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arXiv:2110.02758공식 코드 · Papers with Code

Mismatched No More: Joint Model-Policy Optimization for Model-Based RL

Many model-based reinforcement learning (RL) methods follow a similar template: fit a model to previously observed data, and then use data from that model for RL or planning. However, models that achieve better training performance (e.g., lower MSE) are not necessarily better for control: an RL agent may seek out the small fraction of states where an accurate model makes mistakes, or it might act in ways that do not expose the errors of an inaccurate model. As noted in prior work, there is an objective mismatch: models are useful if they yield good policies, but they are trained to maximize their accuracy, rather than the performance of the policies that result from them. In this work, we propose a single objective for jointly training the model and the policy, such that updates to either component increase a lower bound on expected return. To the best of our knowledge, this is the first lower bound for model-based RL that holds globally and can be efficiently estimated in continuous settings; it is the only lower bound that mends the objective mismatch problem. A version of this bound becomes tight under certain assumptions. Optimizing this bound resembles a GAN: a classifier distinguishes between real and fake transitions, the model is updated to produce transitions that look realistic, and the policy is updated to avoid states where the model predictions are unrealistic. Numerical simulations demonstrate that optimizing this bound yields reward maximizing policies and yields dynamics that (perhaps surprisingly) can aid in exploration. We also show that a deep RL algorithm loosely based on our lower bound can achieve performance competitive with prior model-based methods, and better performance on certain hard exploration tasks.

arXiv:2110.00808

Cycle-Consistent World Models for Domain Independent Latent Imagination

End-to-end autonomous driving seeks to solve the perception, decision, and control problems in an integrated way, which can be easier to generalize at scale and be more adapting to new scenarios. However, high costs and risks make it very hard to train autonomous cars in the real world. Simulations can therefore be a powerful tool to enable training. Due to slightly different observations, agents trained and evaluated solely in simulation often perform well there but have difficulties in real-world environments. To tackle this problem, we propose a novel model-based reinforcement learning approach called Cycleconsistent World Models. Contrary to related approaches, our model can embed two modalities in a shared latent space and thereby learn from samples in one modality (e.g., simulated data) and be used for inference in different domain (e.g., real-world data). Our experiments using different modalities in the CARLA simulator showed that this enables CCWM to outperform state-of-the-art domain adaptation approaches. Furthermore, we show that CCWM can decode a given latent representation into semantically coherent observations in both modalities.

arXiv:2110.00271

Safety aware model-based reinforcement learning for optimal control of a class of output-feedback nonlinear systems

The ability to learn and execute optimal control policies safely is critical to realization of complex autonomy, especially where task restarts are not available and/or the systems are safety-critical. Safety requirements are often expressed in terms of state and/or control constraints. Methods such as barrier transformation and control barrier functions have been successfully used, in conjunction with model-based reinforcement learning, for safe learning in systems under state constraints, to learn the optimal control policy. However, existing barrier-based safe learning methods rely on full state feedback. In this paper, an output-feedback safe model-based reinforcement learning technique is developed that utilizes a novel dynamic state estimator to implement simultaneous learning and control for a class of safety-critical systems with partially observable state.

arXiv:2109.14311

Learning Dynamics Models for Model Predictive Agents

Model-Based Reinforcement Learning involves learning a \textit{dynamics model} from data, and then using this model to optimise behaviour, most often with an online \textit{planner}. Much of the recent research along these lines presents a particular set of design choices, involving problem definition, model learning and planning. Given the multiple contributions, it is difficult to evaluate the effects of each. This paper sets out to disambiguate the role of different design choices for learning dynamics models, by comparing their performance to planning with a ground-truth model -- the simulator. First, we collect a rich dataset from the training sequence of a model-free agent on 5 domains of the DeepMind Control Suite. Second, we train feed-forward dynamics models in a supervised fashion, and evaluate planner performance while varying and analysing different model design choices, including ensembling, stochasticity, multi-step training and timestep size. Besides the quantitative analysis, we describe a set of qualitative findings, rules of thumb, and future research directions for planning with learned dynamics models. Videos of the results are available at https://sites.google.com/view/learning-better-models.

arXiv:2109.10312

Example-Driven Model-Based Reinforcement Learning for Solving Long-Horizon Visuomotor Tasks

