC significantly outperforms existing dense BEV-based and sparse query-based detectors. Our method achieves state-of-the-art performance metrics of 67.1 NDS and 63.1 AMOTA. The code and pretrained models are available at https://github.com/phi-wol/sparc.

arXiv:2411.19083

ObjectRelator: Enabling Cross-View Object Relation Understanding in Ego-Centric and Exo-Centric Videos

In this paper, we focus on the Ego-Exo Object Correspondence task, an emerging challenge in the field of computer vision that aims to map objects across ego-centric and exo-centric views. We introduce ObjectRelator, a novel method designed to tackle this task, featuring two new modules: Multimodal Condition Fusion (MCFuse) and SSL-based Cross-View Object Alignment (XObjAlign). MCFuse effectively fuses language and visual conditions to enhance target object localization, while XObjAlign enforces consistency in object representations across views through a self-supervised alignment strategy. Extensive experiments demonstrate the effectiveness of ObjectRelator, achieving state-of-the-art performance on Ego2Exo and Exo2Ego tasks with minimal additional parameters. This work provides a foundation for future research in comprehensive cross-view object relation understanding highlighting the potential of leveraging multimodal guidance and cross-view alignment. Codes and models will be released to advance further research in this direction.

arXiv:2411.17474

Probing the Mid-level Vision Capabilities of Self-Supervised Learning

Mid-level vision capabilities - such as generic object localization and 3D geometric understanding - are not only fundamental to human vision but are also crucial for many real-world applications of computer vision. These abilities emerge with minimal supervision during the early stages of human visual development. Despite their significance, current self-supervised learning (SSL) approaches are primarily designed and evaluated for high-level recognition tasks, leaving their mid-level vision capabilities largely unexamined. In this study, we introduce a suite of benchmark protocols to systematically assess mid-level vision capabilities and present a comprehensive, controlled evaluation of 22 prominent SSL models across 8 mid-level vision tasks. Our experiments reveal a weak correlation between mid-level and high-level task performance. We also identify several SSL methods with highly imbalanced performance across mid-level and high-level capabilities, as well as some that excel in both. Additionally, we investigate key factors contributing to mid-level vision performance, such as pretraining objectives and network architectures. Our study provides a holistic and timely view of what SSL models have learned, complementing existing research that primarily focuses on high-level vision tasks. We hope our findings guide future SSL research to benchmark models not only on high-level vision tasks but on mid-level as well.

arXiv:2411.15653공식 코드 · Papers with Code

OCDet: Object Center Detection via Bounding Box-Aware Heatmap Prediction on Edge Devices with NPUs

Real-time object localization on edge devices is fundamental for numerous applications, ranging from surveillance to industrial automation. Traditional frameworks, such as object detection, segmentation, and keypoint detection, struggle in resource-constrained environments, often resulting in substantial target omissions. To address these challenges, we introduce OCDet, a lightweight Object Center Detection framework optimized for edge devices with NPUs. OCDet predicts heatmaps representing object center probabilities and extracts center points through peak identification. Unlike prior methods using fixed Gaussian distribution, we introduce Generalized Centerness (GC) to generate ground truth heatmaps from bounding box annotations, providing finer spatial details without additional manual labeling. Built on NPU-friendly Semantic FPN with MobileNetV4 backbones, OCDet models are trained by our Balanced Continuous Focal Loss (BCFL), which alleviates data imbalance and focuses training on hard negative examples for probability regression tasks. Leveraging the novel Center Alignment Score (CAS) with Hungarian matching, we demonstrate that OCDet consistently outperforms YOLO11 in object center detection, achieving up to 23% higher CAS while requiring 42% fewer parameters, 34% less computation, and 64% lower NPU latency. When compared to keypoint detection frameworks, OCDet achieves substantial CAS improvements up to 186% using identical models. By integrating GC, BCFL, and CAS, OCDet establishes a new paradigm for efficient and robust object center detection on edge devices with NPUs. The code is released at https://github.com/chen-xin-94/ocdet.

arXiv:2411.15027

Time is on my sight: scene graph filtering for dynamic environment perception in an LLM-driven robot

Robots are increasingly being used in dynamic environments like workplaces, hospitals, and homes. As a result, interactions with robots must be simple and intuitive, with robots perception adapting efficiently to human-induced changes. This paper presents a robot control architecture that addresses key challenges in human-robot interaction, with a particular focus on the dynamic creation and continuous update of the robot state representation. The architecture uses Large Language Models to integrate diverse information sources, including natural language commands, robotic skills representation, real-time dynamic semantic mapping of the perceived scene. This enables flexible and adaptive robotic behavior in complex, dynamic environments. Traditional robotic systems often rely on static, pre-programmed instructions and settings, limiting their adaptability to dynamic environments and real-time collaboration. In contrast, this architecture uses LLMs to interpret complex, high-level instructions and generate actionable plans that enhance human-robot collaboration. At its core, the system Perception Module generates and continuously updates a semantic scene graph using RGB-D sensor data, providing a detailed and structured representation of the environment. A particle filter is employed to ensure accurate object localization in dynamic, real-world settings. The Planner Module leverages this up-to-date semantic map to break down high-level tasks into sub-tasks and link them to robotic skills such as navigation, object manipulation (e.g., PICK and PLACE), and movement (e.g., GOTO). By combining real-time perception, state tracking, and LLM-driven communication and task planning, the architecture enhances adaptability, task efficiency, and human-robot collaboration in dynamic environments.

