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arXiv:2404.03657

OW-VISCapTor: Abstractors for Open-World Video Instance Segmentation and Captioning

We propose the new task 'open-world video instance segmentation and captioning'. It requires to detect, segment, track and describe with rich captions never before seen objects. This challenging task can be addressed by developing "abstractors" which connect a vision model and a language foundation model. Concretely, we connect a multi-scale visual feature extractor and a large language model (LLM) by developing an object abstractor and an object-to-text abstractor. The object abstractor, consisting of a prompt encoder and transformer blocks, introduces spatially-diverse open-world object queries to discover never before seen objects in videos. An inter-query contrastive loss further encourages the diversity of object queries. The object-to-text abstractor is augmented with masked cross-attention and acts as a bridge between the object queries and a frozen LLM to generate rich and descriptive object-centric captions for each detected object. Our generalized approach surpasses the baseline that jointly addresses the tasks of open-world video instance segmentation and dense video object captioning by 13% on never before seen objects, and by 10% on object-centric captions.

arXiv:2404.00928

Instance-Aware Group Quantization for Vision Transformers

Post-training quantization (PTQ) is an efficient model compression technique that quantizes a pretrained full-precision model using only a small calibration set of unlabeled samples without retraining. PTQ methods for convolutional neural networks (CNNs) provide quantization results comparable to full-precision counterparts. Directly applying them to vision transformers (ViTs), however, incurs severe performance degradation, mainly due to the differences in architectures between CNNs and ViTs. In particular, the distribution of activations for each channel vary drastically according to input instances, making PTQ methods for CNNs inappropriate for ViTs. To address this, we introduce instance-aware group quantization for ViTs (IGQ-ViT). To this end, we propose to split the channels of activation maps into multiple groups dynamically for each input instance, such that activations within each group share similar statistical properties. We also extend our scheme to quantize softmax attentions across tokens. In addition, the number of groups for each layer is adjusted to minimize the discrepancies between predictions from quantized and full-precision models, under a bit-operation (BOP) constraint. We show extensive experimental results on image classification, object detection, and instance segmentation, with various transformer architectures, demonstrating the effectiveness of our approach.

arXiv:2404.01990

What is Point Supervision Worth in Video Instance Segmentation?

Video instance segmentation (VIS) is a challenging vision task that aims to detect, segment, and track objects in videos. Conventional VIS methods rely on densely-annotated object masks which are expensive. We reduce the human annotations to only one point for each object in a video frame during training, and obtain high-quality mask predictions close to fully supervised models. Our proposed training method consists of a class-agnostic proposal generation module to provide rich negative samples and a spatio-temporal point-based matcher to match the object queries with the provided point annotations. Comprehensive experiments on three VIS benchmarks demonstrate competitive performance of the proposed framework, nearly matching fully supervised methods.

arXiv:2404.01491

SUGAR: Pre-training 3D Visual Representations for Robotics

Learning generalizable visual representations from Internet data has yielded promising results for robotics. Yet, prevailing approaches focus on pre-training 2D representations, being sub-optimal to deal with occlusions and accurately localize objects in complex 3D scenes. Meanwhile, 3D representation learning has been limited to single-object understanding. To address these limitations, we introduce a novel 3D pre-training framework for robotics named SUGAR that captures semantic, geometric and affordance properties of objects through 3D point clouds. We underscore the importance of cluttered scenes in 3D representation learning, and automatically construct a multi-object dataset benefiting from cost-free supervision in simulation. SUGAR employs a versatile transformer-based model to jointly address five pre-training tasks, namely cross-modal knowledge distillation for semantic learning, masked point modeling to understand geometry structures, grasping pose synthesis for object affordance, 3D instance segmentation and referring expression grounding to analyze cluttered scenes. We evaluate our learned representation on three robotic-related tasks, namely, zero-shot 3D object recognition, referring expression grounding, and language-driven robotic manipulation. Experimental results show that SUGAR's 3D representation outperforms state-of-the-art 2D and 3D representations.

arXiv:2404.01013

Teeth-SEG: An Efficient Instance Segmentation Framework for Orthodontic Treatment based on Anthropic Prior Knowledge