In this paper, we study the problem of learning a repertoire of low-level skills from raw images that can be sequenced to complete long-horizon visuomotor tasks. Reinforcement learning (RL) is a promising approach for acquiring short-horizon skills autonomously. However, the focus of RL algorithms has largely been on the success of those individual skills, more so than learning and grounding a large repertoire of skills that can be sequenced to complete extended multi-stage tasks. The latter demands robustness and persistence, as errors in skills can compound over time, and may require the robot to have a number of primitive skills in its repertoire, rather than just one. To this end, we introduce EMBER, a model-based RL method for learning primitive skills that are suitable for completing long-horizon visuomotor tasks. EMBER learns and plans using a learned model, critic, and success classifier, where the success classifier serves both as a reward function for RL and as a grounding mechanism to continuously detect if the robot should retry a skill when unsuccessful or under perturbations. Further, the learned model is task-agnostic and trained using data from all skills, enabling the robot to efficiently learn a number of distinct primitives. These visuomotor primitive skills and their associated pre- and post-conditions can then be directly combined with off-the-shelf symbolic planners to complete long-horizon tasks. On a Franka Emika robot arm, we find that EMBER enables the robot to complete three long-horizon visuomotor tasks at 85% success rate, such as organizing an office desk, a file cabinet, and drawers, which require sequencing up to 12 skills, involve 14 unique learned primitives, and demand generalization to novel objects.

arXiv:2109.06312

Learning-to-defer for sequential medical decision-making under uncertainty

Learning-to-defer is a framework to automatically defer decision-making to a human expert when ML-based decisions are deemed unreliable. Existing learning-to-defer frameworks are not designed for sequential settings. That is, they defer at every instance independently, based on immediate predictions, while ignoring the potential long-term impact of these interventions. As a result, existing frameworks are myopic. Further, they do not defer adaptively, which is crucial when human interventions are costly. In this work, we propose Sequential Learning-to-Defer (SLTD), a framework for learning-to-defer to a domain expert in sequential decision-making settings. Contrary to existing literature, we pose the problem of learning-to-defer as model-based reinforcement learning (RL) to i) account for long-term consequences of ML-based actions using RL and ii) adaptively defer based on the dynamics (model-based). Our proposed framework determines whether to defer (at each time step) by quantifying whether a deferral now will improve the value compared to delaying deferral to the next time step. To quantify the improvement, we account for potential future deferrals. As a result, we learn a pre-emptive deferral policy (i.e. a policy that defers early if using the ML-based policy could worsen long-term outcomes). Our deferral policy is adaptive to the non-stationarity in the dynamics. We demonstrate that adaptive deferral via SLTD provides an improved trade-off between long-term outcomes and deferral frequency on synthetic, semi-synthetic, and real-world data with non-stationary dynamics. Finally, we interpret the deferral decision by decomposing the propagated (long-term) uncertainty around the outcome, to justify the deferral decision.

arXiv:2109.05549

Federated Ensemble Model-based Reinforcement Learning in Edge Computing

Federated learning (FL) is a privacy-preserving distributed machine learning paradigm that enables collaborative training among geographically distributed and heterogeneous devices without gathering their data. Extending FL beyond the supervised learning models, federated reinforcement learning (FRL) was proposed to handle sequential decision-making problems in edge computing systems. However, the existing FRL algorithms directly combine model-free RL with FL, thus often leading to high sample complexity and lacking theoretical guarantees. To address the challenges, we propose a novel FRL algorithm that effectively incorporates model-based RL and ensemble knowledge distillation into FL for the first time. Specifically, we utilise FL and knowledge distillation to create an ensemble of dynamics models for clients, and then train the policy by solely using the ensemble model without interacting with the environment. Furthermore, we theoretically prove that the monotonic improvement of the proposed algorithm is guaranteed. The extensive experimental results demonstrate that our algorithm obtains much higher sample efficiency compared to classic model-free FRL algorithms in the challenging continuous control benchmark environments under edge computing settings. The results also highlight the significant impact of heterogeneous client data and local model update steps on the performance of FRL, validating the insights obtained from our theoretical analysis.

