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arXiv:2404.07788

AUG: A New Dataset and An Efficient Model for Aerial Image Urban Scene Graph Generation

Scene graph generation (SGG) aims to understand the visual objects and their semantic relationships from one given image. Until now, lots of SGG datasets with the eyelevel view are released but the SGG dataset with the overhead view is scarcely studied. By contrast to the object occlusion problem in the eyelevel view, which impedes the SGG, the overhead view provides a new perspective that helps to promote the SGG by providing a clear perception of the spatial relationships of objects in the ground scene. To fill in the gap of the overhead view dataset, this paper constructs and releases an aerial image urban scene graph generation (AUG) dataset. Images from the AUG dataset are captured with the low-attitude overhead view. In the AUG dataset, 25,594 objects, 16,970 relationships, and 27,175 attributes are manually annotated. To avoid the local context being overwhelmed in the complex aerial urban scene, this paper proposes one new locality-preserving graph convolutional network (LPG). Different from the traditional graph convolutional network, which has the natural advantage of capturing the global context for SGG, the convolutional layer in the LPG integrates the non-destructive initial features of the objects with dynamically updated neighborhood information to preserve the local context under the premise of mining the global context. To address the problem that there exists an extra-large number of potential object relationship pairs but only a small part of them is meaningful in AUG, we propose the adaptive bounding box scaling factor for potential relationship detection (ABS-PRD) to intelligently prune the meaningless relationship pairs. Extensive experiments on the AUG dataset show that our LPG can significantly outperform the state-of-the-art methods and the effectiveness of the proposed locality-preserving strategy.

arXiv:2404.07031공식 코드 · Papers with Code

ORacle: Large Vision-Language Models for Knowledge-Guided Holistic OR Domain Modeling

Every day, countless surgeries are performed worldwide, each within the distinct settings of operating rooms (ORs) that vary not only in their setups but also in the personnel, tools, and equipment used. This inherent diversity poses a substantial challenge for achieving a holistic understanding of the OR, as it requires models to generalize beyond their initial training datasets. To reduce this gap, we introduce ORacle, an advanced vision-language model designed for holistic OR domain modeling, which incorporates multi-view and temporal capabilities and can leverage external knowledge during inference, enabling it to adapt to previously unseen surgical scenarios. This capability is further enhanced by our novel data augmentation framework, which significantly diversifies the training dataset, ensuring ORacle's proficiency in applying the provided knowledge effectively. In rigorous testing, in scene graph generation, and downstream tasks on the 4D-OR dataset, ORacle not only demonstrates state-of-the-art performance but does so requiring less data than existing models. Furthermore, its adaptability is displayed through its ability to interpret unseen views, actions, and appearances of tools and equipment. This demonstrates ORacle's potential to significantly enhance the scalability and affordability of OR domain modeling and opens a pathway for future advancements in surgical data science. We will release our code and data upon acceptance.

arXiv:2404.04565공식 코드 · Papers with Code

SportsHHI: A Dataset for Human-Human Interaction Detection in Sports Videos

Video-based visual relation detection tasks, such as video scene graph generation, play important roles in fine-grained video understanding. However, current video visual relation detection datasets have two main limitations that hinder the progress of research in this area. First, they do not explore complex human-human interactions in multi-person scenarios. Second, the relation types of existing datasets have relatively low-level semantics and can be often recognized by appearance or simple prior information, without the need for detailed spatio-temporal context reasoning. Nevertheless, comprehending high-level interactions between humans is crucial for understanding complex multi-person videos, such as sports and surveillance videos. To address this issue, we propose a new video visual relation detection task: video human-human interaction detection, and build a dataset named SportsHHI for it. SportsHHI contains 34 high-level interaction classes from basketball and volleyball sports. 118,075 human bounding boxes and 50,649 interaction instances are annotated on 11,398 keyframes. To benchmark this, we propose a two-stage baseline method and conduct extensive experiments to reveal the key factors for a successful human-human interaction detector. We hope that SportsHHI can stimulate research on human interaction understanding in videos and promote the development of spatio-temporal context modeling techniques in video visual relation detection.

arXiv:2404.02527공식 코드 · Papers with Code

Weakly-Supervised 3D Scene Graph Generation via Visual-Linguistic Assisted Pseudo-labeling

