6D object pose estimation for unseen objects is essential in robotics but traditionally relies on trained models that require large datasets, high computational costs, and struggle to generalize. Zero-shot approaches eliminate the need for training but depend on pre-existing 3D object models, which are often impractical to obtain. To address this, we propose a language-guided few-shot 3D reconstruction method, reconstructing a 3D mesh from few input images. In the proposed pipeline, receives a set of input images and a language query. A combination of GroundingDINO and Segment Anything Model outputs segmented masks from which a sparse point cloud is reconstructed with VGGSfM. Subsequently, the mesh is reconstructed with the Gaussian Splatting method SuGAR. In a final cleaning step, artifacts are removed, resulting in the final 3D mesh of the queried object. We evaluate the method in terms of accuracy and quality of the geometry and texture. Furthermore, we study the impact of imaging conditions such as viewing angle, number of input images, and image overlap on 3D object reconstruction quality, efficiency, and computational scalability.
High-precision tiny object alignment remains a common and critical challenge for humanoid robots in real-world. To address this problem, this paper proposes a vision-based framework for precisely estimating and controlling the relative position between a handheld tool and a target object for humanoid robots, e.g., a screwdriver tip and a screw head slot. By fusing images from the head and torso cameras on a robot with its head joint angles, the proposed Transformer-based visual servoing method can correct the handheld tool's positional errors effectively, especially at a close distance. Experiments on M4-M8 screws demonstrate an average convergence error of 0.8-1.3 mm and a success rate of 93\%-100\%. Through comparative analysis, the results validate that this capability of high-precision tiny object alignment is enabled by the Distance Estimation Transformer architecture and the Multi-Perception-Head mechanism proposed in this paper.
Datasets for object detection often do not account for enough variety of glasses, due to their transparent and reflective properties. Specifically, open-vocabulary object detectors, widely used in embodied robotic agents, fail to distinguish subclasses of glasses. This scientific gap poses an issue to robotic applications that suffer from accumulating errors between detection, planning, and action execution. The paper introduces a novel method for the acquisition of real-world data from RGB-D sensors that minimizes human effort. We propose an auto-labeling pipeline that generates labels for all the acquired frames based on the depth measurements. We provide a novel real-world glass object dataset that was collected on the Neuro-Inspired COLlaborator (NICOL), a humanoid robot platform. The data set consists of 7850 images recorded from five different cameras. We show that our trained baseline model outperforms state-of-the-art open-vocabulary approaches. In addition, we deploy our baseline model in an embodied agent approach to the NICOL platform, on which it achieves a success rate of 81% in a human-robot bartending scenario.
Pre-trained vision models (PVMs) are fundamental to modern robotics, yet their optimal configuration remains unclear. Through systematic evaluation, we find that while DINO and iBOT outperform MAE across visuomotor control and perception tasks, they struggle when trained on non-(single-)object-centric (NOC) data--a limitation strongly correlated with their diminished ability to learn object-centric representations. This investigation indicates that the ability to form object-centric representations from the non-object-centric robotics dataset is the key to success for PVMs. Motivated by this discovery, we designed SlotMIM, a method that induces object-centric representations by introducing a semantic bottleneck to reduce the number of prototypes to encourage the emergence of objectness as well as cross-view consistency regularization for encouraging multiview invariance. Our experiments encompass pre-training on object-centric, scene-centric, web-crawled, and ego-centric data. Across all settings, our approach learns transferrable representations and achieves significant improvements over prior work in image recognition, scene understanding, and robot learning evaluations. When scaled up with million-scale datasets, our method also demonstrates superior data efficiency and scalability. Our code and models are publicly available at https://github.com/CVMI-Lab/SlotMIM.
A world model is essential for an agent to predict the future and plan in domains such as autonomous driving and robotics. To achieve this, recent advancements have focused on video generation, which has gained significant attention due to the impressive success of diffusion models. However, these models require substantial computational resources. To address these challenges, we propose a world model leveraging object-centric representation space using slot attention, guided by language instructions. Our model perceives the current state as an object-centric representation and predicts future states in this representation space conditioned on natural language instructions. This approach results in a more compact and computationally efficient model compared to diffusion-based generative alternatives. Furthermore, it flexibly predicts future states based on language instructions, and offers a significant advantage in manipulation tasks where object recognition is crucial. In this paper, we demonstrate that our latent predictive world model surpasses generative world models in visuo-linguo-motor control tasks, achieving superior sample and computation efficiency. We also investigate the generalization performance of the proposed method and explore various strategies for predicting actions using object-centric representations.
