PyTorchKR Papers

최신 논문

총 1,259편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2102.01285

GCF-Net: Gated Clip Fusion Network for Video Action Recognition

In recent years, most of the accuracy gains for video action recognition have come from the newly designed CNN architectures (e.g., 3D-CNNs). These models are trained by applying a deep CNN on single clip of fixed temporal length. Since each video segment are processed by the 3D-CNN module separately, the corresponding clip descriptor is local and the inter-clip relationships are inherently implicit. Common method that directly averages the clip-level outputs as a video-level prediction is prone to fail due to the lack of mechanism that can extract and integrate relevant information to represent the video. In this paper, we introduce the Gated Clip Fusion Network (GCF-Net) that can greatly boost the existing video action classifiers with the cost of a tiny computation overhead. The GCF-Net explicitly models the inter-dependencies between video clips to strengthen the receptive field of local clip descriptors. Furthermore, the importance of each clip to an action event is calculated and a relevant subset of clips is selected accordingly for a video-level analysis. On a large benchmark dataset (Kinetics-600), the proposed GCF-Net elevates the accuracy of existing action classifiers by 11.49% (based on central clip) and 3.67% (based on densely sampled clips) respectively.

arXiv:2101.10586

SkeletonVis: Interactive Visualization for Understanding Adversarial Attacks on Human Action Recognition Models

Skeleton-based human action recognition technologies are increasingly used in video based applications, such as home robotics, healthcare on aging population, and surveillance. However, such models are vulnerable to adversarial attacks, raising serious concerns for their use in safety-critical applications. To develop an effective defense against attacks, it is essential to understand how such attacks mislead the pose detection models into making incorrect predictions. We present SkeletonVis, the first interactive system that visualizes how the attacks work on the models to enhance human understanding of attacks.

arXiv:2101.08851

Bridging the gap between Human Action Recognition and Online Action Detection

Action recognition, early prediction, and online action detection are complementary disciplines that are often studied independently. Most online action detection networks use a pre-trained feature extractor, which might not be optimal for its new task. We address the task-specific feature extraction with a teacher-student framework between the aforementioned disciplines, and a novel training strategy. Our network, Online Knowledge Distillation Action Detection network (OKDAD), embeds online early prediction and online temporal segment proposal subnetworks in parallel. Low interclass and high intraclass similarity are encouraged during teacher training. Knowledge distillation to the OKDAD network is ensured via layer reuse and cosine similarity between teacher-student feature vectors. Layer reuse and similarity learning significantly improve our baseline which uses a generic feature extractor. We evaluate our framework on infrared videos from two popular datasets, NTU RGB+D (action recognition, early prediction) and PKU MMD (action detection). Unlike previous attempts on those datasets, our student networks perform without any knowledge of the future. Even with this added difficulty, we achieve state-of-the-art results on both datasets. Moreover, our networks use infrared from RGB-D cameras, which we are the first to use for online action detection, to our knowledge.

arXiv:2101.08540

Activity Graph Transformer for Temporal Action Localization

We introduce Activity Graph Transformer, an end-to-end learnable model for temporal action localization, that receives a video as input and directly predicts a set of action instances that appear in the video. Detecting and localizing action instances in untrimmed videos requires reasoning over multiple action instances in a video. The dominant paradigms in the literature process videos temporally to either propose action regions or directly produce frame-level detections. However, sequential processing of videos is problematic when the action instances have non-sequential dependencies and/or non-linear temporal ordering, such as overlapping action instances or re-occurrence of action instances over the course of the video. In this work, we capture this non-linear temporal structure by reasoning over the videos as non-sequential entities in the form of graphs. We evaluate our model on challenging datasets: THUMOS14, Charades, and EPIC-Kitchens-100. Our results show that our proposed model outperforms the state-of-the-art by a considerable margin.

arXiv:2101.07618

Human Action Recognition Based on Multi-scale Feature Maps from Depth Video Sequences

