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arXiv:2205.08325

GraphMapper: Efficient Visual Navigation by Scene Graph Generation

Understanding the geometric relationships between objects in a scene is a core capability in enabling both humans and autonomous agents to navigate in new environments. A sparse, unified representation of the scene topology will allow agents to act efficiently to move through their environment, communicate the environment state with others, and utilize the representation for diverse downstream tasks. To this end, we propose a method to train an autonomous agent to learn to accumulate a 3D scene graph representation of its environment by simultaneously learning to navigate through said environment. We demonstrate that our approach, GraphMapper, enables the learning of effective navigation policies through fewer interactions with the environment than vision-based systems alone. Further, we show that GraphMapper can act as a modular scene encoder to operate alongside existing Learning-based solutions to not only increase navigational efficiency but also generate intermediate scene representations that are useful for other future tasks.

arXiv:2205.07017

Importance Weighted Structure Learning for Scene Graph Generation

Scene graph generation is a structured prediction task aiming to explicitly model objects and their relationships via constructing a visually-grounded scene graph for an input image. Currently, the message passing neural network based mean field variational Bayesian methodology is the ubiquitous solution for such a task, in which the variational inference objective is often assumed to be the classical evidence lower bound. However, the variational approximation inferred from such loose objective generally underestimates the underlying posterior, which often leads to inferior generation performance. In this paper, we propose a novel importance weighted structure learning method aiming to approximate the underlying log-partition function with a tighter importance weighted lower bound, which is computed from multiple samples drawn from a reparameterizable Gumbel-Softmax sampler. A generic entropic mirror descent algorithm is applied to solve the resulting constrained variational inference task. The proposed method achieves the state-of-the-art performance on various popular scene graph generation benchmarks.

arXiv:2205.01316공식 코드 · Papers with Code

HL-Net: Heterophily Learning Network for Scene Graph Generation

Scene graph generation (SGG) aims to detect objects and predict their pairwise relationships within an image. Current SGG methods typically utilize graph neural networks (GNNs) to acquire context information between objects/relationships. Despite their effectiveness, however, current SGG methods only assume scene graph homophily while ignoring heterophily. Accordingly, in this paper, we propose a novel Heterophily Learning Network (HL-Net) to comprehensively explore the homophily and heterophily between objects/relationships in scene graphs. More specifically, HL-Net comprises the following 1) an adaptive reweighting transformer module, which adaptively integrates the information from different layers to exploit both the heterophily and homophily in objects; 2) a relationship feature propagation module that efficiently explores the connections between relationships by considering heterophily in order to refine the relationship representation; 3) a heterophily-aware message-passing scheme to further distinguish the heterophily and homophily between objects/relationships, thereby facilitating improved message passing in graphs. We conducted extensive experiments on two public datasets: Visual Genome (VG) and Open Images (OI). The experimental results demonstrate the superiority of our proposed HL-Net over existing state-of-the-art approaches. In more detail, HL-Net outperforms the second-best competitors by 2.1$\%$ on the VG dataset for scene graph classification and 1.2$\%$ on the IO dataset for the final score. Code is available at https://github.com/siml3/HL-Net.

arXiv:2205.01297공식 코드 · Papers with Code

RU-Net: Regularized Unrolling Network for Scene Graph Generation

Scene graph generation (SGG) aims to detect objects and predict the relationships between each pair of objects. Existing SGG methods usually suffer from several issues, including 1) ambiguous object representations, as graph neural network-based message passing (GMP) modules are typically sensitive to spurious inter-node correlations, and 2) low diversity in relationship predictions due to severe class imbalance and a large number of missing annotations. To address both problems, in this paper, we propose a regularized unrolling network (RU-Net). We first study the relation between GMP and graph Laplacian denoising (GLD) from the perspective of the unrolling technique, determining that GMP can be formulated as a solver for GLD. Based on this observation, we propose an unrolled message passing module and introduce an $\ell_p$-based graph regularization to suppress spurious connections between nodes. Second, we propose a group diversity enhancement module that promotes the prediction diversity of relationships via rank maximization. Systematic experiments demonstrate that RU-Net is effective under a variety of settings and metrics. Furthermore, RU-Net achieves new state-of-the-arts on three popular databases: VG, VRD, and OI. Code is available at https://github.com/siml3/RU-Net.