Teeth localization, segmentation, and labeling in 2D images have great potential in modern dentistry to enhance dental diagnostics, treatment planning, and population-based studies on oral health. However, general instance segmentation frameworks are incompetent due to 1) the subtle differences between some teeth' shapes (e.g., maxillary first premolar and second premolar), 2) the teeth's position and shape variation across subjects, and 3) the presence of abnormalities in the dentition (e.g., caries and edentulism). To address these problems, we propose a ViT-based framework named TeethSEG, which consists of stacked Multi-Scale Aggregation (MSA) blocks and an Anthropic Prior Knowledge (APK) layer. Specifically, to compose the two modules, we design 1) a unique permutation-based upscaler to ensure high efficiency while establishing clear segmentation boundaries with 2) multi-head self/cross-gating layers to emphasize particular semantics meanwhile maintaining the divergence between token embeddings. Besides, we collect 3) the first open-sourced intraoral image dataset IO150K, which comprises over 150k intraoral photos, and all photos are annotated by orthodontists using a human-machine hybrid algorithm. Experiments on IO150K demonstrate that our TeethSEG outperforms the state-of-the-art segmentation models on dental image segmentation.

arXiv:2404.02157

Segment Any 3D Object with Language

In this paper, we investigate Open-Vocabulary 3D Instance Segmentation (OV-3DIS) with free-form language instructions. Earlier works that rely on only annotated base categories for training suffer from limited generalization to unseen novel categories. Recent works mitigate poor generalizability to novel categories by generating class-agnostic masks or projecting generalized masks from 2D to 3D, but disregard semantic or geometry information, leading to sub-optimal performance. Instead, generating generalizable but semantic-related masks directly from 3D point clouds would result in superior outcomes. In this paper, we introduce Segment any 3D Object with LanguagE (SOLE), which is a semantic and geometric-aware visual-language learning framework with strong generalizability by generating semantic-related masks directly from 3D point clouds. Specifically, we propose a multimodal fusion network to incorporate multimodal semantics in both backbone and decoder. In addition, to align the 3D segmentation model with various language instructions and enhance the mask quality, we introduce three types of multimodal associations as supervision. Our SOLE outperforms previous methods by a large margin on ScanNetv2, ScanNet200, and Replica benchmarks, and the results are even close to the fully-supervised counterpart despite the absence of class annotations in the training. Furthermore, extensive qualitative results demonstrate the versatility of our SOLE to language instructions.

arXiv:2403.19797

Efficient 3D Instance Mapping and Localization with Neural Fields

We tackle the problem of learning an implicit scene representation for 3D instance segmentation from a sequence of posed RGB images. Towards this, we introduce 3DIML, a novel framework that efficiently learns a neural label field which can render 3D instance segmentation masks from novel viewpoints. Opposed to prior art that optimizes a neural field in a self-supervised manner, requiring complicated training procedures and loss function design, 3DIML leverages a two-phase process. The first phase, InstanceMap, takes as input 2D segmentation masks of the image sequence generated by a frontend instance segmentation model, and associates corresponding masks across images to 3D labels. These almost 3D-consistent pseudolabel masks are then used in the second phase, InstanceLift, to supervise the training of a neural label field, which interpolates regions missed by InstanceMap and resolves ambiguities. Additionally, we introduce InstanceLoc, which enables near realtime localization of instance masks given a trained neural label field. We evaluate 3DIML on sequences from the Replica and ScanNet datasets and demonstrate its effectiveness under mild assumptions for the image sequences. We achieve a large practical speedup over existing implicit scene representation methods with comparable quality, showcasing its potential to facilitate faster and more effective 3D scene understanding.

arXiv:2403.20126공식 코드 · Papers with Code

ECLIPSE: Efficient Continual Learning in Panoptic Segmentation with Visual Prompt Tuning

