Video Frame Interpolation (VFI) is a fundamental Low-Level Vision (LLV) task that synthesizes intermediate frames between existing ones while maintaining spatial and temporal coherence. VFI techniques have evolved from classical motion compensation-based approach to deep learning-based approach, including kernel-, flow-, hybrid-, phase-, GAN-, Transformer-, Mamba-, and more recently diffusion model-based approach. We introduce AceVFI, the most comprehensive survey on VFI to date, covering over 250+ papers across these approaches. We systematically organize and describe VFI methodologies, detailing the core principles, design assumptions, and technical characteristics of each approach. We categorize the learning paradigm of VFI methods namely, Center-Time Frame Interpolation (CTFI) and Arbitrary-Time Frame Interpolation (ATFI). We analyze key challenges of VFI such as large motion, occlusion, lighting variation, and non-linear motion. In addition, we review standard datasets, loss functions, evaluation metrics. We examine applications of VFI including event-based, cartoon, medical image VFI and joint VFI with other LLV tasks. We conclude by outlining promising future research directions to support continued progress in the field. This survey aims to serve as a unified reference for both newcomers and experts seeking a deep understanding of modern VFI landscapes.
In this work, we propose a new diffusion-based method for video frame interpolation (VFI), in the context of traditional hand-made animation. We introduce three main contributions: The first is that we explicitly handle the interpolation time in our model, which we also re-estimate during the training process, to cope with the particularly large variations observed in the animation domain, compared to natural videos; The second is that we adapt and generalize a diffusion scheme called ResShift recently proposed in the super-resolution community to VFI, which allows us to perform a very low number of diffusion steps (in the order of 10) to produce our estimates; The third is that we leverage the stochastic nature of the diffusion process to provide a pixel-wise estimate of the uncertainty on the interpolated frame, which could be useful to anticipate where the model may be wrong. We provide extensive comparisons with respect to state-of-the-art models and show that our model outperforms these models on animation videos. Our code is available at https://github.com/VicFonch/Multi-Input-Resshift-Diffusion-VFI.
Video frame interpolation (VFI) in scenarios with large motion remains challenging due to motion ambiguity between frames. While event cameras can capture high temporal resolution motion information, existing event-based VFI methods struggle with limited training data and complex motion patterns. In this paper, we introduce Event-Guided Video Diffusion Model (EGVD), a novel framework that leverages the powerful priors of pre-trained stable video diffusion models alongside the precise temporal information from event cameras. Our approach features a Multi-modal Motion Condition Generator (MMCG) that effectively integrates RGB frames and event signals to guide the diffusion process, producing physically realistic intermediate frames. We employ a selective fine-tuning strategy that preserves spatial modeling capabilities while efficiently incorporating event-guided temporal information. We incorporate input-output normalization techniques inspired by recent advances in diffusion modeling to enhance training stability across varying noise levels. To improve generalization, we construct a comprehensive dataset combining both real and simulated event data across diverse scenarios. Extensive experiments on both real and simulated datasets demonstrate that EGVD significantly outperforms existing methods in handling large motion and challenging lighting conditions, achieving substantial improvements in perceptual quality metrics (27.4% better LPIPS on Prophesee and 24.1% on BSRGB) while maintaining competitive fidelity measures. Code and datasets available at: https://github.com/OpenImagingLab/EGVD.