arXiv:2204.11143공식 코드 · Papers with Code

Supplementing Missing Visions via Dialog for Scene Graph Generations

Most current AI systems rely on the premise that the input visual data are sufficient to achieve competitive performance in various computer vision tasks. However, the classic task setup rarely considers the challenging, yet common practical situations where the complete visual data may be inaccessible due to various reasons (e.g., restricted view range and occlusions). To this end, we investigate a computer vision task setting with incomplete visual input data. Specifically, we exploit the Scene Graph Generation (SGG) task with various levels of visual data missingness as input. While insufficient visual input intuitively leads to performance drop, we propose to supplement the missing visions via the natural language dialog interactions to better accomplish the task objective. We design a model-agnostic Supplementary Interactive Dialog (SI-Dial) framework that can be jointly learned with most existing models, endowing the current AI systems with the ability of question-answer interactions in natural language. We demonstrate the feasibility of such a task setting with missing visual input and the effectiveness of our proposed dialog module as the supplementary information source through extensive experiments and analysis, by achieving promising performance improvement over multiple baselines.

arXiv:2204.10194

Semantic Structure based Query Graph Prediction for Question Answering over Knowledge Graph

Building query graphs from natural language questions is an important step in complex question answering over knowledge graph (Complex KGQA). In general, a question can be correctly answered if its query graph is built correctly and the right answer is then retrieved by issuing the query graph against the KG. Therefore, this paper focuses on query graph generation from natural language questions. Existing approaches for query graph generation ignore the semantic structure of a question, resulting in a large number of noisy query graph candidates that undermine prediction accuracies. In this paper, we define six semantic structures from common questions in KGQA and develop a novel Structure-BERT to predict the semantic structure of a question. By doing so, we can first filter out noisy candidate query graphs, and then rank the remaining candidates with a BERT-based ranking model. Extensive experiments on two popular benchmarks MetaQA and WebQuestionsSP (WSP) demonstrate the effectiveness of our method as compared to state-of-the-arts.

arXiv:2204.07321공식 코드 · Papers with Code

Graph Pooling for Graph Neural Networks: Progress, Challenges, and Opportunities

Graph neural networks have emerged as a leading architecture for many graph-level tasks, such as graph classification and graph generation. As an essential component of the architecture, graph pooling is indispensable for obtaining a holistic graph-level representation of the whole graph. Although a great variety of methods have been proposed in this promising and fast-developing research field, to the best of our knowledge, little effort has been made to systematically summarize these works. To set the stage for the development of future works, in this paper, we attempt to fill this gap by providing a broad review of recent methods for graph pooling. Specifically, 1) we first propose a taxonomy of existing graph pooling methods with a mathematical summary for each category; 2) then, we provide an overview of the libraries related to graph pooling, including the commonly used datasets, model architectures for downstream tasks, and open-source implementations; 3) next, we further outline the applications that incorporate the idea of graph pooling in a variety of domains; 4) finally, we discuss certain critical challenges facing current studies and share our insights on future potential directions for research on the improvement of graph pooling.

arXiv:2204.04813공식 코드 · Papers with Code

Explanation Graph Generation via Pre-trained Language Models: An Empirical Study with Contrastive Learning

Pre-trained sequence-to-sequence language models have led to widespread success in many natural language generation tasks. However, there has been relatively less work on analyzing their ability to generate structured outputs such as graphs. Unlike natural language, graphs have distinct structural and semantic properties in the context of a downstream NLP task, e.g., generating a graph that is connected and acyclic can be attributed to its structural constraints, while the semantics of a graph can refer to how meaningfully an edge represents the relation between two node concepts. In this work, we study pre-trained language models that generate explanation graphs in an end-to-end manner and analyze their ability to learn the structural constraints and semantics of such graphs. We first show that with limited supervision, pre-trained language models often generate graphs that either violate these constraints or are semantically incoherent. Since curating large amount of human-annotated graphs is expensive and tedious, we propose simple yet effective ways of graph perturbations via node and edge edit operations that lead to structurally and semantically positive and negative graphs. Next, we leverage these graphs in different contrastive learning models with Max-Margin and InfoNCE losses. Our methods lead to significant improvements in both structural and semantic accuracy of explanation graphs and also generalize to other similar graph generation tasks. Lastly, we show that human errors are the best negatives for contrastive learning and also that automatically generating more such human-like negative graphs can lead to further improvements. Our code and models are publicly available at https://github.com/swarnaHub/ExplagraphGen

