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arXiv:2410.11610공식 코드 · Papers with Code

Enhanced Encoder-Decoder Architecture for Accurate Monocular Depth Estimation

Estimating depth from a single 2D image is a challenging task due to the lack of stereo or multi-view data, which are typically required for depth perception. In state-of-the-art architectures, the main challenge is to efficiently capture complex objects and fine-grained details, which are often difficult to predict. This paper introduces a novel deep learning-based approach using an enhanced encoder-decoder architecture, where the Inception-ResNet-v2 model serves as the encoder. This is the first instance of utilizing Inception-ResNet-v2 as an encoder for monocular depth estimation, demonstrating improved performance over previous models. It incorporates multi-scale feature extraction to enhance depth prediction accuracy across various object sizes and distances. We propose a composite loss function comprising depth loss, gradient edge loss, and Structural Similarity Index Measure (SSIM) loss, with fine-tuned weights to optimize the weighted sum, ensuring a balance across different aspects of depth estimation. Experimental results on the KITTI dataset show that our model achieves a significantly faster inference time of 0.019 seconds, outperforming vision transformers in efficiency while maintaining good accuracy. On the NYU Depth V2 dataset, the model establishes state-of-the-art performance, with an Absolute Relative Error (ARE) of 0.064, a Root Mean Square Error (RMSE) of 0.228, and an accuracy of 89.3% for $\delta$ < 1.25. These metrics demonstrate that our model can accurately and efficiently predict depth even in challenging scenarios, providing a practical solution for real-time applications.

arXiv:2410.11080공식 코드 · Papers with Code

Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting

3D Gaussian splatting has surpassed neural radiance field methods in novel view synthesis by achieving lower computational costs and real-time high-quality rendering. Although it produces a high-quality rendering with a lot of input views, its performance drops significantly when only a few views are available. In this work, we address this by proposing a depth-aware Gaussian splatting method for few-shot novel view synthesis. We use monocular depth prediction as a prior, along with a scale-invariant depth loss, to constrain the 3D shape under just a few input views. We also model color using lower-order spherical harmonics to avoid overfitting. Further, we observe that removing splats with lower opacity periodically, as performed in the original work, leads to a very sparse point cloud and, hence, a lower-quality rendering. To mitigate this, we retain all the splats, leading to a better reconstruction in a few view settings. Experimental results show that our method outperforms the traditional 3D Gaussian splatting methods by achieving improvements of 10.5% in peak signal-to-noise ratio, 6% in structural similarity index, and 14.1% in perceptual similarity, thereby validating the effectiveness of our approach. The code will be made available at: https://github.com/raja-kumar/depth-aware-3DGS

arXiv:2410.11211공식 코드 · Papers with Code

CVCP-Fusion: On Implicit Depth Estimation for 3D Bounding Box Prediction

Combining LiDAR and Camera-view data has become a common approach for 3D Object Detection. However, previous approaches combine the two input streams at a point-level, throwing away semantic information derived from camera features. In this paper we propose Cross-View Center Point-Fusion, a state-of-the-art model to perform 3D object detection by combining camera and LiDAR-derived features in the BEV space to preserve semantic density from the camera stream while incorporating spacial data from the LiDAR stream. Our architecture utilizes aspects from previously established algorithms, Cross-View Transformers and CenterPoint, and runs their backbones in parallel, allowing efficient computation for real-time processing and application. In this paper we find that while an implicitly calculated depth-estimate may be sufficiently accurate in a 2D map-view representation, explicitly calculated geometric and spacial information is needed for precise bounding box prediction in the 3D world-view space.

arXiv:2410.10395공식 코드 · Papers with Code

Improved Depth Estimation of Bayesian Neural Networks

This paper proposes improvements over earlier work by Nazareth and Blei (2022) for estimating the depth of Bayesian neural networks. Here, we propose a discrete truncated normal distribution over the network depth to independently learn its mean and variance. Posterior distributions are inferred by minimizing the variational free energy, which balances the model complexity and accuracy. Our method improves test accuracy on the spiral data set and reduces the variance in posterior depth estimates.

arXiv:2410.10817

When Does Perceptual Alignment Benefit Vision Representations?