Video Frame Interpolation (VFI) aims to generate intermediate video frames between consecutive input frames. Since the event cameras are bio-inspired sensors that only encode brightness changes with a micro-second temporal resolution, several works utilized the event camera to enhance the performance of VFI. However, existing methods estimate bidirectional inter-frame motion fields with only events or approximations, which can not consider the complex motion in real-world scenarios. In this paper, we propose a novel event-based VFI framework with cross-modal asymmetric bidirectional motion field estimation. In detail, our EIF-BiOFNet utilizes each valuable characteristic of the events and images for direct estimation of inter-frame motion fields without any approximation methods. Moreover, we develop an interactive attention-based frame synthesis network to efficiently leverage the complementary warping-based and synthesis-based features. Finally, we build a large-scale event-based VFI dataset, ERF-X170FPS, with a high frame rate, extreme motion, and dynamic textures to overcome the limitations of previous event-based VFI datasets. Extensive experimental results validate that our method shows significant performance improvement over the state-of-the-art VFI methods on various datasets. Our project pages are available at: https://github.com/intelpro/CBMNet
The rapid and accurate direct multi-frame interpolation method for Digital Subtraction Angiography (DSA) images is crucial for reducing radiation and providing real-time assistance to physicians for precise diagnostics and treatment. DSA images contain complex vascular structures and various motions. Applying natural scene Video Frame Interpolation (VFI) methods results in motion artifacts, structural dissipation, and blurriness. Recently, MoSt-DSA has specifically addressed these issues for the first time and achieved SOTA results. However, MoSt-DSA's focus on real-time performance leads to insufficient suppression of high-frequency noise and incomplete filtering of low-frequency noise in the generated images. To address these issues within the same computational time scale, we propose GaraMoSt. Specifically, we optimize the network pipeline with a parallel design and propose a module named MG-MSFE. MG-MSFE extracts frame-relative motion and structural features at various granularities in a fully convolutional parallel manner and supports independent, flexible adjustment of context-aware granularity at different scales, thus enhancing computational efficiency and accuracy. Extensive experiments demonstrate that GaraMoSt achieves the SOTA performance in accuracy, robustness, visual effects, and noise suppression, comprehensively surpassing MoSt-DSA and other natural scene VFI methods. The code and models are available at https://github.com/ZyoungXu/GaraMoSt.
Standard 3D Gaussian Splatting (3DGS) relies on known or pre-computed camera poses and a sparse point cloud, obtained from structure-from-motion (SfM) preprocessing, to initialize and grow 3D Gaussians. We propose a novel SfM-Free 3DGS (SFGS) method for video input, eliminating the need for known camera poses and SfM preprocessing. Our approach introduces a hierarchical training strategy that trains and merges multiple 3D Gaussian representations -- each optimized for specific scene regions -- into a single, unified 3DGS model representing the entire scene. To compensate for large camera motions, we leverage video frame interpolation models. Additionally, we incorporate multi-source supervision to reduce overfitting and enhance representation. Experimental results reveal that our approach significantly surpasses state-of-the-art SfM-free novel view synthesis methods. On the Tanks and Temples dataset, we improve PSNR by an average of 2.25dB, with a maximum gain of 3.72dB in the best scene. On the CO3D-V2 dataset, we achieve an average PSNR boost of 1.74dB, with a top gain of 3.90dB. The code is available at https://github.com/jibo27/3DGS_Hierarchical_Training.
We propose a novel optical flow based approach to enhance the axial resolution of anisotropic 3D EM volumes to achieve isotropic 3D reconstruction. Assuming spatial continuity of 3D biological structures in well aligned EM volumes, we reasoned that optical flow estimation techniques, often applied for temporal resolution enhancement in videos, can be utilized. Pixel level motion is estimated between neighboring 2D slices along z, using spatial gradient flow estimates to interpolate and generate new 2D slices resulting in isotropic voxels. We leverage recent state-of-the-art learning methods for video frame interpolation and transfer learning techniques, and demonstrate the success of our approach on publicly available ultrastructure EM volumes.
Modern consumer cameras commonly employ the rolling shutter (RS) imaging mechanism, via which images are captured by scanning scenes row-by-row, resulting in RS distortion for dynamic scenes. To correct RS distortion, existing methods adopt a fully supervised learning manner that requires high framerate global shutter (GS) images as ground-truth for supervision. In this paper, we propose an enhanced Self-supervised learning framework for Dual reversed RS distortion Correction (SelfDRSC++). Firstly, we introduce a lightweight DRSC network that incorporates a bidirectional correlation matching block to refine the joint optimization of optical flows and corrected RS features, thereby improving correction performance while reducing network parameters. Subsequently, to effectively train the DRSC network, we propose a self-supervised learning strategy that ensures cycle consistency between input and reconstructed dual reversed RS images. The RS reconstruction in SelfDRSC++ can be interestingly formulated as a specialized instance of video frame interpolation, where each row in reconstructed RS images is interpolated from predicted GS images by utilizing RS distortion time maps. By achieving superior performance while simplifying the training process, SelfDRSC++ enables feasible one-stage self-supervised training. Additionally, besides start and end RS scanning time, SelfDRSC++ allows supervision of GS images at arbitrary intermediate scanning times, thus enabling the learned DRSC network to generate high framerate GS videos. The code and trained models are available at \url{https://github.com/shangwei5/SelfDRSC_plusplus}.