arXiv:2108.11645

Robust Model-based Reinforcement Learning for Autonomous Greenhouse Control

Due to the high efficiency and less weather dependency, autonomous greenhouses provide an ideal solution to meet the increasing demand for fresh food. However, managers are faced with some challenges in finding appropriate control strategies for crop growth, since the decision space of the greenhouse control problem is an astronomical number. Therefore, an intelligent closed-loop control framework is highly desired to generate an automatic control policy. As a powerful tool for optimal control, reinforcement learning (RL) algorithms can surpass human beings' decision-making and can also be seamlessly integrated into the closed-loop control framework. However, in complex real-world scenarios such as agricultural automation control, where the interaction with the environment is time-consuming and expensive, the application of RL algorithms encounters two main challenges, i.e., sample efficiency and safety. Although model-based RL methods can greatly mitigate the efficiency problem of greenhouse control, the safety problem has not got too much attention. In this paper, we present a model-based robust RL framework for autonomous greenhouse control to meet the sample efficiency and safety challenges. Specifically, our framework introduces an ensemble of environment models to work as a simulator and assist in policy optimization, thereby addressing the low sample efficiency problem. As for the safety concern, we propose a sample dropout module to focus more on worst-case samples, which can help improve the adaptability of the greenhouse planting policy in extreme cases. Experimental results demonstrate that our approach can learn a more effective greenhouse planting policy with better robustness than existing methods.

arXiv:2108.08960

Plug and Play, Model-Based Reinforcement Learning

Sample-efficient generalisation of reinforcement learning approaches have always been a challenge, especially, for complex scenes with many components. In this work, we introduce Plug and Play Markov Decision Processes, an object-based representation that allows zero-shot integration of new objects from known object classes. This is achieved by representing the global transition dynamics as a union of local transition functions, each with respect to one active object in the scene. Transition dynamics from an object class can be pre-learnt and thus would be ready to use in a new environment. Each active object is also endowed with its reward function. Since there is no central reward function, addition or removal of objects can be handled efficiently by only updating the reward functions of objects involved. A new transfer learning mechanism is also proposed to adapt reward function in such cases. Experiments show that our representation can achieve sample-efficiency in a variety of set-ups.

arXiv:2108.06526

Fractional Transfer Learning for Deep Model-Based Reinforcement Learning

Reinforcement learning (RL) is well known for requiring large amounts of data in order for RL agents to learn to perform complex tasks. Recent progress in model-based RL allows agents to be much more data-efficient, as it enables them to learn behaviors of visual environments in imagination by leveraging an internal World Model of the environment. Improved sample efficiency can also be achieved by reusing knowledge from previously learned tasks, but transfer learning is still a challenging topic in RL. Parameter-based transfer learning is generally done using an all-or-nothing approach, where the network's parameters are either fully transferred or randomly initialized. In this work we present a simple alternative approach: fractional transfer learning. The idea is to transfer fractions of knowledge, opposed to discarding potentially useful knowledge as is commonly done with random initialization. Using the World Model-based Dreamer algorithm, we identify which type of components this approach is applicable to, and perform experiments in a new multi-source transfer learning setting. The results show that fractional transfer learning often leads to substantially improved performance and faster learning compared to learning from scratch and random initialization.

arXiv:2108.01295

MBDP: A Model-based Approach to Achieve both Robustness and Sample Efficiency via Double Dropout Planning

Model-based reinforcement learning is a widely accepted solution for solving excessive sample demands. However, the predictions of the dynamics models are often not accurate enough, and the resulting bias may incur catastrophic decisions due to insufficient robustness. Therefore, it is highly desired to investigate how to improve the robustness of model-based RL algorithms while maintaining high sampling efficiency. In this paper, we propose Model-Based Double-dropout Planning (MBDP) to balance robustness and efficiency. MBDP consists of two kinds of dropout mechanisms, where the rollout-dropout aims to improve the robustness with a small cost of sample efficiency, while the model-dropout is designed to compensate for the lost efficiency at a slight expense of robustness. By combining them in a complementary way, MBDP provides a flexible control mechanism to meet different demands of robustness and efficiency by tuning two corresponding dropout ratios. The effectiveness of MBDP is demonstrated both theoretically and experimentally.

arXiv:2108.00128

Physics-informed Dyna-Style Model-Based Deep Reinforcement Learning for Dynamic Control