Humans judge perceptual similarity according to diverse visual attributes, including scene layout, subject location, and camera pose. Existing vision models understand a wide range of semantic abstractions but improperly weigh these attributes and thus make inferences misaligned with human perception. While vision representations have previously benefited from alignment in contexts like image generation, the utility of perceptually aligned representations in more general-purpose settings remains unclear. Here, we investigate how aligning vision model representations to human perceptual judgments impacts their usability across diverse computer vision tasks. We finetune state-of-the-art models on human similarity judgments for image triplets and evaluate them across standard vision benchmarks. We find that aligning models to perceptual judgments yields representations that improve upon the original backbones across many downstream tasks, including counting, segmentation, depth estimation, instance retrieval, and retrieval-augmented generation. In addition, we find that performance is widely preserved on other tasks, including specialized out-of-distribution domains such as in medical imaging and 3D environment frames. Our results suggest that injecting an inductive bias about human perceptual knowledge into vision models can contribute to better representations.

arXiv:2410.10815공식 코드 · Papers with Code

Depth Any Video with Scalable Synthetic Data

Video depth estimation has long been hindered by the scarcity of consistent and scalable ground truth data, leading to inconsistent and unreliable results. In this paper, we introduce Depth Any Video, a model that tackles the challenge through two key innovations. First, we develop a scalable synthetic data pipeline, capturing real-time video depth data from diverse synthetic environments, yielding 40,000 video clips of 5-second duration, each with precise depth annotations. Second, we leverage the powerful priors of generative video diffusion models to handle real-world videos effectively, integrating advanced techniques such as rotary position encoding and flow matching to further enhance flexibility and efficiency. Unlike previous models, which are limited to fixed-length video sequences, our approach introduces a novel mixed-duration training strategy that handles videos of varying lengths and performs robustly across different frame rates-even on single frames. At inference, we propose a depth interpolation method that enables our model to infer high-resolution video depth across sequences of up to 150 frames. Our model outperforms all previous generative depth models in terms of spatial accuracy and temporal consistency.

arXiv:2410.08084공식 코드 · Papers with Code

Color-Guided Flying Pixel Correction in Depth Images

We present a novel method to correct flying pixels within data captured by Time-of-flight (ToF) sensors. Flying pixel (FP) artifacts occur when signals from foreground and background objects reach the same sensor pixel, leading to a confident yet incorrect depth estimation in space - floating between two objects. Commercial RGB-D cameras have a complementary setup consisting of ToF sensors to capture depth in addition to RGB cameras. We propose a novel method to correct FPs by leveraging the aligned RGB and depth image in such RGB-D cameras to estimate the true depth values of FPs. Our method defines a 3D neighborhood around each point, representing a "field of view" that mirrors the acquisition process of ToF cameras. We propose a two-step iterative correction algorithm in which the FPs are first identified. Then, we estimate the true depth value of FPs by solving a least-squares optimization problem. Experimental results show that our proposed algorithm estimates the depth value of FPs as accurately as other algorithms in the literature.

arXiv:2410.07434

Surgical Depth Anything: Depth Estimation for Surgical Scenes using Foundation Models

Monocular depth estimation is crucial for tracking and reconstruction algorithms, particularly in the context of surgical videos. However, the inherent challenges in directly obtaining ground truth depth maps during surgery render supervised learning approaches impractical. While many self-supervised methods based on Structure from Motion (SfM) have shown promising results, they rely heavily on high-quality camera motion and require optimization on a per-patient basis. These limitations can be mitigated by leveraging the current state-of-the-art foundational model for depth estimation, Depth Anything. However, when directly applied to surgical scenes, Depth Anything struggles with issues such as blurring, bleeding, and reflections, resulting in suboptimal performance. This paper presents a fine-tuning of the Depth Anything model specifically for the surgical domain, aiming to deliver more accurate pixel-wise depth maps tailored to the unique requirements and challenges of surgical environments. Our fine-tuning approach significantly improves the model's performance in surgical scenes, reducing errors related to blurring and reflections, and achieving a more reliable and precise depth estimation.

