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arXiv:2505.13925

Time Reversal Symmetry for Efficient Robotic Manipulations in Deep Reinforcement Learning

Symmetry is pervasive in robotics and has been widely exploited to improve sample efficiency in deep reinforcement learning (DRL). However, existing approaches primarily focus on spatial symmetries, such as reflection, rotation, and translation, while largely neglecting temporal symmetries. To address this gap, we explore time reversal symmetry, a form of temporal symmetry commonly found in robotics tasks such as door opening and closing. We propose Time Reversal symmetry enhanced Deep Reinforcement Learning (TR-DRL), a framework that combines trajectory reversal augmentation and time reversal guided reward shaping to efficiently solve temporally symmetric tasks. Our method generates reversed transitions from fully reversible transitions, identified by a proposed dynamics-consistent filter, to augment the training data. For partially reversible transitions, we apply reward shaping to guide learning, according to successful trajectories from the reversed task. Extensive experiments on the Robosuite and MetaWorld benchmarks demonstrate that TR-DRL is effective in both single-task and multi-task settings, achieving higher sample efficiency and stronger final performance compared to baseline methods.

arXiv:2505.13934공식 코드 · Papers with Code

RLVR-World: Training World Models with Reinforcement Learning

World models predict state transitions in response to actions and are increasingly developed across diverse modalities. However, standard training objectives such as maximum likelihood estimation (MLE) often misalign with task-specific goals of world models, i.e., transition prediction metrics like accuracy or perceptual quality. In this paper, we present RLVR-World, a unified framework that leverages reinforcement learning with verifiable rewards (RLVR) to directly optimize world models for such metrics. Despite formulating world modeling as autoregressive prediction of tokenized sequences, RLVR-World evaluates metrics of decoded predictions as verifiable rewards. We demonstrate substantial performance gains on both language- and video-based world models across domains, including text games, web navigation, and robot manipulation. Our work indicates that, beyond recent advances in reasoning language models, RLVR offers a promising post-training paradigm for enhancing the utility of generative models more broadly.

arXiv:2505.11807공식 코드 · Papers with Code

Retrospex: Language Agent Meets Offline Reinforcement Learning Critic

Large Language Models (LLMs) possess extensive knowledge and commonsense reasoning capabilities, making them valuable for creating powerful agents. However, existing LLM agent frameworks have not fully utilized past experiences for improvement. This work introduces a new LLM-based agent framework called Retrospex, which addresses this challenge by analyzing past experiences in depth. Unlike previous approaches, Retrospex does not directly integrate experiences into the LLM's context. Instead, it combines the LLM's action likelihood with action values estimated by a Reinforcement Learning (RL) Critic, which is trained on past experiences through an offline ''retrospection'' process. Additionally, Retrospex employs a dynamic action rescoring mechanism that increases the importance of experience-based values for tasks that require more interaction with the environment. We evaluate Retrospex in ScienceWorld, ALFWorld and Webshop environments, demonstrating its advantages over strong, contemporary baselines.

arXiv:2505.12628공식 코드 · Papers with Code

Dual-Agent Reinforcement Learning for Automated Feature Generation

Feature generation involves creating new features from raw data to capture complex relationships among the original features, improving model robustness and machine learning performance. Current methods using reinforcement learning for feature generation have made feature exploration more flexible and efficient. However, several challenges remain: first, during feature expansion, a large number of redundant features are generated. When removing them, current methods only retain the best features each round, neglecting those that perform poorly initially but could improve later. Second, the state representation used by current methods fails to fully capture complex feature relationships. Third, there are significant differences between discrete and continuous features in tabular data, requiring different operations for each type. To address these challenges, we propose a novel dual-agent reinforcement learning method for feature generation. Two agents are designed: the first generates new features, and the second determines whether they should be preserved. A self-attention mechanism enhances state representation, and diverse operations distinguish interactions between discrete and continuous features. The experimental results on multiple datasets demonstrate that the proposed method is effective. The code is available at https://github.com/extess0/DARL.

arXiv:2505.12982

Multi-parameter Control for the (1+($λ$,$λ$))-GA on OneMax via Deep Reinforcement Learning