arXiv:2204.02597공식 코드 · Papers with Code

Fine-Grained Predicates Learning for Scene Graph Generation

The performance of current Scene Graph Generation models is severely hampered by some hard-to-distinguish predicates, e.g., "woman-on/standing on/walking on-beach" or "woman-near/looking at/in front of-child". While general SGG models are prone to predict head predicates and existing re-balancing strategies prefer tail categories, none of them can appropriately handle these hard-to-distinguish predicates. To tackle this issue, inspired by fine-grained image classification, which focuses on differentiating among hard-to-distinguish object classes, we propose a method named Fine-Grained Predicates Learning (FGPL) which aims at differentiating among hard-to-distinguish predicates for Scene Graph Generation task. Specifically, we first introduce a Predicate Lattice that helps SGG models to figure out fine-grained predicate pairs. Then, utilizing the Predicate Lattice, we propose a Category Discriminating Loss and an Entity Discriminating Loss, which both contribute to distinguishing fine-grained predicates while maintaining learned discriminatory power over recognizable ones. The proposed model-agnostic strategy significantly boosts the performances of three benchmark models (Transformer, VCTree, and Motif) by 22.8\%, 24.1\% and 21.7\% of Mean Recall (mR@100) on the Predicate Classification sub-task, respectively. Our model also outperforms state-of-the-art methods by a large margin (i.e., 6.1\%, 4.6\%, and 3.2\% of Mean Recall (mR@100)) on the Visual Genome dataset.

arXiv:2204.01613공식 코드 · Papers with Code

SPECTRE: Spectral Conditioning Helps to Overcome the Expressivity Limits of One-shot Graph Generators

We approach the graph generation problem from a spectral perspective by first generating the dominant parts of the graph Laplacian spectrum and then building a graph matching these eigenvalues and eigenvectors. Spectral conditioning allows for direct modeling of the global and local graph structure and helps to overcome the expressivity and mode collapse issues of one-shot graph generators. Our novel GAN, called SPECTRE, enables the one-shot generation of much larger graphs than previously possible with one-shot models. SPECTRE outperforms state-of-the-art deep autoregressive generators in terms of modeling fidelity, while also avoiding expensive sequential generation and dependence on node ordering. A case in point, in sizable synthetic and real-world graphs SPECTRE achieves a 4-to-170 fold improvement over the best competitor that does not overfit and is 23-to-30 times faster than autoregressive generators.

arXiv:2204.01376공식 코드 · Papers with Code

Synthetic Graph Generation to Benchmark Graph Learning

Graph learning algorithms have attained state-of-the-art performance on many graph analysis tasks such as node classification, link prediction, and clustering. It has, however, become hard to track the field's burgeoning progress. One reason is due to the very small number of datasets used in practice to benchmark the performance of graph learning algorithms. This shockingly small sample size (~10) allows for only limited scientific insight into the problem. In this work, we aim to address this deficiency. We propose to generate synthetic graphs, and study the behaviour of graph learning algorithms in a controlled scenario. We develop a fully-featured synthetic graph generator that allows deep inspection of different models. We argue that synthetic graph generations allows for thorough investigation of algorithms and provides more insights than overfitting on three citation datasets. In the case study, we show how our framework provides insight into unsupervised and supervised graph neural network models.

arXiv:2203.13655

Gransformer: Transformer-based Graph Generation

Transformers have become widely used in modern models for various tasks such as natural language processing and machine vision. This paper proposes Gransformer, an algorithm for generating graphs based on the Transformer. We extend a simple autoregressive Transformer encoder to exploit the structural information of the given graph through efficient modifications. The attention mechanism is modified to consider the presence or absence of edges between each pair of nodes. We also introduce a graph-based familiarity measure between node pairs that applies to both the attention and the positional encoding. This measure of familiarity is based on message passing algorithms and contains structural information about the graph. Furthermore, the proposed measure is autoregressive, which allows our mode to acquire the necessary conditional probabilities in a single forward pass. In the output layer, we also use a masked autoencoder for density estimation to efficiently model the sequential generation of dependent edges. Moreover, since we use BFS node orderings, we propose a technique to prevent the model from generating isolated nodes without connection to preceding nodes. We evaluate this method on two real-world datasets and compare it with other state-of-the-art autoregressive graph generation methods. Experimental results have shown that the proposed method performs comparatively to these methods, including recurrent models and graph convolutional networks.