arXiv:2410.05808

Vision Transformer based Random Walk for Group Re-Identification

Group re-identification (re-ID) aims to match groups with the same people under different cameras, mainly involves the challenges of group members and layout changes well. Most existing methods usually use the k-nearest neighbor algorithm to update node features to consider changes in group membership, but these methods cannot solve the problem of group layout changes. To this end, we propose a novel vision transformer based random walk framework for group re-ID. Specifically, we design a vision transformer based on a monocular depth estimation algorithm to construct a graph through the average depth value of pedestrian features to fully consider the impact of camera distance on group members relationships. In addition, we propose a random walk module to reconstruct the graph by calculating affinity scores between target and gallery images to remove pedestrians who do not belong to the current group. Experimental results show that our framework is superior to most methods.

arXiv:2410.05735

CUBE360: Learning Cubic Field Representation for Monocular 360 Depth Estimation for Virtual Reality

Panoramic images provide comprehensive scene information and are suitable for VR applications. Obtaining corresponding depth maps is essential for achieving immersive and interactive experiences. However, panoramic depth estimation presents significant challenges due to the severe distortion caused by equirectangular projection (ERP) and the limited availability of panoramic RGB-D datasets. Inspired by the recent success of neural rendering, we propose a novel method, named $\mathbf{CUBE360}$, that learns a cubic field composed of multiple MPIs from a single panoramic image for $\mathbf{continuous}$ depth estimation at any view direction. Our CUBE360 employs cubemap projection to transform an ERP image into six faces and extract the MPIs for each, thereby reducing the memory consumption required for MPI processing of high-resolution data. Additionally, this approach avoids the computational complexity of handling the uneven pixel distribution inherent to equirectangular projectio. An attention-based blending module is then employed to learn correlations among the MPIs of cubic faces, constructing a cubic field representation with color and density information at various depth levels. Furthermore, a novel sampling strategy is introduced for rendering novel views from the cubic field at both cubic and planar scales. The entire pipeline is trained using photometric loss calculated from rendered views within a self-supervised learning approach, enabling training on 360 videos without depth annotations. Experiments on both synthetic and real-world datasets demonstrate the superior performance of CUBE360 compared to prior SSL methods. We also highlight its effectiveness in downstream applications, such as VR roaming and visual effects, underscoring CUBE360's potential to enhance immersive experiences.

arXiv:2410.06982

Structure-Centric Robust Monocular Depth Estimation via Knowledge Distillation

Monocular depth estimation, enabled by self-supervised learning, is a key technique for 3D perception in computer vision. However, it faces significant challenges in real-world scenarios, which encompass adverse weather variations, motion blur, as well as scenes with poor lighting conditions at night. Our research reveals that we can divide monocular depth estimation into three sub-problems: depth structure consistency, local texture disambiguation, and semantic-structural correlation. Our approach tackles the non-robustness of existing self-supervised monocular depth estimation models to interference textures by adopting a structure-centered perspective and utilizing the scene structure characteristics demonstrated by semantics and illumination. We devise a novel approach to reduce over-reliance on local textures, enhancing robustness against missing or interfering patterns. Additionally, we incorporate a semantic expert model as the teacher and construct inter-model feature dependencies via learnable isomorphic graphs to enable aggregation of semantic structural knowledge. Our approach achieves state-of-the-art out-of-distribution monocular depth estimation performance across a range of public adverse scenario datasets. It demonstrates notable scalability and compatibility, without necessitating extensive model engineering. This showcases the potential for customizing models for diverse industrial applications.

arXiv:2410.06711

Analysis of different disparity estimation techniques on aerial stereo image datasets

With the advent of aerial image datasets, dense stereo matching has gained tremendous progress. This work analyses dense stereo correspondence analysis on aerial images using different techniques. Traditional methods, optimization based methods and learning based methods have been implemented and compared here for aerial images. For traditional methods, we implemented the architecture of Stereo SGBM while using different cost functions to get an understanding of their performance on aerial datasets. Analysis of most of the methods in standard datasets has shown good performance, however in case of aerial dataset, not much benchmarking is available. Visual qualitative and quantitative analysis has been carried out for two stereo aerial datasets in order to compare different cost functions and techniques for the purpose of depth estimation from stereo images. Using existing pre-trained models, recent learning based architectures have also been tested on stereo pairs along with different cost functions in SGBM. The outputs and given ground truth are compared using MSE, SSIM and other error metrics.