Panoptic segmentation, combining semantic and instance segmentation, stands as a cutting-edge computer vision task. Despite recent progress with deep learning models, the dynamic nature of real-world applications necessitates continual learning, where models adapt to new classes (plasticity) over time without forgetting old ones (catastrophic forgetting). Current continual segmentation methods often rely on distillation strategies like knowledge distillation and pseudo-labeling, which are effective but result in increased training complexity and computational overhead. In this paper, we introduce a novel and efficient method for continual panoptic segmentation based on Visual Prompt Tuning, dubbed ECLIPSE. Our approach involves freezing the base model parameters and fine-tuning only a small set of prompt embeddings, addressing both catastrophic forgetting and plasticity and significantly reducing the trainable parameters. To mitigate inherent challenges such as error propagation and semantic drift in continual segmentation, we propose logit manipulation to effectively leverage common knowledge across the classes. Experiments on ADE20K continual panoptic segmentation benchmark demonstrate the superiority of ECLIPSE, notably its robustness against catastrophic forgetting and its reasonable plasticity, achieving a new state-of-the-art. The code is available at https://github.com/clovaai/ECLIPSE.

arXiv:2403.19588공식 코드 · Papers with Code

DenseNets Reloaded: Paradigm Shift Beyond ResNets and ViTs

This paper revives Densely Connected Convolutional Networks (DenseNets) and reveals the underrated effectiveness over predominant ResNet-style architectures. We believe DenseNets' potential was overlooked due to untouched training methods and traditional design elements not fully revealing their capabilities. Our pilot study shows dense connections through concatenation are strong, demonstrating that DenseNets can be revitalized to compete with modern architectures. We methodically refine suboptimal components - architectural adjustments, block redesign, and improved training recipes towards widening DenseNets and boosting memory efficiency while keeping concatenation shortcuts. Our models, employing simple architectural elements, ultimately surpass Swin Transformer, ConvNeXt, and DeiT-III - key architectures in the residual learning lineage. Furthermore, our models exhibit near state-of-the-art performance on ImageNet-1K, competing with the very recent models and downstream tasks, ADE20k semantic segmentation, and COCO object detection/instance segmentation. Finally, we provide empirical analyses that uncover the merits of the concatenation over additive shortcuts, steering a renewed preference towards DenseNet-style designs. Our code is available at https://github.com/naver-ai/rdnet.

arXiv:2403.18063공식 코드 · Papers with Code

Heracles: A Hybrid SSM-Transformer Model for High-Resolution Image and Time-Series Analysis

Transformers have revolutionized image modeling tasks with adaptations like DeIT, Swin, SVT, Biformer, STVit, and FDVIT. However, these models often face challenges with inductive bias and high quadratic complexity, making them less efficient for high-resolution images. State space models (SSMs) such as Mamba, V-Mamba, ViM, and SiMBA offer an alternative to handle high resolution images in computer vision tasks. These SSMs encounter two major issues. First, they become unstable when scaled to large network sizes. Second, although they efficiently capture global information in images, they inherently struggle with handling local information. To address these challenges, we introduce Heracles, a novel SSM that integrates a local SSM, a global SSM, and an attention-based token interaction module. Heracles leverages a Hartely kernel-based state space model for global image information, a localized convolutional network for local details, and attention mechanisms in deeper layers for token interactions. Our extensive experiments demonstrate that Heracles-C-small achieves state-of-the-art performance on the ImageNet dataset with 84.5\% top-1 accuracy. Heracles-C-Large and Heracles-C-Huge further improve accuracy to 85.9\% and 86.4\%, respectively. Additionally, Heracles excels in transfer learning tasks on datasets such as CIFAR-10, CIFAR-100, Oxford Flowers, and Stanford Cars, and in instance segmentation on the MSCOCO dataset. Heracles also proves its versatility by achieving state-of-the-art results on seven time-series datasets, showcasing its ability to generalize across domains with spectral data, capturing both local and global information. The project page is available at this link.\url{https://github.com/badripatro/heracles}

arXiv:2403.18690

Annolid: Annotate, Segment, and Track Anything You Need

Annolid is a deep learning-based software package designed for the segmentation, labeling, and tracking of research targets within video files, focusing primarily on animal behavior analysis. Based on state-of-the-art instance segmentation methods, Annolid now harnesses the Cutie video object segmentation model to achieve resilient, markerless tracking of multiple animals from single annotated frames, even in environments in which they may be partially or entirely concealed by environmental features or by one another. Our integration of Segment Anything and Grounding-DINO strategies additionally enables the automatic masking and segmentation of recognizable animals and objects by text command, removing the need for manual annotation. Annolid's comprehensive approach to object segmentation flexibly accommodates a broad spectrum of behavior analysis applications, enabling the classification of diverse behavioral states such as freezing, digging, pup huddling, and social interactions in addition to the tracking of animals and their body parts.

