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arXiv:2504.06721

Learning global control of underactuated systems with Model-Based Reinforcement Learning

This short paper describes our proposed solution for the third edition of the "AI Olympics with RealAIGym" competition, held at ICRA 2025. We employed Monte-Carlo Probabilistic Inference for Learning Control (MC-PILCO), an MBRL algorithm recognized for its exceptional data efficiency across various low-dimensional robotic tasks, including cart-pole, ball \& plate, and Furuta pendulum systems. MC-PILCO optimizes a system dynamics model using interaction data, enabling policy refinement through simulation rather than direct system data optimization. This approach has proven highly effective in physical systems, offering greater data efficiency than Model-Free (MF) alternatives. Notably, MC-PILCO has previously won the first two editions of this competition, demonstrating its robustness in both simulated and real-world environments. Besides briefly reviewing the algorithm, we discuss the most critical aspects of the MC-PILCO implementation in the tasks at hand: learning a global policy for the pendubot and acrobot systems.

arXiv:2504.02543공식 코드 · Papers with Code

Probabilistic Pontryagin's Maximum Principle for Continuous-Time Model-Based Reinforcement Learning

Without exact knowledge of the true system dynamics, optimal control of non-linear continuous-time systems requires careful treatment of epistemic uncertainty. In this work, we propose a probabilistic extension to Pontryagin's maximum principle by minimizing the mean Hamiltonian with respect to epistemic uncertainty. We show minimization of the mean Hamiltonian is a necessary optimality condition when optimizing the mean cost, and propose a multiple shooting numerical method scalable to large-scale probabilistic dynamical models, including ensemble neural ordinary differential equations. Comparisons against state-of-the-art methods in online and offline model-based reinforcement learning tasks show that our probabilistic Hamiltonian formulation leads to reduced trial costs in offline settings and achieves competitive performance in online scenarios. By bridging optimal control and reinforcement learning, our approach offers a principled and practical framework for controlling uncertain systems with learned dynamics.

arXiv:2504.01766

Learning with Imperfect Models: When Multi-step Prediction Mitigates Compounding Error

Compounding error, where small prediction mistakes accumulate over time, presents a major challenge in learning-based control. For example, this issue often limits the performance of model-based reinforcement learning and imitation learning. One common approach to mitigate compounding error is to train multi-step predictors directly, rather than relying on autoregressive rollout of a single-step model. However, it is not well understood when the benefits of multi-step prediction outweigh the added complexity of learning a more complicated model. In this work, we provide a rigorous analysis of this trade-off in the context of linear dynamical systems. We show that when the model class is well-specified and accurately captures the system dynamics, single-step models achieve lower asymptotic prediction error. On the other hand, when the model class is misspecified due to partial observability, direct multi-step predictors can significantly reduce bias and thus outperform single-step approaches. These theoretical results are supported by numerical experiments, wherein we also (a) empirically evaluate an intermediate strategy which trains a single-step model using a multi-step loss and (b) evaluate performance of single step and multi-step predictors in a closed loop control setting.

arXiv:2504.00626공식 코드 · Papers with Code

Probabilistically safe and efficient model-based Reinforcement Learning

This paper proposes tackling safety-critical stochastic Reinforcement Learning (RL) tasks with a samplebased, model-based approach. At the core of the method lies a Model Predictive Control (MPC) scheme that acts as function approximation, providing a model-based predictive control policy. To ensure safety, a probabilistic Control Barrier Function (CBF) is integrated into the MPC controller. A sample-based approach with guarantees is employed to approximate the effects of stochasticies in the optimal control formulation and to guarantee the probabilistic CBF condition. A learnable terminal cost formulation is included in the MPC objective to counterbalance the additional computational burden due to sampling. An RL algorithm is deployed to learn both the terminal cost and the CBF constraint. Results from our numerical experiment on a constrained LTI problem corroborate the effectiveness of the proposed methodology in reducing computation time while preserving control performance and safety.