arXiv:2410.03861공식 코드 · Papers with Code

Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering

The accurate reconstruction of per-pixel depth for an image is vital for many tasks in computer graphics, computer vision, and robotics. In this paper, we present a novel approach to generate view consistent and detailed depth maps from a number of posed images. We leverage advances in monocular depth estimation, which generate topologically complete, but metrically inaccurate depth maps and refine them in a two-stage optimization process based on a differentiable renderer. Taking the monocular depth map as input, we first scale this map to absolute distances based on structure-from-motion and transform the depths to a triangle surface mesh. We then refine this depth mesh in a local optimization, enforcing photometric and geometric consistency. Our evaluation shows that our method is able to generate dense, detailed, high-quality depth maps, also in challenging indoor scenarios, and outperforms state-of-the-art depth reconstruction approaches. Overview and supplemental material of this project can be found at https://lorafib.github.io/ref_depth/.

arXiv:2410.04041

EndoPerfect: High-Accuracy Monocular Depth Estimation and 3D Reconstruction for Endoscopic Surgery via NeRF-Stereo Fusion

In endoscopic sinus surgery (ESS), intraoperative CT (iCT) offers valuable intraoperative assessment but is constrained by slow deployment and radiation exposure, limiting its clinical utility. Endoscope-based monocular 3D reconstruction is a promising alternative; however, existing techniques often struggle to achieve the submillimeter precision required for dense reconstruction. In this work, we propose an iterative online learning approach that leverages Neural Radiance Fields (NeRF) as an intermediate representation, enabling monocular depth estimation and 3D reconstruction without relying on prior medical data. Our method attains a point-to-point accuracy below 0.5 mm, with a demonstrated theoretical depth accuracy of 0.125 $\pm$ 0.443 mm. We validate our approach across synthetic, phantom, and real endoscopic scenarios, confirming its accuracy and reliability. These results underscore the potential of our pipeline as an iCT alternative, meeting the demanding submillimeter accuracy standards required in ESS.

arXiv:2410.02924공식 코드 · Papers with Code

RSA: Resolving Scale Ambiguities in Monocular Depth Estimators through Language Descriptions

We propose a method for metric-scale monocular depth estimation. Inferring depth from a single image is an ill-posed problem due to the loss of scale from perspective projection during the image formation process. Any scale chosen is a bias, typically stemming from training on a dataset; hence, existing works have instead opted to use relative (normalized, inverse) depth. Our goal is to recover metric-scaled depth maps through a linear transformation. The crux of our method lies in the observation that certain objects (e.g., cars, trees, street signs) are typically found or associated with certain types of scenes (e.g., outdoor). We explore whether language descriptions can be used to transform relative depth predictions to those in metric scale. Our method, RSA, takes as input a text caption describing objects present in an image and outputs the parameters of a linear transformation which can be applied globally to a relative depth map to yield metric-scaled depth predictions. We demonstrate our method on recent general-purpose monocular depth models on indoors (NYUv2, VOID) and outdoors (KITTI). When trained on multiple datasets, RSA can serve as a general alignment module in zero-shot settings. Our method improves over common practices in aligning relative to metric depth and results in predictions that are comparable to an upper bound of fitting relative depth to ground truth via a linear transformation.

arXiv:2410.02073공식 코드 · Papers with Code

Depth Pro: Sharp Monocular Metric Depth in Less Than a Second

We present a foundation model for zero-shot metric monocular depth estimation. Our model, Depth Pro, synthesizes high-resolution depth maps with unparalleled sharpness and high-frequency details. The predictions are metric, with absolute scale, without relying on the availability of metadata such as camera intrinsics. And the model is fast, producing a 2.25-megapixel depth map in 0.3 seconds on a standard GPU. These characteristics are enabled by a number of technical contributions, including an efficient multi-scale vision transformer for dense prediction, a training protocol that combines real and synthetic datasets to achieve high metric accuracy alongside fine boundary tracing, dedicated evaluation metrics for boundary accuracy in estimated depth maps, and state-of-the-art focal length estimation from a single image. Extensive experiments analyze specific design choices and demonstrate that Depth Pro outperforms prior work along multiple dimensions. We release code and weights at https://github.com/apple/ml-depth-pro

arXiv:2410.00386

Seamless Augmented Reality Integration in Arthroscopy: A Pipeline for Articular Reconstruction and Guidance

