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arXiv:1901.03031

Multi-feature Distance Metric Learning for Non-rigid 3D Shape Retrieval

In the past decades, feature-learning-based 3D shape retrieval approaches have been received widespread attention in the computer graphic community. These approaches usually explored the hand-crafted distance metric or conventional distance metric learning methods to compute the similarity of the single feature. The single feature always contains onefold geometric information, which cannot characterize the 3D shapes well. Therefore, the multiple features should be used for the retrieval task to overcome the limitation of single feature and further improve the performance. However, most conventional distance metric learning methods fail to integrate the complementary information from multiple features to construct the distance metric. To address these issue, a novel multi-feature distance metric learning method for non-rigid 3D shape retrieval is presented in this study, which can make full use of the complimentary geometric information from multiple shape features by utilizing the KL-divergences. Minimizing KL-divergence between different metric of features and a common metric is a consistency constraints, which can lead the consistency shared latent feature space of the multiple features. We apply the proposed method to 3D model retrieval, and test our method on well known benchmark database. The results show that our method substantially outperforms the state-of-the-art non-rigid 3D shape retrieval methods.

arXiv:1901.02070

Convolutional Neural Networks on non-uniform geometrical signals using Euclidean spectral transformation

Convolutional Neural Networks (CNN) have been successful in processing data signals that are uniformly sampled in the spatial domain (e.g., images). However, most data signals do not natively exist on a grid, and in the process of being sampled onto a uniform physical grid suffer significant aliasing error and information loss. Moreover, signals can exist in different topological structures as, for example, points, lines, surfaces and volumes. It has been challenging to analyze signals with mixed topologies (for example, point cloud with surface mesh). To this end, we develop mathematical formulations for Non-Uniform Fourier Transforms (NUFT) to directly, and optimally, sample nonuniform data signals of different topologies defined on a simplex mesh into the spectral domain with no spatial sampling error. The spectral transform is performed in the Euclidean space, which removes the translation ambiguity from works on the graph spectrum. Our representation has four distinct advantages: (1) the process causes no spatial sampling error during the initial sampling, (2) the generality of this approach provides a unified framework for using CNNs to analyze signals of mixed topologies, (3) it allows us to leverage state-of-the-art backbone CNN architectures for effective learning without having to design a particular architecture for a particular data structure in an ad-hoc fashion, and (4) the representation allows weighted meshes where each element has a different weight (i.e., texture) indicating local properties. We achieve results on par with the state-of-the-art for the 3D shape retrieval task, and a new state-of-the-art for the point cloud to surface reconstruction task.

arXiv:1812.09899

Learning a Disentangled Embedding for Monocular 3D Shape Retrieval and Pose Estimation

We propose a novel approach to jointly perform 3D shape retrieval and pose estimation from monocular images.In order to make the method robust to real-world image variations, e.g. complex textures and backgrounds, we learn an embedding space from 3D data that only includes the relevant information, namely the shape and pose. Our approach explicitly disentangles a shape vector and a pose vector, which alleviates both pose bias for 3D shape retrieval and categorical bias for pose estimation. We then train a CNN to map the images to this embedding space, and then retrieve the closest 3D shape from the database and estimate the 6D pose of the object. Our method achieves 10.3 median error for pose estimation and 0.592 top-1-accuracy for category agnostic 3D object retrieval on the Pascal3D+ dataset, outperforming the previous state-of-the-art methods on both tasks.

arXiv:1812.02716

Cross-Domain 3D Equivariant Image Embeddings

Spherical convolutional networks have been introduced recently as tools to learn powerful feature representations of 3D shapes. Spherical CNNs are equivariant to 3D rotations making them ideally suited to applications where 3D data may be observed in arbitrary orientations. In this paper we learn 2D image embeddings with a similar equivariant structure: embedding the image of a 3D object should commute with rotations of the object. We introduce a cross-domain embedding from 2D images into a spherical CNN latent space. This embedding encodes images with 3D shape properties and is equivariant to 3D rotations of the observed object. The model is supervised only by target embeddings obtained from a spherical CNN pretrained for 3D shape classification. We show that learning a rich embedding for images with appropriate geometric structure is sufficient for tackling varied applications, such as relative pose estimation and novel view synthesis, without requiring additional task-specific supervision.