Model-based reinforcement learning (MBRL) is believed to have much higher sample efficiency compared to model-free algorithms by learning a predictive model of the environment. However, the performance of MBRL highly relies on the quality of the learned model, which is usually built in a black-box manner and may have poor predictive accuracy outside of the data distribution. The deficiencies of the learned model may prevent the policy from being fully optimized. Although some uncertainty analysis-based remedies have been proposed to alleviate this issue, model bias still poses a great challenge for MBRL. In this work, we propose to leverage the prior knowledge of underlying physics of the environment, where the governing laws are (partially) known. In particular, we developed a physics-informed MBRL framework, where governing equations and physical constraints are utilized to inform the model learning and policy search. By incorporating the prior information of the environment, the quality of the learned model can be notably improved, while the required interactions with the environment are significantly reduced, leading to better sample efficiency and learning performance. The effectiveness and merit have been demonstrated over a handful of classic control problems, where the environments are governed by canonical ordinary/partial differential equations.

arXiv:2107.11587공식 코드 · Papers with Code

Model-based micro-data reinforcement learning: what are the crucial model properties and which model to choose?

We contribute to micro-data model-based reinforcement learning (MBRL) by rigorously comparing popular generative models using a fixed (random shooting) control agent. We find that on an environment that requires multimodal posterior predictives, mixture density nets outperform all other models by a large margin. When multimodality is not required, our surprising finding is that we do not need probabilistic posterior predictives: deterministic models are on par, in fact they consistently (although non-significantly) outperform their probabilistic counterparts. We also found that heteroscedasticity at training time, perhaps acting as a regularizer, improves predictions at longer horizons. At the methodological side, we design metrics and an experimental protocol which can be used to evaluate the various models, predicting their asymptotic performance when using them on the control problem. Using this framework, we improve the state-of-the-art sample complexity of MBRL on Acrobot by two to four folds, using an aggressive training schedule which is outside of the hyperparameter interval usually considered

arXiv:2107.09047공식 코드 · Papers with Code

Know Thyself: Transferable Visual Control Policies Through Robot-Awareness

Training visual control policies from scratch on a new robot typically requires generating large amounts of robot-specific data. How might we leverage data previously collected on another robot to reduce or even completely remove this need for robot-specific data? We propose a "robot-aware control" paradigm that achieves this by exploiting readily available knowledge about the robot. We then instantiate this in a robot-aware model-based RL policy by training modular dynamics models that couple a transferable, robot-aware world dynamics module with a robot-specific, potentially analytical, robot dynamics module. This also enables us to set up visual planning costs that separately consider the robot agent and the world. Our experiments on tabletop manipulation tasks with simulated and real robots demonstrate that these plug-in improvements dramatically boost the transferability of visual model-based RL policies, even permitting zero-shot transfer of visual manipulation skills onto new robots. Project website: https://www.seas.upenn.edu/~hued/rac

arXiv:2107.08241

High-Accuracy Model-Based Reinforcement Learning, a Survey

Deep reinforcement learning has shown remarkable success in the past few years. Highly complex sequential decision making problems from game playing and robotics have been solved with deep model-free methods. Unfortunately, the sample complexity of model-free methods is often high. To reduce the number of environment samples, model-based reinforcement learning creates an explicit model of the environment dynamics. Achieving high model accuracy is a challenge in high-dimensional problems. In recent years, a diverse landscape of model-based methods has been introduced to improve model accuracy, using methods such as uncertainty modeling, model-predictive control, latent models, and end-to-end learning and planning. Some of these methods succeed in achieving high accuracy at low sample complexity, most do so either in a robotics or in a games context. In this paper, we survey these methods; we explain in detail how they work and what their strengths and weaknesses are. We conclude with a research agenda for future work to make the methods more robust and more widely applicable to other applications.

arXiv:2107.07410공식 코드 · Papers with Code

PC-MLP: Model-based Reinforcement Learning with Policy Cover Guided Exploration

Model-based Reinforcement Learning (RL) is a popular learning paradigm due to its potential sample efficiency compared to model-free RL. However, existing empirical model-based RL approaches lack the ability to explore. This work studies a computationally and statistically efficient model-based algorithm for both Kernelized Nonlinear Regulators (KNR) and linear Markov Decision Processes (MDPs). For both models, our algorithm guarantees polynomial sample complexity and only uses access to a planning oracle. Experimentally, we first demonstrate the flexibility and efficacy of our algorithm on a set of exploration challenging control tasks where existing empirical model-based RL approaches completely fail. We then show that our approach retains excellent performance even in common dense reward control benchmarks that do not require heavy exploration. Finally, we demonstrate that our method can also perform reward-free exploration efficiently. Our code can be found at https://github.com/yudasong/PCMLP.

