PyTorchKR Papers

최신 논문

총 26편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2502.19452공식 코드 · Papers with Code

SPU-IMR: Self-supervised Arbitrary-scale Point Cloud Upsampling via Iterative Mask-recovery Network

Point cloud upsampling aims to generate dense and uniformly distributed point sets from sparse point clouds. Existing point cloud upsampling methods typically approach the task as an interpolation problem. They achieve upsampling by performing local interpolation between point clouds or in the feature space, then regressing the interpolated points to appropriate positions. By contrast, our proposed method treats point cloud upsampling as a global shape completion problem. Specifically, our method first divides the point cloud into multiple patches. Then, a masking operation is applied to remove some patches, leaving visible point cloud patches. Finally, our custom-designed neural network iterative completes the missing sections of the point cloud through the visible parts. During testing, by selecting different mask sequences, we can restore various complete patches. A sufficiently dense upsampled point cloud can be obtained by merging all the completed patches. We demonstrate the superior performance of our method through both quantitative and qualitative experiments, showing overall superiority against both existing self-supervised and supervised methods.

arXiv:2410.17001공식 코드 · Papers with Code

Joint Point Cloud Upsampling and Cleaning with Octree-based CNNs

Recovering dense and uniformly distributed point clouds from sparse or noisy data remains a significant challenge. Recently, great progress has been made on these tasks, but usually at the cost of increasingly intricate modules or complicated network architectures, leading to long inference time and huge resource consumption. Instead, we embrace simplicity and present a simple yet efficient method for jointly upsampling and cleaning point clouds. Our method leverages an off-the-shelf octree-based 3D U-Net (OUNet) with minor modifications, enabling the upsampling and cleaning tasks within a single network. Our network directly processes each input point cloud as a whole instead of processing each point cloud patch as in previous works, which significantly eases the implementation and brings at least 47 times faster inference. Extensive experiments demonstrate that our method achieves state-of-the-art performances under huge efficiency advantages on a series of benchmarks. We expect our method to serve simple baselines and inspire researchers to rethink the method design on point cloud upsampling and cleaning.

arXiv:2409.02720공식 코드 · Papers with Code

GET-UP: GEomeTric-aware Depth Estimation with Radar Points UPsampling

Depth estimation plays a pivotal role in autonomous driving, facilitating a comprehensive understanding of the vehicle's 3D surroundings. Radar, with its robustness to adverse weather conditions and capability to measure distances, has drawn significant interest for radar-camera depth estimation. However, existing algorithms process the inherently noisy and sparse radar data by projecting 3D points onto the image plane for pixel-level feature extraction, overlooking the valuable geometric information contained within the radar point cloud. To address this gap, we propose GET-UP, leveraging attention-enhanced Graph Neural Networks (GNN) to exchange and aggregate both 2D and 3D information from radar data. This approach effectively enriches the feature representation by incorporating spatial relationships compared to traditional methods that rely only on 2D feature extraction. Furthermore, we incorporate a point cloud upsampling task to densify the radar point cloud, rectify point positions, and derive additional 3D features under the guidance of lidar data. Finally, we fuse radar and camera features during the decoding phase for depth estimation. We benchmark our proposed GET-UP on the nuScenes dataset, achieving state-of-the-art performance with a 15.3% and 14.7% improvement in MAE and RMSE over the previously best-performing model. Code: https://github.com/harborsarah/GET-UP

arXiv:2403.05117공식 코드 · Papers with Code

Arbitrary-Scale Point Cloud Upsampling by Voxel-Based Network with Latent Geometric-Consistent Learning

Recently, arbitrary-scale point cloud upsampling mechanism became increasingly popular due to its efficiency and convenience for practical applications. To achieve this, most previous approaches formulate it as a problem of surface approximation and employ point-based networks to learn surface representations. However, learning surfaces from sparse point clouds is more challenging, and thus they often suffer from the low-fidelity geometry approximation. To address it, we propose an arbitrary-scale Point cloud Upsampling framework using Voxel-based Network (\textbf{PU-VoxelNet}). Thanks to the completeness and regularity inherited from the voxel representation, voxel-based networks are capable of providing predefined grid space to approximate 3D surface, and an arbitrary number of points can be reconstructed according to the predicted density distribution within each grid cell. However, we investigate the inaccurate grid sampling caused by imprecise density predictions. To address this issue, a density-guided grid resampling method is developed to generate high-fidelity points while effectively avoiding sampling outliers. Further, to improve the fine-grained details, we present an auxiliary training supervision to enforce the latent geometric consistency among local surface patches. Extensive experiments indicate the proposed approach outperforms the state-of-the-art approaches not only in terms of fixed upsampling rates but also for arbitrary-scale upsampling.