arXiv:2503.20139

Look Before Leap: Look-Ahead Planning with Uncertainty in Reinforcement Learning

Model-based reinforcement learning (MBRL) has demonstrated superior sample efficiency compared to model-free reinforcement learning (MFRL). However, the presence of inaccurate models can introduce biases during policy learning, resulting in misleading trajectories. The challenge lies in obtaining accurate models due to limited diverse training data, particularly in regions with limited visits (uncertain regions). Existing approaches passively quantify uncertainty after sample generation, failing to actively collect uncertain samples that could enhance state coverage and improve model accuracy. Moreover, MBRL often faces difficulties in making accurate multi-step predictions, thereby impacting overall performance. To address these limitations, we propose a novel framework for uncertainty-aware policy optimization with model-based exploratory planning. In the model-based planning phase, we introduce an uncertainty-aware k-step lookahead planning approach to guide action selection at each step. This process involves a trade-off analysis between model uncertainty and value function approximation error, effectively enhancing policy performance. In the policy optimization phase, we leverage an uncertainty-driven exploratory policy to actively collect diverse training samples, resulting in improved model accuracy and overall performance of the RL agent. Our approach offers flexibility and applicability to tasks with varying state/action spaces and reward structures. We validate its effectiveness through experiments on challenging robotic manipulation tasks and Atari games, surpassing state-of-the-art methods with fewer interactions, thereby leading to significant performance improvements.

arXiv:2503.19212

Continual Reinforcement Learning for HVAC Systems Control: Integrating Hypernetworks and Transfer Learning

Buildings with Heating, Ventilation, and Air Conditioning (HVAC) systems play a crucial role in ensuring indoor comfort and efficiency. While traditionally governed by physics-based models, the emergence of big data has enabled data-driven methods like Deep Reinforcement Learning (DRL). However, Reinforcement Learning (RL)-based techniques often suffer from sample inefficiency and limited generalization, especially across varying HVAC systems. We introduce a model-based reinforcement learning framework that uses a Hypernetwork to continuously learn environment dynamics across tasks with different action spaces. This enables efficient synthetic rollout generation and improved sample usage. Our approach demonstrates strong backward transfer in a continual learning setting after training on a second task, minimal fine-tuning on the first task allows rapid convergence within just 5 episodes and thus outperforming Model Free Reinforcement Learning (MFRL) and effectively mitigating catastrophic forgetting. These findings have significant implications for reducing energy consumption and operational costs in building management, thus supporting global sustainability goals. Keywords: Deep Reinforcement Learning, HVAC Systems Control, Hypernetworks, Transfer and Continual Learning, Catastrophic Forgetting

arXiv:2503.20425공식 코드 · Papers with Code

Perspective-Shifted Neuro-Symbolic World Models: A Framework for Socially-Aware Robot Navigation

Navigating in environments alongside humans requires agents to reason under uncertainty and account for the beliefs and intentions of those around them. Under a sequential decision-making framework, egocentric navigation can naturally be represented as a Markov Decision Process (MDP). However, social navigation additionally requires reasoning about the hidden beliefs of others, inherently leading to a Partially Observable Markov Decision Process (POMDP), where agents lack direct access to others' mental states. Inspired by Theory of Mind and Epistemic Planning, we propose (1) a neuro-symbolic model-based reinforcement learning architecture for social navigation, addressing the challenge of belief tracking in partially observable environments; and (2) a perspective-shift operator for belief estimation, leveraging recent work on Influence-based Abstractions (IBA) in structured multi-agent settings.

arXiv:2503.13842공식 코드 · Papers with Code

Counterfactual experience augmented off-policy reinforcement learning

Reinforcement learning control algorithms face significant challenges due to out-of-distribution and inefficient exploration problems. While model-based reinforcement learning enhances the agent's reasoning and planning capabilities by constructing virtual environments, training such virtual environments can be very complex. In order to build an efficient inference model and enhance the representativeness of learning data, we propose the Counterfactual Experience Augmentation (CEA) algorithm. CEA leverages variational autoencoders to model the dynamic patterns of state transitions and introduces randomness to model non-stationarity. This approach focuses on expanding the learning data in the experience pool through counterfactual inference and performs exceptionally well in environments that follow the bisimulation assumption. Environments with bisimulation properties are usually represented by discrete observation and action spaces, we propose a sampling method based on maximum kernel density estimation entropy to extend CEA to various environments. By providing reward signals for counterfactual state transitions based on real information, CEA constructs a complete counterfactual experience to alleviate the out-of-distribution problem of the learning data, and outperforms general SOTA algorithms in environments with difference properties. Finally, we discuss the similarities, differences and properties of generated counterfactual experiences and real experiences. The code is available at https://github.com/Aegis1863/CEA.

arXiv:2503.11964

Entropy-regularized Gradient Estimators for Approximate Bayesian Inference

Effective uncertainty quantification is important for training modern predictive models with limited data, enhancing both accuracy and robustness. While Bayesian methods are effective for this purpose, they can be challenging to scale. When employing approximate Bayesian inference, ensuring the quality of samples from the posterior distribution in a computationally efficient manner is essential. This paper addresses the estimation of the Bayesian posterior to generate diverse samples by approximating the gradient flow of the Kullback-Leibler (KL) divergence and the cross entropy of the target approximation under the metric induced by the Stein Operator. It presents empirical evaluations on classification tasks to assess the method's performance and discuss its effectiveness for Model-Based Reinforcement Learning that uses uncertainty-aware network dynamics models.