It is well known that evolutionary algorithms can benefit from dynamic choices of the key parameters that control their behavior, to adjust their search strategy to the different stages of the optimization process. A prominent example where dynamic parameter choices have shown a provable super-constant speed-up is the $(1+(\lambda,\lambda))$ Genetic Algorithm optimizing the OneMax function. While optimal parameter control policies result in linear expected running times, this is not possible with static parameter choices. This result has spurred a lot of interest in parameter control policies. However, many works, in particular theoretical running time analyses, focus on controlling one single parameter. Deriving policies for controlling multiple parameters remains very challenging. In this work we reconsider the problem of the $(1+(\lambda,\lambda))$ Genetic Algorithm optimizing OneMax. We decouple its four main parameters and investigate how well state-of-the-art deep reinforcement learning techniques can approximate good control policies. We show that although making deep reinforcement learning learn effectively is a challenging task, once it works, it is very powerful and is able to find policies that outperform all previously known control policies on the same benchmark. Based on the results found through reinforcement learning, we derive a simple control policy that consistently outperforms the default theory-recommended setting by $27\%$ and the irace-tuned policy, the strongest existing control policy on this benchmark, by $13\%$, for all tested problem sizes up to $40{,}000$.

arXiv:2505.12415

Table-R1: Region-based Reinforcement Learning for Table Understanding

Tables present unique challenges for language models due to their structured row-column interactions, necessitating specialized approaches for effective comprehension. While large language models (LLMs) have demonstrated potential in table reasoning through prompting and techniques like chain-of-thought (CoT) and program-of-thought (PoT), optimizing their performance for table question answering remains underexplored. In this paper, we introduce region-based Table-R1, a novel reinforcement learning approach that enhances LLM table understanding by integrating region evidence into reasoning steps. Our method employs Region-Enhanced Supervised Fine-Tuning (RE-SFT) to guide models in identifying relevant table regions before generating answers, incorporating textual, symbolic, and program-based reasoning. Additionally, Table-Aware Group Relative Policy Optimization (TARPO) introduces a mixed reward system to dynamically balance region accuracy and answer correctness, with decaying region rewards and consistency penalties to align reasoning steps. Experiments show that Table-R1 achieves an average performance improvement of 14.36 points across multiple base models on three benchmark datasets, even outperforming baseline models with ten times the parameters, while TARPO reduces response token consumption by 67.5% compared to GRPO, significantly advancing LLM capabilities in efficient tabular reasoning.

arXiv:2505.12354

A universal policy wrapper with guarantees

We introduce a universal policy wrapper for reinforcement learning agents that ensures formal goal-reaching guarantees. In contrast to standard reinforcement learning algorithms that excel in performance but lack rigorous safety assurances, our wrapper selectively switches between a high-performing base policy -- derived from any existing RL method -- and a fallback policy with known convergence properties. Base policy's value function supervises this switching process, determining when the fallback policy should override the base policy to ensure the system remains on a stable path. The analysis proves that our wrapper inherits the fallback policy's goal-reaching guarantees while preserving or improving upon the performance of the base policy. Notably, it operates without needing additional system knowledge or online constrained optimization, making it readily deployable across diverse reinforcement learning architectures and tasks.

arXiv:2505.12211

Imagination-Limited Q-Learning for Offline Reinforcement Learning

Offline reinforcement learning seeks to derive improved policies entirely from historical data but often struggles with over-optimistic value estimates for out-of-distribution (OOD) actions. This issue is typically mitigated via policy constraint or conservative value regularization methods. However, these approaches may impose overly constraints or biased value estimates, potentially limiting performance improvements. To balance exploitation and restriction, we propose an Imagination-Limited Q-learning (ILQ) method, which aims to maintain the optimism that OOD actions deserve within appropriate limits. Specifically, we utilize the dynamics model to imagine OOD action-values, and then clip the imagined values with the maximum behavior values. Such design maintains reasonable evaluation of OOD actions to the furthest extent, while avoiding its over-optimism. Theoretically, we prove the convergence of the proposed ILQ under tabular Markov decision processes. Particularly, we demonstrate that the error bound between estimated values and optimality values of OOD state-actions possesses the same magnitude as that of in-distribution ones, thereby indicating that the bias in value estimates is effectively mitigated. Empirically, our method achieves state-of-the-art performance on a wide range of tasks in the D4RL benchmark.