arXiv:2403.17695공식 코드 · Papers with Code

PlainMamba: Improving Non-Hierarchical Mamba in Visual Recognition

We present PlainMamba: a simple non-hierarchical state space model (SSM) designed for general visual recognition. The recent Mamba model has shown how SSMs can be highly competitive with other architectures on sequential data and initial attempts have been made to apply it to images. In this paper, we further adapt the selective scanning process of Mamba to the visual domain, enhancing its ability to learn features from two-dimensional images by (i) a continuous 2D scanning process that improves spatial continuity by ensuring adjacency of tokens in the scanning sequence, and (ii) direction-aware updating which enables the model to discern the spatial relations of tokens by encoding directional information. Our architecture is designed to be easy to use and easy to scale, formed by stacking identical PlainMamba blocks, resulting in a model with constant width throughout all layers. The architecture is further simplified by removing the need for special tokens. We evaluate PlainMamba on a variety of visual recognition tasks, achieving performance gains over previous non-hierarchical models and is competitive with hierarchical alternatives. For tasks requiring high-resolution inputs, in particular, PlainMamba requires much less computing while maintaining high performance. Code and models are available at: https://github.com/ChenhongyiYang/PlainMamba .

arXiv:2403.15624

Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting

Open-vocabulary 3D scene understanding presents a significant challenge in computer vision, with wide-ranging applications in embodied agents and augmented reality systems. Existing methods adopt neurel rendering methods as 3D representations and jointly optimize color and semantic features to achieve rendering and scene understanding simultaneously. In this paper, we introduce Semantic Gaussians, a novel open-vocabulary scene understanding approach based on 3D Gaussian Splatting. Our key idea is to distill knowledge from 2D pre-trained models to 3D Gaussians. Unlike existing methods, we design a versatile projection approach that maps various 2D semantic features from pre-trained image encoders into a novel semantic component of 3D Gaussians, which is based on spatial relationship and need no additional training. We further build a 3D semantic network that directly predicts the semantic component from raw 3D Gaussians for fast inference. The quantitative results on ScanNet segmentation and LERF object localization demonstates the superior performance of our method. Additionally, we explore several applications of Semantic Gaussians including object part segmentation, instance segmentation, scene editing, and spatiotemporal segmentation with better qualitative results over 2D and 3D baselines, highlighting its versatility and effectiveness on supporting diverse downstream tasks.

arXiv:2403.16370

GoodSAM: Bridging Domain and Capacity Gaps via Segment Anything Model for Distortion-aware Panoramic Semantic Segmentation

This paper tackles a novel yet challenging problem: how to transfer knowledge from the emerging Segment Anything Model (SAM) -- which reveals impressive zero-shot instance segmentation capacity -- to learn a compact panoramic semantic segmentation model, i.e., student, without requiring any labeled data. This poses considerable challenges due to SAM's inability to provide semantic labels and the large capacity gap between SAM and the student. To this end, we propose a novel framework, called GoodSAM, that introduces a teacher assistant (TA) to provide semantic information, integrated with SAM to generate ensemble logits to achieve knowledge transfer. Specifically, we propose a Distortion-Aware Rectification (DAR) module that first addresses the distortion problem of panoramic images by imposing prediction-level consistency and boundary enhancement. This subtly enhances TA's prediction capacity on panoramic images. DAR then incorporates a cross-task complementary fusion block to adaptively merge the predictions of SAM and TA to obtain more reliable ensemble logits. Moreover, we introduce a Multi-level Knowledge Adaptation (MKA) module to efficiently transfer the multi-level feature knowledge from TA and ensemble logits to learn a compact student model. Extensive experiments on two benchmarks show that our GoodSAM achieves a remarkable +3.75\% mIoU improvement over the state-of-the-art (SOTA) domain adaptation methods. Also, our most lightweight model achieves comparable performance to the SOTA methods with only 3.7M parameters.