Panoramic imagery, with its 360{\deg} field of view, offers comprehensive information to support Multi-Object Tracking (MOT) in capturing spatial and temporal relationships of surrounding objects. However, most MOT algorithms are tailored for pinhole images with limited views, impairing their effectiveness in panoramic settings. Additionally, panoramic image distortions, such as resolution loss, geometric deformation, and uneven lighting, hinder direct adaptation of existing MOT methods, leading to significant performance degradation. To address these challenges, we propose OmniTrack, an omnidirectional MOT framework that incorporates Tracklet Management to introduce temporal cues, FlexiTrack Instances for object localization and association, and the CircularStatE Module to alleviate image and geometric distortions. This integration enables tracking in panoramic field-of-view scenarios, even under rapid sensor motion. To mitigate the lack of panoramic MOT datasets, we introduce the QuadTrack dataset--a comprehensive panoramic dataset collected by a quadruped robot, featuring diverse challenges such as panoramic fields of view, intense motion, and complex environments. Extensive experiments on the public JRDB dataset and the newly introduced QuadTrack benchmark demonstrate the state-of-the-art performance of the proposed framework. OmniTrack achieves a HOTA score of 26.92% on JRDB, representing an improvement of 3.43%, and further achieves 23.45% on QuadTrack, surpassing the baseline by 6.81%. The established dataset and source code are available at https://github.com/xifen523/OmniTrack.
Following recipes while cooking is an important but difficult task for visually impaired individuals. We developed OSCAR (Object Status Context Awareness for Recipes), a novel approach that provides recipe progress tracking and context-aware feedback on the completion of cooking tasks through tracking object statuses. OSCAR leverages both Large-Language Models (LLMs) and Vision-Language Models (VLMs) to manipulate recipe steps, extract object status information, align visual frames with object status, and provide cooking progress tracking log. We evaluated OSCAR's recipe following functionality using 173 YouTube cooking videos and 12 real-world non-visual cooking videos to demonstrate OSCAR's capability to track cooking steps and provide contextual guidance. Our results highlight the effectiveness of using object status to improve performance compared to baseline by over 20% across different VLMs, and we present factors that impact prediction performance. Furthermore, we contribute a dataset of real-world non-visual cooking videos with step annotations as an evaluation benchmark.
We present DecoupledGaussian, a novel system that decouples static objects from their contacted surfaces captured in-the-wild videos, a key prerequisite for realistic Newtonian-based physical simulations. Unlike prior methods focused on synthetic data or elastic jittering along the contact surface, which prevent objects from fully detaching or moving independently, DecoupledGaussian allows for significant positional changes without being constrained by the initial contacted surface. Recognizing the limitations of current 2D inpainting tools for restoring 3D locations, our approach proposes joint Poisson fields to repair and expand the Gaussians of both objects and contacted scenes after separation. This is complemented by a multi-carve strategy to refine the object's geometry. Our system enables realistic simulations of decoupling motions, collisions, and fractures driven by user-specified impulses, supporting complex interactions within and across multiple scenes. We validate DecoupledGaussian through a comprehensive user study and quantitative benchmarks. This system enhances digital interaction with objects and scenes in real-world environments, benefiting industries such as VR, robotics, and autonomous driving. Our project page is at: https://wangmiaowei.github.io/DecoupledGaussian.github.io/.
Data driven and autoregressive indoor scene synthesis systems generate indoor scenes automatically by suggesting and then placing objects one at a time. Empirical observations show that current systems tend to produce incomplete next object location distributions. We introduce a system which addresses this problem. We design a Domain Specific Language (DSL) that specifies functional constraints. Programs from our language take as input a partial scene and object to place. Upon execution they predict possible object placements. We design a generative model which writes these programs automatically. Available 3D scene datasets do not contain programs to train on, so we build upon previous work in unsupervised program induction to introduce a new program bootstrapping algorithm. In order to quantify our empirical observations we introduce a new evaluation procedure which captures how well a system models per-object location distributions. We ask human annotators to label all the possible places an object can go in a scene and show that our system produces per-object location distributions more consistent with human annotators. Our system also generates indoor scenes of comparable quality to previous systems and while previous systems degrade in performance when training data is sparse, our system does not degrade to the same degree.
