PyTorchKR Papers

최신 논문

총 108편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2504.11698공식 코드 · Papers with Code

An Online Adaptation Method for Robust Depth Estimation and Visual Odometry in the Open World

Recently, learning-based robotic navigation systems have gained extensive research attention and made significant progress. However, the diversity of open-world scenarios poses a major challenge for the generalization of such systems to practical scenarios. Specifically, learned systems for scene measurement and state estimation tend to degrade when the application scenarios deviate from the training data, resulting to unreliable depth and pose estimation. Toward addressing this problem, this work aims to develop a visual odometry system that can fast adapt to diverse novel environments in an online manner. To this end, we construct a self-supervised online adaptation framework for monocular visual odometry aided by an online-updated depth estimation module. Firstly, we design a monocular depth estimation network with lightweight refiner modules, which enables efficient online adaptation. Then, we construct an objective for self-supervised learning of the depth estimation module based on the output of the visual odometry system and the contextual semantic information of the scene. Specifically, a sparse depth densification module and a dynamic consistency enhancement module are proposed to leverage camera poses and contextual semantics to generate pseudo-depths and valid masks for the online adaptation. Finally, we demonstrate the robustness and generalization capability of the proposed method in comparison with state-of-the-art learning-based approaches on urban, in-house datasets and a robot platform. Code is publicly available at: https://github.com/jixingwu/SOL-SLAM.

arXiv:2504.01261공식 코드 · Papers with Code

ForestVO: Enhancing Visual Odometry in Forest Environments through ForestGlue

Recent advancements in visual odometry systems have improved autonomous navigation; however, challenges persist in complex environments like forests, where dense foliage, variable lighting, and repetitive textures compromise feature correspondence accuracy. To address these challenges, we introduce ForestGlue, enhancing the SuperPoint feature detector through four configurations - grayscale, RGB, RGB-D, and stereo-vision - optimised for various sensing modalities. For feature matching, we employ LightGlue or SuperGlue, retrained with synthetic forest data. ForestGlue achieves comparable pose estimation accuracy to baseline models but requires only 512 keypoints - just 25% of the baseline's 2048 - to reach an LO-RANSAC AUC score of 0.745 at a 10{\deg} threshold. With only a quarter of keypoints needed, ForestGlue significantly reduces computational overhead, demonstrating effectiveness in dynamic forest environments, and making it suitable for real-time deployment on resource-constrained platforms. By combining ForestGlue with a transformer-based pose estimation model, we propose ForestVO, which estimates relative camera poses using matched 2D pixel coordinates between frames. On challenging TartanAir forest sequences, ForestVO achieves an average relative pose error (RPE) of 1.09 m and a kitti_score of 2.33%, outperforming direct-based methods like DSO by 40% in dynamic scenes. Despite using only 10% of the dataset for training, ForestVO maintains competitive performance with TartanVO while being a significantly lighter model. This work establishes an end-to-end deep learning pipeline specifically tailored for visual odometry in forested environments, leveraging forest-specific training data to optimise feature correspondence and pose estimation, thereby enhancing the accuracy and robustness of autonomous navigation systems.

arXiv:2503.01661공식 코드 · Papers with Code

MUSt3R: Multi-view Network for Stereo 3D Reconstruction

DUSt3R introduced a novel paradigm in geometric computer vision by proposing a model that can provide dense and unconstrained Stereo 3D Reconstruction of arbitrary image collections with no prior information about camera calibration nor viewpoint poses. Under the hood, however, DUSt3R processes image pairs, regressing local 3D reconstructions that need to be aligned in a global coordinate system. The number of pairs, growing quadratically, is an inherent limitation that becomes especially concerning for robust and fast optimization in the case of large image collections. In this paper, we propose an extension of DUSt3R from pairs to multiple views, that addresses all aforementioned concerns. Indeed, we propose a Multi-view Network for Stereo 3D Reconstruction, or MUSt3R, that modifies the DUSt3R architecture by making it symmetric and extending it to directly predict 3D structure for all views in a common coordinate frame. Second, we entail the model with a multi-layer memory mechanism which allows to reduce the computational complexity and to scale the reconstruction to large collections, inferring thousands of 3D pointmaps at high frame-rates with limited added complexity. The framework is designed to perform 3D reconstruction both offline and online, and hence can be seamlessly applied to SfM and visual SLAM scenarios showing state-of-the-art performance on various 3D downstream tasks, including uncalibrated Visual Odometry, relative camera pose, scale and focal estimation, 3D reconstruction and multi-view depth estimation.

