Temporal action detection (TAD) aims to detect all action boundaries and their corresponding categories in an untrimmed video. The unclear boundaries of actions in videos often result in imprecise predictions of action boundaries by existing methods. To resolve this issue, we propose a one-stage framework named TriDet. First, we propose a Trident-head to model the action boundary via an estimated relative probability distribution around the boundary. Then, we analyze the rank-loss problem (i.e. instant discriminability deterioration) in transformer-based methods and propose an efficient scalable-granularity perception (SGP) layer to mitigate this issue. To further push the limit of instant discriminability in the video backbone, we leverage the strong representation capability of pretrained large models and investigate their performance on TAD. Last, considering the adequate spatial-temporal context for classification, we design a decoupled feature pyramid network with separate feature pyramids to incorporate rich spatial context from the large model for localization. Experimental results demonstrate the robustness of TriDet and its state-of-the-art performance on multiple TAD datasets, including hierarchical (multilabel) TAD datasets.
With the surge in attention to Egocentric Hand-Object Interaction (Ego-HOI), large-scale datasets such as Ego4D and EPIC-KITCHENS have been proposed. However, most current research is built on resources derived from third-person video action recognition. This inherent domain gap between first- and third-person action videos, which have not been adequately addressed before, makes current Ego-HOI suboptimal. This paper rethinks and proposes a new framework as an infrastructure to advance Ego-HOI recognition by Probing, Curation and Adaption (EgoPCA). We contribute comprehensive pre-train sets, balanced test sets and a new baseline, which are complete with a training-finetuning strategy. With our new framework, we not only achieve state-of-the-art performance on Ego-HOI benchmarks but also build several new and effective mechanisms and settings to advance further research. We believe our data and the findings will pave a new way for Ego-HOI understanding. Code and data are available at https://mvig-rhos.com/ego_pca
Few-shot video action recognition is an effective approach to recognizing new categories with only a few labeled examples, thereby reducing the challenges associated with collecting and annotating large-scale video datasets. Existing methods in video action recognition rely on large labeled datasets from the same domain. However, this setup is not realistic as novel categories may come from different data domains that may have different spatial and temporal characteristics. This dissimilarity between the source and target domains can pose a significant challenge, rendering traditional few-shot action recognition techniques ineffective. To address this issue, in this work, we propose a novel cross-domain few-shot video action recognition method that leverages self-supervised learning and curriculum learning to balance the information from the source and target domains. To be particular, our method employs a masked autoencoder-based self-supervised training objective to learn from both source and target data in a self-supervised manner. Then a progressive curriculum balances learning the discriminative information from the source dataset with the generic information learned from the target domain. Initially, our curriculum utilizes supervised learning to learn class discriminative features from the source data. As the training progresses, we transition to learning target-domain-specific features. We propose a progressive curriculum to encourage the emergence of rich features in the target domain based on class discriminative supervised features in the source domain. We evaluate our method on several challenging benchmark datasets and demonstrate that our approach outperforms existing cross-domain few-shot learning techniques. Our code is available at https://github.com/Sarinda251/CDFSL-V
Technologies of human action recognition in the dark are gaining more and more attention as huge demand in surveillance, motion control and human-computer interaction. However, because of limitation in image enhancement method and low-lighting video datasets, e.g. labeling cost, existing methods meet some problems. Some video-based approached are effect and efficient in specific datasets but cannot generalize to most cases while others methods using multiple sensors rely heavily to prior knowledge to deal with noisy nature from video stream. In this paper, we proposes action recognition method using deep multi-input network. Furthermore, we proposed a Independent Gamma Intensity Corretion (Ind-GIC) to enhance poor-illumination video, generating one gamma for one frame to increase enhancement performance. To prove our method is effective, there is some evaluation and comparison between our method and existing methods. Experimental results show that our model achieves high accuracy in on ARID dataset.