arXiv:2107.04050

Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learning

Learning in multi-agent systems is highly challenging due to several factors including the non-stationarity introduced by agents' interactions and the combinatorial nature of their state and action spaces. In particular, we consider the Mean-Field Control (MFC) problem which assumes an asymptotically infinite population of identical agents that aim to collaboratively maximize the collective reward. In many cases, solutions of an MFC problem are good approximations for large systems, hence, efficient learning for MFC is valuable for the analogous discrete agent setting with many agents. Specifically, we focus on the case of unknown system dynamics where the goal is to simultaneously optimize for the rewards and learn from experience. We propose an efficient model-based reinforcement learning algorithm, $M^3-UCRL$, that runs in episodes, balances between exploration and exploitation during policy learning, and provably solves this problem. Our main theoretical contributions are the first general regret bounds for model-based reinforcement learning for MFC, obtained via a novel mean-field type analysis. To learn the system's dynamics, $M^3-UCRL$ can be instantiated with various statistical models, e.g., neural networks or Gaussian Processes. Moreover, we provide a practical parametrization of the core optimization problem that facilitates gradient-based optimization techniques when combined with differentiable dynamics approximation methods such as neural networks.

arXiv:2107.00848공식 코드 · Papers with Code

Systematic Evaluation of Causal Discovery in Visual Model Based Reinforcement Learning

Inducing causal relationships from observations is a classic problem in machine learning. Most work in causality starts from the premise that the causal variables themselves are observed. However, for AI agents such as robots trying to make sense of their environment, the only observables are low-level variables like pixels in images. To generalize well, an agent must induce high-level variables, particularly those which are causal or are affected by causal variables. A central goal for AI and causality is thus the joint discovery of abstract representations and causal structure. However, we note that existing environments for studying causal induction are poorly suited for this objective because they have complicated task-specific causal graphs which are impossible to manipulate parametrically (e.g., number of nodes, sparsity, causal chain length, etc.). In this work, our goal is to facilitate research in learning representations of high-level variables as well as causal structures among them. In order to systematically probe the ability of methods to identify these variables and structures, we design a suite of benchmarking RL environments. We evaluate various representation learning algorithms from the literature and find that explicitly incorporating structure and modularity in models can help causal induction in model-based reinforcement learning.

arXiv:2106.15612공식 코드 · Papers with Code

Learning Task Informed Abstractions

Current model-based reinforcement learning methods struggle when operating from complex visual scenes due to their inability to prioritize task-relevant features. To mitigate this problem, we propose learning Task Informed Abstractions (TIA) that explicitly separates reward-correlated visual features from distractors. For learning TIA, we introduce the formalism of Task Informed MDP (TiMDP) that is realized by training two models that learn visual features via cooperative reconstruction, but one model is adversarially dissociated from the reward signal. Empirical evaluation shows that TIA leads to significant performance gains over state-of-the-art methods on many visual control tasks where natural and unconstrained visual distractions pose a formidable challenge.

arXiv:2106.14421공식 코드 · Papers with Code

Causal Reinforcement Learning using Observational and Interventional Data

Learning efficiently a causal model of the environment is a key challenge of model-based RL agents operating in POMDPs. We consider here a scenario where the learning agent has the ability to collect online experiences through direct interactions with the environment (interventional data), but has also access to a large collection of offline experiences, obtained by observing another agent interacting with the environment (observational data). A key ingredient, that makes this situation non-trivial, is that we allow the observed agent to interact with the environment based on hidden information, which is not observed by the learning agent. We then ask the following questions: can the online and offline experiences be safely combined for learning a causal model ? And can we expect the offline experiences to improve the agent's performances ? To answer these questions, we import ideas from the well-established causal framework of do-calculus, and we express model-based reinforcement learning as a causal inference problem. Then, we propose a general yet simple methodology for leveraging offline data during learning. In a nutshell, the method relies on learning a latent-based causal transition model that explains both the interventional and observational regimes, and then using the recovered latent variable to infer the standard POMDP transition model via deconfounding. We prove our method is correct and efficient in the sense that it attains better generalization guarantees due to the offline data (in the asymptotic case), and we illustrate its effectiveness empirically on synthetic toy problems. Our contribution aims at bridging the gap between the fields of reinforcement learning and causality.