Human action recognition is an active research area in computer vision. Although great process has been made, previous methods mostly recognize actions based on depth data at only one scale, and thus they often neglect multi-scale features that provide additional information action recognition in practical application scenarios. In this paper, we present a novel framework focusing on multi-scale motion information to recognize human actions from depth video sequences. We propose a multi-scale feature map called Laplacian pyramid depth motion images(LP-DMI). We employ depth motion images (DMI) as the templates to generate the multi-scale static representation of actions. Then, we caculate LP-DMI to enhance multi-scale dynamic information of motions and reduces redundant static information in human bodies. We further extract the multi-granularity descriptor called LP-DMI-HOG to provide more discriminative features. Finally, we utilize extreme learning machine (ELM) for action classification. The proposed method yeilds the recognition accuracy of 93.41%, 85.12%, 91.94% on public MSRAction3D dataset, UTD-MHAD and DHA dataset. Through extensive experiments, we prove that our method outperforms state-of-the-art benchmarks.

arXiv:2101.05043

Video action recognition for lane-change classification and prediction of surrounding vehicles

In highway scenarios, an alert human driver will typically anticipate early cut-in/cut-out maneuvers of surrounding vehicles using visual cues mainly. Autonomous vehicles must anticipate these situations at an early stage too, to increase their safety and efficiency. In this work, lane-change recognition and prediction tasks are posed as video action recognition problems. Up to four different two-stream-based approaches, that have been successfully applied to address human action recognition, are adapted here by stacking visual cues from forward-looking video cameras to recognize and anticipate lane-changes of target vehicles. We study the influence of context and observation horizons on performance, and different prediction horizons are analyzed. The different models are trained and evaluated using the PREVENTION dataset. The obtained results clearly demonstrate the potential of these methodologies to serve as robust predictors of future lane-changes of surrounding vehicles proving an accuracy higher than 90% in time horizons of between 1-2 seconds.

arXiv:2101.03713

Learning from Weakly-labeled Web Videos via Exploring Sub-Concepts

Learning visual knowledge from massive weakly-labeled web videos has attracted growing research interests thanks to the large corpus of easily accessible video data on the Internet. However, for video action recognition, the action of interest might only exist in arbitrary clips of untrimmed web videos, resulting in high label noises in the temporal space. To address this issue, we introduce a new method for pre-training video action recognition models using queried web videos. Instead of trying to filter out, we propose to convert the potential noises in these queried videos to useful supervision signals by defining the concept of Sub-Pseudo Label (SPL). Specifically, SPL spans out a new set of meaningful "middle ground" label space constructed by extrapolating the original weak labels during video querying and the prior knowledge distilled from a teacher model. Consequently, SPL provides enriched supervision for video models to learn better representations. SPL is fairly simple and orthogonal to popular teacher-student self-training frameworks without extra training cost. We validate the effectiveness of our method on four video action recognition datasets and a weakly-labeled image dataset to study the generalization ability. Experiments show that SPL outperforms several existing pre-training strategies using pseudo-labels and the learned representations lead to competitive results when fine-tuning on HMDB-51 and UCF-101 compared with recent pre-training methods.

arXiv:2101.00820

Temporal Contrastive Graph Learning for Video Action Recognition and Retrieval

Attempt to fully discover the temporal diversity and chronological characteristics for self-supervised video representation learning, this work takes advantage of the temporal dependencies within videos and further proposes a novel self-supervised method named Temporal Contrastive Graph Learning (TCGL). In contrast to the existing methods that ignore modeling elaborate temporal dependencies, our TCGL roots in a hybrid graph contrastive learning strategy to jointly regard the inter-snippet and intra-snippet temporal dependencies as self-supervision signals for temporal representation learning. To model multi-scale temporal dependencies, our TCGL integrates the prior knowledge about the frame and snippet orders into graph structures, i.e., the intra-/inter- snippet temporal contrastive graphs. By randomly removing edges and masking nodes of the intra-snippet graphs or inter-snippet graphs, our TCGL can generate different correlated graph views. Then, specific contrastive learning modules are designed to maximize the agreement between nodes in different views. To adaptively learn the global context representation and recalibrate the channel-wise features, we introduce an adaptive video snippet order prediction module, which leverages the relational knowledge among video snippets to predict the actual snippet orders. Experimental results demonstrate the superiority of our TCGL over the state-of-the-art methods on large-scale action recognition and video retrieval benchmarks.