Deep learning has proved to be very effective in video action recognition. Video violence recognition attempts to learn the human multi-dynamic behaviours in more complex scenarios. In this work, we develop a method for video violence recognition from a new perspective of skeleton points. Unlike the previous works, we first formulate 3D skeleton point clouds from human skeleton sequences extracted from videos and then perform interaction learning on these 3D skeleton point clouds. Specifically, we propose two types of Skeleton Points Interaction Learning (SPIL) strategies: (i) Local-SPIL: by constructing a specific weight distribution strategy between local regional points, Local-SPIL aims to selectively focus on the most relevant parts of them based on their features and spatial-temporal position information. In order to capture diverse types of relation information, a multi-head mechanism is designed to aggregate different features from independent heads to jointly handle different types of relationships between points. (ii) Global-SPIL: to better learn and refine the features of the unordered and unstructured skeleton points, Global-SPIL employs the self-attention layer that operates directly on the sampled points, which can help to make the output more permutation-invariant and well-suited for our task. Extensive experimental results validate the effectiveness of our approach and show that our model outperforms the existing networks and achieves new state-of-the-art performance on video violence datasets.
In temporal action localization, given an input video, the goal is to predict which actions it contains, where they begin, and where they end. Training and testing current state-of-the-art deep learning models requires access to large amounts of data and computational power. However, gathering such data is challenging and computational resources might be limited. This work explores and measures how current deep temporal action localization models perform in settings constrained by the amount of data or computational power. We measure data efficiency by training each model on a subset of the training set. We find that TemporalMaxer outperforms other models in data-limited settings. Furthermore, we recommend TriDet when training time is limited. To test the efficiency of the models during inference, we pass videos of different lengths through each model. We find that TemporalMaxer requires the least computational resources, likely due to its simple architecture.
The regression of 3D Human Pose and Shape (HPS) from an image is becoming increasingly accurate. This makes the results useful for downstream tasks like human action recognition or 3D graphics. Yet, no regressor is perfect, and accuracy can be affected by ambiguous image evidence or by poses and appearance that are unseen during training. Most current HPS regressors, however, do not report the confidence of their outputs, meaning that downstream tasks cannot differentiate accurate estimates from inaccurate ones. To address this, we develop POCO, a novel framework for training HPS regressors to estimate not only a 3D human body, but also their confidence, in a single feed-forward pass. Specifically, POCO estimates both the 3D body pose and a per-sample variance. The key idea is to introduce a Dual Conditioning Strategy (DCS) for regressing uncertainty that is highly correlated to pose reconstruction quality. The POCO framework can be applied to any HPS regressor and here we evaluate it by modifying HMR, PARE, and CLIFF. In all cases, training the network to reason about uncertainty helps it learn to more accurately estimate 3D pose. While this was not our goal, the improvement is modest but consistent. Our main motivation is to provide uncertainty estimates for downstream tasks; we demonstrate this in two ways: (1) We use the confidence estimates to bootstrap HPS training. Given unlabelled image data, we take the confident estimates of a POCO-trained regressor as pseudo ground truth. Retraining with this automatically-curated data improves accuracy. (2) We exploit uncertainty in video pose estimation by automatically identifying uncertain frames (e.g. due to occlusion) and inpainting these from confident frames. Code and models will be available for research at https://poco.is.tue.mpg.de.
Weakly supervised temporal action localization (WSTAL) aims to localize actions in untrimmed videos using video-level labels. Despite recent advances, existing approaches mainly follow a localization-by-classification pipeline, generally processing each segment individually, thereby exploiting only limited contextual information. As a result, the model will lack a comprehensive understanding (e.g. appearance and temporal structure) of various action patterns, leading to ambiguity in classification learning and temporal localization. Our work addresses this from a novel perspective, by exploring and exploiting the cross-video contextual knowledge within the dataset to recover the dataset-level semantic structure of action instances via weak labels only, thereby indirectly improving the holistic understanding of fine-grained action patterns and alleviating the aforementioned ambiguities. Specifically, an end-to-end framework is proposed, including a Robust Memory-Guided Contrastive Learning (RMGCL) module and a Global Knowledge Summarization and Aggregation (GKSA) module. First, the RMGCL module explores the contrast and consistency of cross-video action features, assisting in learning more structured and compact embedding space, thus reducing ambiguity in classification learning. Further, the GKSA module is used to efficiently summarize and propagate the cross-video representative action knowledge in a learnable manner to promote holistic action patterns understanding, which in turn allows the generation of high-confidence pseudo-labels for self-learning, thus alleviating ambiguity in temporal localization. Extensive experiments on THUMOS14, ActivityNet1.3, and FineAction demonstrate that our method outperforms the state-of-the-art methods, and can be easily plugged into other WSTAL methods.