arXiv:2312.02719공식 코드 · Papers with Code

A Conditional Denoising Diffusion Probabilistic Model for Point Cloud Upsampling

Point cloud upsampling (PCU) enriches the representation of raw point clouds, significantly improving the performance in downstream tasks such as classification and reconstruction. Most of the existing point cloud upsampling methods focus on sparse point cloud feature extraction and upsampling module design. In a different way, we dive deeper into directly modelling the gradient of data distribution from dense point clouds. In this paper, we proposed a conditional denoising diffusion probability model (DDPM) for point cloud upsampling, called PUDM. Specifically, PUDM treats the sparse point cloud as a condition, and iteratively learns the transformation relationship between the dense point cloud and the noise. Simultaneously, PUDM aligns with a dual mapping paradigm to further improve the discernment of point features. In this context, PUDM enables learning complex geometry details in the ground truth through the dominant features, while avoiding an additional upsampling module design. Furthermore, to generate high-quality arbitrary-scale point clouds during inference, PUDM exploits the prior knowledge of the scale between sparse point clouds and dense point clouds during training by parameterizing a rate factor. Moreover, PUDM exhibits strong noise robustness in experimental results. In the quantitative and qualitative evaluations on PU1K and PUGAN, PUDM significantly outperformed existing methods in terms of Chamfer Distance (CD) and Hausdorff Distance (HD), achieving state of the art (SOTA) performance.

arXiv:2310.09092공식 코드 · Papers with Code

iPUNet:Iterative Cross Field Guided Point Cloud Upsampling

Point clouds acquired by 3D scanning devices are often sparse, noisy, and non-uniform, causing a loss of geometric features. To facilitate the usability of point clouds in downstream applications, given such input, we present a learning-based point upsampling method, i.e., iPUNet, which generates dense and uniform points at arbitrary ratios and better captures sharp features. To generate feature-aware points, we introduce cross fields that are aligned to sharp geometric features by self-supervision to guide point generation. Given cross field defined frames, we enable arbitrary ratio upsampling by learning at each input point a local parameterized surface. The learned surface consumes the neighboring points and 2D tangent plane coordinates as input, and maps onto a continuous surface in 3D where arbitrary ratios of output points can be sampled. To solve the non-uniformity of input points, on top of the cross field guided upsampling, we further introduce an iterative strategy that refines the point distribution by moving sparse points onto the desired continuous 3D surface in each iteration. Within only a few iterations, the sparse points are evenly distributed and their corresponding dense samples are more uniform and better capture geometric features. Through extensive evaluations on diverse scans of objects and scenes, we demonstrate that iPUNet is robust to handle noisy and non-uniformly distributed inputs, and outperforms state-of-the-art point cloud upsampling methods.

arXiv:2310.08755공식 코드 · Papers with Code

PU-Ray: Domain-Independent Point Cloud Upsampling via Ray Marching on Neural Implicit Surface

While recent advancements in deep-learning point cloud upsampling methods have improved the input to intelligent transportation systems, they still suffer from issues of domain dependency between synthetic and real-scanned point clouds. This paper addresses the above issues by proposing a new ray-based upsampling approach with an arbitrary rate, where a depth prediction is made for each query ray and its corresponding patch. Our novel method simulates the sphere-tracing ray marching algorithm on the neural implicit surface defined with an unsigned distance function (UDF) to achieve more precise and stable ray-depth predictions by training a point-transformer-based network. The rule-based mid-point query sampling method generates more evenly distributed points without requiring an end-to-end model trained using a nearest-neighbor-based reconstruction loss function, which may be biased towards the training dataset. Self-supervised learning becomes possible with accurate ground truths within the input point cloud. The results demonstrate the method's versatility across domains and training scenarios with limited computational resources and training data. Comprehensive analyses of synthetic and real-scanned applications provide empirical evidence for the significance of the upsampling task across the computer vision and graphics domains to real-world applications of ITS.

