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arXiv:2104.08171

Safe Exploration in Model-based Reinforcement Learning using Control Barrier Functions

This paper develops a model-based reinforcement learning (MBRL) framework for learning online the value function of an infinite-horizon optimal control problem while obeying safety constraints expressed as control barrier functions (CBFs). Our approach is facilitated by the development of a novel class of CBFs, termed Lyapunov-like CBFs (LCBFs), that retain the beneficial properties of CBFs for developing minimally-invasive safe control policies while also possessing desirable Lyapunov-like qualities such as positive semi-definiteness. We show how these LCBFs can be used to augment a learning-based control policy to guarantee safety and then leverage this approach to develop a safe exploration framework in a MBRL setting. We demonstrate that our approach can handle more general safety constraints than comparative methods via numerical examples.

arXiv:2104.06294

Online and Offline Reinforcement Learning by Planning with a Learned Model

Learning efficiently from small amounts of data has long been the focus of model-based reinforcement learning, both for the online case when interacting with the environment and the offline case when learning from a fixed dataset. However, to date no single unified algorithm could demonstrate state-of-the-art results in both settings. In this work, we describe the Reanalyse algorithm which uses model-based policy and value improvement operators to compute new improved training targets on existing data points, allowing efficient learning for data budgets varying by several orders of magnitude. We further show that Reanalyse can also be used to learn entirely from demonstrations without any environment interactions, as in the case of offline Reinforcement Learning (offline RL). Combining Reanalyse with the MuZero algorithm, we introduce MuZero Unplugged, a single unified algorithm for any data budget, including offline RL. In contrast to previous work, our algorithm does not require any special adaptations for the off-policy or offline RL settings. MuZero Unplugged sets new state-of-the-art results in the RL Unplugged offline RL benchmark as well as in the online RL benchmark of Atari in the standard 200 million frame setting.

arXiv:2104.04174

Learning to Reweight Imaginary Transitions for Model-Based Reinforcement Learning

Model-based reinforcement learning (RL) is more sample efficient than model-free RL by using imaginary trajectories generated by the learned dynamics model. When the model is inaccurate or biased, imaginary trajectories may be deleterious for training the action-value and policy functions. To alleviate such problem, this paper proposes to adaptively reweight the imaginary transitions, so as to reduce the negative effects of poorly generated trajectories. More specifically, we evaluate the effect of an imaginary transition by calculating the change of the loss computed on the real samples when we use the transition to train the action-value and policy functions. Based on this evaluation criterion, we construct the idea of reweighting each imaginary transition by a well-designed meta-gradient algorithm. Extensive experimental results demonstrate that our method outperforms state-of-the-art model-based and model-free RL algorithms on multiple tasks. Visualization of our changing weights further validates the necessity of utilizing reweight scheme.

arXiv:2104.02981

Reinforcement Learning with a Disentangled Universal Value Function for Item Recommendation

In recent years, there are great interests as well as challenges in applying reinforcement learning (RL) to recommendation systems (RS). In this paper, we summarize three key practical challenges of large-scale RL-based recommender systems: massive state and action spaces, high-variance environment, and the unspecific reward setting in recommendation. All these problems remain largely unexplored in the existing literature and make the application of RL challenging. We develop a model-based reinforcement learning framework, called GoalRec. Inspired by the ideas of world model (model-based), value function estimation (model-free), and goal-based RL, a novel disentangled universal value function designed for item recommendation is proposed. It can generalize to various goals that the recommender may have, and disentangle the stochastic environmental dynamics and high-variance reward signals accordingly. As a part of the value function, free from the sparse and high-variance reward signals, a high-capacity reward-independent world model is trained to simulate complex environmental dynamics under a certain goal. Based on the predicted environmental dynamics, the disentangled universal value function is related to the user's future trajectory instead of a monolithic state and a scalar reward. We demonstrate the superiority of GoalRec over previous approaches in terms of the above three practical challenges in a series of simulations and a real application.