arXiv:2411.13753

FAST-Splat: Fast, Ambiguity-Free Semantics Transfer in Gaussian Splatting

We present FAST-Splat for fast, ambiguity-free semantic Gaussian Splatting, which seeks to address the main limitations of existing semantic Gaussian Splatting methods, namely: slow training and rendering speeds; high memory usage; and ambiguous semantic object localization. In deriving FAST-Splat , we formulate open-vocabulary semantic Gaussian Splatting as the problem of extending closed-set semantic distillation to the open-set (open-vocabulary) setting, enabling FAST-Splat to provide precise semantic object localization results, even when prompted with ambiguous user-provided natural-language queries. Further, by exploiting the explicit form of the Gaussian Splatting scene representation to the fullest extent, FAST-Splat retains the remarkable training and rendering speeds of Gaussian Splatting. Specifically, while existing semantic Gaussian Splatting methods distill semantics into a separate neural field or utilize neural models for dimensionality reduction, FAST-Splat directly augments each Gaussian with specific semantic codes, preserving the training, rendering, and memory-usage advantages of Gaussian Splatting over neural field methods. These Gaussian-specific semantic codes, together with a hash-table, enable semantic similarity to be measured with open-vocabulary user prompts and further enable FAST-Splat to respond with unambiguous semantic object labels and 3D masks, unlike prior methods. In experiments, we demonstrate that FAST-Splat is 4x to 6x faster to train with a 13x faster data pre-processing step, achieves between 18x to 75x faster rendering speeds, and requires about 3x smaller GPU memory, compared to the best-competing semantic Gaussian Splatting methods. Further, FAST-Splat achieves relatively similar or better semantic segmentation performance compared to existing methods. After the review period, we will provide links to the project website and the codebase.

arXiv:2411.13149공식 코드 · Papers with Code

YCB-LUMA: YCB Object Dataset with Luminance Keying for Object Localization

Localizing target objects in images is an important task in computer vision. Often it is the first step towards solving a variety of applications in autonomous driving, maintenance, quality insurance, robotics, and augmented reality. Best in class solutions for this task rely on deep neural networks, which require a set of representative training data for best performance. Creating sets of sufficient quality, variety, and size is often difficult, error prone, and expensive. This is where the method of luminance keying can help: it provides a simple yet effective solution to record high quality data for training object detection and segmentation. We extend previous work that presented luminance keying on the common YCB-V set of household objects by recording the remaining objects of the YCB superset. The additional variety of objects - addition of transparency, multiple color variations, non-rigid objects - further demonstrates the usefulness of luminance keying and might be used to test the applicability of the approach on new 2D object detection and segmentation algorithms.

arXiv:2411.11357

Text-guided Zero-Shot Object Localization

Object localization is a hot issue in computer vision area, which aims to identify and determine the precise location of specific objects from image or video. Most existing object localization methods heavily rely on extensive labeled data, which are costly to annotate and constrain their applicability. Therefore, we propose a new Zero-Shot Object Localization (ZSOL) framework for addressing the aforementioned challenges. In the proposed framework, we introduce the Contrastive Language Image Pre-training (CLIP) module which could integrate visual and linguistic information effectively. Furthermore, we design a Text Self-Similarity Matching (TSSM) module, which could improve the localization accuracy by enhancing the representation of text features extracted by CLIP module. Hence, the proposed framework can be guided by prompt words to identify and locate specific objects in an image in the absence of labeled samples. The results of extensive experiments demonstrate that the proposed method could improve the localization performance significantly and establishes an effective benchmark for further research.

arXiv:2411.10252

Visual-Linguistic Agent: Towards Collaborative Contextual Object Reasoning

Multimodal Large Language Models (MLLMs) excel at descriptive tasks within images but often struggle with precise object localization, a critical element for reliable visual interpretation. In contrast, traditional object detection models provide high localization accuracy but frequently generate detections lacking contextual coherence due to limited modeling of inter-object relationships. To address this fundamental limitation, we introduce the \textbf{Visual-Linguistic Agent (VLA), a collaborative framework that combines the relational reasoning strengths of MLLMs with the precise localization capabilities of traditional object detectors. In the VLA paradigm, the MLLM serves as a central Linguistic Agent, working collaboratively with specialized Vision Agents for object detection and classification. The Linguistic Agent evaluates and refines detections by reasoning over spatial and contextual relationships among objects, while the classification Vision Agent offers corrective feedback to improve classification accuracy. This collaborative approach enables VLA to significantly enhance both spatial reasoning and object localization, addressing key challenges in multimodal understanding. Extensive evaluations on the COCO dataset demonstrate substantial performance improvements across multiple detection models, highlighting VLA's potential to set a new benchmark in accurate and contextually coherent object detection.