Learning to build 3D scene graphs is essential for real-world perception in a structured and rich fashion. However, previous 3D scene graph generation methods utilize a fully supervised learning manner and require a large amount of entity-level annotation data of objects and relations, which is extremely resource-consuming and tedious to obtain. To tackle this problem, we propose 3D-VLAP, a weakly-supervised 3D scene graph generation method via Visual-Linguistic Assisted Pseudo-labeling. Specifically, our 3D-VLAP exploits the superior ability of current large-scale visual-linguistic models to align the semantics between texts and 2D images, as well as the naturally existing correspondences between 2D images and 3D point clouds, and thus implicitly constructs correspondences between texts and 3D point clouds. First, we establish the positional correspondence from 3D point clouds to 2D images via camera intrinsic and extrinsic parameters, thereby achieving alignment of 3D point clouds and 2D images. Subsequently, a large-scale cross-modal visual-linguistic model is employed to indirectly align 3D instances with the textual category labels of objects by matching 2D images with object category labels. The pseudo labels for objects and relations are then produced for 3D-VLAP model training by calculating the similarity between visual embeddings and textual category embeddings of objects and relations encoded by the visual-linguistic model, respectively. Ultimately, we design an edge self-attention based graph neural network to generate scene graphs of 3D point cloud scenes. Extensive experiments demonstrate that our 3D-VLAP achieves comparable results with current advanced fully supervised methods, meanwhile significantly alleviating the pressure of data annotation.

arXiv:2404.00014

Deep Geometry Handling and Fragment-wise Molecular 3D Graph Generation

Most earlier 3D structure-based molecular generation approaches follow an atom-wise paradigm, incrementally adding atoms to a partially built molecular fragment within protein pockets. These methods, while effective in designing tightly bound ligands, often overlook other essential properties such as synthesizability. The fragment-wise generation paradigm offers a promising solution. However, a common challenge across both atom-wise and fragment-wise methods lies in their limited ability to co-design plausible chemical and geometrical structures, resulting in distorted conformations. In response to this challenge, we introduce the Deep Geometry Handling protocol, a more abstract design that extends the design focus beyond the model architecture. Through a comprehensive review of existing geometry-related models and their protocols, we propose a novel hybrid strategy, culminating in the development of FragGen - a geometry-reliable, fragment-wise molecular generation method. FragGen marks a significant leap forward in the quality of generated geometry and the synthesis accessibility of molecules. The efficacy of FragGen is further validated by its successful application in designing type II kinase inhibitors at the nanomolar level.

arXiv:2404.01532공식 코드 · Papers with Code

Set-Aligning Framework for Auto-Regressive Event Temporal Graph Generation

Event temporal graphs have been shown as convenient and effective representations of complex temporal relations between events in text. Recent studies, which employ pre-trained language models to auto-regressively generate linearised graphs for constructing event temporal graphs, have shown promising results. However, these methods have often led to suboptimal graph generation as the linearised graphs exhibit set characteristics which are instead treated sequentially by language models. This discrepancy stems from the conventional text generation objectives, leading to erroneous penalisation of correct predictions caused by the misalignment of elements in target sequences. To address these challenges, we reframe the task as a conditional set generation problem, proposing a Set-aligning Framework tailored for the effective utilisation of Large Language Models (LLMs). The framework incorporates data augmentations and set-property regularisations designed to alleviate text generation loss penalties associated with the linearised graph edge sequences, thus encouraging the generation of more relation edges. Experimental results show that our framework surpasses existing baselines for event temporal graph generation. Furthermore, under zero-shot settings, the structural knowledge introduced through our framework notably improves model generalisation, particularly when the training examples available are limited.

arXiv:2404.00906공식 코드 · Papers with Code

From Pixels to Graphs: Open-Vocabulary Scene Graph Generation with Vision-Language Models

Scene graph generation (SGG) aims to parse a visual scene into an intermediate graph representation for downstream reasoning tasks. Despite recent advancements, existing methods struggle to generate scene graphs with novel visual relation concepts. To address this challenge, we introduce a new open-vocabulary SGG framework based on sequence generation. Our framework leverages vision-language pre-trained models (VLM) by incorporating an image-to-graph generation paradigm. Specifically, we generate scene graph sequences via image-to-text generation with VLM and then construct scene graphs from these sequences. By doing so, we harness the strong capabilities of VLM for open-vocabulary SGG and seamlessly integrate explicit relational modeling for enhancing the VL tasks. Experimental results demonstrate that our design not only achieves superior performance with an open vocabulary but also enhances downstream vision-language task performance through explicit relation modeling knowledge.