arXiv:2502.11955공식 코드 · Papers with Code

pySLAM: An Open-Source, Modular, and Extensible Framework for SLAM

pySLAM is an open-source Python framework for Visual SLAM, supporting monocular, stereo, and RGB-D cameras. It provides a flexible interface for integrating both classical and modern local features, making it adaptable to various SLAM tasks. The framework includes different loop closure methods, a volumetric reconstruction pipeline, and support for depth prediction models. Additionally, it offers a suite of tools for visual odometry and SLAM applications. Designed for both beginners and experienced researchers, pySLAM encourages community contributions, fostering collaborative development in the field of Visual SLAM.

arXiv:2502.08676공식 코드 · Papers with Code

LIR-LIVO: A Lightweight,Robust LiDAR/Vision/Inertial Odometry with Illumination-Resilient Deep Features

In this paper, we propose LIR-LIVO, a lightweight and robust LiDAR-inertial-visual odometry system designed for challenging illumination and degraded environments. The proposed method leverages deep learning-based illumination-resilient features and LiDAR-Inertial-Visual Odometry (LIVO). By incorporating advanced techniques such as uniform depth distribution of features enabled by depth association with LiDAR point clouds and adaptive feature matching utilizing Superpoint and LightGlue, LIR-LIVO achieves state-of-the-art (SOTA) accuracy and robustness with low computational cost. Experiments are conducted on benchmark datasets, including NTU-VIRAL, Hilti'22, and R3LIVE-Dataset. The corresponding results demonstrate that our proposed method outperforms other SOTA methods on both standard and challenging datasets. Particularly, the proposed method demonstrates robust pose estimation under poor ambient lighting conditions in the Hilti'22 dataset. The code of this work is publicly accessible on GitHub to facilitate advancements in the robotics community.

arXiv:2412.16923공식 코드 · Papers with Code

Leveraging Consistent Spatio-Temporal Correspondence for Robust Visual Odometry

Recent approaches to VO have significantly improved performance by using deep networks to predict optical flow between video frames. However, existing methods still suffer from noisy and inconsistent flow matching, making it difficult to handle challenging scenarios and long-sequence estimation. To overcome these challenges, we introduce Spatio-Temporal Visual Odometry (STVO), a novel deep network architecture that effectively leverages inherent spatio-temporal cues to enhance the accuracy and consistency of multi-frame flow matching. With more accurate and consistent flow matching, STVO can achieve better pose estimation through the bundle adjustment (BA). Specifically, STVO introduces two innovative components: 1) the Temporal Propagation Module that utilizes multi-frame information to extract and propagate temporal cues across adjacent frames, maintaining temporal consistency; 2) the Spatial Activation Module that utilizes geometric priors from the depth maps to enhance spatial consistency while filtering out excessive noise and incorrect matches. Our STVO achieves state-of-the-art performance on TUM-RGBD, EuRoc MAV, ETH3D and KITTI Odometry benchmarks. Notably, it improves accuracy by 77.8% on ETH3D benchmark and 38.9% on KITTI Odometry benchmark over the previous best methods.

arXiv:2412.09209공식 코드 · Papers with Code

eCARLA-scenes: A synthetically generated dataset for event-based optical flow prediction

The joint use of event-based vision and Spiking Neural Networks (SNNs) is expected to have a large impact in robotics in the near future, in tasks such as, visual odometry and obstacle avoidance. While researchers have used real-world event datasets for optical flow prediction (mostly captured with Unmanned Aerial Vehicles (UAVs)), these datasets are limited in diversity, scalability, and are challenging to collect. Thus, synthetic datasets offer a scalable alternative by bridging the gap between reality and simulation. In this work, we address the lack of datasets by introducing eWiz, a comprehensive library for processing event-based data. It includes tools for data loading, augmentation, visualization, encoding, and generation of training data, along with loss functions and performance metrics. We further present a synthetic event-based datasets and data generation pipelines for optical flow prediction tasks. Built on top of eWiz, eCARLA-scenes makes use of the CARLA simulator to simulate self-driving car scenarios. The ultimate goal of this dataset is the depiction of diverse environments while laying a foundation for advancing event-based camera applications in autonomous field vehicle navigation, paving the way for using SNNs on neuromorphic hardware such as the Intel Loihi.

