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arXiv:2411.17673

SketchAgent: Language-Driven Sequential Sketch Generation

Sketching serves as a versatile tool for externalizing ideas, enabling rapid exploration and visual communication that spans various disciplines. While artificial systems have driven substantial advances in content creation and human-computer interaction, capturing the dynamic and abstract nature of human sketching remains challenging. In this work, we introduce SketchAgent, a language-driven, sequential sketch generation method that enables users to create, modify, and refine sketches through dynamic, conversational interactions. Our approach requires no training or fine-tuning. Instead, we leverage the sequential nature and rich prior knowledge of off-the-shelf multimodal large language models (LLMs). We present an intuitive sketching language, introduced to the model through in-context examples, enabling it to "draw" using string-based actions. These are processed into vector graphics and then rendered to create a sketch on a pixel canvas, which can be accessed again for further tasks. By drawing stroke by stroke, our agent captures the evolving, dynamic qualities intrinsic to sketching. We demonstrate that SketchAgent can generate sketches from diverse prompts, engage in dialogue-driven drawing, and collaborate meaningfully with human users.

arXiv:2411.16602

Chat2SVG: Vector Graphics Generation with Large Language Models and Image Diffusion Models

Scalable Vector Graphics (SVG) has become the de facto standard for vector graphics in digital design, offering resolution independence and precise control over individual elements. Despite their advantages, creating high-quality SVG content remains challenging, as it demands technical expertise with professional editing software and a considerable time investment to craft complex shapes. Recent text-to-SVG generation methods aim to make vector graphics creation more accessible, but they still encounter limitations in shape regularity, generalization ability, and expressiveness. To address these challenges, we introduce Chat2SVG, a hybrid framework that combines the strengths of Large Language Models (LLMs) and image diffusion models for text-to-SVG generation. Our approach first uses an LLM to generate semantically meaningful SVG templates from basic geometric primitives. Guided by image diffusion models, a dual-stage optimization pipeline refines paths in latent space and adjusts point coordinates to enhance geometric complexity. Extensive experiments show that Chat2SVG outperforms existing methods in visual fidelity, path regularity, and semantic alignment. Additionally, our system enables intuitive editing through natural language instructions, making professional vector graphics creation accessible to all users.

arXiv:2410.15760

DeepIcon: A Hierarchical Network for Layer-wise Icon Vectorization

In contrast to the well-established technique of rasterization, vectorization of images poses a significant challenge in the field of computer graphics. Recent learning-based methods for converting raster images to vector formats frequently suffer from incomplete shapes, redundant path prediction, and a lack of accuracy in preserving the semantics of the original content. These shortcomings severely hinder the utility of these methods for further editing and manipulation of images. To address these challenges, we present DeepIcon, a novel hierarchical image vectorization network specifically tailored for generating variable-length icon vector graphics based on the raster image input. Our experimental results indicate that DeepIcon can efficiently produce Scalable Vector Graphics (SVGs) directly from raster images, bypassing the need for a differentiable rasterizer while also demonstrating a profound understanding of the image contents.

arXiv:2410.05991

Vector Grimoire: Codebook-based Shape Generation under Raster Image Supervision

Scalable Vector Graphics (SVG) is a popular format on the web and in the design industry. However, despite the great strides made in generative modeling, SVG has remained underexplored due to the discrete and complex nature of such data. We introduce GRIMOIRE, a text-guided SVG generative model that is comprised of two modules: A Visual Shape Quantizer (VSQ) learns to map raster images onto a discrete codebook by reconstructing them as vector shapes, and an Auto-Regressive Transformer (ART) models the joint probability distribution over shape tokens, positions and textual descriptions, allowing us to generate vector graphics from natural language. Unlike existing models that require direct supervision from SVG data, GRIMOIRE learns shape image patches using only raster image supervision which opens up vector generative modeling to significantly more data. We demonstrate the effectiveness of our method by fitting GRIMOIRE for closed filled shapes on the MNIST and for outline strokes on icon and font data, surpassing previous image-supervised methods in generative quality and vector-supervised approach in flexibility.

