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arXiv:1312.6095

Multi-View Priors for Learning Detectors from Sparse Viewpoint Data

While the majority of today's object class models provide only 2D bounding boxes, far richer output hypotheses are desirable including viewpoint, fine-grained category, and 3D geometry estimate. However, models trained to provide richer output require larger amounts of training data, preferably well covering the relevant aspects such as viewpoint and fine-grained categories. In this paper, we address this issue from the perspective of transfer learning, and design an object class model that explicitly leverages correlations between visual features. Specifically, our model represents prior distributions over permissible multi-view detectors in a parametric way -- the priors are learned once from training data of a source object class, and can later be used to facilitate the learning of a detector for a target class. As we show in our experiments, this transfer is not only beneficial for detectors based on basic-level category representations, but also enables the robust learning of detectors that represent classes at finer levels of granularity, where training data is typically even scarcer and more unbalanced. As a result, we report largely improved performance in simultaneous 2D object localization and viewpoint estimation on a recent dataset of challenging street scenes.

arXiv:1503.05038

3D Object Class Detection in the Wild

Object class detection has been a synonym for 2D bounding box localization for the longest time, fueled by the success of powerful statistical learning techniques, combined with robust image representations. Only recently, there has been a growing interest in revisiting the promise of computer vision from the early days: to precisely delineate the contents of a visual scene, object by object, in 3D. In this paper, we draw from recent advances in object detection and 2D-3D object lifting in order to design an object class detector that is particularly tailored towards 3D object class detection. Our 3D object class detection method consists of several stages gradually enriching the object detection output with object viewpoint, keypoints and 3D shape estimates. Following careful design, in each stage it constantly improves the performance and achieves state-ofthe-art performance in simultaneous 2D bounding box and viewpoint estimation on the challenging Pascal3D+ dataset.

arXiv:1505.05641

Render for CNN: Viewpoint Estimation in Images Using CNNs Trained with Rendered 3D Model Views

Object viewpoint estimation from 2D images is an essential task in computer vision. However, two issues hinder its progress: scarcity of training data with viewpoint annotations, and a lack of powerful features. Inspired by the growing availability of 3D models, we propose a framework to address both issues by combining render-based image synthesis and CNNs. We believe that 3D models have the potential in generating a large number of images of high variation, which can be well exploited by deep CNN with a high learning capacity. Towards this goal, we propose a scalable and overfit-resistant image synthesis pipeline, together with a novel CNN specifically tailored for the viewpoint estimation task. Experimentally, we show that the viewpoint estimation from our pipeline can significantly outperform state-of-the-art methods on PASCAL 3D+ benchmark.

arXiv:1501.07359

Learning And-Or Models to Represent Context and Occlusion for Car Detection and Viewpoint Estimation

This paper presents a method for learning And-Or models to represent context and occlusion for car detection and viewpoint estimation. The learned And-Or model represents car-to-car context and occlusion configurations at three levels: (i) spatially-aligned cars, (ii) single car under different occlusion configurations, and (iii) a small number of parts. The And-Or model embeds a grammar for representing large structural and appearance variations in a reconfigurable hierarchy. The learning process consists of two stages in a weakly supervised way (i.e., only bounding boxes of single cars are annotated). Firstly, the structure of the And-Or model is learned with three components: (a) mining multi-car contextual patterns based on layouts of annotated single car bounding boxes, (b) mining occlusion configurations between single cars, and (c) learning different combinations of part visibility based on car 3D CAD simulation. The And-Or model is organized in a directed and acyclic graph which can be inferred by Dynamic Programming. Secondly, the model parameters (for appearance, deformation and bias) are jointly trained using Weak-Label Structural SVM. In experiments, we test our model on four car detection datasets --- the KITTI dataset \cite{Geiger12}, the PASCAL VOC2007 car dataset~\cite{pascal}, and two self-collected car datasets, namely the Street-Parking car dataset and the Parking-Lot car dataset, and three datasets for car viewpoint estimation --- the PASCAL VOC2006 car dataset~\cite{pascal}, the 3D car dataset~\cite{savarese}, and the PASCAL3D+ car dataset~\cite{xiang_wacv14}. Compared with state-of-the-art variants of deformable part-based models and other methods, our model achieves significant improvement consistently on the four detection datasets, and comparable performance on car viewpoint estimation.

arXiv:1603.08152

How useful is photo-realistic rendering for visual learning?

