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arXiv:2405.16886공식 코드 · Papers with Code

Hawk: Learning to Understand Open-World Video Anomalies

Video Anomaly Detection (VAD) systems can autonomously monitor and identify disturbances, reducing the need for manual labor and associated costs. However, current VAD systems are often limited by their superficial semantic understanding of scenes and minimal user interaction. Additionally, the prevalent data scarcity in existing datasets restricts their applicability in open-world scenarios. In this paper, we introduce Hawk, a novel framework that leverages interactive large Visual Language Models (VLM) to interpret video anomalies precisely. Recognizing the difference in motion information between abnormal and normal videos, Hawk explicitly integrates motion modality to enhance anomaly identification. To reinforce motion attention, we construct an auxiliary consistency loss within the motion and video space, guiding the video branch to focus on the motion modality. Moreover, to improve the interpretation of motion-to-language, we establish a clear supervisory relationship between motion and its linguistic representation. Furthermore, we have annotated over 8,000 anomaly videos with language descriptions, enabling effective training across diverse open-world scenarios, and also created 8,000 question-answering pairs for users' open-world questions. The final results demonstrate that Hawk achieves SOTA performance, surpassing existing baselines in both video description generation and question-answering. Our codes/dataset/demo will be released at https://github.com/jqtangust/hawk.

arXiv:2403.18814공식 코드 · Papers with Code

Mini-Gemini: Mining the Potential of Multi-modality Vision Language Models

In this work, we introduce Mini-Gemini, a simple and effective framework enhancing multi-modality Vision Language Models (VLMs). Despite the advancements in VLMs facilitating basic visual dialog and reasoning, a performance gap persists compared to advanced models like GPT-4 and Gemini. We try to narrow the gap by mining the potential of VLMs for better performance and any-to-any workflow from three aspects, i.e., high-resolution visual tokens, high-quality data, and VLM-guided generation. To enhance visual tokens, we propose to utilize an additional visual encoder for high-resolution refinement without increasing the visual token count. We further construct a high-quality dataset that promotes precise image comprehension and reasoning-based generation, expanding the operational scope of current VLMs. In general, Mini-Gemini further mines the potential of VLMs and empowers current frameworks with image understanding, reasoning, and generation simultaneously. Mini-Gemini supports a series of dense and MoE Large Language Models (LLMs) from 2B to 34B. It is demonstrated to achieve leading performance in several zero-shot benchmarks and even surpasses the developed private models. Code and models are available at https://github.com/dvlab-research/MiniGemini.

arXiv:2309.05162공식 코드 · Papers with Code

Collecting Visually-Grounded Dialogue with A Game Of Sorts

An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be successfully identified by the addressee. However, referring in conversation is a collaborative process that cannot be aptly characterized as an exchange of minimally-specified referring expressions. Concerns have been raised regarding assumptions made by prior work on visually-grounded dialogue that reveal an oversimplified view of conversation and the referential process. We address these concerns by introducing a collaborative image ranking task, a grounded agreement game we call "A Game Of Sorts". In our game, players are tasked with reaching agreement on how to rank a set of images given some sorting criterion through a largely unrestricted, role-symmetric dialogue. By putting emphasis on the argumentation in this mixed-initiative interaction, we collect discussions that involve the collaborative referential process. We describe results of a small-scale data collection experiment with the proposed task. All discussed materials, which includes the collected data, the codebase, and a containerized version of the application, are publicly available.

arXiv:2305.14839공식 코드 · Papers with Code

PaCE: Unified Multi-modal Dialogue Pre-training with Progressive and Compositional Experts

Perceiving multi-modal information and fulfilling dialogues with humans is a long-term goal of artificial intelligence. Pre-training is commonly regarded as an effective approach for multi-modal dialogue. However, due to the limited availability of multi-modal dialogue data, there is still scarce research on multi-modal dialogue pre-training. Yet another intriguing challenge emerges from the encompassing nature of multi-modal dialogue, which involves various modalities and tasks. Moreover, new forms of tasks may arise at unpredictable points in the future. Hence, it is essential for designed multi-modal dialogue models to possess sufficient flexibility to adapt to such scenarios. This paper proposes \textbf{PaCE}, a unified, structured, compositional multi-modal dialogue pre-training framework. It utilizes a combination of several fundamental experts to accommodate multiple dialogue-related tasks and can be pre-trained using limited dialogue and extensive non-dialogue multi-modal data. Furthermore, we propose a progressive training method where old experts from the past can assist new experts, facilitating the expansion of their capabilities. Experimental results demonstrate that PaCE achieves state-of-the-art results on eight multi-modal dialog benchmarks.