Point-supervised Temporal Action Localization (PSTAL) is an emerging research direction for label-efficient learning. However, current methods mainly focus on optimizing the network either at the snippet-level or the instance-level, neglecting the inherent reliability of point annotations at both levels. In this paper, we propose a Hierarchical Reliability Propagation (HR-Pro) framework, which consists of two reliability-aware stages: Snippet-level Discrimination Learning and Instance-level Completeness Learning, both stages explore the efficient propagation of high-confidence cues in point annotations. For snippet-level learning, we introduce an online-updated memory to store reliable snippet prototypes for each class. We then employ a Reliability-aware Attention Block to capture both intra-video and inter-video dependencies of snippets, resulting in more discriminative and robust snippet representation. For instance-level learning, we propose a point-based proposal generation approach as a means of connecting snippets and instances, which produces high-confidence proposals for further optimization at the instance level. Through multi-level reliability-aware learning, we obtain more reliable confidence scores and more accurate temporal boundaries of predicted proposals. Our HR-Pro achieves state-of-the-art performance on multiple challenging benchmarks, including an impressive average mAP of 60.3% on THUMOS14. Notably, our HR-Pro largely surpasses all previous point-supervised methods, and even outperforms several competitive fully supervised methods. Code will be available at https://github.com/pipixin321/HR-Pro.
Graph Convolutional Networks (GCNs) have been widely used in skeleton-based human action recognition. In GCN-based methods, the spatio-temporal graph is fundamental for capturing motion patterns. However, existing approaches ignore the physical dependency and synchronized spatio-temporal correlations between joints, which limits the representation capability of GCNs. To solve these problems, we construct the directed diffusion graph for action modeling and introduce the activity partition strategy to optimize the weight sharing mechanism of graph convolution kernels. In addition, we present the spatio-temporal synchronization encoder to embed synchronized spatio-temporal semantics. Finally, we propose Directed Diffusion Graph Convolutional Network (DD-GCN) for action recognition, and the experiments on three public datasets: NTU-RGB+D, NTU-RGB+D 120, and NW-UCLA, demonstrate the state-of-the-art performance of our method.
Previous work on long-term video action recognition relies on deep 3D-convolutional models that have a large temporal receptive field (RF). We argue that these models are not always the best choice for temporal modeling in videos. A large temporal receptive field allows the model to encode the exact sub-action order of a video, which causes a performance decrease when testing videos have a different sub-action order. In this work, we investigate whether we can improve the model robustness to the sub-action order by shrinking the temporal receptive field of action recognition models. For this, we design Video BagNet, a variant of the 3D ResNet-50 model with the temporal receptive field size limited to 1, 9, 17 or 33 frames. We analyze Video BagNet on synthetic and real-world video datasets and experimentally compare models with varying temporal receptive fields. We find that short receptive fields are robust to sub-action order changes, while larger temporal receptive fields are sensitive to the sub-action order.
