PyTorchKR Papers

최신 논문

총 151편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2506.13089공식 코드 · Papers with Code

SuperPoint-SLAM3: Augmenting ORB-SLAM3 with Deep Features, Adaptive NMS, and Learning-Based Loop Closure

Visual simultaneous localization and mapping (SLAM) must remain accurate under extreme viewpoint, scale and illumination variations. The widely adopted ORB-SLAM3 falters in these regimes because it relies on hand-crafted ORB keypoints. We introduce SuperPoint-SLAM3, a drop-in upgrade that (i) replaces ORB with the self-supervised SuperPoint detector--descriptor, (ii) enforces spatially uniform keypoints via adaptive non-maximal suppression (ANMS), and (iii) integrates a lightweight NetVLAD place-recognition head for learning-based loop closure. On the KITTI Odometry benchmark SuperPoint-SLAM3 reduces mean translational error from 4.15% to 0.34% and mean rotational error from 0.0027 deg/m to 0.0010 deg/m. On the EuRoC MAV dataset it roughly halves both errors across every sequence (e.g., V2\_03: 1.58% -> 0.79%). These gains confirm that fusing modern deep features with a learned loop-closure module markedly improves ORB-SLAM3 accuracy while preserving its real-time operation. Implementation, pretrained weights and reproducibility scripts are available at https://github.com/shahram95/SuperPointSLAM3.

arXiv:2506.06771공식 코드 · Papers with Code

LoopDB: A Loop Closure Dataset for Large Scale Simultaneous Localization and Mapping

In this study, we introduce LoopDB, which is a challenging loop closure dataset comprising over 1000 images captured across diverse environments, including parks, indoor scenes, parking spaces, as well as centered around individual objects. Each scene is represented by a sequence of five consecutive images. The dataset was collected using a high resolution camera, providing suitable imagery for benchmarking the accuracy of loop closure algorithms, typically used in simultaneous localization and mapping. As ground truth information, we provide computed rotations and translations between each consecutive images. Additional to its benchmarking goal, the dataset can be used to train and fine-tune loop closure methods based on deep neural networks. LoopDB is publicly available at https://github.com/RovisLab/LoopDB.

arXiv:2506.04803공식 코드 · Papers with Code

SupeRANSAC: One RANSAC to Rule Them All

Robust estimation is a cornerstone in computer vision, particularly for tasks like Structure-from-Motion and Simultaneous Localization and Mapping. RANSAC and its variants are the gold standard for estimating geometric models (e.g., homographies, relative/absolute poses) from outlier-contaminated data. Despite RANSAC's apparent simplicity, achieving consistently high performance across different problems is challenging. While recent research often focuses on improving specific RANSAC components (e.g., sampling, scoring), overall performance is frequently more influenced by the "bells and whistles" (i.e., the implementation details and problem-specific optimizations) within a given library. Popular frameworks like OpenCV and PoseLib demonstrate varying performance, excelling in some tasks but lagging in others. We introduce SupeRANSAC, a novel unified RANSAC pipeline, and provide a detailed analysis of the techniques that make RANSAC effective for specific vision tasks, including homography, fundamental/essential matrix, and absolute/rigid pose estimation. SupeRANSAC is designed for consistent accuracy across these tasks, improving upon the best existing methods by, for example, 6 AUC points on average for fundamental matrix estimation. We demonstrate significant performance improvements over the state-of-the-art on multiple problems and datasets. Code: https://github.com/danini/superansac

arXiv:2505.14068공식 코드 · Papers with Code

Place Recognition: A Comprehensive Review, Current Challenges and Future Directions

Place recognition is a cornerstone of vehicle navigation and mapping, which is pivotal in enabling systems to determine whether a location has been previously visited. This capability is critical for tasks such as loop closure in Simultaneous Localization and Mapping (SLAM) and long-term navigation under varying environmental conditions. In this survey, we comprehensively review recent advancements in place recognition, emphasizing three representative methodological paradigms: Convolutional Neural Network (CNN)-based approaches, Transformer-based frameworks, and cross-modal strategies. We begin by elucidating the significance of place recognition within the broader context of autonomous systems. Subsequently, we trace the evolution of CNN-based methods, highlighting their contributions to robust visual descriptor learning and scalability in large-scale environments. We then examine the emerging class of Transformer-based models, which leverage self-attention mechanisms to capture global dependencies and offer improved generalization across diverse scenes. Furthermore, we discuss cross-modal approaches that integrate heterogeneous data sources such as Lidar, vision, and text description, thereby enhancing resilience to viewpoint, illumination, and seasonal variations. We also summarize standard datasets and evaluation metrics widely adopted in the literature. Finally, we identify current research challenges and outline prospective directions, including domain adaptation, real-time performance, and lifelong learning, to inspire future advancements in this domain. The unified framework of leading-edge place recognition methods, i.e., code library, and the results of their experimental evaluations are available at https://github.com/CV4RA/SOTA-Place-Recognitioner.