arXiv:2410.04182

Artistic Portrait Drawing with Vector Strokes

In this paper, we present a method, VectorPD, for converting a given human face image into a vector portrait sketch. VectorPD supports different levels of abstraction by simply controlling the number of strokes. Since vector graphics are composed of different shape primitives, it is challenging for rendering complex faces to accurately express facial details and structure. To address this, VectorPD employs a novel two-round optimization mechanism. We first initialize the strokes with facial keypoints, and generate a basic portrait sketch by a CLIP-based Semantic Loss. Then we complete the face structure through VGG-based Structure Loss, and propose a novel Crop-based Shadow Loss to enrich the shadow details of the sketch, achieving a visually pleasing portrait sketch. Quantitative and qualitative evaluations both demonstrate that the portrait sketches generated by VectorPD can produce better visual effects than existing state-of-the-art methods, maintaining as much fidelity as possible at different levels of abstraction.

arXiv:2409.15940

A Formalization of Image Vectorization by Region Merging

Image vectorization converts raster images into vector graphics composed of regions separated by curves. Typical vectorization methods first define the regions by grouping similar colored regions via color quantization, then approximate their boundaries by Bezier curves. In that way, the raster input is converted into an SVG format parameterizing the regions' colors and the Bezier control points. This compact representation has many graphical applications thanks to its universality and resolution-independence. In this paper, we remark that image vectorization is nothing but an image segmentation, and that it can be built by fine to coarse region merging. Our analysis of the problem leads us to propose a vectorization method alternating region merging and curve smoothing. We formalize the method by alternate operations on the dual and primal graph induced from any domain partition. In that way, we address a limitation of current vectorization methods, which separate the update of regional information from curve approximation. We formalize region merging methods by associating them with various gain functionals, including the classic Beaulieu-Goldberg and Mumford-Shah functionals. More generally, we introduce and compare region merging criteria involving region number, scale, area, and internal standard deviation. We also show that the curve smoothing, implicit in all vectorization methods, can be performed by the shape-preserving affine scale space. We extend this flow to a network of curves and give a sufficient condition for the topological preservation of the segmentation. The general vectorization method that follows from this analysis shows explainable behaviors, explicitly controlled by a few intuitive parameters. It is experimentally compared to state-of-the-art software and proved to have comparable or superior fidelity and cost efficiency.

arXiv:2408.15741공식 코드 · Papers with Code

Segmentation-guided Layer-wise Image Vectorization with Gradient Fills

The widespread use of vector graphics creates a significant demand for vectorization methods. While recent learning-based techniques have shown their capability to create vector images of clear topology, filling these primitives with gradients remains a challenge. In this paper, we propose a segmentation-guided vectorization framework to convert raster images into concise vector graphics with radial gradient fills. With the guidance of an embedded gradient-aware segmentation subroutine, our approach progressively appends gradient-filled B\'ezier paths to the output, where primitive parameters are initiated with our newly designed initialization technique and are optimized to minimize our novel loss function. We build our method on a differentiable renderer with traditional segmentation algorithms to develop it as a model-free tool for raster-to-vector conversion. It is tested on various inputs to demonstrate its feasibility, independent of datasets, to synthesize vector graphics with improved visual quality and layer-wise topology compared to prior work.

arXiv:2408.00771

2D Neural Fields with Learned Discontinuities

Effective representation of 2D images is fundamental in digital image processing, where traditional methods like raster and vector graphics struggle with sharpness and textural complexity respectively. Current neural fields offer high-fidelity and resolution independence but require predefined meshes with known discontinuities, restricting their utility. We observe that by treating all mesh edges as potential discontinuities, we can represent the magnitude of discontinuities with continuous variables and optimize. Based on this observation, we introduce a novel discontinuous neural field model that jointly approximate the target image and recovers discontinuities. Through systematic evaluations, our neural field demonstrates superior performance in denoising and super-resolution tasks compared to InstantNGP, achieving improvements of over 5dB and 10dB, respectively. Our model also outperforms Mumford-Shah-based methods in accurately capturing discontinuities, with Chamfer distances 3.5x closer to the ground truth. Additionally, our approach shows remarkable capability in handling complex artistic drawings and natural images.

arXiv:2407.10972공식 코드 · Papers with Code

VGBench: Evaluating Large Language Models on Vector Graphics Understanding and Generation