arXiv:2411.14358공식 코드 · Papers with Code

InCrowd-VI: A Realistic Visual-Inertial Dataset for Evaluating SLAM in Indoor Pedestrian-Rich Spaces for Human Navigation

Simultaneous localization and mapping (SLAM) techniques can be used to navigate the visually impaired, but the development of robust SLAM solutions for crowded spaces is limited by the lack of realistic datasets. To address this, we introduce InCrowd-VI, a novel visual-inertial dataset specifically designed for human navigation in indoor pedestrian-rich environments. Recorded using Meta Aria Project glasses, it captures realistic scenarios without environmental control. InCrowd-VI features 58 sequences totaling a 5 km trajectory length and 1.5 hours of recording time, including RGB, stereo images, and IMU measurements. The dataset captures important challenges such as pedestrian occlusions, varying crowd densities, complex layouts, and lighting changes. Ground-truth trajectories, accurate to approximately 2 cm, are provided in the dataset, originating from the Meta Aria project machine perception SLAM service. In addition, a semi-dense 3D point cloud of scenes is provided for each sequence. The evaluation of state-of-the-art visual odometry (VO) and SLAM algorithms on InCrowd-VI revealed severe performance limitations in these realistic scenarios. Under challenging conditions, systems exceeded the required localization accuracy of 0.5 meters and the 1\% drift threshold, with classical methods showing drift up to 5-10\%. While deep learning-based approaches maintained high pose estimation coverage (>90\%), they failed to achieve real-time processing speeds necessary for walking pace navigation. These results demonstrate the need and value of a new dataset to advance SLAM research for visually impaired navigation in complex indoor environments. The dataset and associated tools are publicly available at https://incrowd-vi.cloudlab.zhaw.ch/.

arXiv:2410.23231공식 코드 · Papers with Code

LGU-SLAM: Learnable Gaussian Uncertainty Matching with Deformable Correlation Sampling for Deep Visual SLAM

Deep visual Simultaneous Localization and Mapping (SLAM) techniques, e.g., DROID, have made significant advancements by leveraging deep visual odometry on dense flow fields. In general, they heavily rely on global visual similarity matching. However, the ambiguous similarity interference in uncertain regions could often lead to excessive noise in correspondences, ultimately misleading SLAM in geometric modeling. To address this issue, we propose a Learnable Gaussian Uncertainty (LGU) matching. It mainly focuses on precise correspondence construction. In our scheme, a learnable 2D Gaussian uncertainty model is designed to associate matching-frame pairs. It could generate input-dependent Gaussian distributions for each correspondence map. Additionally, a multi-scale deformable correlation sampling strategy is devised to adaptively fine-tune the sampling of each direction by a priori look-up ranges, enabling reliable correlation construction. Furthermore, a KAN-bias GRU component is adopted to improve a temporal iterative enhancement for accomplishing sophisticated spatio-temporal modeling with limited parameters. The extensive experiments on real-world and synthetic datasets are conducted to validate the effectiveness and superiority of our method.

arXiv:2410.09374공식 코드 · Papers with Code

ESVO2: Direct Visual-Inertial Odometry with Stereo Event Cameras

Event-based visual odometry is a specific branch of visual Simultaneous Localization and Mapping (SLAM) techniques, which aims at solving tracking and mapping subproblems (typically in parallel), by exploiting the special working principles of neuromorphic (i.e., event-based) cameras. Due to the motion-dependent nature of event data, explicit data association (i.e., feature matching) under large-baseline view-point changes is difficult to establish, making direct methods a more rational choice. However, state-of-the-art direct methods are limited by the high computational complexity of the mapping sub-problem and the degeneracy of camera pose tracking in certain degrees of freedom (DoF) in rotation. In this paper, we tackle these issues by building an event-based stereo visual-inertial odometry system on top of a direct pipeline. Specifically, to speed up the mapping operation, we propose an efficient strategy for sampling contour points according to the local dynamics of events. The mapping performance is also improved in terms of structure completeness and local smoothness by merging the temporal stereo and static stereo results. To circumvent the degeneracy of camera pose tracking in recovering the pitch and yaw components of general 6-DoF motion, we introduce IMU measurements as motion priors via pre-integration. To this end, a compact back-end is proposed for continuously updating the IMU bias and predicting the linear velocity, enabling an accurate motion prediction for camera pose tracking. The resulting system scales well with modern high-resolution event cameras and leads to better global positioning accuracy in large-scale outdoor environments. Extensive evaluations on five publicly available datasets featuring different resolutions and scenarios justify the superior performance of the proposed system against five state-of-the-art methods.