arXiv:2104.02844

GEM: Group Enhanced Model for Learning Dynamical Control Systems

Learning the dynamics of a physical system wherein an autonomous agent operates is an important task. Often these systems present apparent geometric structures. For instance, the trajectories of a robotic manipulator can be broken down into a collection of its transitional and rotational motions, fully characterized by the corresponding Lie groups and Lie algebras. In this work, we take advantage of these structures to build effective dynamical models that are amenable to sample-based learning. We hypothesize that learning the dynamics on a Lie algebra vector space is more effective than learning a direct state transition model. To verify this hypothesis, we introduce the Group Enhanced Model (GEM). GEMs significantly outperform conventional transition models on tasks of long-term prediction, planning, and model-based reinforcement learning across a diverse suite of standard continuous-control environments, including Walker, Hopper, Reacher, Half-Cheetah, Inverted Pendulums, Ant, and Humanoid. Furthermore, plugging GEM into existing state of the art systems enhances their performance, which we demonstrate on the PETS system. This work sheds light on a connection between learning of dynamics and Lie group properties, which opens doors for new research directions and practical applications along this direction. Our code is publicly available at: https://tinyurl.com/GEMMBRL.

arXiv:2104.02213

Particle MPC for Uncertain and Learning-Based Control

As robotic systems move from highly structured environments to open worlds, incorporating uncertainty from dynamics learning or state estimation into the control pipeline is essential for robust performance. In this paper we present a nonlinear particle model predictive control (PMPC) approach to control under uncertainty, which directly incorporates any particle-based uncertainty representation, such as those common in robotics. Our approach builds on scenario methods for MPC, but in contrast to existing approaches, which either constrain all or only the first timestep to share actions across scenarios, we investigate the impact of a \textit{partial consensus horizon}. Implementing this optimization for nonlinear dynamics by leveraging sequential convex optimization, our approach yields an efficient framework that can be tuned to the particular information gain dynamics of a system to mitigate both over-conservatism and over-optimism. We investigate our approach for two robotic systems across three problem settings: time-varying, partially observed dynamics; sensing uncertainty; and model-based reinforcement learning, and show that our approach improves performance over baselines in all settings.

arXiv:2104.00163

DEALIO: Data-Efficient Adversarial Learning for Imitation from Observation

In imitation learning from observation IfO, a learning agent seeks to imitate a demonstrating agent using only observations of the demonstrated behavior without access to the control signals generated by the demonstrator. Recent methods based on adversarial imitation learning have led to state-of-the-art performance on IfO problems, but they typically suffer from high sample complexity due to a reliance on data-inefficient, model-free reinforcement learning algorithms. This issue makes them impractical to deploy in real-world settings, where gathering samples can incur high costs in terms of time, energy, and risk. In this work, we hypothesize that we can incorporate ideas from model-based reinforcement learning with adversarial methods for IfO in order to increase the data efficiency of these methods without sacrificing performance. Specifically, we consider time-varying linear Gaussian policies, and propose a method that integrates the linear-quadratic regulator with path integral policy improvement into an existing adversarial IfO framework. The result is a more data-efficient IfO algorithm with better performance, which we show empirically in four simulation domains: using far fewer interactions with the environment, the proposed method exhibits similar or better performance than the existing technique.

arXiv:2103.14407공식 코드 · Papers with Code

Bellman: A Toolbox for Model-Based Reinforcement Learning in TensorFlow

In the past decade, model-free reinforcement learning (RL) has provided solutions to challenging domains such as robotics. Model-based RL shows the prospect of being more sample-efficient than model-free methods in terms of agent-environment interactions, because the model enables to extrapolate to unseen situations. In the more recent past, model-based methods have shown superior results compared to model-free methods in some challenging domains with non-linear state transitions. At the same time, it has become apparent that RL is not market-ready yet and that many real-world applications are going to require model-based approaches, because model-free methods are too sample-inefficient and show poor performance in early stages of training. The latter is particularly important in industry, e.g. in production systems that directly impact a company's revenue. This demonstrates the necessity for a toolbox to push the boundaries for model-based RL. While there is a plethora of toolboxes for model-free RL, model-based RL has received little attention in terms of toolbox development. Bellman aims to fill this gap and introduces the first thoroughly designed and tested model-based RL toolbox using state-of-the-art software engineering practices. Our modular approach enables to combine a wide range of environment models with generic model-based agent classes that recover state-of-the-art algorithms. We also provide an experiment harness to compare both model-free and model-based agents in a systematic fashion w.r.t. user-defined evaluation metrics (e.g. cumulative reward). This paves the way for new research directions, e.g. investigating uncertainty-aware environment models that are not necessarily neural-network-based, or developing algorithms to solve industrially-motivated benchmarks that share characteristics with real-world problems.