arXiv:2203.11654공식 코드 · Papers with Code

Fine-Grained Scene Graph Generation with Data Transfer

Scene graph generation (SGG) is designed to extract (subject, predicate, object) triplets in images. Recent works have made a steady progress on SGG, and provide useful tools for high-level vision and language understanding. However, due to the data distribution problems including long-tail distribution and semantic ambiguity, the predictions of current SGG models tend to collapse to several frequent but uninformative predicates (e.g., on, at), which limits practical application of these models in downstream tasks. To deal with the problems above, we propose a novel Internal and External Data Transfer (IETrans) method, which can be applied in a plug-and-play fashion and expanded to large SGG with 1,807 predicate classes. Our IETrans tries to relieve the data distribution problem by automatically creating an enhanced dataset that provides more sufficient and coherent annotations for all predicates. By training on the enhanced dataset, a Neural Motif model doubles the macro performance while maintaining competitive micro performance. The code and data are publicly available at https://github.com/waxnkw/IETrans-SGG.pytorch.

arXiv:2203.10202공식 코드 · Papers with Code

Relationformer: A Unified Framework for Image-to-Graph Generation

A comprehensive representation of an image requires understanding objects and their mutual relationship, especially in image-to-graph generation, e.g., road network extraction, blood-vessel network extraction, or scene graph generation. Traditionally, image-to-graph generation is addressed with a two-stage approach consisting of object detection followed by a separate relation prediction, which prevents simultaneous object-relation interaction. This work proposes a unified one-stage transformer-based framework, namely Relationformer, that jointly predicts objects and their relations. We leverage direct set-based object prediction and incorporate the interaction among the objects to learn an object-relation representation jointly. In addition to existing [obj]-tokens, we propose a novel learnable token, namely [rln]-token. Together with [obj]-tokens, [rln]-token exploits local and global semantic reasoning in an image through a series of mutual associations. In combination with the pair-wise [obj]-token, the [rln]-token contributes to a computationally efficient relation prediction. We achieve state-of-the-art performance on multiple, diverse and multi-domain datasets that demonstrate our approach's effectiveness and generalizability.

arXiv:2203.09811공식 코드 · Papers with Code

Stacked Hybrid-Attention and Group Collaborative Learning for Unbiased Scene Graph Generation

Scene Graph Generation, which generally follows a regular encoder-decoder pipeline, aims to first encode the visual contents within the given image and then parse them into a compact summary graph. Existing SGG approaches generally not only neglect the insufficient modality fusion between vision and language, but also fail to provide informative predicates due to the biased relationship predictions, leading SGG far from practical. Towards this end, in this paper, we first present a novel Stacked Hybrid-Attention network, which facilitates the intra-modal refinement as well as the inter-modal interaction, to serve as the encoder. We then devise an innovative Group Collaborative Learning strategy to optimize the decoder. Particularly, based upon the observation that the recognition capability of one classifier is limited towards an extremely unbalanced dataset, we first deploy a group of classifiers that are expert in distinguishing different subsets of classes, and then cooperatively optimize them from two aspects to promote the unbiased SGG. Experiments conducted on VG and GQA datasets demonstrate that, we not only establish a new state-of-the-art in the unbiased metric, but also nearly double the performance compared with two baselines.

arXiv:2203.09160공식 코드 · Papers with Code

Biasing Like Human: A Cognitive Bias Framework for Scene Graph Generation

Scene graph generation is a sophisticated task because there is no specific recognition pattern (e.g., "looking at" and "near" have no conspicuous difference concerning vision, whereas "near" could occur between entities with different morphology). Thus some scene graph generation methods are trapped into most frequent relation predictions caused by capricious visual features and trivial dataset annotations. Therefore, recent works emphasized the "unbiased" approaches to balance predictions for a more informative scene graph. However, human's quick and accurate judgments over relations between numerous objects should be attributed to "bias" (i.e., experience and linguistic knowledge) rather than pure vision. To enhance the model capability, inspired by the "cognitive bias" mechanism, we propose a novel 3-paradigms framework that simulates how humans incorporate the label linguistic features as guidance of vision-based representations to better mine hidden relation patterns and alleviate noisy visual propagation. Our framework is model-agnostic to any scene graph model. Comprehensive experiments prove our framework outperforms baseline modules in several metrics with minimum parameters increment and achieves new SOTA performance on Visual Genome dataset.

