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arXiv:2506.09612공식 코드 · Papers with Code

Consistent Story Generation with Asymmetry Zigzag Sampling

Text-to-image generation models have made significant progress in producing high-quality images from textual descriptions, yet they continue to struggle with maintaining subject consistency across multiple images, a fundamental requirement for visual storytelling. Existing methods attempt to address this by either fine-tuning models on large-scale story visualization datasets, which is resource-intensive, or by using training-free techniques that share information across generations, which still yield limited success. In this paper, we introduce a novel training-free sampling strategy called Zigzag Sampling with Asymmetric Prompts and Visual Sharing to enhance subject consistency in visual story generation. Our approach proposes a zigzag sampling mechanism that alternates between asymmetric prompting to retain subject characteristics, while a visual sharing module transfers visual cues across generated images to %further enforce consistency. Experimental results, based on both quantitative metrics and qualitative evaluations, demonstrate that our method significantly outperforms previous approaches in generating coherent and consistent visual stories. The code is available at https://github.com/Mingxiao-Li/Asymmetry-Zigzag-StoryDiffusion.

arXiv:2505.10292공식 코드 · Papers with Code

StoryReasoning Dataset: Using Chain-of-Thought for Scene Understanding and Grounded Story Generation

Visual storytelling systems struggle to maintain character identity across frames and link actions to appropriate subjects, frequently leading to referential hallucinations. These issues can be addressed through grounding of characters, objects, and other entities on the visual elements. We propose StoryReasoning, a dataset containing 4,178 stories derived from 52,016 movie images, with both structured scene analyses and grounded stories. Each story maintains character and object consistency across frames while explicitly modeling multi-frame relationships through structured tabular representations. Our approach features cross-frame object re-identification using visual similarity and face recognition, chain-of-thought reasoning for explicit narrative modeling, and a grounding scheme that links textual elements to visual entities across multiple frames. We establish baseline performance by fine-tuning Qwen2.5-VL 7B, creating Qwen Storyteller, which performs end-to-end object detection, re-identification, and landmark detection while maintaining consistent object references throughout the story. Evaluation demonstrates a reduction from 4.06 to 3.56 (-12.3%) hallucinations on average per story when compared to a non-fine-tuned model.

arXiv:2504.12256공식 코드 · Papers with Code

FLIP Reasoning Challenge

Over the past years, advances in artificial intelligence (AI) have demonstrated how AI can solve many perception and generation tasks, such as image classification and text writing, yet reasoning remains a challenge. This paper introduces the FLIP dataset, a benchmark for evaluating AI reasoning capabilities based on human verification tasks on the Idena blockchain. FLIP challenges present users with two orderings of 4 images, requiring them to identify the logically coherent one. By emphasizing sequential reasoning, visual storytelling, and common sense, FLIP provides a unique testbed for multimodal AI systems. Our experiments evaluate state-of-the-art models, leveraging both vision-language models (VLMs) and large language models (LLMs). Results reveal that even the best open-sourced and closed-sourced models achieve maximum accuracies of 75.5% and 77.9%, respectively, in zero-shot settings, compared to human performance of 95.3%. Captioning models aid reasoning models by providing text descriptions of images, yielding better results than when using the raw images directly, 69.6% vs. 75.2% for Gemini 1.5 Pro. Combining the predictions from 15 models in an ensemble increases the accuracy to 85.2%. These findings highlight the limitations of existing reasoning models and the need for robust multimodal benchmarks like FLIP. The full codebase and dataset will be available at https://github.com/aplesner/FLIP-Reasoning-Challenge.

arXiv:2411.10818공식 코드 · Papers with Code

FlipSketch: Flipping Static Drawings to Text-Guided Sketch Animations

Sketch animations offer a powerful medium for visual storytelling, from simple flip-book doodles to professional studio productions. While traditional animation requires teams of skilled artists to draw key frames and in-between frames, existing automation attempts still demand significant artistic effort through precise motion paths or keyframe specification. We present FlipSketch, a system that brings back the magic of flip-book animation -- just draw your idea and describe how you want it to move! Our approach harnesses motion priors from text-to-video diffusion models, adapting them to generate sketch animations through three key innovations: (i) fine-tuning for sketch-style frame generation, (ii) a reference frame mechanism that preserves visual integrity of input sketch through noise refinement, and (iii) a dual-attention composition that enables fluid motion without losing visual consistency. Unlike constrained vector animations, our raster frames support dynamic sketch transformations, capturing the expressive freedom of traditional animation. The result is an intuitive system that makes sketch animation as simple as doodling and describing, while maintaining the artistic essence of hand-drawn animation.