arXiv:2404.02072공식 코드 · Papers with Code

EGTR: Extracting Graph from Transformer for Scene Graph Generation

Scene Graph Generation (SGG) is a challenging task of detecting objects and predicting relationships between objects. After DETR was developed, one-stage SGG models based on a one-stage object detector have been actively studied. However, complex modeling is used to predict the relationship between objects, and the inherent relationship between object queries learned in the multi-head self-attention of the object detector has been neglected. We propose a lightweight one-stage SGG model that extracts the relation graph from the various relationships learned in the multi-head self-attention layers of the DETR decoder. By fully utilizing the self-attention by-products, the relation graph can be extracted effectively with a shallow relation extraction head. Considering the dependency of the relation extraction task on the object detection task, we propose a novel relation smoothing technique that adjusts the relation label adaptively according to the quality of the detected objects. By the relation smoothing, the model is trained according to the continuous curriculum that focuses on object detection task at the beginning of training and performs multi-task learning as the object detection performance gradually improves. Furthermore, we propose a connectivity prediction task that predicts whether a relation exists between object pairs as an auxiliary task of the relation extraction. We demonstrate the effectiveness and efficiency of our method for the Visual Genome and Open Image V6 datasets. Our code is publicly available at https://github.com/naver-ai/egtr.

arXiv:2403.18578공식 코드 · Papers with Code

SteinGen: Generating Fidelitous and Diverse Graph Samples

Generating graphs that preserve characteristic structures while promoting sample diversity can be challenging, especially when the number of graph observations is small. Here, we tackle the problem of graph generation from only one observed graph. The classical approach of graph generation from parametric models relies on the estimation of parameters, which can be inconsistent or expensive to compute due to intractable normalisation constants. Generative modelling based on machine learning techniques to generate high-quality graph samples avoids parameter estimation but usually requires abundant training samples. Our proposed generating procedure, SteinGen, which is phrased in the setting of graphs as realisations of exponential random graph models, combines ideas from Stein's method and MCMC by employing Markovian dynamics which are based on a Stein operator for the target model. SteinGen uses the Glauber dynamics associated with an estimated Stein operator to generate a sample, and re-estimates the Stein operator from the sample after every sampling step. We show that on a class of exponential random graph models this novel "estimation and re-estimation" generation strategy yields high distributional similarity (high fidelity) to the original data, combined with high sample diversity.

arXiv:2403.16184

Predicate Debiasing in Vision-Language Models Integration for Scene Graph Generation Enhancement

Scene Graph Generation (SGG) provides basic language representation of visual scenes, requiring models to grasp complex and diverse semantics between objects. This complexity and diversity in SGG leads to underrepresentation, where parts of triplet labels are rare or even unseen during training, resulting in imprecise predictions. To tackle this, we propose integrating the pretrained Vision-language Models to enhance representation. However, due to the gap between pretraining and SGG, direct inference of pretrained VLMs on SGG leads to severe bias, which stems from the imbalanced predicates distribution in the pretraining language set. To alleviate the bias, we introduce a novel LM Estimation to approximate the unattainable predicates distribution. Finally, we ensemble the debiased VLMs with SGG models to enhance the representation, where we design a certainty-aware indicator to score each sample and dynamically adjust the ensemble weights. Our training-free method effectively addresses the predicates bias in pretrained VLMs, enhances SGG's representation, and significantly improve the performance.

arXiv:2403.16222

Cyber-Security Knowledge Graph Generation by Hierarchical Nonnegative Matrix Factorization

Much of human knowledge in cybersecurity is encapsulated within the ever-growing volume of scientific papers. As this textual data continues to expand, the importance of document organization methods becomes increasingly crucial for extracting actionable insights hidden within large text datasets. Knowledge Graphs (KGs) serve as a means to store factual information in a structured manner, providing explicit, interpretable knowledge that includes domain-specific information from the cybersecurity scientific literature. One of the challenges in constructing a KG from scientific literature is the extraction of ontology from unstructured text. In this paper, we address this topic and introduce a method for building a multi-modal KG by extracting structured ontology from scientific papers. We demonstrate this concept in the cybersecurity domain. One modality of the KG represents observable information from the papers, such as the categories in which they were published or the authors. The second modality uncovers latent (hidden) patterns of text extracted through hierarchical and semantic non-negative matrix factorization (NMF), such as named entities, topics or clusters, and keywords. We illustrate this concept by consolidating more than two million scientific papers uploaded to arXiv into the cyber-domain, using hierarchical and semantic NMF, and by building a cyber-domain-specific KG.