arXiv:1812.00333

PVRNet: Point-View Relation Neural Network for 3D Shape Recognition

Three-dimensional (3D) shape recognition has drawn much research attention in the field of computer vision. The advances of deep learning encourage various deep models for 3D feature representation. For point cloud and multi-view data, two popular 3D data modalities, different models are proposed with remarkable performance. However the relation between point cloud and views has been rarely investigated. In this paper, we introduce Point-View Relation Network (PVRNet), an effective network designed to well fuse the view features and the point cloud feature with a proposed relation score module. More specifically, based on the relation score module, the point-single-view fusion feature is first extracted by fusing the point cloud feature and each single view feature with point-singe-view relation, then the point-multi-view fusion feature is extracted by fusing the point cloud feature and the features of different number of views with point-multi-view relation. Finally, the point-single-view fusion feature and point-multi-view fusion feature are further combined together to achieve a unified representation for a 3D shape. Our proposed PVRNet has been evaluated on ModelNet40 dataset for 3D shape classification and retrieval. Experimental results indicate our model can achieve significant performance improvement compared with the state-of-the-art models.

arXiv:1811.11424

MeshNet: Mesh Neural Network for 3D Shape Representation

Mesh is an important and powerful type of data for 3D shapes and widely studied in the field of computer vision and computer graphics. Regarding the task of 3D shape representation, there have been extensive research efforts concentrating on how to represent 3D shapes well using volumetric grid, multi-view and point cloud. However, there is little effort on using mesh data in recent years, due to the complexity and irregularity of mesh data. In this paper, we propose a mesh neural network, named MeshNet, to learn 3D shape representation from mesh data. In this method, face-unit and feature splitting are introduced, and a general architecture with available and effective blocks are proposed. In this way, MeshNet is able to solve the complexity and irregularity problem of mesh and conduct 3D shape representation well. We have applied the proposed MeshNet method in the applications of 3D shape classification and retrieval. Experimental results and comparisons with the state-of-the-art methods demonstrate that the proposed MeshNet can achieve satisfying 3D shape classification and retrieval performance, which indicates the effectiveness of the proposed method on 3D shape representation.

arXiv:1811.08622

Angular Triplet-Center Loss for Multi-view 3D Shape Retrieval

How to obtain the desirable representation of a 3D shape, which is discriminative across categories and polymerized within classes, is a significant challenge in 3D shape retrieval. Most existing 3D shape retrieval methods focus on capturing strong discriminative shape representation with softmax loss for the classification task, while the shape feature learning with metric loss is neglected for 3D shape retrieval. In this paper, we address this problem based on the intuition that the cosine distance of shape embeddings should be close enough within the same class and far away across categories. Since most of 3D shape retrieval tasks use cosine distance of shape features for measuring shape similarity, we propose a novel metric loss named angular triplet-center loss, which directly optimizes the cosine distances between the features. It inherits the triplet-center loss property to achieve larger inter-class distance and smaller intra-class distance simultaneously. Unlike previous metric loss utilized in 3D shape retrieval methods, where Euclidean distance is adopted and the margin design is difficult, the proposed method is more convenient to train feature embeddings and more suitable for 3D shape retrieval. Moreover, the angle margin is adopted to replace the cosine margin in order to provide more explicit discriminative constraints on an embedding space. Extensive experimental results on two popular 3D object retrieval benchmarks, ModelNet40 and ShapeNetCore 55, demonstrate the effectiveness of our proposed loss, and our method has achieved state-of-the-art results on various 3D shape datasets.