arXiv:2410.05608공식 코드 · Papers with Code

Multimodal Large Language Models and Tunings: Vision, Language, Sensors, Audio, and Beyond

This tutorial explores recent advancements in multimodal pretrained and large models, capable of integrating and processing diverse data forms such as text, images, audio, and video. Participants will gain an understanding of the foundational concepts of multimodality, the evolution of multimodal research, and the key technical challenges addressed by these models. We will cover the latest multimodal datasets and pretrained models, including those beyond vision and language. Additionally, the tutorial will delve into the intricacies of multimodal large models and instruction tuning strategies to optimise performance for specific tasks. Hands-on laboratories will offer practical experience with state-of-the-art multimodal models, demonstrating real-world applications like visual storytelling and visual question answering. This tutorial aims to equip researchers, practitioners, and newcomers with the knowledge and skills to leverage multimodal AI. ACM Multimedia 2024 is the ideal venue for this tutorial, aligning perfectly with our goal of understanding multimodal pretrained and large language models, and their tuning mechanisms.

arXiv:2408.14826공식 코드 · Papers with Code

Alfie: Democratising RGBA Image Generation With No $$$

Designs and artworks are ubiquitous across various creative fields, requiring graphic design skills and dedicated software to create compositions that include many graphical elements, such as logos, icons, symbols, and art scenes, which are integral to visual storytelling. Automating the generation of such visual elements improves graphic designers' productivity, democratizes and innovates the creative industry, and helps generate more realistic synthetic data for related tasks. These illustration elements are mostly RGBA images with irregular shapes and cutouts, facilitating blending and scene composition. However, most image generation models are incapable of generating such images and achieving this capability requires expensive computational resources, specific training recipes, or post-processing solutions. In this work, we propose a fully-automated approach for obtaining RGBA illustrations by modifying the inference-time behavior of a pre-trained Diffusion Transformer model, exploiting the prompt-guided controllability and visual quality offered by such models with no additional computational cost. We force the generation of entire subjects without sharp croppings, whose background is easily removed for seamless integration into design projects or artistic scenes. We show with a user study that, in most cases, users prefer our solution over generating and then matting an image, and we show that our generated illustrations yield good results when used as inputs for composite scene generation pipelines. We release the code at https://github.com/aimagelab/Alfie.

arXiv:2408.03695공식 코드 · Papers with Code

Openstory++: A Large-scale Dataset and Benchmark for Instance-aware Open-domain Visual Storytelling

Recent image generation models excel at creating high-quality images from brief captions. However, they fail to maintain consistency of multiple instances across images when encountering lengthy contexts. This inconsistency is largely due to in existing training datasets the absence of granular instance feature labeling in existing training datasets. To tackle these issues, we introduce Openstory++, a large-scale dataset combining additional instance-level annotations with both images and text. Furthermore, we develop a training methodology that emphasizes entity-centric image-text generation, ensuring that the models learn to effectively interweave visual and textual information. Specifically, Openstory++ streamlines the process of keyframe extraction from open-domain videos, employing vision-language models to generate captions that are then polished by a large language model for narrative continuity. It surpasses previous datasets by offering a more expansive open-domain resource, which incorporates automated captioning, high-resolution imagery tailored for instance count, and extensive frame sequences for temporal consistency. Additionally, we present Cohere-Bench, a pioneering benchmark framework for evaluating the image generation tasks when long multimodal context is provided, including the ability to keep the background, style, instances in the given context coherent. Compared to existing benchmarks, our work fills critical gaps in multi-modal generation, propelling the development of models that can adeptly generate and interpret complex narratives in open-domain environments. Experiments conducted within Cohere-Bench confirm the superiority of Openstory++ in nurturing high-quality visual storytelling models, enhancing their ability to address open-domain generation tasks. More details can be found at https://openstorypp.github.io/

arXiv:2407.09774공식 코드 · Papers with Code

ContextualStory: Consistent Visual Storytelling with Spatially-Enhanced and Storyline Context