In the realm of vision models, the primary mode of representation is using pixels to rasterize the visual world. Yet this is not always the best or unique way to represent visual content, especially for designers and artists who depict the world using geometry primitives such as polygons. Vector graphics (VG), on the other hand, offer a textual representation of visual content, which can be more concise and powerful for content like cartoons, sketches and scientific figures. Recent studies have shown promising results on processing vector graphics with capable Large Language Models (LLMs). However, such works focus solely on qualitative results, understanding, or a specific type of vector graphics. We propose VGBench, a comprehensive benchmark for LLMs on handling vector graphics through diverse aspects, including (a) both visual understanding and generation, (b) evaluation of various vector graphics formats, (c) diverse question types, (d) wide range of prompting techniques, (e) under multiple LLMs and (f) comparison with VLMs on rasterized representations. Evaluating on our collected 4279 understanding and 5845 generation samples, we find that LLMs show strong capability on both aspects while exhibiting less desirable performance on low-level formats (SVG). Both data and evaluation pipeline will be open-sourced at https://vgbench.github.io.

arXiv:2406.09794공식 코드 · Papers with Code

SuperSVG: Superpixel-based Scalable Vector Graphics Synthesis

SVG (Scalable Vector Graphics) is a widely used graphics format that possesses excellent scalability and editability. Image vectorization, which aims to convert raster images to SVGs, is an important yet challenging problem in computer vision and graphics. Existing image vectorization methods either suffer from low reconstruction accuracy for complex images or require long computation time. To address this issue, we propose SuperSVG, a superpixel-based vectorization model that achieves fast and high-precision image vectorization. Specifically, we decompose the input image into superpixels to help the model focus on areas with similar colors and textures. Then, we propose a two-stage self-training framework, where a coarse-stage model is employed to reconstruct the main structure and a refinement-stage model is used for enriching the details. Moreover, we propose a novel dynamic path warping loss to help the refinement-stage model to inherit knowledge from the coarse-stage model. Extensive qualitative and quantitative experiments demonstrate the superior performance of our method in terms of reconstruction accuracy and inference time compared to state-of-the-art approaches. The code is available in \url{https://github.com/sjtuplayer/SuperSVG}.

arXiv:2405.19117공식 코드 · Papers with Code

ChartFormer: A Large Vision Language Model for Converting Chart Images into Tactile Accessible SVGs

Visualizations, such as charts, are crucial for interpreting complex data. However, they are often provided as raster images, which are not compatible with assistive technologies for people with blindness and visual impairments, such as embossed papers or tactile displays. At the same time, creating accessible vector graphics requires a skilled sighted person and is time-intensive. In this work, we leverage advancements in the field of chart analysis to generate tactile charts in an end-to-end manner. Our three key contributions are as follows: (1) introducing the ChartFormer model trained to convert raster chart images into tactile-accessible SVGs, (2) training this model on the Chart2Tactile dataset, a synthetic chart dataset we created following accessibility standards, and (3) evaluating the effectiveness of our SVGs through a pilot user study with an refreshable two-dimensional tactile display. Our work is publicly available at https://github.com/nsothman/ChartFormer .

arXiv:2405.15217

NIVeL: Neural Implicit Vector Layers for Text-to-Vector Generation

The success of denoising diffusion models in representing rich data distributions over 2D raster images has prompted research on extending them to other data representations, such as vector graphics. Unfortunately due to their variable structure and scarcity of vector training data, directly applying diffusion models on this domain remains a challenging problem. Using workarounds like optimization via Score Distillation Sampling (SDS) is also fraught with difficulty, as vector representations are non trivial to directly optimize and tend to result in implausible geometries such as redundant or self-intersecting shapes. NIVeL addresses these challenges by reinterpreting the problem on an alternative, intermediate domain which preserves the desirable properties of vector graphics -- mainly sparsity of representation and resolution-independence. This alternative domain is based on neural implicit fields expressed in a set of decomposable, editable layers. Based on our experiments, NIVeL produces text-to-vector graphics results of significantly better quality than the state-of-the-art.