Self-supervised monocular depth estimation has gathered notable interest since it can liberate training from dependency on depth annotations. In monocular video training case, recent methods only conduct view synthesis between existing camera views, leading to insufficient guidance. To tackle this, we try to synthesize more virtual camera views by flow-based video frame interpolation (VFI), termed as temporal augmentation. For multi-frame inference, to sidestep the problem of dynamic objects encountered by explicit geometry-based methods like ManyDepth, we return to the feature fusion paradigm and design a VFI-assisted multi-frame fusion module to align and aggregate multi-frame features, using motion and occlusion information obtained by the flow-based VFI model. Finally, we construct a unified self-supervised learning framework, named Mono-ViFI, to bilaterally connect single- and multi-frame depth. In this framework, spatial data augmentation through image affine transformation is incorporated for data diversity, along with a triplet depth consistency loss for regularization. The single- and multi-frame models can share weights, making our framework compact and memory-efficient. Extensive experiments demonstrate that our method can bring significant improvements to current advanced architectures. Source code is available at https://github.com/LiuJF1226/Mono-ViFI.
Artificial intelligence has become a crucial tool for medical image analysis. As an advanced cerebral angiography technique, Digital Subtraction Angiography (DSA) poses a challenge where the radiation dose to humans is proportional to the image count. By reducing images and using AI interpolation instead, the radiation can be cut significantly. However, DSA images present more complex motion and structural features than natural scenes, making interpolation more challenging. We propose MoSt-DSA, the first work that uses deep learning for DSA frame interpolation. Unlike natural scene Video Frame Interpolation (VFI) methods that extract unclear or coarse-grained features, we devise a general module that models motion and structural context interactions between frames in an efficient full convolution manner by adjusting optimal context range and transforming contexts into linear functions. Benefiting from this, MoSt-DSA is also the first method that directly achieves any number of interpolations at any time steps with just one forward pass during both training and testing. We conduct extensive comparisons with 7 representative VFI models for interpolating 1 to 3 frames, MoSt-DSA demonstrates robust results across 470 DSA image sequences (each typically 152 images), with average SSIM over 0.93, average PSNR over 38 (standard deviations of less than 0.030 and 3.6, respectively), comprehensively achieving state-of-the-art performance in accuracy, speed, visual effect, and memory usage. Our code is available at https://github.com/ZyoungXu/MoSt-DSA.
Inter-frame modeling is pivotal in generating intermediate frames for video frame interpolation (VFI). Current approaches predominantly rely on convolution or attention-based models, which often either lack sufficient receptive fields or entail significant computational overheads. Recently, Selective State Space Models (S6) have emerged, tailored specifically for long sequence modeling, offering both linear complexity and data-dependent modeling capabilities. In this paper, we propose VFIMamba, a novel frame interpolation method for efficient and dynamic inter-frame modeling by harnessing the S6 model. Our approach introduces the Mixed-SSM Block (MSB), which initially rearranges tokens from adjacent frames in an interleaved fashion and subsequently applies multi-directional S6 modeling. This design facilitates the efficient transmission of information across frames while upholding linear complexity. Furthermore, we introduce a novel curriculum learning strategy that progressively cultivates proficiency in modeling inter-frame dynamics across varying motion magnitudes, fully unleashing the potential of the S6 model. Experimental findings showcase that our method attains state-of-the-art performance across diverse benchmarks, particularly excelling in high-resolution scenarios. In particular, on the X-TEST dataset, VFIMamba demonstrates a noteworthy improvement of 0.80 dB for 4K frames and 0.96 dB for 2K frames.
Video Frame Interpolation (VFI) aims to synthesize intermediate frames between existing frames to enhance visual smoothness and quality. Beyond the conventional methods based on the reconstruction loss, recent works have employed generative models for improved perceptual quality. However, they require complex training and large computational costs for pixel space modeling. In this paper, we introduce disentangled Motion Modeling (MoMo), a diffusion-based approach for VFI that enhances visual quality by focusing on intermediate motion modeling. We propose a disentangled two-stage training process. In the initial stage, frame synthesis and flow models are trained to generate accurate frames and flows optimal for synthesis. In the subsequent stage, we introduce a motion diffusion model, which incorporates our novel U-Net architecture specifically designed for optical flow, to generate bi-directional flows between frames. By learning the simpler low-frequency representation of motions, MoMo achieves superior perceptual quality with reduced computational demands compared to the generative modeling methods on the pixel space. MoMo surpasses state-of-the-art methods in perceptual metrics across various benchmarks, demonstrating its efficacy and efficiency in VFI.