arXiv:2503.09719

Towards Causal Model-Based Policy Optimization

Real-world decision-making problems are often marked by complex, uncertain dynamics that can shift or break under changing conditions. Traditional Model-Based Reinforcement Learning (MBRL) approaches learn predictive models of environment dynamics from queried trajectories and then use these models to simulate rollouts for policy optimization. However, such methods do not account for the underlying causal mechanisms that govern the environment, and thus inadvertently capture spurious correlations, making them sensitive to distributional shifts and limiting their ability to generalize. The same naturally holds for model-free approaches. In this work, we introduce Causal Model-Based Policy Optimization (C-MBPO), a novel framework that integrates causal learning into the MBRL pipeline to achieve more robust, explainable, and generalizable policy learning algorithms. Our approach centers on first inferring a Causal Markov Decision Process (C-MDP) by learning a local Structural Causal Model (SCM) of both the state and reward transition dynamics from trajectories gathered online. C-MDPs differ from classic MDPs in that we can decompose causal dependencies in the environment dynamics via specifying an associated Causal Bayesian Network. C-MDPs allow for targeted interventions and counterfactual reasoning, enabling the agent to distinguish between mere statistical correlations and causal relationships. The learned SCM is then used to simulate counterfactual on-policy transitions and rewards under hypothetical actions (or ``interventions"), thereby guiding policy optimization more effectively. The resulting policy learned by C-MBPO can be shown to be robust to a class of distributional shifts that affect spurious, non-causal relationships in the dynamics. We demonstrate this through some simple experiments involving near and far OOD dynamics drifts.

arXiv:2503.08728

Enhancing Traffic Signal Control through Model-based Reinforcement Learning and Policy Reuse

Multi-agent reinforcement learning (MARL) has shown significant potential in traffic signal control (TSC). However, current MARL-based methods often suffer from insufficient generalization due to the fixed traffic patterns and road network conditions used during training. This limitation results in poor adaptability to new traffic scenarios, leading to high retraining costs and complex deployment. To address this challenge, we propose two algorithms: PLight and PRLight. PLight employs a model-based reinforcement learning approach, pretraining control policies and environment models using predefined source-domain traffic scenarios. The environment model predicts the state transitions, which facilitates the comparison of environmental features. PRLight further enhances adaptability by adaptively selecting pre-trained PLight agents based on the similarity between the source and target domains to accelerate the learning process in the target domain. We evaluated the algorithms through two transfer settings: (1) adaptability to different traffic scenarios within the same road network, and (2) generalization across different road networks. The results show that PRLight significantly reduces the adaptation time compared to learning from scratch in new TSC scenarios, achieving optimal performance using similarities between available and target scenarios.

arXiv:2503.05573

InDRiVE: Intrinsic Disagreement based Reinforcement for Vehicle Exploration through Curiosity Driven Generalized World Model

Model-based Reinforcement Learning (MBRL) has emerged as a promising paradigm for autonomous driving, where data efficiency and robustness are critical. Yet, existing solutions often rely on carefully crafted, task specific extrinsic rewards, limiting generalization to new tasks or environments. In this paper, we propose InDRiVE (Intrinsic Disagreement based Reinforcement for Vehicle Exploration), a method that leverages purely intrinsic, disagreement based rewards within a Dreamer based MBRL framework. By training an ensemble of world models, the agent actively explores high uncertainty regions of environments without any task specific feedback. This approach yields a task agnostic latent representation, allowing for rapid zero shot or few shot fine tuning on downstream driving tasks such as lane following and collision avoidance. Experimental results in both seen and unseen environments demonstrate that InDRiVE achieves higher success rates and fewer infractions compared to DreamerV2 and DreamerV3 baselines despite using significantly fewer training steps. Our findings highlight the effectiveness of purely intrinsic exploration for learning robust vehicle control behaviors, paving the way for more scalable and adaptable autonomous driving systems.

arXiv:2503.02552

World Models for Anomaly Detection during Model-Based Reinforcement Learning Inference