arXiv:2405.10317

Text-to-Vector Generation with Neural Path Representation

Vector graphics are widely used in digital art and highly favored by designers due to their scalability and layer-wise properties. However, the process of creating and editing vector graphics requires creativity and design expertise, making it a time-consuming task. Recent advancements in text-to-vector (T2V) generation have aimed to make this process more accessible. However, existing T2V methods directly optimize control points of vector graphics paths, often resulting in intersecting or jagged paths due to the lack of geometry constraints. To overcome these limitations, we propose a novel neural path representation by designing a dual-branch Variational Autoencoder (VAE) that learns the path latent space from both sequence and image modalities. By optimizing the combination of neural paths, we can incorporate geometric constraints while preserving expressivity in generated SVGs. Furthermore, we introduce a two-stage path optimization method to improve the visual and topological quality of generated SVGs. In the first stage, a pre-trained text-to-image diffusion model guides the initial generation of complex vector graphics through the Variational Score Distillation (VSD) process. In the second stage, we refine the graphics using a layer-wise image vectorization strategy to achieve clearer elements and structure. We demonstrate the effectiveness of our method through extensive experiments and showcase various applications. The project page is https://intchous.github.io/T2V-NPR.

arXiv:2405.02962

VectorPainter: Advanced Stylized Vector Graphics Synthesis Using Stroke-Style Priors

We introduce VectorPainter, a novel framework designed for reference-guided text-to-vector-graphics synthesis. Based on our observation that the style of strokes can be an important aspect to distinguish different artists, our method reforms the task into synthesize a desired vector graphics by rearranging stylized strokes, which are vectorized from the reference images. Specifically, our method first converts the pixels of the reference image into a series of vector strokes, and then generates a vector graphic based on the input text description by optimizing the positions and colors of these vector strokes. To precisely capture the style of the reference image in the vectorized strokes, we propose an innovative vectorization method that employs an imitation learning strategy. To preserve the style of the strokes throughout the generation process, we introduce a style-preserving loss function. Extensive experiments have been conducted to demonstrate the superiority of our approach over existing works in stylized vector graphics synthesis, as well as the effectiveness of the various components of our method.

arXiv:2404.13710공식 코드 · Papers with Code

SVGEditBench: A Benchmark Dataset for Quantitative Assessment of LLM's SVG Editing Capabilities

Text-to-image models have shown progress in recent years. Along with this progress, generating vector graphics from text has also advanced. SVG is a popular format for vector graphics, and SVG represents a scene with XML text. Therefore, Large Language Models can directly process SVG code. Taking this into account, we focused on editing SVG with LLMs. For quantitative evaluation of LLMs' ability to edit SVG, we propose SVGEditBench. SVGEditBench is a benchmark for assessing the LLMs' ability to edit SVG code. We also show the GPT-4 and GPT-3.5 results when evaluated on the proposed benchmark. In the experiments, GPT-4 showed superior performance to GPT-3.5 both quantitatively and qualitatively. The dataset is available at https://github.com/mti-lab/SVGEditBench.

arXiv:2404.11614

Dynamic Typography: Bringing Text to Life via Video Diffusion Prior

Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are semantically aware poses significant challenges, demanding expertise in graphic design and animation. We present an automated text animation scheme, termed "Dynamic Typography", which combines two challenging tasks. It deforms letters to convey semantic meaning and infuses them with vibrant movements based on user prompts. Our technique harnesses vector graphics representations and an end-to-end optimization-based framework. This framework employs neural displacement fields to convert letters into base shapes and applies per-frame motion, encouraging coherence with the intended textual concept. Shape preservation techniques and perceptual loss regularization are employed to maintain legibility and structural integrity throughout the animation process. We demonstrate the generalizability of our approach across various text-to-video models and highlight the superiority of our end-to-end methodology over baseline methods, which might comprise separate tasks. Through quantitative and qualitative evaluations, we demonstrate the effectiveness of our framework in generating coherent text animations that faithfully interpret user prompts while maintaining readability. Our code is available at: https://animate-your-word.github.io/demo/.