arXiv:1811.01068

3D Pick & Mix: Object Part Blending in Joint Shape and Image Manifolds

We present 3D Pick & Mix, a new 3D shape retrieval system that provides users with a new level of freedom to explore 3D shape and Internet image collections by introducing the ability to reason about objects at the level of their constituent parts. While classic retrieval systems can only formulate simple searches such as "find the 3D model that is most similar to the input image" our new approach can formulate advanced and semantically meaningful search queries such as: "find me the 3D model that best combines the design of the legs of the chair in image 1 but with no armrests, like the chair in image 2". Many applications could benefit from such rich queries, users could browse through catalogues of furniture and pick and mix parts, combining for example the legs of a chair from one shop and the armrests from another shop.

arXiv:1810.09008

3D shape retrieval basing on representatives of classes

In this paper, we present an improvement of our proposed technique for 3D shape retrieval in classified databases [2] which is based on representatives of classes. Instead of systematically matching the object-query with all 3D models of the database, our idea presented in [2] consist, for a classified database, to represent each class by one representative that is used to orient the retrieval process to the right class (the class excepted to contain 3D models similar to the query). In order to increase the chance to fall in the right class, our idea in this work is to represent each class by more than one representative. In this case, instead of using only one representative to decide which is the right class we use a set of representatives this will contribute certainly to improving the relevance of retrieval results. The obtained experimental results show that the relevance is significantly improved.

arXiv:1809.07016공식 코드 · Papers with Code

Generating 3D Adversarial Point Clouds

Deep neural networks are known to be vulnerable to adversarial examples which are carefully crafted instances to cause the models to make wrong predictions. While adversarial examples for 2D images and CNNs have been extensively studied, less attention has been paid to 3D data such as point clouds. Given many safety-critical 3D applications such as autonomous driving, it is important to study how adversarial point clouds could affect current deep 3D models. In this work, we propose several novel algorithms to craft adversarial point clouds against PointNet, a widely used deep neural network for point cloud processing. Our algorithms work in two ways: adversarial point perturbation and adversarial point generation. For point perturbation, we shift existing points negligibly. For point generation, we generate either a set of independent and scattered points or a small number (1-3) of point clusters with meaningful shapes such as balls and airplanes which could be hidden in the human psyche. In addition, we formulate six perturbation measurement metrics tailored to the attacks in point clouds and conduct extensive experiments to evaluate the proposed algorithms on the ModelNet40 3D shape classification dataset. Overall, our attack algorithms achieve a success rate higher than 99% for all targeted attacks

arXiv:1809.02560

A Deeper Look at 3D Shape Classifiers

We investigate the role of representations and architectures for classifying 3D shapes in terms of their computational efficiency, generalization, and robustness to adversarial transformations. By varying the number of training examples and employing cross-modal transfer learning we study the role of initialization of existing deep architectures for 3D shape classification. Our analysis shows that multiview methods continue to offer the best generalization even without pretraining on large labeled image datasets, and even when trained on simplified inputs such as binary silhouettes. Furthermore, the performance of voxel-based 3D convolutional networks and point-based architectures can be improved via cross-modal transfer from image representations. Finally, we analyze the robustness of 3D shape classifiers to adversarial transformations and present a novel approach for generating adversarial perturbations of a 3D shape for multiview classifiers using a differentiable renderer. We find that point-based networks are more robust to point position perturbations while voxel-based and multiview networks are easily fooled with the addition of imperceptible noise to the input.

arXiv:1808.07659

PVNet: A Joint Convolutional Network of Point Cloud and Multi-View for 3D Shape Recognition

3D object recognition has attracted wide research attention in the field of multimedia and computer vision. With the recent proliferation of deep learning, various deep models with different representations have achieved the state-of-the-art performance. Among them, point cloud and multi-view based 3D shape representations are promising recently, and their corresponding deep models have shown significant performance on 3D shape recognition. However, there is little effort concentrating point cloud data and multi-view data for 3D shape representation, which is, in our consideration, beneficial and compensated to each other. In this paper, we propose the Point-View Network (PVNet), the first framework integrating both the point cloud and the multi-view data towards joint 3D shape recognition. More specifically, an embedding attention fusion scheme is proposed that could employ high-level features from the multi-view data to model the intrinsic correlation and discriminability of different structure features from the point cloud data. In particular, the discriminative descriptions are quantified and leveraged as the soft attention mask to further refine the structure feature of the 3D shape. We have evaluated the proposed method on the ModelNet40 dataset for 3D shape classification and retrieval tasks. Experimental results and comparisons with state-of-the-art methods demonstrate that our framework can achieve superior performance.