Learning-based controllers are often purposefully kept out of real-world applications due to concerns about their safety and reliability. We explore how state-of-the-art world models in Model-Based Reinforcement Learning can be utilized beyond the training phase to ensure a deployed policy only operates within regions of the state-space it is sufficiently familiar with. This is achieved by continuously monitoring discrepancies between a world model's predictions and observed system behavior during inference. It allows for triggering appropriate measures, such as an emergency stop, once an error threshold is surpassed. This does not require any task-specific knowledge and is thus universally applicable. Simulated experiments on established robot control tasks show the effectiveness of this method, recognizing changes in local robot geometry and global gravitational magnitude. Real-world experiments using an agile quadcopter further demonstrate the benefits of this approach by detecting unexpected forces acting on the vehicle. These results indicate how even in new and adverse conditions, safe and reliable operation of otherwise unpredictable learning-based controllers can be achieved.

arXiv:2503.01178

Differentiable Information Enhanced Model-Based Reinforcement Learning

Differentiable environments have heralded new possibilities for learning control policies by offering rich differentiable information that facilitates gradient-based methods. In comparison to prevailing model-free reinforcement learning approaches, model-based reinforcement learning (MBRL) methods exhibit the potential to effectively harness the power of differentiable information for recovering the underlying physical dynamics. However, this presents two primary challenges: effectively utilizing differentiable information to 1) construct models with more accurate dynamic prediction and 2) enhance the stability of policy training. In this paper, we propose a Differentiable Information Enhanced MBRL method, MB-MIX, to address both challenges. Firstly, we adopt a Sobolev model training approach that penalizes incorrect model gradient outputs, enhancing prediction accuracy and yielding more precise models that faithfully capture system dynamics. Secondly, we introduce mixing lengths of truncated learning windows to reduce the variance in policy gradient estimation, resulting in improved stability during policy learning. To validate the effectiveness of our approach in differentiable environments, we provide theoretical analysis and empirical results. Notably, our approach outperforms previous model-based and model-free methods, in multiple challenging tasks involving controllable rigid robots such as humanoid robots' motion control and deformable object manipulation.

arXiv:2503.00713

Spiking World Model with Multi-Compartment Neurons for Model-based Reinforcement Learning

Brain-inspired spiking neural networks (SNNs) have garnered significant research attention in algorithm design and perception applications. However, their potential in the decision-making domain, particularly in model-based reinforcement learning, remains underexplored. The difficulty lies in the need for spiking neurons with long-term temporal memory capabilities, as well as network optimization that can integrate and learn information for accurate predictions. The dynamic dendritic information integration mechanism of biological neurons brings us valuable insights for addressing these challenges. In this study, we propose a multi-compartment neuron model capable of nonlinearly integrating information from multiple dendritic sources to dynamically process long sequential inputs. Based on this model, we construct a Spiking World Model (Spiking-WM), to enable model-based deep reinforcement learning (DRL) with SNNs. We evaluated our model using the DeepMind Control Suite, demonstrating that Spiking-WM outperforms existing SNN-based models and achieves performance comparable to artificial neural network (ANN)-based world models employing Gated Recurrent Units (GRUs). Furthermore, we assess the long-term memory capabilities of the proposed model in speech datasets, including SHD, TIMIT, and LibriSpeech 100h, showing that our multi-compartment neuron model surpasses other SNN-based architectures in processing long sequences. Our findings underscore the critical role of dendritic information integration in shaping neuronal function, emphasizing the importance of cooperative dendritic processing in enhancing neural computation.

arXiv:2502.21142

Multimodal Dreaming: A Global Workspace Approach to World Model-Based Reinforcement Learning

Humans leverage rich internal models of the world to reason about the future, imagine counterfactuals, and adapt flexibly to new situations. In Reinforcement Learning (RL), world models aim to capture how the environment evolves in response to the agent's actions, facilitating planning and generalization. However, typical world models directly operate on the environment variables (e.g. pixels, physical attributes), which can make their training slow and cumbersome; instead, it may be advantageous to rely on high-level latent dimensions that capture relevant multimodal variables. Global Workspace (GW) Theory offers a cognitive framework for multimodal integration and information broadcasting in the brain, and recent studies have begun to introduce efficient deep learning implementations of GW. Here, we evaluate the capabilities of an RL system combining GW with a world model. We compare our GW-Dreamer with various versions of the standard PPO and the original Dreamer algorithms. We show that performing the dreaming process (i.e., mental simulation) inside the GW latent space allows for training with fewer environment steps. As an additional emergent property, the resulting model (but not its comparison baselines) displays strong robustness to the absence of one of its observation modalities (images or simulation attributes). We conclude that the combination of GW with World Models holds great potential for improving decision-making in RL agents.