While large-scale image-text pretrained models such as CLIP have been used for multiple video-level tasks on trimmed videos, their use for temporal localization in untrimmed videos is still a relatively unexplored task. We design a new approach for this called UnLoc, which uses pretrained image and text towers, and feeds tokens to a video-text fusion model. The output of the fusion module are then used to construct a feature pyramid in which each level connects to a head to predict a per-frame relevancy score and start/end time displacements. Unlike previous works, our architecture enables Moment Retrieval, Temporal Localization, and Action Segmentation with a single stage model, without the need for action proposals, motion based pretrained features or representation masking. Unlike specialized models, we achieve state of the art results on all three different localization tasks with a unified approach. Code will be available at: \url{https://github.com/google-research/scenic}.
Deep neural networks (DNNs) have achieved tremendous success in various applications including video action recognition, yet remain vulnerable to backdoor attacks (Trojans). The backdoor-compromised model will mis-classify to the target class chosen by the attacker when a test instance (from a non-target class) is embedded with a specific trigger, while maintaining high accuracy on attack-free instances. Although there are extensive studies on backdoor attacks against image data, the susceptibility of video-based systems under backdoor attacks remains largely unexplored. Current studies are direct extensions of approaches proposed for image data, e.g., the triggers are independently embedded within the frames, which tend to be detectable by existing defenses. In this paper, we introduce a simple yet effective backdoor attack against video data. Our proposed attack, adding perturbations in a transformed domain, plants an imperceptible, temporally distributed trigger across the video frames, and is shown to be resilient to existing defensive strategies. The effectiveness of the proposed attack is demonstrated by extensive experiments with various well-known models on two video recognition benchmarks, UCF101 and HMDB51, and a sign language recognition benchmark, Greek Sign Language (GSL) dataset. We delve into the impact of several influential factors on our proposed attack and identify an intriguing effect termed "collateral damage" through extensive studies.
The Meta Video Dataset (MetaVD) provides annotated relations between action classes in major datasets for human action recognition in videos. Although these annotated relations enable dataset augmentation, it is only applicable to those covered by MetaVD. For an external dataset to enjoy the same benefit, the relations between its action classes and those in MetaVD need to be determined. To address this issue, we consider two new machine learning tasks: action class relation detection and classification. We propose a unified model to predict relations between action classes, using language and visual information associated with classes. Experimental results show that (i) pre-trained recent neural network models for texts and videos contribute to high predictive performance, (ii) the relation prediction based on action label texts is more accurate than based on videos, and (iii) a blending approach that combines predictions by both modalities can further improve the predictive performance in some cases.
In 3D human action recognition, limited supervised data makes it challenging to fully tap into the modeling potential of powerful networks such as transformers. As a result, researchers have been actively investigating effective self-supervised pre-training strategies. In this work, we show that instead of following the prevalent pretext task to perform masked self-component reconstruction in human joints, explicit contextual motion modeling is key to the success of learning effective feature representation for 3D action recognition. Formally, we propose the Masked Motion Prediction (MAMP) framework. To be specific, the proposed MAMP takes as input the masked spatio-temporal skeleton sequence and predicts the corresponding temporal motion of the masked human joints. Considering the high temporal redundancy of the skeleton sequence, in our MAMP, the motion information also acts as an empirical semantic richness prior that guide the masking process, promoting better attention to semantically rich temporal regions. Extensive experiments on NTU-60, NTU-120, and PKU-MMD datasets show that the proposed MAMP pre-training substantially improves the performance of the adopted vanilla transformer, achieving state-of-the-art results without bells and whistles. The source code of our MAMP is available at https://github.com/maoyunyao/MAMP.
Recently, methods for skeleton-based human activity recognition have been shown to be vulnerable to adversarial attacks. However, these attack methods require either the full knowledge of the victim (i.e. white-box attacks), access to training data (i.e. transfer-based attacks) or frequent model queries (i.e. black-box attacks). All their requirements are highly restrictive, raising the question of how detrimental the vulnerability is. In this paper, we show that the vulnerability indeed exists. To this end, we consider a new attack task: the attacker has no access to the victim model or the training data or labels, where we coin the term hard no-box attack. Specifically, we first learn a motion manifold where we define an adversarial loss to compute a new gradient for the attack, named skeleton-motion-informed (SMI) gradient. Our gradient contains information of the motion dynamics, which is different from existing gradient-based attack methods that compute the loss gradient assuming each dimension in the data is independent. The SMI gradient can augment many gradient-based attack methods, leading to a new family of no-box attack methods. Extensive evaluation and comparison show that our method imposes a real threat to existing classifiers. They also show that the SMI gradient improves the transferability and imperceptibility of adversarial samples in both no-box and transfer-based black-box settings.