arXiv:2403.14886공식 코드 · Papers with Code

DSGG: Dense Relation Transformer for an End-to-end Scene Graph Generation

Scene graph generation aims to capture detailed spatial and semantic relationships between objects in an image, which is challenging due to incomplete labelling, long-tailed relationship categories, and relational semantic overlap. Existing Transformer-based methods either employ distinct queries for objects and predicates or utilize holistic queries for relation triplets and hence often suffer from limited capacity in learning low-frequency relationships. In this paper, we present a new Transformer-based method, called DSGG, that views scene graph detection as a direct graph prediction problem based on a unique set of graph-aware queries. In particular, each graph-aware query encodes a compact representation of both the node and all of its relations in the graph, acquired through the utilization of a relaxed sub-graph matching during the training process. Moreover, to address the problem of relational semantic overlap, we utilize a strategy for relation distillation, aiming to efficiently learn multiple instances of semantic relationships. Extensive experiments on the VG and the PSG datasets show that our model achieves state-of-the-art results, showing a significant improvement of 3.5\% and 6.7\% in mR@50 and mR@100 for the scene-graph generation task and achieves an even more substantial improvement of 8.5\% and 10.3\% in mR@50 and mR@100 for the panoptic scene graph generation task. Code is available at \url{https://github.com/zeeshanhayder/DSGG}.

arXiv:2403.13849

Graphs Unveiled: Graph Neural Networks and Graph Generation

One of the hot topics in machine learning is the field of GNN. The complexity of graph data has imposed significant challenges on existing machine learning algorithms. Recently, many studies on extending deep learning approaches for graph data have emerged. This paper represents a survey, providing a comprehensive overview of Graph Neural Networks (GNNs). We discuss the applications of graph neural networks across various domains. Finally, we present an advanced field in GNNs: graph generation.

arXiv:2403.14358

Exploring the Potential of Large Language Models in Graph Generation

Large language models (LLMs) have achieved great success in many fields, and recent works have studied exploring LLMs for graph discriminative tasks such as node classification. However, the abilities of LLMs for graph generation remain unexplored in the literature. Graph generation requires the LLM to generate graphs with given properties, which has valuable real-world applications such as drug discovery, while tends to be more challenging. In this paper, we propose LLM4GraphGen to explore the ability of LLMs for graph generation with systematical task designs and extensive experiments. Specifically, we propose several tasks tailored with comprehensive experiments to address key questions regarding LLMs' understanding of different graph structure rules, their ability to capture structural type distributions, and their utilization of domain knowledge for property-based graph generation. Our evaluations demonstrate that LLMs, particularly GPT-4, exhibit preliminary abilities in graph generation tasks, including rule-based and distribution-based generation. We also observe that popular prompting methods, such as few-shot and chain-of-thought prompting, do not consistently enhance performance. Besides, LLMs show potential in generating molecules with specific properties. These findings may serve as foundations for designing good LLMs based models for graph generation and provide valuable insights and further research.

arXiv:2403.07179공식 코드 · Papers with Code

3M-Diffusion: Latent Multi-Modal Diffusion for Language-Guided Molecular Structure Generation

Generating molecular structures with desired properties is a critical task with broad applications in drug discovery and materials design. We propose 3M-Diffusion, a novel multi-modal molecular graph generation method, to generate diverse, ideally novel molecular structures with desired properties. 3M-Diffusion encodes molecular graphs into a graph latent space which it then aligns with the text space learned by encoder-based LLMs from textual descriptions. It then reconstructs the molecular structure and atomic attributes based on the given text descriptions using the molecule decoder. It then learns a probabilistic mapping from the text space to the latent molecular graph space using a diffusion model. The results of our extensive experiments on several datasets demonstrate that 3M-Diffusion can generate high-quality, novel and diverse molecular graphs that semantically match the textual description provided.

arXiv:2403.07076

Mapping High-level Semantic Regions in Indoor Environments without Object Recognition

Robots require a semantic understanding of their surroundings to operate in an efficient and explainable way in human environments. In the literature, there has been an extensive focus on object labeling and exhaustive scene graph generation; less effort has been focused on the task of purely identifying and mapping large semantic regions. The present work proposes a method for semantic region mapping via embodied navigation in indoor environments, generating a high-level representation of the knowledge of the agent. To enable region identification, the method uses a vision-to-language model to provide scene information for mapping. By projecting egocentric scene understanding into the global frame, the proposed method generates a semantic map as a distribution over possible region labels at each location. This mapping procedure is paired with a trained navigation policy to enable autonomous map generation. The proposed method significantly outperforms a variety of baselines, including an object-based system and a pretrained scene classifier, in experiments in a photorealistic simulator.