Open-vocabulary 3D object detection for autonomous driving aims to detect novel objects beyond the predefined training label sets in point cloud scenes. Existing approaches achieve this by connecting traditional 3D object detectors with vision-language models (VLMs) to regress 3D bounding boxes for novel objects and perform open-vocabulary classification through cross-modal alignment between 3D and 2D features. However, achieving robust cross-modal alignment remains a challenge due to semantic inconsistencies when generating corresponding 3D and 2D feature pairs. To overcome this challenge, we present OV-SCAN, an Open-Vocabulary 3D framework that enforces Semantically Consistent Alignment for Novel object discovery. OV-SCAN employs two core strategies: discovering precise 3D annotations and filtering out low-quality or corrupted alignment pairs (arising from 3D annotation, occlusion-induced, or resolution-induced noise). Extensive experiments on the nuScenes dataset demonstrate that OV-SCAN achieves state-of-the-art performance.
Reliable perception of the environment plays a crucial role in enabling efficient self-driving vehicles. Therefore, the perception system necessitates the acquisition of comprehensive 3D data regarding the surrounding objects within a specific time constrain, including their dimensions, spatial location and orientation. Deep learning has gained significant popularity in perception systems, enabling the conversion of image features captured by a camera into meaningful semantic information. This research paper introduces MonoLite3D network, an embedded-device friendly lightweight deep learning methodology designed for hardware environments with limited resources. MonoLite3D network is a cutting-edge technique that focuses on estimating multiple properties of 3D objects, encompassing their dimensions and spatial orientation, solely from monocular images. This approach is specifically designed to meet the requirements of resource-constrained environments, making it highly suitable for deployment on devices with limited computational capabilities. The experimental results validate the accuracy and efficiency of the proposed approach on the orientation benchmark of the KITTI dataset. It achieves an impressive score of 82.27% on the moderate class and 69.81% on the hard class, while still meeting the real-time requirements.
In this paper, we explore a self-supervised model that learns to detect the symmetry of a single object without requiring a dataset-relying solely on the input object itself. We hypothesize that the symmetry of an object can be determined by its intrinsic features, eliminating the need for large datasets during training. Additionally, we design a self-supervised learning strategy that removes the necessity of ground truth labels. These two key elements make our approach both effective and efficient, addressing the prohibitive costs associated with constructing large, labeled datasets for this task. The novelty of our method lies in computing features for each point on the object based on the idea that symmetric points should exhibit similar visual appearances. To achieve this, we leverage features extracted from a foundational image model to compute a visual descriptor for the points. This approach equips the point cloud with visual features that facilitate the optimization of our self-supervised model. Experimental results demonstrate that our method surpasses the state-of-the-art models trained on large datasets. Furthermore, our model is more efficient, effective, and operates with minimal computational and data resources.
Accurate object perception is essential for robotic applications such as object navigation. In this paper, we propose DQO-MAP, a novel object-SLAM system that seamlessly integrates object pose estimation and reconstruction. We employ 3D Gaussian Splatting for high-fidelity object reconstruction and leverage quadrics for precise object pose estimation. Both of them management is handled on the CPU, while optimization is performed on the GPU, significantly improving system efficiency. By associating objects with unique IDs, our system enables rapid object extraction from the scene. Extensive experimental results on object reconstruction and pose estimation demonstrate that DQO-MAP achieves outstanding performance in terms of precision, reconstruction quality, and computational efficiency. The code and dataset are available at: https://github.com/LiHaoy-ux/DQO-MAP.