arXiv:2505.11792

Solver-Informed RL: Grounding Large Language Models for Authentic Optimization Modeling

Optimization modeling is fundamental to decision-making across diverse domains.Despite progress in automating optimization formulation from natural language descriptions, Large Language Models (LLMs) often struggle to generate formally correct and usable models due to hallucinations, posing a challenge for reliable automation. Inspired by the success of Reinforcement Learning (RL) in enhancing Large Reasoning Models, we present Solver-Informed Reinforcement Learning (SIRL).This novel framework leverages external optimization solvers as verifiable reward mechanisms to significantly improve the authenticity of LLMs for optimization modeling.Acting as precise verifiers, these solvers automatically assess the executable code and the instance-level mathematical model represented by the associated LP file, yielding precise and comprehensive feedback signals -- including syntax, feasibility, and solution quality that directly inform the RL process. This automated verification process, powered by classic optimization solvers, also underpins our instance-enhanced self-consistency method to synthesize high-quality training data. Extensive experiments on diverse public benchmarks demonstrate that SIRL achieves state-of-the-art performance, substantially outperforming existing methods in generating accurate and executable optimization models.

arXiv:2505.12811

Dynamic Sight Range Selection in Multi-Agent Reinforcement Learning

Multi-agent reinforcement Learning (MARL) is often challenged by the sight range dilemma, where agents either receive insufficient or excessive information from their environment. In this paper, we propose a novel method, called Dynamic Sight Range Selection (DSR), to address this issue. DSR utilizes an Upper Confidence Bound (UCB) algorithm and dynamically adjusts the sight range during training. Experiment results show several advantages of using DSR. First, we demonstrate using DSR achieves better performance in three common MARL environments, including Level-Based Foraging (LBF), Multi-Robot Warehouse (RWARE), and StarCraft Multi-Agent Challenge (SMAC). Second, our results show that DSR consistently improves performance across multiple MARL algorithms, including QMIX and MAPPO. Third, DSR offers suitable sight ranges for different training steps, thereby accelerating the training process. Finally, DSR provides additional interpretability by indicating the optimal sight range used during training. Unlike existing methods that rely on global information or communication mechanisms, our approach operates solely based on the individual sight ranges of agents. This approach offers a practical and efficient solution to the sight range dilemma, making it broadly applicable to real-world complex environments.

arXiv:2505.12701공식 코드 · Papers with Code

Counterfactual Explanations for Continuous Action Reinforcement Learning

Reinforcement Learning (RL) has shown great promise in domains like healthcare and robotics but often struggles with adoption due to its lack of interpretability. Counterfactual explanations, which address "what if" scenarios, provide a promising avenue for understanding RL decisions but remain underexplored for continuous action spaces. We propose a novel approach for generating counterfactual explanations in continuous action RL by computing alternative action sequences that improve outcomes while minimizing deviations from the original sequence. Our approach leverages a distance metric for continuous actions and accounts for constraints such as adhering to predefined policies in specific states. Evaluations in two RL domains, Diabetes Control and Lunar Lander, demonstrate the effectiveness, efficiency, and generalization of our approach, enabling more interpretable and trustworthy RL applications.

arXiv:2505.13253

Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Critic

In-hand manipulation and grasping are fundamental yet often separately addressed tasks in robotics. For deriving in-hand manipulation policies, reinforcement learning has recently shown great success. However, the derived controllers are not yet useful in real-world scenarios because they often require a human operator to place the objects in suitable initial (grasping) states. Finding stable grasps that also promote the desired in-hand manipulation goal is an open problem. In this work, we propose a method for bridging this gap by leveraging the critic network of a reinforcement learning agent trained for in-hand manipulation to score and select initial grasps. Our experiments show that this method significantly increases the success rate of in-hand manipulation without requiring additional training. We also present an implementation of a full grasp manipulation pipeline on a real-world system, enabling autonomous grasping and reorientation even of unwieldy objects.