arXiv:2308.11441공식 코드 · Papers with Code

Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection

Latest methods represent shapes with open surfaces using unsigned distance functions (UDFs). They train neural networks to learn UDFs and reconstruct surfaces with the gradients around the zero level set of the UDF. However, the differential networks struggle from learning the zero level set where the UDF is not differentiable, which leads to large errors on unsigned distances and gradients around the zero level set, resulting in highly fragmented and discontinuous surfaces. To resolve this problem, we propose to learn a more continuous zero level set in UDFs with level set projections. Our insight is to guide the learning of zero level set using the rest non-zero level sets via a projection procedure. Our idea is inspired from the observations that the non-zero level sets are much smoother and more continuous than the zero level set. We pull the non-zero level sets onto the zero level set with gradient constraints which align gradients over different level sets and correct unsigned distance errors on the zero level set, leading to a smoother and more continuous unsigned distance field. We conduct comprehensive experiments in surface reconstruction for point clouds, real scans or depth maps, and further explore the performance in unsupervised point cloud upsampling and unsupervised point normal estimation with the learned UDF, which demonstrate our non-trivial improvements over the state-of-the-art methods. Code is available at https://github.com/junshengzhou/LevelSetUDF .

arXiv:2305.01148공식 코드 · Papers with Code

PU-EdgeFormer: Edge Transformer for Dense Prediction in Point Cloud Upsampling

Despite the recent development of deep learning-based point cloud upsampling, most MLP-based point cloud upsampling methods have limitations in that it is difficult to train the local and global structure of the point cloud at the same time. To solve this problem, we present a combined graph convolution and transformer for point cloud upsampling, denoted by PU-EdgeFormer. The proposed method constructs EdgeFormer unit that consists of graph convolution and multi-head self-attention modules. We employ graph convolution using EdgeConv, which learns the local geometry and global structure of point cloud better than existing point-to-feature method. Through in-depth experiments, we confirmed that the proposed method has better point cloud upsampling performance than the existing state-of-the-art method in both subjective and objective aspects. The code is available at https://github.com/dohoon2045/PU-EdgeFormer.

arXiv:2304.11846공식 코드 · Papers with Code

Grad-PU: Arbitrary-Scale Point Cloud Upsampling via Gradient Descent with Learned Distance Functions

Most existing point cloud upsampling methods have roughly three steps: feature extraction, feature expansion and 3D coordinate prediction. However,they usually suffer from two critical issues: (1)fixed upsampling rate after one-time training, since the feature expansion unit is customized for each upsampling rate; (2)outliers or shrinkage artifact caused by the difficulty of precisely predicting 3D coordinates or residuals of upsampled points. To adress them, we propose a new framework for accurate point cloud upsampling that supports arbitrary upsampling rates. Our method first interpolates the low-res point cloud according to a given upsampling rate. And then refine the positions of the interpolated points with an iterative optimization process, guided by a trained model estimating the difference between the current point cloud and the high-res target. Extensive quantitative and qualitative results on benchmarks and downstream tasks demonstrate that our method achieves the state-of-the-art accuracy and efficiency.

arXiv:2303.08240공식 코드 · Papers with Code

Parametric Surface Constrained Upsampler Network for Point Cloud

Designing a point cloud upsampler, which aims to generate a clean and dense point cloud given a sparse point representation, is a fundamental and challenging problem in computer vision. A line of attempts achieves this goal by establishing a point-to-point mapping function via deep neural networks. However, these approaches are prone to produce outlier points due to the lack of explicit surface-level constraints. To solve this problem, we introduce a novel surface regularizer into the upsampler network by forcing the neural network to learn the underlying parametric surface represented by bicubic functions and rotation functions, where the new generated points are then constrained on the underlying surface. These designs are integrated into two different networks for two tasks that take advantages of upsampling layers - point cloud upsampling and point cloud completion for evaluation. The state-of-the-art experimental results on both tasks demonstrate the effectiveness of the proposed method. The code is available at https://github.com/corecai163/PSCU.

