This paper investigates how far a very deep neural network is from attaining close to saturating performance on existing 2D and 3D face alignment datasets. To this end, we make the following 5 contributions: (a) we construct, for the first time, a very strong baseline by combining a state-of-the-art architecture for landmark localization with a state-of-the-art residual block, train it on a very large yet synthetically expanded 2D facial landmark dataset and finally evaluate it on all other 2D facial landmark datasets. (b) We create a guided by 2D landmarks network which converts 2D landmark annotations to 3D and unifies all existing datasets, leading to the creation of LS3D-W, the largest and most challenging 3D facial landmark dataset to date ~230,000 images. (c) Following that, we train a neural network for 3D face alignment and evaluate it on the newly introduced LS3D-W. (d) We further look into the effect of all "traditional" factors affecting face alignment performance like large pose, initialization and resolution, and introduce a "new" one, namely the size of the network. (e) We show that both 2D and 3D face alignment networks achieve performance of remarkable accuracy which is probably close to saturating the datasets used. Training and testing code as well as the dataset can be downloaded from https://www.adrianbulat.com/face-alignment/
Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture analysis. In particular, by sampling the image using the fitted model, a facial UV can be created. Unfortunately, due to self-occlusion, such a UV map is always incomplete. In this paper, we propose a framework for training Deep Convolutional Neural Network (DCNN) to complete the facial UV map extracted from in-the-wild images. To this end, we first gather complete UV maps by fitting a 3D Morphable Model (3DMM) to various multiview image and video datasets, as well as leveraging on a new 3D dataset with over 3,000 identities. Second, we devise a meticulously designed architecture that combines local and global adversarial DCNNs to learn an identity-preserving facial UV completion model. We demonstrate that by attaching the completed UV to the fitted mesh and generating instances of arbitrary poses, we can increase pose variations for training deep face recognition/verification models, and minimise pose discrepancy during testing, which lead to better performance. Experiments on both controlled and in-the-wild UV datasets prove the effectiveness of our adversarial UV completion model. We achieve state-of-the-art verification accuracy, $94.05\%$, under the CFP frontal-profile protocol only by combining pose augmentation during training and pose discrepancy reduction during testing. We will release the first in-the-wild UV dataset (we refer as WildUV) that comprises of complete facial UV maps from 1,892 identities for research purposes.
Recently, due to the collection of large scale 3D face models, as well as the advent of deep learning, a significant progress has been made in the field of 3D face alignment "in-the-wild". That is, many methods have been proposed that establish sparse or dense 3D correspondences between a 2D facial image and a 3D face model. The utilization of 3D face alignment introduces new challenges and research directions, especially on the analysis of facial texture images. In particular, texture does not suffer any more from warping effects (that occurred when 2D face alignment methods were used). Nevertheless, since facial images are commonly captured in arbitrary recording conditions, a considerable amount of missing information and gross outliers is observed (e.g., due to self-occlusion, or subjects wearing eye-glasses). Given that many annotated databases have been developed for face analysis tasks, it is evident that component analysis techniques need to be developed in order to alleviate issues arising from the aforementioned challenges. In this paper, we propose a novel component analysis technique that is suitable for facial UV maps containing a considerable amount of missing information and outliers, while additionally, incorporates knowledge from various attributes (such as age and identity). We evaluate the proposed Multi-Attribute Robust Component Analysis (MA-RCA) on problems such as UV completion and age progression, where the proposed method outperforms compared techniques. Finally, we demonstrate that MA-RCA method is powerful enough to provide weak annotations for training deep learning systems for various applications, such as illumination transfer.
We present a robust method for estimating the facial pose and shape information from a densely annotated facial image. The method relies on Convolutional Point-set Representation (CPR), a carefully designed matrix representation to summarize different layers of information encoded in the set of detected points in the annotated image. The CPR disentangles the dependencies of shape and different pose parameters and enables updating different parameters in a sequential manner via convolutional neural networks and recurrent layers. When updating the pose parameters, we sample reprojection errors along with a predicted direction and update the parameters based on the pattern of reprojection errors. This technique boosts the model's capability in searching a local minimum under challenging scenarios. We also demonstrate that annotation from different sources can be merged under the framework of CPR and contributes to outperforming the current state-of-the-art solutions for 3D face alignment. Experiments indicate the proposed CPRFA (CPR-based Face Alignment) significantly improves 3D alignment accuracy when the densely annotated image contains noise and missing values, which is common under "in-the-wild" acquisition scenarios.
We present a method that can evaluate a RANSAC hypothesis in constant time, i.e. independent of the size of the data. A key observation here is that correct hypotheses are tightly clustered together in the latent parameter domain. In a manner similar to the generalized Hough transform we seek to find this cluster, only that we need as few as two votes for a successful detection. Rapidly locating such pairs of similar hypotheses is made possible by adapting the recent "Random Grids" range-search technique. We only perform the usual (costly) hypothesis verification stage upon the discovery of a close pair of hypotheses. We show that this event rarely happens for incorrect hypotheses, enabling a significant speedup of the RANSAC pipeline. The suggested approach is applied and tested on three robust estimation problems: camera localization, 3D rigid alignment and 2D-homography estimation. We perform rigorous testing on both synthetic and real datasets, demonstrating an improvement in efficiency without a compromise in accuracy. Furthermore, we achieve state-of-the-art 3D alignment results on the challenging "Redwood" loop-closure challenge.