arXiv:2101.00545공식 코드 · Papers with Code

A Hybrid Attention Mechanism for Weakly-Supervised Temporal Action Localization

Weakly supervised temporal action localization is a challenging vision task due to the absence of ground-truth temporal locations of actions in the training videos. With only video-level supervision during training, most existing methods rely on a Multiple Instance Learning (MIL) framework to predict the start and end frame of each action category in a video. However, the existing MIL-based approach has a major limitation of only capturing the most discriminative frames of an action, ignoring the full extent of an activity. Moreover, these methods cannot model background activity effectively, which plays an important role in localizing foreground activities. In this paper, we present a novel framework named HAM-Net with a hybrid attention mechanism which includes temporal soft, semi-soft and hard attentions to address these issues. Our temporal soft attention module, guided by an auxiliary background class in the classification module, models the background activity by introducing an "action-ness" score for each video snippet. Moreover, our temporal semi-soft and hard attention modules, calculating two attention scores for each video snippet, help to focus on the less discriminative frames of an action to capture the full action boundary. Our proposed approach outperforms recent state-of-the-art methods by at least 2.2% mAP at IoU threshold 0.5 on the THUMOS14 dataset, and by at least 1.3% mAP at IoU threshold 0.75 on the ActivityNet1.2 dataset. Code can be found at: https://github.com/asrafulashiq/hamnet.

arXiv:2012.13726

Faster and Accurate Compressed Video Action Recognition Straight from the Frequency Domain

Human action recognition has become one of the most active field of research in computer vision due to its wide range of applications, like surveillance, medical, industrial environments, smart homes, among others. Recently, deep learning has been successfully used to learn powerful and interpretable features for recognizing human actions in videos. Most of the existing deep learning approaches have been designed for processing video information as RGB image sequences. For this reason, a preliminary decoding process is required, since video data are often stored in a compressed format. However, a high computational load and memory usage is demanded for decoding a video. To overcome this problem, we propose a deep neural network capable of learning straight from compressed video. Our approach was evaluated on two public benchmarks, the UCF-101 and HMDB-51 datasets, demonstrating comparable recognition performance to the state-of-the-art methods, with the advantage of running up to 2 times faster in terms of inference speed.

arXiv:2012.11866

Human Action Recognition from Various Data Modalities: A Review

Human Action Recognition (HAR) aims to understand human behavior and assign a label to each action. It has a wide range of applications, and therefore has been attracting increasing attention in the field of computer vision. Human actions can be represented using various data modalities, such as RGB, skeleton, depth, infrared, point cloud, event stream, audio, acceleration, radar, and WiFi signal, which encode different sources of useful yet distinct information and have various advantages depending on the application scenarios. Consequently, lots of existing works have attempted to investigate different types of approaches for HAR using various modalities. In this paper, we present a comprehensive survey of recent progress in deep learning methods for HAR based on the type of input data modality. Specifically, we review the current mainstream deep learning methods for single data modalities and multiple data modalities, including the fusion-based and the co-learning-based frameworks. We also present comparative results on several benchmark datasets for HAR, together with insightful observations and inspiring future research directions.