arXiv:2211.13235공식 코드 · Papers with Code

Unified Multimodal Model with Unlikelihood Training for Visual Dialog

The task of visual dialog requires a multimodal chatbot to answer sequential questions from humans about image content. Prior work performs the standard likelihood training for answer generation on the positive instances (involving correct answers). However, the likelihood objective often leads to frequent and dull outputs and fails to exploit the useful knowledge from negative instances (involving incorrect answers). In this paper, we propose a Unified Multimodal Model with UnLikelihood Training, named UniMM-UL, to tackle this problem. First, to improve visual dialog understanding and generation by multi-task learning, our model extends ViLBERT from only supporting answer discrimination to holding both answer discrimination and answer generation seamlessly by different attention masks. Specifically, in order to make the original discriminative model compatible with answer generation, we design novel generative attention masks to implement the autoregressive Masked Language Modeling (autoregressive MLM) task. And to attenuate the adverse effects of the likelihood objective, we exploit unlikelihood training on negative instances to make the model less likely to generate incorrect answers. Then, to utilize dense annotations, we adopt different fine-tuning methods for both generating and discriminating answers, rather than just for discriminating answers as in the prior work. Finally, on the VisDial dataset, our model achieves the best generative results (69.23 NDCG score). And our model also yields comparable discriminative results with the state-of-the-art in both single-model and ensemble settings (75.92 and 76.17 NDCG scores).

arXiv:2209.09019공식 코드 · Papers with Code

LAVIS: A Library for Language-Vision Intelligence

We introduce LAVIS, an open-source deep learning library for LAnguage-VISion research and applications. LAVIS aims to serve as a one-stop comprehensive library that brings recent advancements in the language-vision field accessible for researchers and practitioners, as well as fertilizing future research and development. It features a unified interface to easily access state-of-the-art image-language, video-language models and common datasets. LAVIS supports training, evaluation and benchmarking on a rich variety of tasks, including multimodal classification, retrieval, captioning, visual question answering, dialogue and pre-training. In the meantime, the library is also highly extensible and configurable, facilitating future development and customization. In this technical report, we describe design principles, key components and functionalities of the library, and also present benchmarking results across common language-vision tasks. The library is available at: https://github.com/salesforce/LAVIS.

arXiv:2207.03656공식 코드 · Papers with Code

Video Dialog as Conversation about Objects Living in Space-Time

It would be a technological feat to be able to create a system that can hold a meaningful conversation with humans about what they watch. A setup toward that goal is presented as a video dialog task, where the system is asked to generate natural utterances in response to a question in an ongoing dialog. The task poses great visual, linguistic, and reasoning challenges that cannot be easily overcome without an appropriate representation scheme over video and dialog that supports high-level reasoning. To tackle these challenges we present a new object-centric framework for video dialog that supports neural reasoning dubbed COST - which stands for Conversation about Objects in Space-Time. Here dynamic space-time visual content in videos is first parsed into object trajectories. Given this video abstraction, COST maintains and tracks object-associated dialog states, which are updated upon receiving new questions. Object interactions are dynamically and conditionally inferred for each question, and these serve as the basis for relational reasoning among them. COST also maintains a history of previous answers, and this allows retrieval of relevant object-centric information to enrich the answer forming process. Language production then proceeds in a step-wise manner, taking into the context of the current utterance, the existing dialog, the current question. We evaluate COST on the DSTC7 and DSTC8 benchmarks, demonstrating its competitiveness against state-of-the-arts.

arXiv:2205.14693공식 코드 · Papers with Code

VD-PCR: Improving Visual Dialog with Pronoun Coreference Resolution

The visual dialog task requires an AI agent to interact with humans in multi-round dialogs based on a visual environment. As a common linguistic phenomenon, pronouns are often used in dialogs to improve the communication efficiency. As a result, resolving pronouns (i.e., grounding pronouns to the noun phrases they refer to) is an essential step towards understanding dialogs. In this paper, we propose VD-PCR, a novel framework to improve Visual Dialog understanding with Pronoun Coreference Resolution in both implicit and explicit ways. First, to implicitly help models understand pronouns, we design novel methods to perform the joint training of the pronoun coreference resolution and visual dialog tasks. Second, after observing that the coreference relationship of pronouns and their referents indicates the relevance between dialog rounds, we propose to explicitly prune the irrelevant history rounds in visual dialog models' input. With pruned input, the models can focus on relevant dialog history and ignore the distraction in the irrelevant one. With the proposed implicit and explicit methods, VD-PCR achieves state-of-the-art experimental results on the VisDial dataset.