Data seems cheap to get, and in many ways it is, but the process of creating a high quality labeled dataset from a mass of data is time-consuming and expensive. With the advent of rich 3D repositories, photo-realistic rendering systems offer the opportunity to provide nearly limitless data. Yet, their primary value for visual learning may be the quality of the data they can provide rather than the quantity. Rendering engines offer the promise of perfect labels in addition to the data: what the precise camera pose is; what the precise lighting location, temperature, and distribution is; what the geometry of the object is. In this work we focus on semi-automating dataset creation through use of synthetic data and apply this method to an important task -- object viewpoint estimation. Using state-of-the-art rendering software we generate a large labeled dataset of cars rendered densely in viewpoint space. We investigate the effect of rendering parameters on estimation performance and show realism is important. We show that generalizing from synthetic data is not harder than the domain adaptation required between two real-image datasets and that combining synthetic images with a small amount of real data improves estimation accuracy.

arXiv:1609.03894

Crafting a multi-task CNN for viewpoint estimation

Convolutional Neural Networks (CNNs) were recently shown to provide state-of-the-art results for object category viewpoint estimation. However different ways of formulating this problem have been proposed and the competing approaches have been explored with very different design choices. This paper presents a comparison of these approaches in a unified setting as well as a detailed analysis of the key factors that impact performance. Followingly, we present a new joint training method with the detection task and demonstrate its benefit. We also highlight the superiority of classification approaches over regression approaches, quantify the benefits of deeper architectures and extended training data, and demonstrate that synthetic data is beneficial even when using ImageNet training data. By combining all these elements, we demonstrate an improvement of approximately 5% mAVP over previous state-of-the-art results on the Pascal3D+ dataset. In particular for their most challenging 24 view classification task we improve the results from 31.1% to 36.1% mAVP.

arXiv:1612.00496

3D Bounding Box Estimation Using Deep Learning and Geometry

We present a method for 3D object detection and pose estimation from a single image. In contrast to current techniques that only regress the 3D orientation of an object, our method first regresses relatively stable 3D object properties using a deep convolutional neural network and then combines these estimates with geometric constraints provided by a 2D object bounding box to produce a complete 3D bounding box. The first network output estimates the 3D object orientation using a novel hybrid discrete-continuous loss, which significantly outperforms the L2 loss. The second output regresses the 3D object dimensions, which have relatively little variance compared to alternatives and can often be predicted for many object types. These estimates, combined with the geometric constraints on translation imposed by the 2D bounding box, enable us to recover a stable and accurate 3D object pose. We evaluate our method on the challenging KITTI object detection benchmark both on the official metric of 3D orientation estimation and also on the accuracy of the obtained 3D bounding boxes. Although conceptually simple, our method outperforms more complex and computationally expensive approaches that leverage semantic segmentation, instance level segmentation and flat ground priors and sub-category detection. Our discrete-continuous loss also produces state of the art results for 3D viewpoint estimation on the Pascal 3D+ dataset.

arXiv:1704.06610

Context-based Object Viewpoint Estimation: A 2D Relational Approach

The task of object viewpoint estimation has been a challenge since the early days of computer vision. To estimate the viewpoint (or pose) of an object, people have mostly looked at object intrinsic features, such as shape or appearance. Surprisingly, informative features provided by other, extrinsic elements in the scene, have so far mostly been ignored. At the same time, contextual cues have been proven to be of great benefit for related tasks such as object detection or action recognition. In this paper, we explore how information from other objects in the scene can be exploited for viewpoint estimation. In particular, we look at object configurations by following a relational neighbor-based approach for reasoning about object relations. We show that, starting from noisy object detections and viewpoint estimates, exploiting the estimated viewpoint and location of other objects in the scene can lead to improved object viewpoint predictions. Experiments on the KITTI dataset demonstrate that object configurations can indeed be used as a complementary cue to appearance-based viewpoint estimation. Our analysis reveals that the proposed context-based method can improve object viewpoint estimation by reducing specific types of viewpoint estimation errors commonly made by methods that only consider local information. Moreover, considering contextual information produces superior performance in scenes where a high number of object instances occur. Finally, our results suggest that, following a cautious relational neighbor formulation brings improvements over its aggressive counterpart for the task of object viewpoint estimation.