arXiv:2404.06479

Visually Descriptive Language Model for Vector Graphics Reasoning

Despite significant advancements, large multimodal models (LMMs) still struggle to bridge the gap between low-level visual perception -- focusing on shapes, sizes, and layouts -- and high-level language reasoning, such as semantics and logic. This limitation is evident in tasks that require precise visual perception, like comparing geometric properties or solving visual reasoning problems. To study this failure mode, we focus on vector graphics -- images composed of 2D objects and shapes, prevalent in LMM-based tasks in web, design, and OS environments. We identify two key research questions: how can we enable precise visual perception, and how can we facilitate high-level reasoning based on such low-level perceptions? To capture fine visual details, we use Scalable Vector Graphics (SVG) for accurate encoding of visual scenes. However, SVGs are not readily interpretable by LMMs in a zero-shot manner. To tackle this, we propose the Visually Descriptive Language Model (VDLM), which introduces a Primal Visual Description (PVD) as an intermediate textual representation. PVD translates SVGs into a text-based abstraction consisting of primitive attributes (e.g., shape, position, measurement) and their corresponding values. PVD can be learned using task-agnostic synthesized data and represents visual primitives that are universal across vector graphics. This abstraction is more structured, allowing for direct interpretation by foundation models for zero-shot generalization. Without human-annotated data, empirical results show that VDLM significantly improves state-of-the-art LMMs like GPT-4o on various multimodal perception and reasoning tasks. Extensive analyses of VDLM show improved interpretability due to its disentangled perception and reasoning. We also demonstrate a positive correlation between PVD quality and task performance. Project page: https://mikewangwzhl.github.io/VDLM/

arXiv:2404.00412공식 코드 · Papers with Code

SVGCraft: Beyond Single Object Text-to-SVG Synthesis with Comprehensive Canvas Layout

Generating VectorArt from text prompts is a challenging vision task, requiring diverse yet realistic depictions of the seen as well as unseen entities. However, existing research has been mostly limited to the generation of single objects, rather than comprehensive scenes comprising multiple elements. In response, this work introduces SVGCraft, a novel end-to-end framework for the creation of vector graphics depicting entire scenes from textual descriptions. Utilizing a pre-trained LLM for layout generation from text prompts, this framework introduces a technique for producing masked latents in specified bounding boxes for accurate object placement. It introduces a fusion mechanism for integrating attention maps and employs a diffusion U-Net for coherent composition, speeding up the drawing process. The resulting SVG is optimized using a pre-trained encoder and LPIPS loss with opacity modulation to maximize similarity. Additionally, this work explores the potential of primitive shapes in facilitating canvas completion in constrained environments. Through both qualitative and quantitative assessments, SVGCraft is demonstrated to surpass prior works in abstraction, recognizability, and detail, as evidenced by its performance metrics (CLIP-T: 0.4563, Cosine Similarity: 0.6342, Confusion: 0.66, Aesthetic: 6.7832). The code will be available at https://github.com/ayanban011/SVGCraft.

arXiv:2402.05301공식 코드 · Papers with Code

BIKED++: A Multimodal Dataset of 1.4 Million Bicycle Image and Parametric CAD Designs

This paper introduces a public dataset of 1.4 million procedurally-generated bicycle designs represented parametrically, as JSON files, and as rasterized images. The dataset is created through the use of a rendering engine which harnesses the BikeCAD software to generate vector graphics from parametric designs. This rendering engine is discussed in the paper and also released publicly alongside the dataset. Though this dataset has numerous applications, a principal motivation is the need to train cross-modal predictive models between parametric and image-based design representations. For example, we demonstrate that a predictive model can be trained to accurately estimate Contrastive Language-Image Pretraining (CLIP) embeddings from a parametric representation directly. This allows similarity relations to be established between parametric bicycle designs and text strings or reference images. Trained predictive models are also made public. The dataset joins the BIKED dataset family which includes thousands of mixed-representation human-designed bicycle models and several datasets quantifying design performance. The code and dataset can be found at: https://github.com/Lyleregenwetter/BIKED_multimodal/tree/main

arXiv:2401.17093

StrokeNUWA: Tokenizing Strokes for Vector Graphic Synthesis

To leverage LLMs for visual synthesis, traditional methods convert raster image information into discrete grid tokens through specialized visual modules, while disrupting the model's ability to capture the true semantic representation of visual scenes. This paper posits that an alternative representation of images, vector graphics, can effectively surmount this limitation by enabling a more natural and semantically coherent segmentation of the image information. Thus, we introduce StrokeNUWA, a pioneering work exploring a better visual representation ''stroke tokens'' on vector graphics, which is inherently visual semantics rich, naturally compatible with LLMs, and highly compressed. Equipped with stroke tokens, StrokeNUWA can significantly surpass traditional LLM-based and optimization-based methods across various metrics in the vector graphic generation task. Besides, StrokeNUWA achieves up to a 94x speedup in inference over the speed of prior methods with an exceptional SVG code compression ratio of 6.9%.