arXiv:2410.08107공식 코드 · Papers with Code

IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera

Implicit neural representation and explicit 3D Gaussian Splatting (3D-GS) for novel view synthesis have achieved remarkable progress with frame-based camera (e.g. RGB and RGB-D cameras) recently. Compared to frame-based camera, a novel type of bio-inspired visual sensor, i.e. event camera, has demonstrated advantages in high temporal resolution, high dynamic range, low power consumption and low latency. Due to its unique asynchronous and irregular data capturing process, limited work has been proposed to apply neural representation or 3D Gaussian splatting for an event camera. In this work, we present IncEventGS, an incremental 3D Gaussian Splatting reconstruction algorithm with a single event camera. To recover the 3D scene representation incrementally, we exploit the tracking and mapping paradigm of conventional SLAM pipelines for IncEventGS. Given the incoming event stream, the tracker firstly estimates an initial camera motion based on prior reconstructed 3D-GS scene representation. The mapper then jointly refines both the 3D scene representation and camera motion based on the previously estimated motion trajectory from the tracker. The experimental results demonstrate that IncEventGS delivers superior performance compared to prior NeRF-based methods and other related baselines, even we do not have the ground-truth camera poses. Furthermore, our method can also deliver better performance compared to state-of-the-art event visual odometry methods in terms of camera motion estimation. Code is publicly available at: https://github.com/wu-cvgl/IncEventGS.

arXiv:2409.01038공식 코드 · Papers with Code

Robust Vehicle Localization and Tracking in Rain using Street Maps

GPS-based vehicle localization and tracking suffers from unstable positional information commonly experienced in tunnel segments and in dense urban areas. Also, both Visual Odometry (VO) and Visual Inertial Odometry (VIO) are susceptible to adverse weather conditions that causes occlusions or blur on the visual input. In this paper, we propose a novel approach for vehicle localization that uses street network based map information to correct drifting odometry estimates and intermittent GPS measurements especially, in adversarial scenarios such as driving in rain and tunnels. Specifically, our approach is a flexible fusion algorithm that integrates intermittent GPS, drifting IMU and VO estimates together with 2D map information for robust vehicle localization and tracking. We refer to our approach as Map-Fusion. We robustly evaluate our proposed approach on four geographically diverse datasets from different countries ranging across clear and rain weather conditions. These datasets also include challenging visual segments in tunnels and underpasses. We show that with the integration of the map information, our Map-Fusion algorithm reduces the error of the state-of-the-art VO and VIO approaches across all datasets. We also validate our proposed algorithm in a real-world environment and in real-time on a hardware constrained mobile robot. Map-Fusion achieved 2.46m error in clear weather and 6.05m error in rain weather for a 150m route.

arXiv:2408.17005공식 코드 · Papers with Code

Efficient Camera Exposure Control for Visual Odometry via Deep Reinforcement Learning

The stability of visual odometry (VO) systems is undermined by degraded image quality, especially in environments with significant illumination changes. This study employs a deep reinforcement learning (DRL) framework to train agents for exposure control, aiming to enhance imaging performance in challenging conditions. A lightweight image simulator is developed to facilitate the training process, enabling the diversification of image exposure and sequence trajectory. This setup enables completely offline training, eliminating the need for direct interaction with camera hardware and the real environments. Different levels of reward functions are crafted to enhance the VO systems, equipping the DRL agents with varying intelligence. Extensive experiments have shown that our exposure control agents achieve superior efficiency-with an average inference duration of 1.58 ms per frame on a CPU-and respond more quickly than traditional feedback control schemes. By choosing an appropriate reward function, agents acquire an intelligent understanding of motion trends and anticipate future illumination changes. This predictive capability allows VO systems to deliver more stable and precise odometry results. The codes and datasets are available at https://github.com/ShuyangUni/drl_exposure_ctrl.