arXiv:1703.09859

Click Here: Human-Localized Keypoints as Guidance for Viewpoint Estimation

We motivate and address a human-in-the-loop variant of the monocular viewpoint estimation task in which the location and class of one semantic object keypoint is available at test time. In order to leverage the keypoint information, we devise a Convolutional Neural Network called Click-Here CNN (CH-CNN) that integrates the keypoint information with activations from the layers that process the image. It transforms the keypoint information into a 2D map that can be used to weigh features from certain parts of the image more heavily. The weighted sum of these spatial features is combined with global image features to provide relevant information to the prediction layers. To train our network, we collect a novel dataset of 3D keypoint annotations on thousands of CAD models, and synthetically render millions of images with 2D keypoint information. On test instances from PASCAL 3D+, our model achieves a mean class accuracy of 90.7%, whereas the state-of-the-art baseline only obtains 85.7% mean class accuracy, justifying our argument for human-in-the-loop inference.

arXiv:1802.01666

Adviser Networks: Learning What Question to Ask for Human-In-The-Loop Viewpoint Estimation

Humans have an unparalleled visual intelligence and can overcome visual ambiguities that machines currently cannot. Recent works have shown that incorporating guidance from humans during inference for monocular viewpoint-estimation can help overcome difficult cases in which the computer-alone would have otherwise failed. These hybrid intelligence approaches are hence gaining traction. However, deciding what question to ask the human at inference time remains an unknown for these problems. We address this question by formulating it as an Adviser Problem: can we learn a mapping from the input to a specific question to ask the human to maximize the expected positive impact to the overall task? We formulate a solution to the adviser problem for viewpoint estimation using a deep network where the question asks for the location of a keypoint in the input image. We show that by using the Adviser Network's recommendations, the model and the human outperforms the previous hybrid-intelligence state-of-the-art by 3.7%, and the computer-only state-of-the-art by 5.28% absolute.

arXiv:1803.09331공식 코드 · Papers with Code

StarMap for Category-Agnostic Keypoint and Viewpoint Estimation

Semantic keypoints provide concise abstractions for a variety of visual understanding tasks. Existing methods define semantic keypoints separately for each category with a fixed number of semantic labels in fixed indices. As a result, this keypoint representation is in-feasible when objects have a varying number of parts, e.g. chairs with varying number of legs. We propose a category-agnostic keypoint representation, which combines a multi-peak heatmap (StarMap) for all the keypoints and their corresponding features as 3D locations in the canonical viewpoint (CanViewFeature) defined for each instance. Our intuition is that the 3D locations of the keypoints in canonical object views contain rich semantic and compositional information. Using our flexible representation, we demonstrate competitive performance in keypoint detection and localization compared to category-specific state-of-the-art methods. Moreover, we show that when augmented with an additional depth channel (DepthMap) to lift the 2D keypoints to 3D, our representation can achieve state-of-the-art results in viewpoint estimation. Finally, we show that our category-agnostic keypoint representation can be generalized to novel categories.

arXiv:1804.04610

Pix3D: Dataset and Methods for Single-Image 3D Shape Modeling

We study 3D shape modeling from a single image and make contributions to it in three aspects. First, we present Pix3D, a large-scale benchmark of diverse image-shape pairs with pixel-level 2D-3D alignment. Pix3D has wide applications in shape-related tasks including reconstruction, retrieval, viewpoint estimation, etc. Building such a large-scale dataset, however, is highly challenging; existing datasets either contain only synthetic data, or lack precise alignment between 2D images and 3D shapes, or only have a small number of images. Second, we calibrate the evaluation criteria for 3D shape reconstruction through behavioral studies, and use them to objectively and systematically benchmark cutting-edge reconstruction algorithms on Pix3D. Third, we design a novel model that simultaneously performs 3D reconstruction and pose estimation; our multi-task learning approach achieves state-of-the-art performance on both tasks.

arXiv:1804.08572

Light-weight Head Pose Invariant Gaze Tracking

Unconstrained remote gaze tracking using off-the-shelf cameras is a challenging problem. Recently, promising algorithms for appearance-based gaze estimation using convolutional neural networks (CNN) have been proposed. Improving their robustness to various confounding factors including variable head pose, subject identity, illumination and image quality remain open problems. In this work, we study the effect of variable head pose on machine learning regressors trained to estimate gaze direction. We propose a novel branched CNN architecture that improves the robustness of gaze classifiers to variable head pose, without increasing computational cost. We also present various procedures to effectively train our gaze network including transfer learning from the more closely related task of object viewpoint estimation and from a large high-fidelity synthetic gaze dataset, which enable our ten times faster gaze network to achieve competitive accuracy to its current state-of-the-art direct competitor.