arXiv:2505.13188

When a Reinforcement Learning Agent Encounters Unknown Unknowns

An AI agent might surprisingly find she has reached an unknown state which she has never been aware of -- an unknown unknown. We mathematically ground this scenario in reinforcement learning: an agent, after taking an action calculated from value functions $Q$ and $V$ defined on the {\it {aware domain}}, reaches a state out of the domain. To enable the agent to handle this scenario, we propose an {\it episodic Markov decision {process} with growing awareness} (EMDP-GA) model, taking a new {\it noninformative value expansion} (NIVE) approach to expand value functions to newly aware areas: when an agent arrives at an unknown unknown, value functions $Q$ and $V$ whereon are initialised by noninformative beliefs -- the averaged values on the aware domain. This design is out of respect for the complete absence of knowledge in the newly discovered state. The upper confidence bound momentum Q-learning is then adapted to the growing awareness for training the EMDP-GA model. We prove that (1) the regret of our approach is asymptotically consistent with the state of the art (SOTA) without exposure to unknown unknowns in an extremely uncertain environment, and (2) our computational complexity and space complexity are comparable with the SOTA -- these collectively suggest that though an unknown unknown is surprising, it will be asymptotically properly discovered with decent speed and an affordable cost.

arXiv:2505.12996공식 코드 · Papers with Code

ExTrans: Multilingual Deep Reasoning Translation via Exemplar-Enhanced Reinforcement Learning

In recent years, the emergence of large reasoning models (LRMs), such as OpenAI-o1 and DeepSeek-R1, has shown impressive capabilities in complex problems, e.g., mathematics and coding. Some pioneering studies attempt to bring the success of LRMs in neural machine translation (MT). They try to build LRMs with deep reasoning MT ability via reinforcement learning (RL). Despite some progress that has been made, these attempts generally focus on several high-resource languages, e.g., English and Chinese, leaving the performance on other languages unclear. Besides, the reward modeling methods in previous work do not fully unleash the potential of reinforcement learning in MT. In this work, we first design a new reward modeling method that compares the translation results of the policy MT model with a strong LRM (i.e., DeepSeek-R1-671B), and quantifies the comparisons to provide rewards. Experimental results demonstrate the superiority of the reward modeling method. Using Qwen2.5-7B-Instruct as the backbone, the trained model achieves the new state-of-the-art performance in literary translation, and outperforms strong LRMs including OpenAI-o1 and DeepSeeK-R1. Furthermore, we extend our method to the multilingual settings with 11 languages. With a carefully designed lightweight reward modeling in RL, we can simply transfer the strong MT ability from a single direction into multiple (i.e., 90) translation directions and achieve impressive multilingual MT performance.

arXiv:2503.14576공식 코드 · Papers with Code

SocialJax: An Evaluation Suite for Multi-agent Reinforcement Learning in Sequential Social Dilemmas

Sequential social dilemmas pose a significant challenge in the field of multi-agent reinforcement learning (MARL), requiring environments that accurately reflect the tension between individual and collective interests. Previous benchmarks and environments, such as Melting Pot, provide an evaluation protocol that measures generalization to new social partners in various test scenarios. However, running reinforcement learning algorithms in traditional environments requires substantial computational resources. In this paper, we introduce SocialJax, a suite of sequential social dilemma environments and algorithms implemented in JAX. JAX is a high-performance numerical computing library for Python that enables significant improvements in operational efficiency. Our experiments demonstrate that the SocialJax training pipeline achieves at least 50\texttimes{} speed-up in real-time performance compared to Melting Pot RLlib baselines. Additionally, we validate the effectiveness of baseline algorithms within SocialJax environments. Finally, we use Schelling diagrams to verify the social dilemma properties of these environments, ensuring that they accurately capture the dynamics of social dilemmas.

arXiv:2505.12081공식 코드 · Papers with Code

VisionReasoner: Unified Visual Perception and Reasoning via Reinforcement Learning

Large vision-language models exhibit inherent capabilities to handle diverse visual perception tasks. In this paper, we introduce VisionReasoner, a unified framework capable of reasoning and solving multiple visual perception tasks within a shared model. Specifically, by designing novel multi-object cognitive learning strategies and systematic task reformulation, VisionReasoner enhances its reasoning capabilities to analyze visual inputs, and addresses diverse perception tasks in a unified framework. The model generates a structured reasoning process before delivering the desired outputs responding to user queries. To rigorously assess unified visual perception capabilities, we evaluate VisionReasoner on ten diverse tasks spanning three critical domains: detection, segmentation, and counting. Experimental results show that VisionReasoner achieves superior performance as a unified model, outperforming Qwen2.5VL by relative margins of 29.1% on COCO (detection), 22.1% on ReasonSeg (segmentation), and 15.3% on CountBench (counting).