We propose JEDI, a multi-dataset semi-supervised learning method, which efficiently combines knowledge from multiple experts, learned on different datasets, to train and improve the performance of individual, per dataset, student models. Our approach achieves this by addressing two important problems in current machine learning research: generalization across datasets and limitations of supervised training due to scarcity of labeled data. We start with an arbitrary number of experts, pretrained on their own specific dataset, which form the initial set of student models. The teachers are immediately derived by concatenating the feature representations from the penultimate layers of the students. We then train all models in a student-teacher semi-supervised learning scenario until convergence. In our efficient approach, student-teacher training is carried out jointly and end-to-end, showing that both students and teachers improve their generalization capacity during training. We validate our approach on four video action recognition datasets. By simultaneously considering all datasets within a unified semi-supervised setting, we demonstrate significant improvements over the initial experts.
Video Action Recognition (VAR) is a challenging task due to its inherent complexities. Though different approaches have been explored in the literature, designing a unified framework to recognize a large number of human actions is still a challenging problem. Recently, Multi-Modal Learning (MML) has demonstrated promising results in this domain. In literature, 2D skeleton or pose modality has often been used for this task, either independently or in conjunction with the visual information (RGB modality) present in videos. However, the combination of pose, visual information, and text attributes has not been explored yet, though text and pose attributes independently have been proven to be effective in numerous computer vision tasks. In this paper, we present the first pose augmented Vision-language model (VLM) for VAR. Notably, our scheme achieves an accuracy of 92.81% and 73.02% on two popular human video action recognition benchmark datasets, UCF-101 and HMDB-51, respectively, even without any video data pre-training, and an accuracy of 96.11% and 75.75% after kinetics pre-training.
In line with the human capacity to perceive the world by simultaneously processing and integrating high-dimensional inputs from multiple modalities like vision and audio, we propose a novel model, MAiVAR-T (Multimodal Audio-Image to Video Action Recognition Transformer). This model employs an intuitive approach for the combination of audio-image and video modalities, with a primary aim to escalate the effectiveness of multimodal human action recognition (MHAR). At the core of MAiVAR-T lies the significance of distilling substantial representations from the audio modality and transmuting these into the image domain. Subsequently, this audio-image depiction is fused with the video modality to formulate a unified representation. This concerted approach strives to exploit the contextual richness inherent in both audio and video modalities, thereby promoting action recognition. In contrast to existing state-of-the-art strategies that focus solely on audio or video modalities, MAiVAR-T demonstrates superior performance. Our extensive empirical evaluations conducted on a benchmark action recognition dataset corroborate the model's remarkable performance. This underscores the potential enhancements derived from integrating audio and video modalities for action recognition purposes.
Computer vision was long a tool used for aiding visually impaired people to move around their environment and avoid obstacles and falls. Solutions are limited to either indoor or outdoor scenes, which limits the kind of places and scenes visually disabled people can be in, including entertainment places such as theatres. Furthermore, most of the proposed computer-vision-based methods rely on RGB benchmarks to train their models resulting in a limited performance due to the absence of the depth modality. In this paper, we propose a novel RGB-D dataset containing theatre scenes with ground truth human actions and dense captions annotations for image captioning and human action recognition: TS-RGBD dataset. It includes three types of data: RGB, depth, and skeleton sequences, captured by Microsoft Kinect. We test image captioning models on our dataset as well as some skeleton-based human action recognition models in order to extend the range of environment types where a visually disabled person can be, by detecting human actions and textually describing appearances of regions of interest in theatre scenes.