Visual storytelling involves generating a sequence of coherent frames from a textual storyline while maintaining consistency in characters and scenes. Existing autoregressive methods, which rely on previous frame-sentence pairs, struggle with high memory usage, slow generation speeds, and limited context integration. To address these issues, we propose ContextualStory, a novel framework designed to generate coherent story frames and extend frames for visual storytelling. ContextualStory utilizes Spatially-Enhanced Temporal Attention to capture spatial and temporal dependencies, handling significant character movements effectively. Additionally, we introduce a Storyline Contextualizer to enrich context in storyline embedding, and a StoryFlow Adapter to measure scene changes between frames for guiding the model. Extensive experiments on PororoSV and FlintstonesSV datasets demonstrate that ContextualStory significantly outperforms existing SOTA methods in both story visualization and continuation. Code is available at https://github.com/sixiaozheng/ContextualStory.

arXiv:2407.04559공식 코드 · Papers with Code

Not (yet) the whole story: Evaluating Visual Storytelling Requires More than Measuring Coherence, Grounding, and Repetition

Visual storytelling consists in generating a natural language story given a temporally ordered sequence of images. This task is not only challenging for models, but also very difficult to evaluate with automatic metrics since there is no consensus about what makes a story 'good'. In this paper, we introduce a novel method that measures story quality in terms of human likeness regarding three key aspects highlighted in previous work: visual grounding, coherence, and repetitiveness. We then use this method to evaluate the stories generated by several models, showing that the foundation model LLaVA obtains the best result, but only slightly so compared to TAPM, a 50-times smaller visual storytelling model. Upgrading the visual and language components of TAPM results in a model that yields competitive performance with a relatively low number of parameters. Finally, we carry out a human evaluation study, whose results suggest that a 'good' story may require more than a human-like level of visual grounding, coherence, and repetition.

arXiv:2404.13944공식 코드 · Papers with Code

Gorgeous: Create Your Desired Character Facial Makeup from Any Ideas

Contemporary makeup transfer methods primarily focus on replicating makeup from one face to another, considerably limiting their use in creating diverse and creative character makeup essential for visual storytelling. Such methods typically fail to address the need for uniqueness and contextual relevance, specifically aligning with character and story settings as they depend heavily on existing facial makeup in reference images. This approach also presents a significant challenge when attempting to source a perfectly matched facial makeup style, further complicating the creation of makeup designs inspired by various story elements, such as theme, background, and props that do not necessarily feature faces. To address these limitations, we introduce $Gorgeous$, a novel diffusion-based makeup application method that goes beyond simple transfer by innovatively crafting unique and thematic facial makeup. Unlike traditional methods, $Gorgeous$ does not require the presence of a face in the reference images. Instead, it draws artistic inspiration from a minimal set of three to five images, which can be of any type, and transforms these elements into practical makeup applications directly on the face. Our comprehensive experiments demonstrate that $Gorgeous$ can effectively generate distinctive character facial makeup inspired by the chosen thematic reference images. This approach opens up new possibilities for integrating broader story elements into character makeup, thereby enhancing the narrative depth and visual impact in storytelling.

arXiv:2311.01804공식 코드 · Papers with Code

inkn'hue: Enhancing Manga Colorization from Multiple Priors with Alignment Multi-Encoder VAE

Manga, a form of Japanese comics and distinct visual storytelling, has captivated readers worldwide. Traditionally presented in black and white, manga's appeal lies in its ability to convey complex narratives and emotions through intricate line art and shading. Yet, the desire to experience manga in vibrant colors has sparked the pursuit of manga colorization, a task of paramount significance for artists. However, existing methods, originally designed for line art and sketches, face challenges when applied to manga. These methods often fall short in achieving the desired results, leading to the need for specialized manga-specific solutions. Existing approaches frequently rely on a single training step or extensive manual artist intervention, which can yield less satisfactory outcomes. To address these challenges, we propose a specialized framework for manga colorization. Leveraging established models for shading and vibrant coloring, our approach aligns both using a multi-encoder VAE. This structured workflow ensures clear and colorful results, with the option to incorporate reference images and manual hints.

arXiv:2310.17770공식 코드 · Papers with Code

GROOViST: A Metric for Grounding Objects in Visual Storytelling

A proper evaluation of stories generated for a sequence of images -- the task commonly referred to as visual storytelling -- must consider multiple aspects, such as coherence, grammatical correctness, and visual grounding. In this work, we focus on evaluating the degree of grounding, that is, the extent to which a story is about the entities shown in the images. We analyze current metrics, both designed for this purpose and for general vision-text alignment. Given their observed shortcomings, we propose a novel evaluation tool, GROOViST, that accounts for cross-modal dependencies, temporal misalignments (the fact that the order in which entities appear in the story and the image sequence may not match), and human intuitions on visual grounding. An additional advantage of GROOViST is its modular design, where the contribution of each component can be assessed and interpreted individually.