arXiv:2403.16318공식 코드 · Papers with Code

AutoInst: Automatic Instance-Based Segmentation of LiDAR 3D Scans

Recently, progress in acquisition equipment such as LiDAR sensors has enabled sensing increasingly spacious outdoor 3D environments. Making sense of such 3D acquisitions requires fine-grained scene understanding, such as constructing instance-based 3D scene segmentations. Commonly, a neural network is trained for this task; however, this requires access to a large, densely annotated dataset, which is widely known to be challenging to obtain. To address this issue, in this work we propose to predict instance segmentations for 3D scenes in an unsupervised way, without relying on ground-truth annotations. To this end, we construct a learning framework consisting of two components: (1) a pseudo-annotation scheme for generating initial unsupervised pseudo-labels; and (2) a self-training algorithm for instance segmentation to fit robust, accurate instances from initial noisy proposals. To enable generating 3D instance mask proposals, we construct a weighted proxy-graph by connecting 3D points with edges integrating multi-modal image- and point-based self-supervised features, and perform graph-cuts to isolate individual pseudo-instances. We then build on a state-of-the-art point-based architecture and train a 3D instance segmentation model, resulting in significant refinement of initial proposals. To scale to arbitrary complexity 3D scenes, we design our algorithm to operate on local 3D point chunks and construct a merging step to generate scene-level instance segmentations. Experiments on the challenging SemanticKITTI benchmark demonstrate the potential of our approach, where it attains 13.3% higher Average Precision and 9.1% higher F1 score compared to the best-performing baseline. The code will be made publicly available at https://github.com/artonson/autoinst.

arXiv:2403.15551

Language-Based Depth Hints for Monocular Depth Estimation

Monocular depth estimation (MDE) is inherently ambiguous, as a given image may result from many different 3D scenes and vice versa. To resolve this ambiguity, an MDE system must make assumptions about the most likely 3D scenes for a given input. These assumptions can be either explicit or implicit. In this work, we demonstrate the use of natural language as a source of an explicit prior about the structure of the world. The assumption is made that human language encodes the likely distribution in depth-space of various objects. We first show that a language model encodes this implicit bias during training, and that it can be extracted using a very simple learned approach. We then show that this prediction can be provided as an explicit source of assumption to an MDE system, using an off-the-shelf instance segmentation model that provides the labels used as the input to the language model. We demonstrate the performance of our method on the NYUD2 dataset, showing improvement compared to the baseline and to random controls.

arXiv:2403.15019공식 코드 · Papers with Code

BSNet: Box-Supervised Simulation-assisted Mean Teacher for 3D Instance Segmentation

3D instance segmentation (3DIS) is a crucial task, but point-level annotations are tedious in fully supervised settings. Thus, using bounding boxes (bboxes) as annotations has shown great potential. The current mainstream approach is a two-step process, involving the generation of pseudo-labels from box annotations and the training of a 3DIS network with the pseudo-labels. However, due to the presence of intersections among bboxes, not every point has a determined instance label, especially in overlapping areas. To generate higher quality pseudo-labels and achieve more precise weakly supervised 3DIS results, we propose the Box-Supervised Simulation-assisted Mean Teacher for 3D Instance Segmentation (BSNet), which devises a novel pseudo-labeler called Simulation-assisted Transformer. The labeler consists of two main components. The first is Simulation-assisted Mean Teacher, which introduces Mean Teacher for the first time in this task and constructs simulated samples to assist the labeler in acquiring prior knowledge about overlapping areas. To better model local-global structure, we also propose Local-Global Aware Attention as the decoder for teacher and student labelers. Extensive experiments conducted on the ScanNetV2 and S3DIS datasets verify the superiority of our designs. Code is available at \href{https://github.com/peoplelu/BSNet}{https://github.com/peoplelu/BSNet}.