arXiv:2408.15605공식 코드 · Papers with Code

ES-PTAM: Event-based Stereo Parallel Tracking and Mapping

Visual Odometry (VO) and SLAM are fundamental components for spatial perception in mobile robots. Despite enormous progress in the field, current VO/SLAM systems are limited by their sensors' capability. Event cameras are novel visual sensors that offer advantages to overcome the limitations of standard cameras, enabling robots to expand their operating range to challenging scenarios, such as high-speed motion and high dynamic range illumination. We propose a novel event-based stereo VO system by combining two ideas: a correspondence-free mapping module that estimates depth by maximizing ray density fusion and a tracking module that estimates camera poses by maximizing edge-map alignment. We evaluate the system comprehensively on five real-world datasets, spanning a variety of camera types (manufacturers and spatial resolutions) and scenarios (driving, flying drone, hand-held, egocentric, etc). The quantitative and qualitative results demonstrate that our method outperforms the state of the art in majority of the test sequences by a margin, e.g., trajectory error reduction of 45% on RPG dataset, 61% on DSEC dataset, and 21% on TUM-VIE dataset. To benefit the community and foster research on event-based perception systems, we release the source code and results: https://github.com/tub-rip/ES-PTAM

arXiv:2408.14035공식 코드 · Papers with Code

FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometry

This paper proposes FAST-LIVO2: a fast, direct LiDAR-inertial-visual odometry framework to achieve accurate and robust state estimation in SLAM tasks and provide great potential in real-time, onboard robotic applications. FAST-LIVO2 fuses the IMU, LiDAR and image measurements efficiently through an ESIKF. To address the dimension mismatch between the heterogeneous LiDAR and image measurements, we use a sequential update strategy in the Kalman filter. To enhance the efficiency, we use direct methods for both the visual and LiDAR fusion, where the LiDAR module registers raw points without extracting edge or plane features and the visual module minimizes direct photometric errors without extracting ORB or FAST corner features. The fusion of both visual and LiDAR measurements is based on a single unified voxel map where the LiDAR module constructs the geometric structure for registering new LiDAR scans and the visual module attaches image patches to the LiDAR points. To enhance the accuracy of image alignment, we use plane priors from the LiDAR points in the voxel map (and even refine the plane prior) and update the reference patch dynamically after new images are aligned. Furthermore, to enhance the robustness of image alignment, FAST-LIVO2 employs an on-demanding raycast operation and estimates the image exposure time in real time. Lastly, we detail three applications of FAST-LIVO2: UAV onboard navigation demonstrating the system's computation efficiency for real-time onboard navigation, airborne mapping showcasing the system's mapping accuracy, and 3D model rendering (mesh-based and NeRF-based) underscoring the suitability of our reconstructed dense map for subsequent rendering tasks. We open source our code, dataset and application on GitHub to benefit the robotics community.

arXiv:2408.01654공식 코드 · Papers with Code

Deep Patch Visual SLAM

Recent work in visual SLAM has shown the effectiveness of using deep network backbones. Despite excellent accuracy, however, such approaches are often expensive to run or do not generalize well zero-shot. Their runtime can also fluctuate wildly while their frontend and backend fight for access to GPU resources. To address these problems, we introduce Deep Patch Visual (DPV) SLAM, a method for monocular visual SLAM on a single GPU. DPV-SLAM maintains a high minimum framerate and small memory overhead (5-7G) compared to existing deep SLAM systems. On real-world datasets, DPV-SLAM runs at 1x-4x real-time framerates. We achieve comparable accuracy to DROID-SLAM on EuRoC and TartanAir while running 2.5x faster using a fraction of the memory. DPV-SLAM is an extension to the DPVO visual odometry system; its code can be found in the same repository: https://github.com/princeton-vl/DPVO