arXiv:2103.13842공식 코드 · Papers with Code

Model Predictive Actor-Critic: Accelerating Robot Skill Acquisition with Deep Reinforcement Learning

Substantial advancements to model-based reinforcement learning algorithms have been impeded by the model-bias induced by the collected data, which generally hurts performance. Meanwhile, their inherent sample efficiency warrants utility for most robot applications, limiting potential damage to the robot and its environment during training. Inspired by information theoretic model predictive control and advances in deep reinforcement learning, we introduce Model Predictive Actor-Critic (MoPAC), a hybrid model-based/model-free method that combines model predictive rollouts with policy optimization as to mitigate model bias. MoPAC leverages optimal trajectories to guide policy learning, but explores via its model-free method, allowing the algorithm to learn more expressive dynamics models. This combination guarantees optimal skill learning up to an approximation error and reduces necessary physical interaction with the environment, making it suitable for real-robot training. We provide extensive results showcasing how our proposed method generally outperforms current state-of-the-art and conclude by evaluating MoPAC for learning on a physical robotic hand performing valve rotation and finger gaiting--a task that requires grasping, manipulation, and then regrasping of an object.

arXiv:2103.12999

Discriminator Augmented Model-Based Reinforcement Learning

By planning through a learned dynamics model, model-based reinforcement learning (MBRL) offers the prospect of good performance with little environment interaction. However, it is common in practice for the learned model to be inaccurate, impairing planning and leading to poor performance. This paper aims to improve planning with an importance sampling framework that accounts and corrects for discrepancy between the true and learned dynamics. This framework also motivates an alternative objective for fitting the dynamics model: to minimize the variance of value estimation during planning. We derive and implement this objective, which encourages better prediction on trajectories with larger returns. We observe empirically that our approach improves the performance of current MBRL algorithms on two stochastic control problems, and provide a theoretical basis for our method.

arXiv:2103.10369

Combining Pessimism with Optimism for Robust and Efficient Model-Based Deep Reinforcement Learning

In real-world tasks, reinforcement learning (RL) agents frequently encounter situations that are not present during training time. To ensure reliable performance, the RL agents need to exhibit robustness against worst-case situations. The robust RL framework addresses this challenge via a worst-case optimization between an agent and an adversary. Previous robust RL algorithms are either sample inefficient, lack robustness guarantees, or do not scale to large problems. We propose the Robust Hallucinated Upper-Confidence RL (RH-UCRL) algorithm to provably solve this problem while attaining near-optimal sample complexity guarantees. RH-UCRL is a model-based reinforcement learning (MBRL) algorithm that effectively distinguishes between epistemic and aleatoric uncertainty and efficiently explores both the agent and adversary decision spaces during policy learning. We scale RH-UCRL to complex tasks via neural networks ensemble models as well as neural network policies. Experimentally, we demonstrate that RH-UCRL outperforms other robust deep RL algorithms in a variety of adversarial environments.

arXiv:2103.10290

Integrated Decision and Control: Towards Interpretable and Computationally Efficient Driving Intelligence

Decision and control are core functionalities of high-level automated vehicles. Current mainstream methods, such as functionality decomposition and end-to-end reinforcement learning (RL), either suffer high time complexity or poor interpretability and adaptability on real-world autonomous driving tasks. In this paper, we present an interpretable and computationally efficient framework called integrated decision and control (IDC) for automated vehicles, which decomposes the driving task into static path planning and dynamic optimal tracking that are structured hierarchically. First, the static path planning generates several candidate paths only considering static traffic elements. Then, the dynamic optimal tracking is designed to track the optimal path while considering the dynamic obstacles. To that end, we formulate a constrained optimal control problem (OCP) for each candidate path, optimize them separately and follow the one with the best tracking performance. To unload the heavy online computation, we propose a model-based reinforcement learning (RL) algorithm that can be served as an approximate constrained OCP solver. Specifically, the OCPs for all paths are considered together to construct a single complete RL problem and then solved offline in the form of value and policy networks, for real-time online path selecting and tracking respectively. We verify our framework in both simulations and the real world. Results show that compared with baseline methods IDC has an order of magnitude higher online computing efficiency, as well as better driving performance including traffic efficiency and safety. In addition, it yields great interpretability and adaptability among different driving tasks. The effectiveness of the proposed method is also demonstrated in real road tests with complicated traffic conditions.