Arthroscopy is a minimally invasive surgical procedure used to diagnose and treat joint problems. The clinical workflow of arthroscopy typically involves inserting an arthroscope into the joint through a small incision, during which surgeons navigate and operate largely by relying on their visual assessment through the arthroscope. However, the arthroscope's restricted field of view and lack of depth perception pose challenges in navigating complex articular structures and achieving surgical precision during procedures. Aiming at enhancing intraoperative awareness, we present a robust pipeline that incorporates simultaneous localization and mapping, depth estimation, and 3D Gaussian splatting to realistically reconstruct intra-articular structures solely based on monocular arthroscope video. Extending 3D reconstruction to Augmented Reality (AR) applications, our solution offers AR assistance for articular notch measurement and annotation anchoring in a human-in-the-loop manner. Compared to traditional Structure-from-Motion and Neural Radiance Field-based methods, our pipeline achieves dense 3D reconstruction and competitive rendering fidelity with explicit 3D representation in 7 minutes on average. When evaluated on four phantom datasets, our method achieves RMSE = 2.21mm reconstruction error, PSNR = 32.86 and SSIM = 0.89 on average. Because our pipeline enables AR reconstruction and guidance directly from monocular arthroscopy without any additional data and/or hardware, our solution may hold the potential for enhancing intraoperative awareness and facilitating surgical precision in arthroscopy. Our AR measurement tool achieves accuracy within 1.59 +/- 1.81mm and the AR annotation tool achieves a mIoU of 0.721.

arXiv:2410.00979

Towards Full-parameter and Parameter-efficient Self-learning For Endoscopic Camera Depth Estimation

Adaptation methods are developed to adapt depth foundation models to endoscopic depth estimation recently. However, such approaches typically under-perform training since they limit the parameter search to a low-rank subspace and alter the training dynamics. Therefore, we propose a full-parameter and parameter-efficient learning framework for endoscopic depth estimation. At the first stage, the subspace of attention, convolution and multi-layer perception are adapted simultaneously within different sub-spaces. At the second stage, a memory-efficient optimization is proposed for subspace composition and the performance is further improved in the united sub-space. Initial experiments on the SCARED dataset demonstrate that results at the first stage improves the performance from 10.2% to 4.1% for Sq Rel, Abs Rel, RMSE and RMSE log in the comparison with the state-of-the-art models.

arXiv:2410.00503

Drone Stereo Vision for Radiata Pine Branch Detection and Distance Measurement: Utilizing Deep Learning and YOLO Integration

This research focuses on the development of a drone equipped with pruning tools and a stereo vision camera to accurately detect and measure the spatial positions of tree branches. YOLO is employed for branch segmentation, while two depth estimation approaches, monocular and stereo, are investigated. In comparison to SGBM, deep learning techniques produce more refined and accurate depth maps. In the absence of ground-truth data, a fine-tuning process using deep neural networks is applied to approximate optimal depth values. This methodology facilitates precise branch detection and distance measurement, addressing critical challenges in the automation of pruning operations. The results demonstrate notable advancements in both accuracy and efficiency, underscoring the potential of deep learning to drive innovation and enhance automation in the agricultural sector.

arXiv:2409.19641

fCOP: Focal Length Estimation from Category-level Object Priors

In the realm of computer vision, the perception and reconstruction of the 3D world through vision signals heavily rely on camera intrinsic parameters, which have long been a subject of intense research within the community. In practical applications, without a strong scene geometry prior like the Manhattan World assumption or special artificial calibration patterns, monocular focal length estimation becomes a challenging task. In this paper, we propose a method for monocular focal length estimation using category-level object priors. Based on two well-studied existing tasks: monocular depth estimation and category-level object canonical representation learning, our focal solver takes depth priors and object shape priors from images containing objects and estimates the focal length from triplets of correspondences in closed form. Our experiments on simulated and real world data demonstrate that the proposed method outperforms the current state-of-the-art, offering a promising solution to the long-standing monocular focal length estimation problem.