arXiv:2411.04999공식 코드 · Papers with Code

DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulation

Significant progress has been made in open-vocabulary mobile manipulation, where the goal is for a robot to perform tasks in any environment given a natural language description. However, most current systems assume a static environment, which limits the system's applicability in real-world scenarios where environments frequently change due to human intervention or the robot's own actions. In this work, we present DynaMem, a new approach to open-world mobile manipulation that uses a dynamic spatio-semantic memory to represent a robot's environment. DynaMem constructs a 3D data structure to maintain a dynamic memory of point clouds, and answers open-vocabulary object localization queries using multimodal LLMs or open-vocabulary features generated by state-of-the-art vision-language models. Powered by DynaMem, our robots can explore novel environments, search for objects not found in memory, and continuously update the memory as objects move, appear, or disappear in the scene. We run extensive experiments on the Stretch SE3 robots in three real and nine offline scenes, and achieve an average pick-and-drop success rate of 70% on non-stationary objects, which is more than a 2x improvement over state-of-the-art static systems. Our code as well as our experiment and deployment videos are open sourced and can be found on our project website: https://dynamem.github.io/

arXiv:2410.19836공식 코드 · Papers with Code

Upsampling DINOv2 features for unsupervised vision tasks and weakly supervised materials segmentation

The features of self-supervised vision transformers (ViTs) contain strong semantic and positional information relevant to downstream tasks like object localization and segmentation. Recent works combine these features with traditional methods like clustering, graph partitioning or region correlations to achieve impressive baselines without finetuning or training additional networks. We leverage upsampled features from ViT networks (e.g DINOv2) in two workflows: in a clustering based approach for object localization and segmentation, and paired with standard classifiers in weakly supervised materials segmentation. Both show strong performance on benchmarks, especially in weakly supervised segmentation where the ViT features capture complex relationships inaccessible to classical approaches. We expect the flexibility and generalizability of these features will both speed up and strengthen materials characterization, from segmentation to property-prediction.

arXiv:2410.14462

LUDVIG: Learning-free Uplifting of 2D Visual features to Gaussian Splatting scenes

We address the problem of extending the capabilities of vision foundation models such as DINO, SAM, and CLIP, to 3D tasks. Specifically, we introduce a novel method to uplift 2D image features into Gaussian Splatting representations of 3D scenes. Unlike traditional approaches that rely on minimizing a reconstruction loss, our method employs a simpler and more efficient feature aggregation technique, augmented by a graph diffusion mechanism. Graph diffusion refines 3D features, such as coarse segmentation masks, by leveraging 3D geometry and pairwise similarities induced by DINOv2. Our approach achieves performance comparable to the state of the art on multiple downstream tasks while delivering significant speed-ups. Notably, we obtain competitive segmentation results using generic DINOv2 features, despite DINOv2 not being trained on millions of annotated segmentation masks like SAM. When applied to CLIP features, our method demonstrates strong performance in open-vocabulary object localization tasks, highlighting the versatility of our approach.

arXiv:2410.13582

Co-Segmentation without any Pixel-level Supervision with Application to Large-Scale Sketch Classification

This work proposes a novel method for object co-segmentation, i.e. pixel-level localization of a common object in a set of images, that uses no pixel-level supervision for training. Two pre-trained Vision Transformer (ViT) models are exploited: ImageNet classification-trained ViT, whose features are used to estimate rough object localization through intra-class token relevance, and a self-supervised DINO-ViT for intra-image token relevance. On recent challenging benchmarks, the method achieves state-of-the-art performance among methods trained with the same level of supervision (image labels) while being competitive with methods trained with pixel-level supervision (binary masks). The benefits of the proposed co-segmentation method are further demonstrated in the task of large-scale sketch recognition, that is, the classification of sketches into a wide range of categories. The limited amount of hand-drawn sketch training data is leveraged by exploiting readily available image-level-annotated datasets of natural images containing a large number of classes. To bridge the domain gap, the classifier is trained on a sketch-like proxy domain derived from edges detected on natural images. We show that sketch recognition significantly benefits when the classifier is trained on sketch-like structures extracted from the co-segmented area rather than from the full image. Code: https://github.com/nikosips/CBNC .

arXiv:2410.12679

Optimizing Multi-Task Learning for Accurate Spacecraft Pose Estimation

Accurate satellite pose estimation is crucial for autonomous guidance, navigation, and control (GNC) systems in in-orbit servicing (IOS) missions. This paper explores the impact of different tasks within a multi-task learning (MTL) framework for satellite pose estimation using monocular images. By integrating tasks such as direct pose estimation, keypoint prediction, object localization, and segmentation into a single network, the study aims to evaluate the reciprocal influence between tasks by testing different multi-task configurations thanks to the modularity of the convolutional neural network (CNN) used in this work. The trends of mutual bias between the analyzed tasks are found by employing different weighting strategies to further test the robustness of the findings. A synthetic dataset was developed to train and test the MTL network. Results indicate that direct pose estimation and heatmap-based pose estimation positively influence each other in general, while both the bounding box and segmentation tasks do not provide significant contributions and tend to degrade the overall estimation accuracy.