arXiv:2012.09434공식 코드 · Papers with Code

Multi-shot Temporal Event Localization: a Benchmark

Current developments in temporal event or action localization usually target actions captured by a single camera. However, extensive events or actions in the wild may be captured as a sequence of shots by multiple cameras at different positions. In this paper, we propose a new and challenging task called multi-shot temporal event localization, and accordingly, collect a large scale dataset called MUlti-Shot EventS (MUSES). MUSES has 31,477 event instances for a total of 716 video hours. The core nature of MUSES is the frequent shot cuts, for an average of 19 shots per instance and 176 shots per video, which induces large intrainstance variations. Our comprehensive evaluations show that the state-of-the-art method in temporal action localization only achieves an mAP of 13.1% at IoU=0.5. As a minor contribution, we present a simple baseline approach for handling the intra-instance variations, which reports an mAP of 18.9% on MUSES and 56.9% on THUMOS14 at IoU=0.5. To facilitate research in this direction, we release the dataset and the project code at https://songbai.site/muses/ .

arXiv:2012.09542

Weakly-Supervised Action Localization and Action Recognition using Global-Local Attention of 3D CNN

3D Convolutional Neural Network (3D CNN) captures spatial and temporal information on 3D data such as video sequences. However, due to the convolution and pooling mechanism, the information loss seems unavoidable. To improve the visual explanations and classification in 3D CNN, we propose two approaches; i) aggregate layer-wise global to local (global-local) discrete gradients using trained 3DResNext network, and ii) implement attention gating network to improve the accuracy of the action recognition. The proposed approach intends to show the usefulness of every layer termed as global-local attention in 3D CNN via visual attribution, weakly-supervised action localization, and action recognition. Firstly, the 3DResNext is trained and applied for action classification using backpropagation concerning the maximum predicted class. The gradients and activations of every layer are then up-sampled. Later, aggregation is used to produce more nuanced attention, which points out the most critical part of the predicted class's input videos. We use contour thresholding of final attention for final localization. We evaluate spatial and temporal action localization in trimmed videos using fine-grained visual explanation via 3DCam. Experimental results show that the proposed approach produces informative visual explanations and discriminative attention. Furthermore, the action recognition via attention gating on each layer produces better classification results than the baseline model.

arXiv:2012.08236

Point-Level Temporal Action Localization: Bridging Fully-supervised Proposals to Weakly-supervised Losses

Point-Level temporal action localization (PTAL) aims to localize actions in untrimmed videos with only one timestamp annotation for each action instance. Existing methods adopt the frame-level prediction paradigm to learn from the sparse single-frame labels. However, such a framework inevitably suffers from a large solution space. This paper attempts to explore the proposal-based prediction paradigm for point-level annotations, which has the advantage of more constrained solution space and consistent predictions among neighboring frames. The point-level annotations are first used as the keypoint supervision to train a keypoint detector. At the location prediction stage, a simple but effective mapper module, which enables back-propagation of training errors, is then introduced to bridge the fully-supervised framework with weak supervision. To our best of knowledge, this is the first work to leverage the fully-supervised paradigm for the point-level setting. Experiments on THUMOS14, BEOID, and GTEA verify the effectiveness of our proposed method both quantitatively and qualitatively, and demonstrate that our method outperforms state-of-the-art methods.

arXiv:2012.08510

GTA: Global Temporal Attention for Video Action Understanding

Self-attention learns pairwise interactions to model long-range dependencies, yielding great improvements for video action recognition. In this paper, we seek a deeper understanding of self-attention for temporal modeling in videos. We first demonstrate that the entangled modeling of spatio-temporal information by flattening all pixels is sub-optimal, failing to capture temporal relationships among frames explicitly. To this end, we introduce Global Temporal Attention (GTA), which performs global temporal attention on top of spatial attention in a decoupled manner. We apply GTA on both pixels and semantically similar regions to capture temporal relationships at different levels of spatial granularity. Unlike conventional self-attention that computes an instance-specific attention matrix, GTA directly learns a global attention matrix that is intended to encode temporal structures that generalize across different samples. We further augment GTA with a cross-channel multi-head fashion to exploit channel interactions for better temporal modeling. Extensive experiments on 2D and 3D networks demonstrate that our approach consistently enhances temporal modeling and provides state-of-the-art performance on three video action recognition datasets.