arXiv:2407.15626공식 코드 · Papers with Code

Reinforcement Learning Meets Visual Odometry

Visual Odometry (VO) is essential to downstream mobile robotics and augmented/virtual reality tasks. Despite recent advances, existing VO methods still rely on heuristic design choices that require several weeks of hyperparameter tuning by human experts, hindering generalizability and robustness. We address these challenges by reframing VO as a sequential decision-making task and applying Reinforcement Learning (RL) to adapt the VO process dynamically. Our approach introduces a neural network, operating as an agent within the VO pipeline, to make decisions such as keyframe and grid-size selection based on real-time conditions. Our method minimizes reliance on heuristic choices using a reward function based on pose error, runtime, and other metrics to guide the system. Our RL framework treats the VO system and the image sequence as an environment, with the agent receiving observations from keypoints, map statistics, and prior poses. Experimental results using classical VO methods and public benchmarks demonstrate improvements in accuracy and robustness, validating the generalizability of our RL-enhanced VO approach to different scenarios. We believe this paradigm shift advances VO technology by eliminating the need for time-intensive parameter tuning of heuristics.

arXiv:2407.13159공식 코드 · Papers with Code

Attenuation-Aware Weighted Optical Flow with Medium Transmission Map for Learning-based Visual Odometry in Underwater terrain

This paper addresses the challenge of improving learning-based monocular visual odometry (VO) in underwater environments by integrating principles of underwater optical imaging to manipulate optical flow estimation. Leveraging the inherent properties of underwater imaging, the novel wflow-TartanVO is introduced, enhancing the accuracy of VO systems for autonomous underwater vehicles (AUVs). The proposed method utilizes a normalized medium transmission map as a weight map to adjust the estimated optical flow for emphasizing regions with lower degradation and suppressing uncertain regions affected by underwater light scattering and absorption. wflow-TartanVO does not require fine-tuning of pre-trained VO models, thus promoting its adaptability to different environments and camera models. Evaluation of different real-world underwater datasets demonstrates the outperformance of wflow-TartanVO over baseline VO methods, as evidenced by the considerably reduced Absolute Trajectory Error (ATE). The implementation code is available at: https://github.com/bachzz/wflow-TartanVO

arXiv:2406.07785공식 코드 · Papers with Code

From Variance to Veracity: Unbundling and Mitigating Gradient Variance in Differentiable Bundle Adjustment Layers

Various pose estimation and tracking problems in robotics can be decomposed into a correspondence estimation problem (often computed using a deep network) followed by a weighted least squares optimization problem to solve for the poses. Recent work has shown that coupling the two problems by iteratively refining one conditioned on the other's output yields SOTA results across domains. However, training these models has proved challenging, requiring a litany of tricks to stabilize and speed up training. In this work, we take the visual odometry problem as an example and identify three plausible causes: (1) flow loss interference, (2) linearization errors in the bundle adjustment (BA) layer, and (3) dependence of weight gradients on the BA residual. We show how these issues result in noisy and higher variance gradients, potentially leading to a slow down in training and instabilities. We then propose a simple, yet effective solution to reduce the gradient variance by using the weights predicted by the network in the inner optimization loop to weight the correspondence objective in the training problem. This helps the training objective `focus' on the more important points, thereby reducing the variance and mitigating the influence of outliers. We show that the resulting method leads to faster training and can be more flexibly trained in varying training setups without sacrificing performance. In particular we show $2$--$2.5\times$ training speedups over a baseline visual odometry model we modify.

arXiv:2405.04071공식 코드 · Papers with Code

IMU-Aided Event-based Stereo Visual Odometry

Direct methods for event-based visual odometry solve the mapping and camera pose tracking sub-problems by establishing implicit data association in a way that the generative model of events is exploited. The main bottlenecks faced by state-of-the-art work in this field include the high computational complexity of mapping and the limited accuracy of tracking. In this paper, we improve our previous direct pipeline \textit{Event-based Stereo Visual Odometry} in terms of accuracy and efficiency. To speed up the mapping operation, we propose an efficient strategy of edge-pixel sampling according to the local dynamics of events. The mapping performance in terms of completeness and local smoothness is also improved by combining the temporal stereo results and the static stereo results. To circumvent the degeneracy issue of camera pose tracking in recovering the yaw component of general 6-DoF motion, we introduce as a prior the gyroscope measurements via pre-integration. Experiments on publicly available datasets justify our improvement. We release our pipeline as an open-source software for future research in this field.