Humans detect real-world object anomalies by perceiving, interacting, and reasoning based on object-conditioned physical knowledge. The long-term goal of Industrial Anomaly Detection (IAD) is to enable machines to autonomously replicate this skill. However, current IAD algorithms are largely developed and tested on static, semantically simple datasets, which diverge from real-world scenarios where physical understanding and reasoning are essential. To bridge this gap, we introduce the Physics Anomaly Detection (Phys-AD) dataset, the first large-scale, real-world, physics-grounded video dataset for industrial anomaly detection. Collected using a real robot arm and motor, Phys-AD provides a diverse set of dynamic, semantically rich scenarios. The dataset includes more than 6400 videos across 22 real-world object categories, interacting with robot arms and motors, and exhibits 47 types of anomalies. Anomaly detection in Phys-AD requires visual reasoning, combining both physical knowledge and video content to determine object abnormality. We benchmark state-of-the-art anomaly detection methods under three settings: unsupervised AD, weakly-supervised AD, and video-understanding AD, highlighting their limitations in handling physics-grounded anomalies. Additionally, we introduce the Physics Anomaly Explanation (PAEval) metric, designed to assess the ability of visual-language foundation models to not only detect anomalies but also provide accurate explanations for their underlying physical causes. Our project is available at https://guyao2023.github.io/Phys-AD/.
Accurate motion understanding of the dynamic objects within the scene in bird's-eye-view (BEV) is critical to ensure a reliable obstacle avoidance system and smooth path planning for autonomous vehicles. However, this task has received relatively limited exploration when compared to object detection and segmentation with only a few recent vision-based approaches presenting preliminary findings that significantly deteriorate in low-light, nighttime, and adverse weather conditions such as rain. Conversely, LiDAR and radar sensors remain almost unaffected in these scenarios, and radar provides key velocity information of the objects. Therefore, we introduce BEVMOSNet, to our knowledge, the first end-to-end multimodal fusion leveraging cameras, LiDAR, and radar to precisely predict the moving objects in BEV. In addition, we perform a deeper analysis to find out the optimal strategy for deformable cross-attention-guided sensor fusion for cross-sensor knowledge sharing in BEV. While evaluating BEVMOSNet on the nuScenes dataset, we show an overall improvement in IoU score of 36.59% compared to the vision-based unimodal baseline BEV-MoSeg (Sigatapu et al., 2023), and 2.35% compared to the multimodel SimpleBEV (Harley et al., 2022), extended for the motion segmentation task, establishing this method as the state-of-the-art in BEV motion segmentation.
High-quality annotations are essential for object detection models, but ensuring label accuracy - especially for bounding boxes - remains both challenging and costly. This paper introduces ClipGrader, a novel approach that leverages vision-language models to automatically assess the accuracy of bounding box annotations. By adapting CLIP (Contrastive Language-Image Pre-training) to evaluate both class label correctness and spatial precision of bounding box, ClipGrader offers an effective solution for grading object detection labels. Tested on modified object detection datasets with artificially disturbed bounding boxes, ClipGrader achieves 91% accuracy on COCO with a 1.8% false positive rate. Moreover, it maintains 87% accuracy with a 2.1% false positive rate when trained on just 10% of the COCO data. ClipGrader also scales effectively to larger datasets such as LVIS, achieving 79% accuracy across 1,203 classes. Our experiments demonstrate ClipGrader's ability to identify errors in existing COCO annotations, highlighting its potential for dataset refinement. When integrated into a semi-supervised object detection (SSOD) model, ClipGrader readily improves the pseudo label quality, helping achieve higher mAP (mean Average Precision) throughout the training process. ClipGrader thus provides a scalable AI-assisted tool for enhancing annotation quality control and verifying annotations in large-scale object detection datasets.
4-dimensional (4D) radar is increasingly adopted in autonomous driving for perception tasks, owing to its robustness under adverse weather conditions. To better utilize the spatial information inherent in 4D radar data, recent deep learning methods have transitioned from using sparse point cloud to 4D radar tensors. However, the scarcity of publicly available 4D radar tensor datasets limits model generalization across diverse driving scenarios. Previous methods addressed this by synthesizing radar data, but the outputs did not fully exploit the spatial information characteristic of 4D radar. To overcome these limitations, we propose LiDAR-to-4D radar data synthesis (L2RDaS), a framework that synthesizes spatially informative 4D radar tensors from LiDAR data available in existing autonomous driving datasets. L2RDaS integrates a modified U-Net architecture to effectively capture spatial information and an object information supplement (OBIS) module to enhance reflection fidelity. This framework enables the synthesis of radar tensors across diverse driving scenarios without additional sensor deployment or data collection. L2RDaS improves model generalization by expanding real datasets with synthetic radar tensors, achieving an average increase of 4.25\% in ${{AP}_{BEV}}$ and 2.87\% in ${{AP}_{3D}}$ across three detection models. Additionally, L2RDaS supports ground-truth augmentation (GT-Aug) by embedding annotated objects into LiDAR data and synthesizing them into radar tensors, resulting in further average increases of 3.75\% in ${{AP}_{BEV}}$ and 4.03\% in ${{AP}_{3D}}$. The implementation will be available at https://github.com/kaist-avelab/K-Radar.