arXiv:2210.03942공식 코드 · Papers with Code

Point Cloud Upsampling via Cascaded Refinement Network

Point cloud upsampling focuses on generating a dense, uniform and proximity-to-surface point set. Most previous approaches accomplish these objectives by carefully designing a single-stage network, which makes it still challenging to generate a high-fidelity point distribution. Instead, upsampling point cloud in a coarse-to-fine manner is a decent solution. However, existing coarse-to-fine upsampling methods require extra training strategies, which are complicated and time-consuming during the training. In this paper, we propose a simple yet effective cascaded refinement network, consisting of three generation stages that have the same network architecture but achieve different objectives. Specifically, the first two upsampling stages generate the dense but coarse points progressively, while the last refinement stage further adjust the coarse points to a better position. To mitigate the learning conflicts between multiple stages and decrease the difficulty of regressing new points, we encourage each stage to predict the point offsets with respect to the input shape. In this manner, the proposed cascaded refinement network can be easily optimized without extra learning strategies. Moreover, we design a transformer-based feature extraction module to learn the informative global and local shape context. In inference phase, we can dynamically adjust the model efficiency and effectiveness, depending on the available computational resources. Extensive experiments on both synthetic and real-scanned datasets demonstrate that the proposed approach outperforms the existing state-of-the-art methods.

arXiv:2209.06112공식 코드 · Papers with Code

CU-Net: Real-Time High-Fidelity Color Upsampling for Point Clouds

Point cloud upsampling is essential for high-quality augmented reality, virtual reality, and telepresence applications, due to the capture, processing, and communication limitations of existing technologies. Although geometry upsampling to densify a point cloud's coordinates has been well studied, the upsampling of the color attributes has been largely overlooked. In this paper, we propose CU-Net, the first deep-learning point cloud color upsampling model that enables low latency and high visual fidelity operation. CU-Net achieves linear time and space complexity by leveraging a feature extractor based on sparse convolution and a color prediction module based on neural implicit function. Therefore, CU-Net is theoretically guaranteed to be more efficient than most existing methods with quadratic complexity. Experimental results demonstrate that CU-Net can colorize a photo-realistic point cloud with nearly a million points in real time, while having notably better visual performance than baselines. Besides, CU-Net can adapt to arbitrary upsampling ratios and unseen objects without retraining. Our source code is available at https://github.com/UMass-LIDS/cunet.

arXiv:2208.05274공식 코드 · Papers with Code

Arbitrary Point Cloud Upsampling with Spherical Mixture of Gaussians

Generating dense point clouds from sparse raw data benefits downstream 3D understanding tasks, but existing models are limited to a fixed upsampling ratio or to a short range of integer values. In this paper, we present APU-SMOG, a Transformer-based model for Arbitrary Point cloud Upsampling (APU). The sparse input is firstly mapped to a Spherical Mixture of Gaussians (SMOG) distribution, from which an arbitrary number of points can be sampled. Then, these samples are fed as queries to the Transformer decoder, which maps them back to the target surface. Extensive qualitative and quantitative evaluations show that APU-SMOG outperforms state-of-the-art fixed-ratio methods, while effectively enabling upsampling with any scaling factor, including non-integer values, with a single trained model. The code is available at https://github.com/apusmog/apusmog/

arXiv:2112.04148공식 코드 · Papers with Code

Neural Points: Point Cloud Representation with Neural Fields for Arbitrary Upsampling

In this paper, we propose Neural Points, a novel point cloud representation and apply it to the arbitrary-factored upsampling task. Different from traditional point cloud representation where each point only represents a position or a local plane in the 3D space, each point in Neural Points represents a local continuous geometric shape via neural fields. Therefore, Neural Points contain more shape information and thus have a stronger representation ability. Neural Points is trained with surface containing rich geometric details, such that the trained model has enough expression ability for various shapes. Specifically, we extract deep local features on the points and construct neural fields through the local isomorphism between the 2D parametric domain and the 3D local patch. In the final, local neural fields are integrated together to form the global surface. Experimental results show that Neural Points has powerful representation ability and demonstrate excellent robustness and generalization ability. With Neural Points, we can resample point cloud with arbitrary resolutions, and it outperforms the state-of-the-art point cloud upsampling methods. Code is available at https://github.com/WanquanF/NeuralPoints.

arXiv:2111.12242공식 코드 · Papers with Code

PU-Transformer: Point Cloud Upsampling Transformer

Given the rapid development of 3D scanners, point clouds are becoming popular in AI-driven machines. However, point cloud data is inherently sparse and irregular, causing significant difficulties for machine perception. In this work, we focus on the point cloud upsampling task that intends to generate dense high-fidelity point clouds from sparse input data. Specifically, to activate the transformer's strong capability in representing features, we develop a new variant of a multi-head self-attention structure to enhance both point-wise and channel-wise relations of the feature map. In addition, we leverage a positional fusion block to comprehensively capture the local context of point cloud data, providing more position-related information about the scattered points. As the first transformer model introduced for point cloud upsampling, we demonstrate the outstanding performance of our approach by comparing with the state-of-the-art CNN-based methods on different benchmarks quantitatively and qualitatively.