This paper introduces a LArge-scale Video Interpolation Benchmark (LAVIB) for the low-level video task of Video Frame Interpolation (VFI). LAVIB comprises a large collection of high-resolution videos sourced from the web through an automated pipeline with minimal requirements for human verification. Metrics are computed for each video's motion magnitudes, luminance conditions, frame sharpness, and contrast. The collection of videos and the creation of quantitative challenges based on these metrics are under-explored by current low-level video task datasets. In total, LAVIB includes 283K clips from 17K ultra-HD videos, covering 77.6 hours. Benchmark train, val, and test sets maintain similar video metric distributions. Further splits are also created for out-of-distribution (OOD) challenges, with train and test splits including videos of dissimilar attributes.
Recent work in Video Frame Interpolation (VFI) tries to formulate VFI as a diffusion-based conditional image generation problem, synthesizing the intermediate frame given a random noise and neighboring frames. Due to the relatively high resolution of videos, Latent Diffusion Models (LDMs) are employed as the conditional generation model, where the autoencoder compresses images into latent representations for diffusion and then reconstructs images from these latent representations. Such a formulation poses a crucial challenge: VFI expects that the output is deterministically equal to the ground truth intermediate frame, but LDMs randomly generate a diverse set of different images when the model runs multiple times. The reason for the diverse generation is that the cumulative variance (variance accumulated at each step of generation) of generated latent representations in LDMs is large. This makes the sampling trajectory random, resulting in diverse rather than deterministic generations. To address this problem, we propose our unique solution: Frame Interpolation with Consecutive Brownian Bridge Diffusion. Specifically, we propose consecutive Brownian Bridge diffusion that takes a deterministic initial value as input, resulting in a much smaller cumulative variance of generated latent representations. Our experiments suggest that our method can improve together with the improvement of the autoencoder and achieve state-of-the-art performance in VFI, leaving strong potential for further enhancement.
Previous methods for Video Frame Interpolation (VFI) have encountered challenges, notably the manifestation of blur and ghosting effects. These issues can be traced back to two pivotal factors: unavoidable motion errors and misalignment in supervision. In practice, motion estimates often prove to be error-prone, resulting in misaligned features. Furthermore, the reconstruction loss tends to bring blurry results, particularly in misaligned regions. To mitigate these challenges, we propose a new paradigm called PerVFI (Perception-oriented Video Frame Interpolation). Our approach incorporates an Asymmetric Synergistic Blending module (ASB) that utilizes features from both sides to synergistically blend intermediate features. One reference frame emphasizes primary content, while the other contributes complementary information. To impose a stringent constraint on the blending process, we introduce a self-learned sparse quasi-binary mask which effectively mitigates ghosting and blur artifacts in the output. Additionally, we employ a normalizing flow-based generator and utilize the negative log-likelihood loss to learn the conditional distribution of the output, which further facilitates the generation of clear and fine details. Experimental results validate the superiority of PerVFI, demonstrating significant improvements in perceptual quality compared to existing methods. Codes are available at \url{https://github.com/mulns/PerVFI}
In general, deep learning-based video frame interpolation (VFI) methods have predominantly focused on estimating motion vectors between two input frames and warping them to the target time. While this approach has shown impressive performance for linear motion between two input frames, it exhibits limitations when dealing with occlusions and nonlinear movements. Recently, generative models have been applied to VFI to address these issues. However, as VFI is not a task focused on generating plausible images, but rather on predicting accurate intermediate frames between two given frames, performance limitations still persist. In this paper, we propose a multi-in-single-out (MISO) based VFI method that does not rely on motion vector estimation, allowing it to effectively model occlusions and nonlinear motion. Additionally, we introduce a novel motion perceptual loss that enables MISO-VFI to better capture the spatio-temporal correlations within the video frames. Our MISO-VFI method achieves state-of-the-art results on VFI benchmarks Vimeo90K, Middlebury, and UCF101, with a significant performance gap compared to existing approaches.