arXiv:2310.04529공식 코드 · Papers with Code

Envisioning Narrative Intelligence: A Creative Visual Storytelling Anthology

In this paper, we collect an anthology of 100 visual stories from authors who participated in our systematic creative process of improvised story-building based on image sequences. Following close reading and thematic analysis of our anthology, we present five themes that characterize the variations found in this creative visual storytelling process: (1) Narrating What is in Vision vs. Envisioning; (2) Dynamically Characterizing Entities/Objects; (3) Sensing Experiential Information About the Scenery; (4) Modulating the Mood; (5) Encoding Narrative Biases. In understanding the varied ways that people derive stories from images, we offer considerations for collecting story-driven training data to inform automatic story generation. In correspondence with each theme, we envision narrative intelligence criteria for computational visual storytelling as: creative, reliable, expressive, grounded, and responsible. From these criteria, we discuss how to foreground creative expression, account for biases, and operate in the bounds of visual storyworlds.

arXiv:2308.16890공식 코드 · Papers with Code

TouchStone: Evaluating Vision-Language Models by Language Models

Large vision-language models (LVLMs) have recently witnessed rapid advancements, exhibiting a remarkable capacity for perceiving, understanding, and processing visual information by connecting visual receptor with large language models (LLMs). However, current assessments mainly focus on recognizing and reasoning abilities, lacking direct evaluation of conversational skills and neglecting visual storytelling abilities. In this paper, we propose an evaluation method that uses strong LLMs as judges to comprehensively evaluate the various abilities of LVLMs. Firstly, we construct a comprehensive visual dialogue dataset TouchStone, consisting of open-world images and questions, covering five major categories of abilities and 27 subtasks. This dataset not only covers fundamental recognition and comprehension but also extends to literary creation. Secondly, by integrating detailed image annotations we effectively transform the multimodal input content into a form understandable by LLMs. This enables us to employ advanced LLMs for directly evaluating the quality of the multimodal dialogue without requiring human intervention. Through validation, we demonstrate that powerful LVLMs, such as GPT-4, can effectively score dialogue quality by leveraging their textual capabilities alone, aligning with human preferences. We hope our work can serve as a touchstone for LVLMs' evaluation and pave the way for building stronger LVLMs. The evaluation code is available at https://github.com/OFA-Sys/TouchStone.

arXiv:2307.06940공식 코드 · Papers with Code

Animate-A-Story: Storytelling with Retrieval-Augmented Video Generation

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of existing video clips and synthesize a coherent storytelling video by customizing their appearances. We achieve this by developing a framework comprised of two functional modules: (i) Motion Structure Retrieval, which provides video candidates with desired scene or motion context described by query texts, and (ii) Structure-Guided Text-to-Video Synthesis, which generates plot-aligned videos under the guidance of motion structure and text prompts. For the first module, we leverage an off-the-shelf video retrieval system and extract video depths as motion structure. For the second module, we propose a controllable video generation model that offers flexible controls over structure and characters. The videos are synthesized by following the structural guidance and appearance instruction. To ensure visual consistency across clips, we propose an effective concept personalization approach, which allows the specification of the desired character identities through text prompts. Extensive experiments demonstrate that our approach exhibits significant advantages over various existing baselines.

arXiv:2306.00973공식 코드 · Papers with Code

Intelligent Grimm -- Open-ended Visual Storytelling via Latent Diffusion Models

Generative models have recently exhibited exceptional capabilities in text-to-image generation, but still struggle to generate image sequences coherently. In this work, we focus on a novel, yet challenging task of generating a coherent image sequence based on a given storyline, denoted as open-ended visual storytelling. We make the following three contributions: (i) to fulfill the task of visual storytelling, we propose a learning-based auto-regressive image generation model, termed as StoryGen, with a novel vision-language context module, that enables to generate the current frame by conditioning on the corresponding text prompt and preceding image-caption pairs; (ii) to address the data shortage of visual storytelling, we collect paired image-text sequences by sourcing from online videos and open-source E-books, establishing processing pipeline for constructing a large-scale dataset with diverse characters, storylines, and artistic styles, named StorySalon; (iii) Quantitative experiments and human evaluations have validated the superiority of our StoryGen, where we show StoryGen can generalize to unseen characters without any optimization, and generate image sequences with coherent content and consistent character. Code, dataset, and models are available at https://haoningwu3639.github.io/StoryGen_Webpage/