arXiv:2403.15004

ParFormer: A Vision Transformer with Parallel Mixer and Sparse Channel Attention Patch Embedding

Convolutional Neural Networks (CNNs) and Transformers have achieved remarkable success in computer vision tasks. However, their deep architectures often lead to high computational redundancy, making them less suitable for resource-constrained environments, such as edge devices. This paper introduces ParFormer, a novel vision transformer that addresses this challenge by incorporating a Parallel Mixer and a Sparse Channel Attention Patch Embedding (SCAPE). By combining convolutional and attention mechanisms, ParFormer improves feature extraction. This makes spatial feature extraction more efficient and cuts down on unnecessary computation. The SCAPE module further reduces computational redundancy while preserving essential feature information during down-sampling. Experimental results on the ImageNet-1K dataset show that ParFormer-T achieves 78.9\% Top-1 accuracy with a high throughput on a GPU that outperforms other small models with 2.56$\times$ higher throughput than MobileViT-S, 0.24\% faster than FasterNet-T2, and 1.79$\times$ higher than EdgeNeXt-S. For edge device deployment, ParFormer-T excels with a throughput of 278.1 images/sec, which is 1.38 $\times$ higher than EdgeNeXt-S and 2.36$\times$ higher than MobileViT-S, making it highly suitable for real-time applications in resource-constrained settings. The larger variant, ParFormer-L, reaches 83.5\% Top-1 accuracy, offering a balanced trade-off between accuracy and efficiency, surpassing many state-of-the-art models. In COCO object detection, ParFormer-M achieves 40.7 AP for object detection and 37.6 AP for instance segmentation, surpassing models like ResNet-50, PVT-S and PoolFormer-S24 with significantly higher efficiency. These results validate ParFormer as a highly efficient and scalable model for both high-performance and resource-constrained scenarios, making it an ideal solution for edge-based AI applications.

arXiv:2403.13430공식 코드 · Papers with Code

MTP: Advancing Remote Sensing Foundation Model via Multi-Task Pretraining

Foundation models have reshaped the landscape of Remote Sensing (RS) by enhancing various image interpretation tasks. Pretraining is an active research topic, encompassing supervised and self-supervised learning methods to initialize model weights effectively. However, transferring the pretrained models to downstream tasks may encounter task discrepancy due to their formulation of pretraining as image classification or object discrimination tasks. In this study, we explore the Multi-Task Pretraining (MTP) paradigm for RS foundation models to address this issue. Using a shared encoder and task-specific decoder architecture, we conduct multi-task supervised pretraining on the SAMRS dataset, encompassing semantic segmentation, instance segmentation, and rotated object detection. MTP supports both convolutional neural networks and vision transformer foundation models with over 300 million parameters. The pretrained models are finetuned on various RS downstream tasks, such as scene classification, horizontal and rotated object detection, semantic segmentation, and change detection. Extensive experiments across 14 datasets demonstrate the superiority of our models over existing ones of similar size and their competitive performance compared to larger state-of-the-art models, thus validating the effectiveness of MTP.

arXiv:2403.12066

Adapting SAM for Volumetric X-Ray Data-sets of Arbitrary Sizes

Objective: We propose a new approach for volumetric instance segmentation in X-ray Computed Tomography (CT) data for Non-Destructive Testing (NDT) by combining the Segment Anything Model (SAM) with tile-based Flood Filling Networks (FFN). Our work evaluates the performance of SAM on volumetric NDT data-sets and demonstrates its effectiveness to segment instances in challenging imaging scenarios. Methods: We implemented and evaluated techniques to extend the image-based SAM algorithm fo the use with volumetric data-sets, enabling the segmentation of three-dimensional objects using FFN's spatially adaptability. The tile-based approach for SAM leverages FFN's capabilities to segment objects of any size. We also explore the use of dense prompts to guide SAM in combining segmented tiles for improved segmentation accuracy. Results: Our research indicates the potential of combining SAM with FFN for volumetric instance segmentation tasks, particularly in NDT scenarios and segmenting large entities and objects. Conclusion: While acknowledging remaining limitations, our study provides insights and establishes a foundation for advancements in instance segmentation in NDT scenarios.