arXiv:2205.12502공식 코드 · Papers with Code

The Dialog Must Go On: Improving Visual Dialog via Generative Self-Training

Visual dialog (VisDial) is a task of answering a sequence of questions grounded in an image, using the dialog history as context. Prior work has trained the dialog agents solely on VisDial data via supervised learning or leveraged pre-training on related vision-and-language datasets. This paper presents a semi-supervised learning approach for visually-grounded dialog, called Generative Self-Training (GST), to leverage unlabeled images on the Web. Specifically, GST first retrieves in-domain images through out-of-distribution detection and generates synthetic dialogs regarding the images via multimodal conditional text generation. GST then trains a dialog agent on the synthetic and the original VisDial data. As a result, GST scales the amount of training data up to an order of magnitude that of VisDial (1.2M to 12.9M QA data). For robust training of the synthetic dialogs, we also propose perplexity-based data selection and multimodal consistency regularization. Evaluation on VisDial v1.0 and v0.9 datasets shows that GST achieves new state-of-the-art results on both datasets. We further observe the robustness of GST against both visual and textual adversarial attacks. Finally, GST yields strong performance gains in the low-data regime. Code is available at https://github.com/gicheonkang/gst-visdial.

arXiv:2203.08362공식 코드 · Papers with Code

Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scene

Visual dialog has witnessed great progress after introducing various vision-oriented goals into the conversation, especially such as GuessWhich and GuessWhat, where the only image is visible by either and both of the questioner and the answerer, respectively. Researchers explore more on visual dialog tasks in such kind of single- or perfectly co-observable visual scene, while somewhat neglect the exploration on tasks of non perfectly co-observable visual scene, where the images accessed by two agents may not be exactly the same, often occurred in practice. Although building common ground in non-perfectly co-observable visual scene through conversation is significant for advanced dialog agents, the lack of such dialog task and corresponding large-scale dataset makes it impossible to carry out in-depth research. To break this limitation, we propose an object-referring game in non-perfectly co-observable visual scene, where the goal is to spot the difference between the similar visual scenes through conversing in natural language. The task addresses challenges of the dialog strategy in non-perfectly co-observable visual scene and the ability of categorizing objects. Correspondingly, we construct a large-scale multimodal dataset, named SpotDiff, which contains 87k Virtual Reality images and 97k dialogs generated by self-play. Finally, we give benchmark models for this task, and conduct extensive experiments to evaluate its performance as well as analyze its main challenges.

arXiv:2112.03521공식 코드 · Papers with Code

UNITER-Based Situated Coreference Resolution with Rich Multimodal Input

We present our work on the multimodal coreference resolution task of the Situated and Interactive Multimodal Conversation 2.0 (SIMMC 2.0) dataset as a part of the tenth Dialog System Technology Challenge (DSTC10). We propose a UNITER-based model utilizing rich multimodal context such as textual dialog history, object knowledge base and visual dialog scenes to determine whether each object in the current scene is mentioned in the current dialog turn. Results show that the proposed approach outperforms the official DSTC10 baseline substantially, with the object F1 score boosted from 36.6% to 77.3% on the development set, demonstrating the effectiveness of the proposed object representations from rich multimodal input. Our model ranks second in the official evaluation on the object coreference resolution task with an F1 score of 73.3% after model ensembling.

arXiv:2110.14375공식 코드 · Papers with Code

Perceptual Score: What Data Modalities Does Your Model Perceive?

Machine learning advances in the last decade have relied significantly on large-scale datasets that continue to grow in size. Increasingly, those datasets also contain different data modalities. However, large multi-modal datasets are hard to annotate, and annotations may contain biases that we are often unaware of. Deep-net-based classifiers, in turn, are prone to exploit those biases and to find shortcuts. To study and quantify this concern, we introduce the perceptual score, a metric that assesses the degree to which a model relies on the different subsets of the input features, i.e., modalities. Using the perceptual score, we find a surprisingly consistent trend across four popular datasets: recent, more accurate state-of-the-art multi-modal models for visual question-answering or visual dialog tend to perceive the visual data less than their predecessors. This trend is concerning as answers are hence increasingly inferred from textual cues only. Using the perceptual score also helps to analyze model biases by decomposing the score into data subset contributions. We hope to spur a discussion on the perceptiveness of multi-modal models and also hope to encourage the community working on multi-modal classifiers to start quantifying perceptiveness via the proposed perceptual score.

arXiv:2109.02297공식 코드 · Papers with Code

Enhancing Visual Dialog Questioner with Entity-based Strategy Learning and Augmented Guesser