arXiv:2012.06977공식 코드 · Papers with Code

MVFNet: Multi-View Fusion Network for Efficient Video Recognition

Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.

arXiv:2012.06399공식 코드 · Papers with Code

Spatial Temporal Transformer Network for Skeleton-based Action Recognition

Skeleton-based human action recognition has achieved a great interest in recent years, as skeleton data has been demonstrated to be robust to illumination changes, body scales, dynamic camera views, and complex background. Nevertheless, an effective encoding of the latent information underlying the 3D skeleton is still an open problem. In this work, we propose a novel Spatial-Temporal Transformer network (ST-TR) which models dependencies between joints using the Transformer self-attention operator. In our ST-TR model, a Spatial Self-Attention module (SSA) is used to understand intra-frame interactions between different body parts, and a Temporal Self-Attention module (TSA) to model inter-frame correlations. The two are combined in a two-stream network which outperforms state-of-the-art models using the same input data on both NTU-RGB+D 60 and NTU-RGB+D 120.

arXiv:2012.06567

A Comprehensive Study of Deep Video Action Recognition

Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered new challenges, including modeling long-range temporal information in videos, high computation costs, and incomparable results due to datasets and evaluation protocol variances. In this paper, we provide a comprehensive survey of over 200 existing papers on deep learning for video action recognition. We first introduce the 17 video action recognition datasets that influenced the design of models. Then we present video action recognition models in chronological order: starting with early attempts at adapting deep learning, then to the two-stream networks, followed by the adoption of 3D convolutional kernels, and finally to the recent compute-efficient models. In addition, we benchmark popular methods on several representative datasets and release code for reproducibility. In the end, we discuss open problems and shed light on opportunities for video action recognition to facilitate new research ideas.

arXiv:2012.06440공식 코드 · Papers with Code

D2-Net: Weakly-Supervised Action Localization via Discriminative Embeddings and Denoised Activations

This work proposes a weakly-supervised temporal action localization framework, called D2-Net, which strives to temporally localize actions using video-level supervision. Our main contribution is the introduction of a novel loss formulation, which jointly enhances the discriminability of latent embeddings and robustness of the output temporal class activations with respect to foreground-background noise caused by weak supervision. The proposed formulation comprises a discriminative and a denoising loss term for enhancing temporal action localization. The discriminative term incorporates a classification loss and utilizes a top-down attention mechanism to enhance the separability of latent foreground-background embeddings. The denoising loss term explicitly addresses the foreground-background noise in class activations by simultaneously maximizing intra-video and inter-video mutual information using a bottom-up attention mechanism. As a result, activations in the foreground regions are emphasized whereas those in the background regions are suppressed, thereby leading to more robust predictions. Comprehensive experiments are performed on multiple benchmarks, including THUMOS14 and ActivityNet1.2. Our D2-Net performs favorably in comparison to the existing methods on all datasets, achieving gains as high as 2.3% in terms of mAP at IoU=0.5 on THUMOS14. Source code is available at https://github.com/naraysa/D2-Net

arXiv:2012.00253

A New Action Recognition Framework for Video Highlights Summarization in Sporting Events

To date, machine learning for human action recognition in video has been widely implemented in sports activities. Although some studies have been successful in the past, precision is still the most significant concern. In this study, we present a high-accuracy framework to automatically clip the sports video stream by using a three-level prediction algorithm based on two classical open-source structures, i.e., YOLO-v3 and OpenPose. It is found that by using a modest amount of sports video training data, our methodology can perform sports activity highlights clipping accurately. Comparing with the previous systems, our methodology shows some advantages in accuracy. This study may serve as a new clipping system to extend the potential applications of the video summarization in sports field, as well as facilitates the development of match analysis system.