arXiv:1808.06698

VERAM: View-Enhanced Recurrent Attention Model for 3D Shape Classification

Multi-view deep neural network is perhaps the most successful approach in 3D shape classification. However, the fusion of multi-view features based on max or average pooling lacks a view selection mechanism, limiting its application in, e.g., multi-view active object recognition by a robot. This paper presents VERAM, a recurrent attention model capable of actively selecting a sequence of views for highly accurate 3D shape classification. VERAM addresses an important issue commonly found in existing attention-based models, i.e., the unbalanced training of the subnetworks corresponding to next view estimation and shape classification. The classification subnetwork is easily overfitted while the view estimation one is usually poorly trained, leading to a suboptimal classification performance. This is surmounted by three essential view-enhancement strategies: 1) enhancing the information flow of gradient backpropagation for the view estimation subnetwork, 2) devising a highly informative reward function for the reinforcement training of view estimation and 3) formulating a novel loss function that explicitly circumvents view duplication. Taking grayscale image as input and AlexNet as CNN architecture, VERAM with 9 views achieves instance-level and class-level accuracy of 95:5% and 95:3% on ModelNet10, 93:7% and 92:1% on ModelNet40, both are the state-of-the-art performance under the same number of views.

arXiv:1807.01806

Deep Cross-modality Adaptation via Semantics Preserving Adversarial Learning for Sketch-based 3D Shape Retrieval

Due to the large cross-modality discrepancy between 2D sketches and 3D shapes, retrieving 3D shapes by sketches is a significantly challenging task. To address this problem, we propose a novel framework to learn a discriminative deep cross-modality adaptation model in this paper. Specifically, we first separately adopt two metric networks, following two deep convolutional neural networks (CNNs), to learn modality-specific discriminative features based on an importance-aware metric learning method. Subsequently, we explicitly introduce a cross-modality transformation network to compensate for the divergence between two modalities, which can transfer features of 2D sketches to the feature space of 3D shapes. We develop an adversarial learning based method to train the transformation model, by simultaneously enhancing the holistic correlations between data distributions of two modalities, and mitigating the local semantic divergences through minimizing a cross-modality mean discrepancy term. Experimental results on the SHREC 2013 and SHREC 2014 datasets clearly show the superior retrieval performance of our proposed model, compared to the state-of-the-art approaches.

arXiv:1409.7164

Deep Learning Representation using Autoencoder for 3D Shape Retrieval

We study the problem of how to build a deep learning representation for 3D shape. Deep learning has shown to be very effective in variety of visual applications, such as image classification and object detection. However, it has not been successfully applied to 3D shape recognition. This is because 3D shape has complex structure in 3D space and there are limited number of 3D shapes for feature learning. To address these problems, we project 3D shapes into 2D space and use autoencoder for feature learning on the 2D images. High accuracy 3D shape retrieval performance is obtained by aggregating the features learned on 2D images. In addition, we show the proposed deep learning feature is complementary to conventional local image descriptors. By combing the global deep learning representation and the local descriptor representation, our method can obtain the state-of-the-art performance on 3D shape retrieval benchmarks.

arXiv:1412.6821

A Stable Multi-Scale Kernel for Topological Machine Learning

Topological data analysis offers a rich source of valuable information to study vision problems. Yet, so far we lack a theoretically sound connection to popular kernel-based learning techniques, such as kernel SVMs or kernel PCA. In this work, we establish such a connection by designing a multi-scale kernel for persistence diagrams, a stable summary representation of topological features in data. We show that this kernel is positive definite and prove its stability with respect to the 1-Wasserstein distance. Experiments on two benchmark datasets for 3D shape classification/retrieval and texture recognition show considerable performance gains of the proposed method compared to an alternative approach that is based on the recently introduced persistence landscapes.