Considering the importance of building a good Visual Dialog (VD) Questioner, many researchers study the topic under a Q-Bot-A-Bot image-guessing game setting, where the Questioner needs to raise a series of questions to collect information of an undisclosed image. Despite progress has been made in Supervised Learning (SL) and Reinforcement Learning (RL), issues still exist. Firstly, previous methods do not provide explicit and effective guidance for Questioner to generate visually related and informative questions. Secondly, the effect of RL is hampered by an incompetent component, i.e., the Guesser, who makes image predictions based on the generated dialogs and assigns rewards accordingly. To enhance VD Questioner: 1) we propose a Related entity enhanced Questioner (ReeQ) that generates questions under the guidance of related entities and learns entity-based questioning strategy from human dialogs; 2) we propose an Augmented Guesser (AugG) that is strong and is optimized for the VD setting especially. Experimental results on the VisDial v1.0 dataset show that our approach achieves state-of-theart performance on both image-guessing task and question diversity. Human study further proves that our model generates more visually related, informative and coherent questions.

arXiv:2105.11541공식 코드 · Papers with Code

Learning Better Visual Dialog Agents with Pretrained Visual-Linguistic Representation

GuessWhat?! is a two-player visual dialog guessing game where player A asks a sequence of yes/no questions (Questioner) and makes a final guess (Guesser) about a target object in an image, based on answers from player B (Oracle). Based on this dialog history between the Questioner and the Oracle, a Guesser makes a final guess of the target object. Previous baseline Oracle model encodes no visual information in the model, and it cannot fully understand complex questions about color, shape, relationships and so on. Most existing work for Guesser encode the dialog history as a whole and train the Guesser models from scratch on the GuessWhat?! dataset. This is problematic since language encoder tend to forget long-term history and the GuessWhat?! data is sparse in terms of learning visual grounding of objects. Previous work for Questioner introduces state tracking mechanism into the model, but it is learned as a soft intermediates without any prior vision-linguistic insights. To bridge these gaps, in this paper we propose Vilbert-based Oracle, Guesser and Questioner, which are all built on top of pretrained vision-linguistic model, Vilbert. We introduce two-way background/target fusion mechanism into Vilbert-Oracle to account for both intra and inter-object questions. We propose a unified framework for Vilbert-Guesser and Vilbert-Questioner, where state-estimator is introduced to best utilize Vilbert's power on single-turn referring expression comprehension. Experimental results show that our proposed models outperform state-of-the-art models significantly by 7%, 10%, 12% for Oracle, Guesser and End-to-End Questioner respectively.

arXiv:2104.07511공식 코드 · Papers with Code

Ensemble of MRR and NDCG models for Visual Dialog

Assessing an AI agent that can converse in human language and understand visual content is challenging. Generation metrics, such as BLEU scores favor correct syntax over semantics. Hence a discriminative approach is often used, where an agent ranks a set of candidate options. The mean reciprocal rank (MRR) metric evaluates the model performance by taking into account the rank of a single human-derived answer. This approach, however, raises a new challenge: the ambiguity and synonymy of answers, for instance, semantic equivalence (e.g., `yeah' and `yes'). To address this, the normalized discounted cumulative gain (NDCG) metric has been used to capture the relevance of all the correct answers via dense annotations. However, the NDCG metric favors the usually applicable uncertain answers such as `I don't know. Crafting a model that excels on both MRR and NDCG metrics is challenging. Ideally, an AI agent should answer a human-like reply and validate the correctness of any answer. To address this issue, we describe a two-step non-parametric ranking approach that can merge strong MRR and NDCG models. Using our approach, we manage to keep most MRR state-of-the-art performance (70.41% vs. 71.24%) and the NDCG state-of-the-art performance (72.16% vs. 75.35%). Moreover, our approach won the recent Visual Dialog 2020 challenge. Source code is available at https://github.com/idansc/mrr-ndcg.

arXiv:2010.00361공식 코드 · Papers with Code

Answer-Driven Visual State Estimator for Goal-Oriented Visual Dialogue

A goal-oriented visual dialogue involves multi-turn interactions between two agents, Questioner and Oracle. During which, the answer given by Oracle is of great significance, as it provides golden response to what Questioner concerns. Based on the answer, Questioner updates its belief on target visual content and further raises another question. Notably, different answers drive into different visual beliefs and future questions. However, existing methods always indiscriminately encode answers after much longer questions, resulting in a weak utilization of answers. In this paper, we propose an Answer-Driven Visual State Estimator (ADVSE) to impose the effects of different answers on visual states. First, we propose an Answer-Driven Focusing Attention (ADFA) to capture the answer-driven effect on visual attention by sharpening question-related attention and adjusting it by answer-based logical operation at each turn. Then based on the focusing attention, we get the visual state estimation by Conditional Visual Information Fusion (CVIF), where overall information and difference information are fused conditioning on the question-answer state. We evaluate the proposed ADVSE to both question generator and guesser tasks on the large-scale GuessWhat?! dataset and achieve the state-of-the-art performances on both tasks. The qualitative results indicate that the ADVSE boosts the agent to generate highly efficient questions and obtains reliable visual attentions during the reasonable question generation and guess processes.