Estimating the 6D pose of textureless objects from RBG images is an important problem in robotics. Due to appearance ambiguities, rotational symmetries, and severe occlusions, single-view based 6D pose estimators are still unable to handle a wide range of objects, motivating research towards multi-view pose estimation and next-best-view prediction that addresses these limitations. In this work, we propose a comprehensive active perception framework for estimating the 6D poses of textureless objects using only RGB images. Our approach is built upon a key idea: decoupling the 6D pose estimation into a sequential two-step process can greatly improve both accuracy and efficiency. First, we estimate the 3D translation of each object, resolving scale and depth ambiguities inherent to RGB images. These estimates are then used to simplify the subsequent task of determining the 3D orientation, which we achieve through canonical scale template matching. Building on this formulation, we then introduce an active perception strategy that predicts the next best camera viewpoint to capture an RGB image, effectively reducing object pose uncertainty and enhancing pose accuracy. We evaluate our method on the public ROBI dataset as well as on a transparent object dataset that we created. When evaluated using the same camera viewpoints, our multi-view pose estimation significantly outperforms state-of-the-art approaches. Furthermore, by leveraging our next-best-view strategy, our method achieves high object pose accuracy with substantially fewer viewpoints than heuristic-based policies.
Object affordance reasoning, the ability to infer object functionalities based on physical properties, is fundamental for task-oriented planning and activities in both humans and Artificial Intelligence (AI). This capability, required for planning and executing daily activities in a task-oriented manner, relies on commonsense knowledge of object physics and functionalities, extending beyond simple object recognition. Current computational models for affordance reasoning from perception lack generalizability, limiting their applicability in novel scenarios. Meanwhile, comprehensive Large Language Models (LLMs) with emerging reasoning capabilities are challenging to deploy on local devices for task-oriented manipulations. Here, we introduce LVIS-Aff, a large-scale dataset comprising 1,496 tasks and 119k images, designed to enhance the generalizability of affordance reasoning from perception. Utilizing this dataset, we develop Afford-X, an end-to-end trainable affordance reasoning model that incorporates Verb Attention and Bi-Fusion modules to improve multi-modal understanding. This model achieves up to a 12.1% performance improvement over the best-reported results from non-LLM methods, while also demonstrating a 1.2% enhancement compared to our previous conference paper. Additionally, it maintains a compact 187M parameter size and infers nearly 50 times faster than the GPT-4V API. Our work demonstrates the potential for efficient, generalizable affordance reasoning models that can be deployed on local devices for task-oriented manipulations. We showcase Afford-X's effectiveness in enabling task-oriented manipulations for robots across various tasks and environments, underscoring its efficiency and broad implications for advancing robotics and AI systems in real-world applications.
Safety of the Intended Functionality (SOTIF) addresses sensor performance limitations and deep learning-based object detection insufficiencies to ensure the intended functionality of Automated Driving Systems (ADS). This paper presents a methodology examining the adaptability and performance evaluation of the 3D object detection methods on a LiDAR point cloud dataset generated by simulating a SOTIF-related Use Case. The major contributions of this paper include defining and modelling a SOTIF-related Use Case with 21 diverse weather conditions and generating a LiDAR point cloud dataset suitable for application of 3D object detection methods. The dataset consists of 547 frames, encompassing clear, cloudy, rainy weather conditions, corresponding to different times of the day, including noon, sunset, and night. Employing MMDetection3D and OpenPCDET toolkits, the performance of State-of-the-Art (SOTA) 3D object detection methods is evaluated and compared by testing the pre-trained Deep Learning (DL) models on the generated dataset using Average Precision (AP) and Recall metrics.