arXiv:1504.03504

Sketch-based 3D Shape Retrieval using Convolutional Neural Networks

Retrieving 3D models from 2D human sketches has received considerable attention in the areas of graphics, image retrieval, and computer vision. Almost always in state of the art approaches a large amount of "best views" are computed for 3D models, with the hope that the query sketch matches one of these 2D projections of 3D models using predefined features. We argue that this two stage approach (view selection -- matching) is pragmatic but also problematic because the "best views" are subjective and ambiguous, which makes the matching inputs obscure. This imprecise nature of matching further makes it challenging to choose features manually. Instead of relying on the elusive concept of "best views" and the hand-crafted features, we propose to define our views using a minimalism approach and learn features for both sketches and views. Specifically, we drastically reduce the number of views to only two predefined directions for the whole dataset. Then, we learn two Siamese Convolutional Neural Networks (CNNs), one for the views and one for the sketches. The loss function is defined on the within-domain as well as the cross-domain similarities. Our experiments on three benchmark datasets demonstrate that our method is significantly better than state of the art approaches, and outperforms them in all conventional metrics.

arXiv:1608.08878

Facial Surface Analysis using Iso-Geodesic Curves in Three Dimensional Face Recognition System

In this paper, we present an automatic 3D face recognition system. This system is based on the representation of human faces surfaces as collections of Iso-Geodesic Curves (IGC) using 3D Fast Marching algorithm. To compare two facial surfaces, we compute a geodesic distance between a pair of facial curves using a Riemannian geometry. In the classifying step, we use: Neural Networks (NN), K-Nearest Neighbor (KNN) and Support Vector Machines (SVM). To test this method and evaluate its performance, a simulation series of experiments were performed on 3D Shape REtrieval Contest 2008 database (SHREC2008).

arXiv:1612.04774

Beam Search for Learning a Deep Convolutional Neural Network of 3D Shapes

This paper addresses 3D shape recognition. Recent work typically represents a 3D shape as a set of binary variables corresponding to 3D voxels of a uniform 3D grid centered on the shape, and resorts to deep convolutional neural networks(CNNs) for modeling these binary variables. Robust learning of such CNNs is currently limited by the small datasets of 3D shapes available, an order of magnitude smaller than other common datasets in computer vision. Related work typically deals with the small training datasets using a number of ad hoc, hand-tuning strategies. To address this issue, we formulate CNN learning as a beam search aimed at identifying an optimal CNN architecture, namely, the number of layers, nodes, and their connectivity in the network, as well as estimating parameters of such an optimal CNN. Each state of the beam search corresponds to a candidate CNN. Two types of actions are defined to add new convolutional filters or new convolutional layers to a parent CNN, and thus transition to children states. The utility function of each action is efficiently computed by transferring parameter values of the parent CNN to its children, thereby enabling an efficient beam search. Our experimental evaluation on the 3D ModelNet dataset demonstrates that our model pursuit using the beam search yields a CNN with superior performance on 3D shape classification than the state of the art.

arXiv:1702.00158

Design, Analysis and Application of A Volumetric Convolutional Neural Network

The design, analysis and application of a volumetric convolutional neural network (VCNN) are studied in this work. Although many CNNs have been proposed in the literature, their design is empirical. In the design of the VCNN, we propose a feed-forward K-means clustering algorithm to determine the filter number and size at each convolutional layer systematically. For the analysis of the VCNN, the cause of confusing classes in the output of the VCNN is explained by analyzing the relationship between the filter weights (also known as anchor vectors) from the last fully-connected layer to the output. Furthermore, a hierarchical clustering method followed by a random forest classification method is proposed to boost the classification performance among confusing classes. For the application of the VCNN, we examine the 3D shape classification problem and conduct experiments on a popular ModelNet40 dataset. The proposed VCNN offers the state-of-the-art performance among all volume-based CNN methods.