arXiv:2502.10077

Towards Empowerment Gain through Causal Structure Learning in Model-Based RL

In Model-Based Reinforcement Learning (MBRL), incorporating causal structures into dynamics models provides agents with a structured understanding of the environments, enabling efficient decision. Empowerment as an intrinsic motivation enhances the ability of agents to actively control their environments by maximizing the mutual information between future states and actions. We posit that empowerment coupled with causal understanding can improve controllability, while enhanced empowerment gain can further facilitate causal reasoning in MBRL. To improve learning efficiency and controllability, we propose a novel framework, Empowerment through Causal Learning (ECL), where an agent with the awareness of causal dynamics models achieves empowerment-driven exploration and optimizes its causal structure for task learning. Specifically, ECL operates by first training a causal dynamics model of the environment based on collected data. We then maximize empowerment under the causal structure for exploration, simultaneously using data gathered through exploration to update causal dynamics model to be more controllable than dense dynamics model without causal structure. In downstream task learning, an intrinsic curiosity reward is included to balance the causality, mitigating overfitting. Importantly, ECL is method-agnostic and is capable of integrating various causal discovery methods. We evaluate ECL combined with 3 causal discovery methods across 6 environments including pixel-based tasks, demonstrating its superior performance compared to other causal MBRL methods, in terms of causal discovery, sample efficiency, and asymptotic performance.

arXiv:2502.20168

Accelerating Model-Based Reinforcement Learning with State-Space World Models

Reinforcement learning (RL) is a powerful approach for robot learning. However, model-free RL (MFRL) requires a large number of environment interactions to learn successful control policies. This is due to the noisy RL training updates and the complexity of robotic systems, which typically involve highly non-linear dynamics and noisy sensor signals. In contrast, model-based RL (MBRL) not only trains a policy but simultaneously learns a world model that captures the environment's dynamics and rewards. The world model can either be used for planning, for data collection, or to provide first-order policy gradients for training. Leveraging a world model significantly improves sample efficiency compared to model-free RL. However, training a world model alongside the policy increases the computational complexity, leading to longer training times that are often intractable for complex real-world scenarios. In this work, we propose a new method for accelerating model-based RL using state-space world models. Our approach leverages state-space models (SSMs) to parallelize the training of the dynamics model, which is typically the main computational bottleneck. Additionally, we propose an architecture that provides privileged information to the world model during training, which is particularly relevant for partially observable environments. We evaluate our method in several real-world agile quadrotor flight tasks, involving complex dynamics, for both fully and partially observable environments. We demonstrate a significant speedup, reducing the world model training time by up to 10 times, and the overall MBRL training time by up to 4 times. This benefit comes without compromising performance, as our method achieves similar sample efficiency and task rewards to state-of-the-art MBRL methods.

arXiv:2502.07825

Pre-Trained Video Generative Models as World Simulators

Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images), limiting their ability to model interactive and dynamic scenarios. In this paper, we propose Dynamic World Simulation (DWS), a novel approach to transform pre-trained video generative models into controllable world simulators capable of executing specified action trajectories. To achieve precise alignment between conditioned actions and generated visual changes, we introduce a lightweight, universal action-conditioned module that seamlessly integrates into any existing model. Instead of focusing on complex visual details, we demonstrate that consistent dynamic transition modeling is the key to building powerful world simulators. Building upon this insight, we further introduce a motion-reinforced loss that enhances action controllability by compelling the model to capture dynamic changes more effectively. Experiments demonstrate that DWS can be versatilely applied to both diffusion and autoregressive transformer models, achieving significant improvements in generating action-controllable, dynamically consistent videos across games and robotics domains. Moreover, to facilitate the applications of the learned world simulator in downstream tasks such as model-based reinforcement learning, we propose prioritized imagination to improve sample efficiency, demonstrating competitive performance compared with state-of-the-art methods.

arXiv:2502.11480

Enhancing Offline Model-Based RL via Active Model Selection: A Bayesian Optimization Perspective

Offline model-based reinforcement learning (MBRL) serves as a competitive framework that can learn well-performing policies solely from pre-collected data with the help of learned dynamics models. To fully unleash the power of offline MBRL, model selection plays a pivotal role in determining the dynamics model utilized for downstream policy learning. However, offline MBRL conventionally relies on validation or off-policy evaluation, which are rather inaccurate due to the inherent distribution shift in offline RL. To tackle this, we propose BOMS, an active model selection framework that enhances model selection in offline MBRL with only a small online interaction budget, through the lens of Bayesian optimization (BO). Specifically, we recast model selection as BO and enable probabilistic inference in BOMS by proposing a novel model-induced kernel, which is theoretically grounded and computationally efficient. Through extensive experiments, we show that BOMS improves over the baseline methods with a small amount of online interaction comparable to only $1\%$-$2.5\%$ of offline training data on various RL tasks.