arXiv:2203.06714

A Survey on Deep Graph Generation: Methods and Applications

Graphs are ubiquitous in encoding relational information of real-world objects in many domains. Graph generation, whose purpose is to generate new graphs from a distribution similar to the observed graphs, has received increasing attention thanks to the recent advances of deep learning models. In this paper, we conduct a comprehensive review on the existing literature of deep graph generation from a variety of emerging methods to its wide application areas. Specifically, we first formulate the problem of deep graph generation and discuss its difference with several related graph learning tasks. Secondly, we divide the state-of-the-art methods into three categories based on model architectures and summarize their generation strategies. Thirdly, we introduce three key application areas of deep graph generation. Lastly, we highlight challenges and opportunities in the future study of deep graph generation. We hope that our survey will be useful for researchers and practitioners who are interested in this exciting and rapidly-developing field.

arXiv:2203.06907

Hierarchical Memory Learning for Fine-Grained Scene Graph Generation

As far as Scene Graph Generation (SGG), coarse and fine predicates mix in the dataset due to the crowd-sourced labeling, and the long-tail problem is also pronounced. Given this tricky situation, many existing SGG methods treat the predicates equally and learn the model under the supervision of mixed-granularity predicates in one stage, leading to relatively coarse predictions. In order to alleviate the negative impact of the suboptimum mixed-granularity annotation and long-tail effect problems, this paper proposes a novel Hierarchical Memory Learning (HML) framework to learn the model from simple to complex, which is similar to the human beings' hierarchical memory learning process. After the autonomous partition of coarse and fine predicates, the model is first trained on the coarse predicates and then learns the fine predicates. In order to realize this hierarchical learning pattern, this paper, for the first time, formulates the HML framework using the new Concept Reconstruction (CR) and Model Reconstruction (MR) constraints. It is worth noticing that the HML framework can be taken as one general optimization strategy to improve various SGG models, and significant improvement can be achieved on the SGG benchmark (i.e., Visual Genome).

arXiv:2203.03673공식 코드 · Papers with Code

AgraSSt: Approximate Graph Stein Statistics for Interpretable Assessment of Implicit Graph Generators

We propose and analyse a novel statistical procedure, coined AgraSSt, to assess the quality of graph generators that may not be available in explicit form. In particular, AgraSSt can be used to determine whether a learnt graph generating process is capable of generating graphs that resemble a given input graph. Inspired by Stein operators for random graphs, the key idea of AgraSSt is the construction of a kernel discrepancy based on an operator obtained from the graph generator. AgraSSt can provide interpretable criticisms for a graph generator training procedure and help identify reliable sample batches for downstream tasks. Using Stein`s method we give theoretical guarantees for a broad class of random graph models. We provide empirical results on both synthetic input graphs with known graph generation procedures, and real-world input graphs that the state-of-the-art (deep) generative models for graphs are trained on.

arXiv:2112.09828공식 코드 · Papers with Code

Exploiting Long-Term Dependencies for Generating Dynamic Scene Graphs

Dynamic scene graph generation from a video is challenging due to the temporal dynamics of the scene and the inherent temporal fluctuations of predictions. We hypothesize that capturing long-term temporal dependencies is the key to effective generation of dynamic scene graphs. We propose to learn the long-term dependencies in a video by capturing the object-level consistency and inter-object relationship dynamics over object-level long-term tracklets using transformers. Experimental results demonstrate that our Dynamic Scene Graph Detection Transformer (DSG-DETR) outperforms state-of-the-art methods by a significant margin on the benchmark dataset Action Genome. Our ablation studies validate the effectiveness of each component of the proposed approach. The source code is available at https://github.com/Shengyu-Feng/DSG-DETR.