arXiv:2109.09337공식 코드 · Papers with Code

PC$^2$-PU: Patch Correlation and Point Correlation for Effective Point Cloud Upsampling

Point cloud upsampling is to densify a sparse point set acquired from 3D sensors, providing a denser representation for the underlying surface. Existing methods divide the input points into small patches and upsample each patch separately, however, ignoring the global spatial consistency between patches. In this paper, we present a novel method PC$^2$-PU, which explores patch-to-patch and point-to-point correlations for more effective and robust point cloud upsampling. Specifically, our network has two appealing designs: (i) We take adjacent patches as supplementary inputs to compensate the loss structure information within a single patch and introduce a Patch Correlation Module to capture the difference and similarity between patches. (ii) After augmenting each patch's geometry, we further introduce a Point Correlation Module to reveal the relationship of points inside each patch to maintain the local spatial consistency. Extensive experiments on both synthetic and real scanned datasets demonstrate that our method surpasses previous upsampling methods, particularly with the noisy inputs. The code and data are at \url{https://github.com/chenlongwhu/PC2-PU.git}.

arXiv:2108.00454공식 코드 · Papers with Code

SSPU-Net: Self-Supervised Point Cloud Upsampling via Differentiable Rendering

Point clouds obtained from 3D sensors are usually sparse. Existing methods mainly focus on upsampling sparse point clouds in a supervised manner by using dense ground truth point clouds. In this paper, we propose a self-supervised point cloud upsampling network (SSPU-Net) to generate dense point clouds without using ground truth. To achieve this, we exploit the consistency between the input sparse point cloud and generated dense point cloud for the shapes and rendered images. Specifically, we first propose a neighbor expansion unit (NEU) to upsample the sparse point clouds, where the local geometric structures of the sparse point clouds are exploited to learn weights for point interpolation. Then, we develop a differentiable point cloud rendering unit (DRU) as an end-to-end module in our network to render the point cloud into multi-view images. Finally, we formulate a shape-consistent loss and an image-consistent loss to train the network so that the shapes of the sparse and dense point clouds are as consistent as possible. Extensive results on the CAD and scanned datasets demonstrate that our method can achieve impressive results in a self-supervised manner. Code is available at https://github.com/fpthink/SSPU-Net.

arXiv:2107.10981공식 코드 · Papers with Code

Score-Based Point Cloud Denoising

Point clouds acquired from scanning devices are often perturbed by noise, which affects downstream tasks such as surface reconstruction and analysis. The distribution of a noisy point cloud can be viewed as the distribution of a set of noise-free samples $p(x)$ convolved with some noise model $n$, leading to $(p * n)(x)$ whose mode is the underlying clean surface. To denoise a noisy point cloud, we propose to increase the log-likelihood of each point from $p * n$ via gradient ascent -- iteratively updating each point's position. Since $p * n$ is unknown at test-time, and we only need the score (i.e., the gradient of the log-probability function) to perform gradient ascent, we propose a neural network architecture to estimate the score of $p * n$ given only noisy point clouds as input. We derive objective functions for training the network and develop a denoising algorithm leveraging on the estimated scores. Experiments demonstrate that the proposed model outperforms state-of-the-art methods under a variety of noise models, and shows the potential to be applied in other tasks such as point cloud upsampling. The code is available at \url{https://github.com/luost26/score-denoise}.

arXiv:2107.05893공식 코드 · Papers with Code

PU-Flow: a Point Cloud Upsampling Network with Normalizing Flows

Point cloud upsampling aims to generate dense point clouds from given sparse ones, which is a challenging task due to the irregular and unordered nature of point sets. To address this issue, we present a novel deep learning-based model, called PU-Flow, which incorporates normalizing flows and weight prediction techniques to produce dense points uniformly distributed on the underlying surface. Specifically, we exploit the invertible characteristics of normalizing flows to transform points between Euclidean and latent spaces and formulate the upsampling process as ensemble of neighbouring points in a latent space, where the ensemble weights are adaptively learned from local geometric context. Extensive experiments show that our method is competitive and, in most test cases, it outperforms state-of-the-art methods in terms of reconstruction quality, proximity-to-surface accuracy, and computation efficiency. The source code will be publicly available at https://github.com/unknownue/pu-flow.