arXiv:2305.01928공식 코드 · Papers with Code

Visual Transformation Telling

Humans can naturally reason from superficial state differences (e.g. ground wetness) to transformations descriptions (e.g. raining) according to their life experience. In this paper, we propose a new visual reasoning task to test this transformation reasoning ability in real-world scenarios, called \textbf{V}isual \textbf{T}ransformation \textbf{T}elling (VTT). Given a series of states (i.e. images), VTT requires to describe the transformation occurring between every two adjacent states. Different from existing visual reasoning tasks that focus on surface state reasoning, the advantage of VTT is that it captures the underlying causes, e.g. actions or events, behind the differences among states. We collect a novel dataset to support the study of transformation reasoning from two existing instructional video datasets, CrossTask and COIN, comprising 13,547 samples. Each sample involves the key state images along with their transformation descriptions. Our dataset covers diverse real-world activities, providing a rich resource for training and evaluation. To construct an initial benchmark for VTT, we test several models, including traditional visual storytelling methods (CST, GLACNet, Densecap) and advanced multimodal large language models (LLaVA v1.5-7B, Qwen-VL-chat, Gemini Pro Vision, GPT-4o, and GPT-4). Experimental results reveal that even state-of-the-art models still face challenges in VTT, highlighting substantial areas for improvement.

arXiv:2303.17647공식 코드 · Papers with Code

Detecting and Grounding Important Characters in Visual Stories

Characters are essential to the plot of any story. Establishing the characters before writing a story can improve the clarity of the plot and the overall flow of the narrative. However, previous work on visual storytelling tends to focus on detecting objects in images and discovering relationships between them. In this approach, characters are not distinguished from other objects when they are fed into the generation pipeline. The result is a coherent sequence of events rather than a character-centric story. In order to address this limitation, we introduce the VIST-Character dataset, which provides rich character-centric annotations, including visual and textual co-reference chains and importance ratings for characters. Based on this dataset, we propose two new tasks: important character detection and character grounding in visual stories. For both tasks, we develop simple, unsupervised models based on distributional similarity and pre-trained vision-and-language models. Our new dataset, together with these models, can serve as the foundation for subsequent work on analysing and generating stories from a character-centric perspective.

arXiv:2303.11120공식 코드 · Papers with Code

Positional Diffusion: Ordering Unordered Sets with Diffusion Probabilistic Models

Positional reasoning is the process of ordering unsorted parts contained in a set into a consistent structure. We present Positional Diffusion, a plug-and-play graph formulation with Diffusion Probabilistic Models to address positional reasoning. We use the forward process to map elements' positions in a set to random positions in a continuous space. Positional Diffusion learns to reverse the noising process and recover the original positions through an Attention-based Graph Neural Network. We conduct extensive experiments with benchmark datasets including two puzzle datasets, three sentence ordering datasets, and one visual storytelling dataset, demonstrating that our method outperforms long-lasting research on puzzle solving with up to +18% compared to the second-best deep learning method, and performs on par against the state-of-the-art methods on sentence ordering and visual storytelling. Our work highlights the suitability of diffusion models for ordering problems and proposes a novel formulation and method for solving various ordering tasks. Project website at https://iit-pavis.github.io/Positional_Diffusion/

arXiv:2205.03774공식 코드 · Papers with Code

RoViST:Learning Robust Metrics for Visual Storytelling

Visual storytelling (VST) is the task of generating a story paragraph that describes a given image sequence. Most existing storytelling approaches have evaluated their models using traditional natural language generation metrics like BLEU or CIDEr. However, such metrics based on n-gram matching tend to have poor correlation with human evaluation scores and do not explicitly consider other criteria necessary for storytelling such as sentence structure or topic coherence. Moreover, a single score is not enough to assess a story as it does not inform us about what specific errors were made by the model. In this paper, we propose 3 evaluation metrics sets that analyses which aspects we would look for in a good story: 1) visual grounding, 2) coherence, and 3) non-redundancy. We measure the reliability of our metric sets by analysing its correlation with human judgement scores on a sample of machine stories obtained from 4 state-of-the-arts models trained on the Visual Storytelling Dataset (VIST). Our metric sets outperforms other metrics on human correlation, and could be served as a learning based evaluation metric set that is complementary to existing rule-based metrics.