arXiv:2103.06807

Adapting User Interfaces with Model-based Reinforcement Learning

Adapting an interface requires taking into account both the positive and negative effects that changes may have on the user. A carelessly picked adaptation may impose high costs to the user -- for example, due to surprise or relearning effort -- or "trap" the process to a suboptimal design immaturely. However, effects on users are hard to predict as they depend on factors that are latent and evolve over the course of interaction. We propose a novel approach for adaptive user interfaces that yields a conservative adaptation policy: It finds beneficial changes when there are such and avoids changes when there are none. Our model-based reinforcement learning method plans sequences of adaptations and consults predictive HCI models to estimate their effects. We present empirical and simulation results from the case of adaptive menus, showing that the method outperforms both a non-adaptive and a frequency-based policy.

arXiv:2103.02084

Minimax Model Learning

We present a novel off-policy loss function for learning a transition model in model-based reinforcement learning. Notably, our loss is derived from the off-policy policy evaluation objective with an emphasis on correcting distribution shift. Compared to previous model-based techniques, our approach allows for greater robustness under model misspecification or distribution shift induced by learning/evaluating policies that are distinct from the data-generating policy. We provide a theoretical analysis and show empirical improvements over existing model-based off-policy evaluation methods. We provide further analysis showing our loss can be used for off-policy optimization (OPO) and demonstrate its integration with more recent improvements in OPO.

arXiv:2102.13651공식 코드 · Papers with Code

On the Importance of Hyperparameter Optimization for Model-based Reinforcement Learning

Model-based Reinforcement Learning (MBRL) is a promising framework for learning control in a data-efficient manner. MBRL algorithms can be fairly complex due to the separate dynamics modeling and the subsequent planning algorithm, and as a result, they often possess tens of hyperparameters and architectural choices. For this reason, MBRL typically requires significant human expertise before it can be applied to new problems and domains. To alleviate this problem, we propose to use automatic hyperparameter optimization (HPO). We demonstrate that this problem can be tackled effectively with automated HPO, which we demonstrate to yield significantly improved performance compared to human experts. In addition, we show that tuning of several MBRL hyperparameters dynamically, i.e. during the training itself, further improves the performance compared to using static hyperparameters which are kept fixed for the whole training. Finally, our experiments provide valuable insights into the effects of several hyperparameters, such as plan horizon or learning rate and their influence on the stability of training and resulting rewards.

arXiv:2102.12924공식 코드 · Papers with Code

Visualizing MuZero Models

MuZero, a model-based reinforcement learning algorithm that uses a value equivalent dynamics model, achieved state-of-the-art performance in Chess, Shogi and the game of Go. In contrast to standard forward dynamics models that predict a full next state, value equivalent models are trained to predict a future value, thereby emphasizing value relevant information in the representations. While value equivalent models have shown strong empirical success, there is no research yet that visualizes and investigates what types of representations these models actually learn. Therefore, in this paper we visualize the latent representation of MuZero agents. We find that action trajectories may diverge between observation embeddings and internal state transition dynamics, which could lead to instability during planning. Based on this insight, we propose two regularization techniques to stabilize MuZero's performance. Additionally, we provide an open-source implementation of MuZero along with an interactive visualizer of learned representations, which may aid further investigation of value equivalent algorithms.