arXiv:2008.00397공식 코드 · Papers with Code

SeqDialN: Sequential Visual Dialog Networks in Joint Visual-Linguistic Representation Space

In this work, we formulate a visual dialog as an information flow in which each piece of information is encoded with the joint visual-linguistic representation of a single dialog round. Based on this formulation, we consider the visual dialog task as a sequence problem consisting of ordered visual-linguistic vectors. For featurization, we use a Dense Symmetric Co-Attention network as a lightweight vison-language joint representation generator to fuse multimodal features (i.e., image and text), yielding better computation and data efficiencies. For inference, we propose two Sequential Dialog Networks (SeqDialN): the first uses LSTM for information propagation (IP) and the second uses a modified Transformer for multi-step reasoning (MR). Our architecture separates the complexity of multimodal feature fusion from that of inference, which allows simpler design of the inference engine. IP based SeqDialN is our baseline with a simple 2-layer LSTM design that achieves decent performance. MR based SeqDialN, on the other hand, recurrently refines the semantic question/history representations through the self-attention stack of Transformer and produces promising results on the visual dialog task. On VisDial v1.0 test-std dataset, our best single generative SeqDialN achieves 62.54% NDCG and 48.63% MRR; our ensemble generative SeqDialN achieves 63.78% NDCG and 49.98% MRR, which set a new state-of-the-art generative visual dialog model. We fine-tune discriminative SeqDialN with dense annotations and boost the performance up to 72.41% NDCG and 55.11% MRR. In this work, we discuss the extensive experiments we have conducted to demonstrate the effectiveness of our model components. We also provide visualization for the reasoning process from the relevant conversation rounds and discuss our fine-tuning methods. Our code is available at https://github.com/xiaoxiaoheimei/SeqDialN

arXiv:2007.12750공식 코드 · Papers with Code

Dialog without Dialog Data: Learning Visual Dialog Agents from VQA Data

Can we develop visually grounded dialog agents that can efficiently adapt to new tasks without forgetting how to talk to people? Such agents could leverage a larger variety of existing data to generalize to new tasks, minimizing expensive data collection and annotation. In this work, we study a setting we call "Dialog without Dialog", which requires agents to develop visually grounded dialog models that can adapt to new tasks without language level supervision. By factorizing intention and language, our model minimizes linguistic drift after fine-tuning for new tasks. We present qualitative results, automated metrics, and human studies that all show our model can adapt to new tasks and maintain language quality. Baselines either fail to perform well at new tasks or experience language drift, becoming unintelligible to humans. Code has been made available at https://github.com/mcogswell/dialog_without_dialog

arXiv:2005.07493공식 코드 · Papers with Code

History for Visual Dialog: Do we really need it?

Visual Dialog involves "understanding" the dialog history (what has been discussed previously) and the current question (what is asked), in addition to grounding information in the image, to generate the correct response. In this paper, we show that co-attention models which explicitly encode dialog history outperform models that don't, achieving state-of-the-art performance (72 % NDCG on val set). However, we also expose shortcomings of the crowd-sourcing dataset collection procedure by showing that history is indeed only required for a small amount of the data and that the current evaluation metric encourages generic replies. To that end, we propose a challenging subset (VisDialConv) of the VisDial val set and provide a benchmark of 63% NDCG.

arXiv:2004.14025공식 코드 · Papers with Code

Multi-View Attention Network for Visual Dialog

Visual dialog is a challenging vision-language task in which a series of questions visually grounded by a given image are answered. To resolve the visual dialog task, a high-level understanding of various multimodal inputs (e.g., question, dialog history, and image) is required. Specifically, it is necessary for an agent to 1) determine the semantic intent of question and 2) align question-relevant textual and visual contents among heterogeneous modality inputs. In this paper, we propose Multi-View Attention Network (MVAN), which leverages multiple views about heterogeneous inputs based on attention mechanisms. MVAN effectively captures the question-relevant information from the dialog history with two complementary modules (i.e., Topic Aggregation and Context Matching), and builds multimodal representations through sequential alignment processes (i.e., Modality Alignment). Experimental results on VisDial v1.0 dataset show the effectiveness of our proposed model, which outperforms the previous state-of-the-art methods with respect to all evaluation metrics.