Existing video frame interpolation (VFI) methods blindly predict where each object is at a specific timestep t ("time indexing"), which struggles to predict precise object movements. Given two images of a baseball, there are infinitely many possible trajectories: accelerating or decelerating, straight or curved. This often results in blurry frames as the method averages out these possibilities. Instead of forcing the network to learn this complicated time-to-location mapping implicitly together with predicting the frames, we provide the network with an explicit hint on how far the object has traveled between start and end frames, a novel approach termed "distance indexing". This method offers a clearer learning goal for models, reducing the uncertainty tied to object speeds. We further observed that, even with this extra guidance, objects can still be blurry especially when they are equally far from both input frames (i.e., halfway in-between), due to the directional ambiguity in long-range motion. To solve this, we propose an iterative reference-based estimation strategy that breaks down a long-range prediction into several short-range steps. When integrating our plug-and-play strategies into state-of-the-art learning-based models, they exhibit markedly sharper outputs and superior perceptual quality in arbitrary time interpolations, using a uniform distance indexing map in the same format as time indexing. Additionally, distance indexing can be specified pixel-wise, which enables temporal manipulation of each object independently, offering a novel tool for video editing tasks like re-timing. The code is available at https://zzh-tech.github.io/InterpAny-Clearer/
The Space-Time Video Super-Resolution (STVSR) task aims to enhance the visual quality of videos, by simultaneously performing video frame interpolation (VFI) and video super-resolution (VSR). However, facing the challenge of the additional temporal dimension and scale inconsistency, most existing STVSR methods are complex and inflexible in dynamically modeling different motion amplitudes. In this work, we find that choosing an appropriate processing scale achieves remarkable benefits in flow-based feature propagation. We propose a novel Scale-Adaptive Feature Aggregation (SAFA) network that adaptively selects sub-networks with different processing scales for individual samples. Experiments on four public STVSR benchmarks demonstrate that SAFA achieves state-of-the-art performance. Our SAFA network outperforms recent state-of-the-art methods such as TMNet and VideoINR by an average improvement of over 0.5dB on PSNR, while requiring less than half the number of parameters and only 1/3 computational costs.
Leveraging pre-trained conditional diffusion models for video editing without further tuning has gained increasing attention due to its promise in film production, advertising, etc. Yet, seminal works in this line fall short in generation length, temporal coherence, or fidelity to the source video. This paper aims to bridge the gap, establishing a simple and effective baseline for training-free diffusion model-based long video editing. As suggested by prior arts, we build the pipeline upon ControlNet, which excels at various image editing tasks based on text prompts. To break down the length constraints caused by limited computational memory, we split the long video into consecutive windows and develop a novel cross-window attention mechanism to ensure the consistency of global style and maximize the smoothness among windows. To achieve more accurate control, we extract the information from the source video via DDIM inversion and integrate the outcomes into the latent states of the generations. We also incorporate a video frame interpolation model to mitigate the frame-level flickering issue. Extensive empirical studies verify the superior efficacy of our method over competing baselines across scenarios, including the replacement of the attributes of foreground objects, style transfer, and background replacement. Besides, our method manages to edit videos comprising hundreds of frames according to user requirements. Our project is open-sourced and the project page is at https://github.com/zhijie-group/LOVECon.
Learned B-frame video compression aims to adopt bi-directional motion estimation and motion compensation (MEMC) coding for middle frame reconstruction. However, previous learned approaches often directly extend neural P-frame codecs to B-frame relying on bi-directional optical-flow estimation or video frame interpolation. They suffer from inaccurate quantized motions and inefficient motion compensation. To address these issues, we propose a simple yet effective structure called Interpolation-driven B-frame Video Compression (IBVC). Our approach only involves two major operations: video frame interpolation and artifact reduction compression. IBVC introduces a bit-rate free MEMC based on interpolation, which avoids optical-flow quantization and additional compression distortions. Later, to reduce duplicate bit-rate consumption and focus on unaligned artifacts, a residual guided masking encoder is deployed to adaptively select the meaningful contexts with interpolated multi-scale dependencies. In addition, a conditional spatio-temporal decoder is proposed to eliminate location errors and artifacts instead of using MEMC coding in other methods. The experimental results on B-frame coding demonstrate that IBVC has significant improvements compared to the relevant state-of-the-art methods. Meanwhile, our approach can save bit rates compared with the random access (RA) configuration of H.266 (VTM). The code will be available at https://github.com/ruhig6/IBVC.