arXiv:2403.04899공식 코드 · Papers with Code

Towards Scene Graph Anticipation

Spatio-temporal scene graphs represent interactions in a video by decomposing scenes into individual objects and their pair-wise temporal relationships. Long-term anticipation of the fine-grained pair-wise relationships between objects is a challenging problem. To this end, we introduce the task of Scene Graph Anticipation (SGA). We adapt state-of-the-art scene graph generation methods as baselines to anticipate future pair-wise relationships between objects and propose a novel approach SceneSayer. In SceneSayer, we leverage object-centric representations of relationships to reason about the observed video frames and model the evolution of relationships between objects. We take a continuous time perspective and model the latent dynamics of the evolution of object interactions using concepts of NeuralODE and NeuralSDE, respectively. We infer representations of future relationships by solving an Ordinary Differential Equation and a Stochastic Differential Equation, respectively. Extensive experimentation on the Action Genome dataset validates the efficacy of the proposed methods.

arXiv:2403.04483공식 코드 · Papers with Code

GraphInstruct: Empowering Large Language Models with Graph Understanding and Reasoning Capability

Evaluating and enhancing the general capabilities of large language models (LLMs) has been an important research topic. Graph is a common data structure in the real world, and understanding graph data is a crucial part for advancing general intelligence. To evaluate and enhance the graph understanding abilities of LLMs, in this paper, we propose a benchmark named GraphInstruct, which comprehensively includes 21 classical graph reasoning tasks, providing diverse graph generation pipelines and detailed reasoning steps. Based on GraphInstruct, we further construct GraphLM through efficient instruction-tuning, which shows prominent graph understanding capability. In order to enhance the LLM with graph reasoning capability as well, we propose a step mask training strategy, and construct a model named GraphLM+. As one of the pioneering efforts to enhance the graph understanding and reasoning abilities of LLMs, extensive experiments have demonstrated the superiority of GraphLM and GraphLM+ over other LLMs. We look forward to more researchers exploring the potential of LLMs in the graph data mining domain through GraphInstruct. Our code for generating GraphInstruct is released publicly at: https://github.com/CGCL-codes/GraphInstruct.

arXiv:2403.01535공식 코드 · Papers with Code

Neural Graph Generator: Feature-Conditioned Graph Generation using Latent Diffusion Models

Graph generation has emerged as a crucial task in machine learning, with significant challenges in generating graphs that accurately reflect specific properties. Existing methods often fall short in efficiently addressing this need as they struggle with the high-dimensional complexity and varied nature of graph properties. In this paper, we introduce the Neural Graph Generator (NGG), a novel approach which utilizes conditioned latent diffusion models for graph generation. NGG demonstrates a remarkable capacity to model complex graph patterns, offering control over the graph generation process. NGG employs a variational graph autoencoder for graph compression and a diffusion process in the latent vector space, guided by vectors summarizing graph statistics. We demonstrate NGG's versatility across various graph generation tasks, showing its capability to capture desired graph properties and generalize to unseen graphs. We also compare our generator to the graph generation capabilities of different LLMs. This work signifies a shift in graph generation methodologies, offering a more practical and efficient solution for generating diverse graphs with specific characteristics.

arXiv:2403.01071

GraphRCG: Self-Conditioned Graph Generation

Graph generation generally aims to create new graphs that closely align with a specific graph distribution. Existing works often implicitly capture this distribution through the optimization of generators, potentially overlooking the intricacies of the distribution itself. Furthermore, these approaches generally neglect the insights offered by the learned distribution for graph generation. In contrast, in this work, we propose a novel self-conditioned graph generation framework designed to explicitly model graph distributions and employ these distributions to guide the generation process. We first perform self-conditioned modeling to capture the graph distributions by transforming each graph sample into a low-dimensional representation and optimizing a representation generator to create new representations reflective of the learned distribution. Subsequently, we leverage these bootstrapped representations as self-conditioned guidance for the generation process, thereby facilitating the generation of graphs that more accurately reflect the learned distributions. We conduct extensive experiments on generic and molecular graph datasets across various fields. Our framework demonstrates superior performance over existing state-of-the-art graph generation methods in terms of graph quality and fidelity to training data.