arXiv:2102.12194

Combining Off and On-Policy Training in Model-Based Reinforcement Learning

The combination of deep learning and Monte Carlo Tree Search (MCTS) has shown to be effective in various domains, such as board and video games. AlphaGo represented a significant step forward in our ability to learn complex board games, and it was rapidly followed by significant advances, such as AlphaGo Zero and AlphaZero. Recently, MuZero demonstrated that it is possible to master both Atari games and board games by directly learning a model of the environment, which is then used with MCTS to decide what move to play in each position. During tree search, the algorithm simulates games by exploring several possible moves and then picks the action that corresponds to the most promising trajectory. When training, limited use is made of these simulated games since none of their trajectories are directly used as training examples. Even if we consider that not all trajectories from simulated games are useful, there are thousands of potentially useful trajectories that are discarded. Using information from these trajectories would provide more training data, more quickly, leading to faster convergence and higher sample efficiency. Recent work introduced an off-policy value target for AlphaZero that uses data from simulated games. In this work, we propose a way to obtain off-policy targets using data from simulated games in MuZero. We combine these off-policy targets with the on-policy targets already used in MuZero in several ways, and study the impact of these targets and their combinations in three environments with distinct characteristics. When used in the right combinations, our results show that these targets can speed up the training process and lead to faster convergence and higher rewards than the ones obtained by MuZero.

arXiv:2102.10242공식 코드 · Papers with Code

Towards Automatic Evaluation of Dialog Systems: A Model-Free Off-Policy Evaluation Approach

Reliable automatic evaluation of dialogue systems under an interactive environment has long been overdue. An ideal environment for evaluating dialog systems, also known as the Turing test, needs to involve human interaction, which is usually not affordable for large-scale experiments. Though researchers have attempted to use metrics (e.g., perplexity, BLEU) in language generation tasks or some model-based reinforcement learning methods (e.g., self-play evaluation) for automatic evaluation, these methods only show a very weak correlation with the actual human evaluation in practice. To bridge such a gap, we propose a new framework named ENIGMA for estimating human evaluation scores based on recent advances of off-policy evaluation in reinforcement learning. ENIGMA only requires a handful of pre-collected experience data, and therefore does not involve human interaction with the target policy during the evaluation, making automatic evaluations feasible. More importantly, ENIGMA is model-free and agnostic to the behavior policies for collecting the experience data (see details in Section 2), which significantly alleviates the technical difficulties of modeling complex dialogue environments and human behaviors. Our experiments show that ENIGMA significantly outperforms existing methods in terms of correlation with human evaluation scores.

arXiv:2102.11075

SENTINEL: Taming Uncertainty with Ensemble-based Distributional Reinforcement Learning

In this paper, we consider risk-sensitive sequential decision-making in Reinforcement Learning (RL). Our contributions are two-fold. First, we introduce a novel and coherent quantification of risk, namely composite risk, which quantifies the joint effect of aleatory and epistemic risk during the learning process. Existing works considered either aleatory or epistemic risk individually, or as an additive combination. We prove that the additive formulation is a particular case of the composite risk when the epistemic risk measure is replaced with expectation. Thus, the composite risk is more sensitive to both aleatory and epistemic uncertainty than the individual and additive formulations. We also propose an algorithm, SENTINEL-K, based on ensemble bootstrapping and distributional RL for representing epistemic and aleatory uncertainty respectively. The ensemble of K learners uses Follow The Regularised Leader (FTRL) to aggregate the return distributions and obtain the composite risk. We experimentally verify that SENTINEL-K estimates the return distribution better, and while used with composite risk estimates, demonstrates higher risk-sensitive performance than state-of-the-art risk-sensitive and distributional RL algorithms.

arXiv:2102.09850

Model-Invariant State Abstractions for Model-Based Reinforcement Learning

Accuracy and generalization of dynamics models is key to the success of model-based reinforcement learning (MBRL). As the complexity of tasks increases, so does the sample inefficiency of learning accurate dynamics models. However, many complex tasks also exhibit sparsity in the dynamics, i.e., actions have only a local effect on the system dynamics. In this paper, we exploit this property with a causal invariance perspective in the single-task setting, introducing a new type of state abstraction called \textit{model-invariance}. Unlike previous forms of state abstractions, a model-invariance state abstraction leverages causal sparsity over state variables. This allows for compositional generalization to unseen states, something that non-factored forms of state abstractions cannot do. We prove that an optimal policy can be learned over this model-invariance state abstraction and show improved generalization in a simple toy domain. Next, we propose a practical method to approximately learn a model-invariant representation for complex domains and validate our approach by showing improved modelling performance over standard maximum likelihood approaches on challenging tasks, such as the MuJoCo-based Humanoid. Finally, within the MBRL setting we show strong performance gains with respect to sample efficiency across a host of other continuous control tasks.