arXiv:2505.11480

Improving Assembly Code Performance with Large Language Models via Reinforcement Learning

Large language models (LLMs) have demonstrated strong performance across a wide range of programming tasks, yet their potential for code optimization remains underexplored. This work investigates whether LLMs can optimize the performance of assembly code, where fine-grained control over execution enables improvements that are difficult to express in high-level languages. We present a reinforcement learning framework that trains LLMs using Proximal Policy Optimization (PPO), guided by a reward function that considers both functional correctness, validated through test cases, and execution performance relative to the industry-standard compiler gcc -O3. To support this study, we introduce a benchmark of 8,072 real-world programs. Our model, Qwen2.5-Coder-7B-PPO, achieves 96.0% test pass rates and an average speedup of 1.47x over the gcc -O3 baseline, outperforming all 20 other models evaluated, including Claude-3.7-sonnet. These results indicate that reinforcement learning can unlock the potential of LLMs to serve as effective optimizers for assembly code performance.

arXiv:2505.11289공식 코드 · Papers with Code

Meta-World+: An Improved, Standardized, RL Benchmark

Meta-World is widely used for evaluating multi-task and meta-reinforcement learning agents, which are challenged to master diverse skills simultaneously. Since its introduction however, there have been numerous undocumented changes which inhibit a fair comparison of algorithms. This work strives to disambiguate these results from the literature, while also leveraging the past versions of Meta-World to provide insights into multi-task and meta-reinforcement learning benchmark design. Through this process we release a new open-source version of Meta-World (https://github.com/Farama-Foundation/Metaworld/) that has full reproducibility of past results, is more technically ergonomic, and gives users more control over the tasks that are included in a task set.

arXiv:2505.10881

Prior-Guided Diffusion Planning for Offline Reinforcement Learning

Diffusion models have recently gained prominence in offline reinforcement learning due to their ability to effectively learn high-performing, generalizable policies from static datasets. Diffusion-based planners facilitate long-horizon decision-making by generating high-quality trajectories through iterative denoising, guided by return-maximizing objectives. However, existing guided sampling strategies such as Classifier Guidance, Classifier-Free Guidance, and Monte Carlo Sample Selection either produce suboptimal multi-modal actions, struggle with distributional drift, or incur prohibitive inference-time costs. To address these challenges, we propose Prior Guidance (PG), a novel guided sampling framework that replaces the standard Gaussian prior of a behavior-cloned diffusion model with a learnable distribution, optimized via a behavior-regularized objective. PG directly generates high-value trajectories without costly reward optimization of the diffusion model itself, and eliminates the need to sample multiple candidates at inference for sample selection. We present an efficient training strategy that applies behavior regularization in latent space, and empirically demonstrate that PG outperforms state-of-the-art diffusion policies and planners across diverse long-horizon offline RL benchmarks.

arXiv:2505.10762

Deep Symbolic Optimization: Reinforcement Learning for Symbolic Mathematics

Deep Symbolic Optimization (DSO) is a novel computational framework that enables symbolic optimization for scientific discovery, particularly in applications involving the search for intricate symbolic structures. One notable example is equation discovery, which aims to automatically derive mathematical models expressed in symbolic form. In DSO, the discovery process is formulated as a sequential decision-making task. A generative neural network learns a probabilistic model over a vast space of candidate symbolic expressions, while reinforcement learning strategies guide the search toward the most promising regions. This approach integrates gradient-based optimization with evolutionary and local search techniques, and it incorporates in-situ constraints, domain-specific priors, and advanced policy optimization methods. The result is a robust framework capable of efficiently exploring extensive search spaces to identify interpretable and physically meaningful models. Extensive evaluations on benchmark problems have demonstrated that DSO achieves state-of-the-art performance in both accuracy and interpretability. In this chapter, we provide a comprehensive overview of the DSO framework and illustrate its transformative potential for automating symbolic optimization in scientific discovery.