arXiv:2504.13713공식 코드 · Papers with Code

SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM

Models and methods originally developed for novel view synthesis and scene rendering, such as Neural Radiance Fields (NeRF) and Gaussian Splatting, are increasingly being adopted as representations in Simultaneous Localization and Mapping (SLAM). However, existing datasets fail to include the specific challenges of both fields, such as multimodality and sequentiality in SLAM or generalization across viewpoints and illumination conditions in neural rendering. To bridge this gap, we introduce SLAM&Render, a novel dataset designed to benchmark methods in the intersection between SLAM and novel view rendering. It consists of 40 sequences with synchronized RGB, depth, IMU, robot kinematic data, and ground-truth pose streams. By releasing robot kinematic data, the dataset also enables the assessment of novel SLAM strategies when applied to robot manipulators. The dataset sequences span five different setups featuring consumer and industrial objects under four different lighting conditions, with separate training and test trajectories per scene, as well as object rearrangements. Our experimental results, obtained with several baselines from the literature, validate SLAM&Render as a relevant benchmark for this emerging research area.

arXiv:2504.04457공식 코드 · Papers with Code

VSLAM-LAB: A Comprehensive Framework for Visual SLAM Methods and Datasets

Visual Simultaneous Localization and Mapping (VSLAM) research faces significant challenges due to fragmented toolchains, complex system configurations, and inconsistent evaluation methodologies. To address these issues, we present VSLAM-LAB, a unified framework designed to streamline the development, evaluation, and deployment of VSLAM systems. VSLAM-LAB simplifies the entire workflow by enabling seamless compilation and configuration of VSLAM algorithms, automated dataset downloading and preprocessing, and standardized experiment design, execution, and evaluation--all accessible through a single command-line interface. The framework supports a wide range of VSLAM systems and datasets, offering broad compatibility and extendability while promoting reproducibility through consistent evaluation metrics and analysis tools. By reducing implementation complexity and minimizing configuration overhead, VSLAM-LAB empowers researchers to focus on advancing VSLAM methodologies and accelerates progress toward scalable, real-world solutions. We demonstrate the ease with which user-relevant benchmarks can be created: here, we introduce difficulty-level-based categories, but one could envision environment-specific or condition-specific categories.

arXiv:2504.04844공식 코드 · Papers with Code

Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM

Simultaneous localization and mapping (SLAM) technology now has photorealistic mapping capabilities thanks to the real-time high-fidelity rendering capability of 3D Gaussian splatting (3DGS). However, due to the static representation of scenes, current 3DGS-based SLAM encounters issues with pose drift and failure to reconstruct accurate maps in dynamic environments. To address this problem, we present D4DGS-SLAM, the first SLAM method based on 4DGS map representation for dynamic environments. By incorporating the temporal dimension into scene representation, D4DGS-SLAM enables high-quality reconstruction of dynamic scenes. Utilizing the dynamics-aware InfoModule, we can obtain the dynamics, visibility, and reliability of scene points, and filter stable static points for tracking accordingly. When optimizing Gaussian points, we apply different isotropic regularization terms to Gaussians with varying dynamic characteristics. Experimental results on real-world dynamic scene datasets demonstrate that our method outperforms state-of-the-art approaches in both camera pose tracking and map quality.

arXiv:2503.11420공식 코드 · Papers with Code

AQUA-SLAM: Tightly-Coupled Underwater Acoustic-Visual-Inertial SLAM with Sensor Calibration

Underwater environments pose significant challenges for visual Simultaneous Localization and Mapping (SLAM) systems due to limited visibility, inadequate illumination, and sporadic loss of structural features in images. Addressing these challenges, this paper introduces a novel, tightly-coupled Acoustic-Visual-Inertial SLAM approach, termed AQUA-SLAM, to fuse a Doppler Velocity Log (DVL), a stereo camera, and an Inertial Measurement Unit (IMU) within a graph optimization framework. Moreover, we propose an efficient sensor calibration technique, encompassing multi-sensor extrinsic calibration (among the DVL, camera and IMU) and DVL transducer misalignment calibration, with a fast linear approximation procedure for real-time online execution. The proposed methods are extensively evaluated in a tank environment with ground truth, and validated for offshore applications in the North Sea. The results demonstrate that our method surpasses current state-of-the-art underwater and visual-inertial SLAM systems in terms of localization accuracy and robustness. The proposed system will be made open-source for the community.

arXiv:2503.02955공식 코드 · Papers with Code

Monocular visual simultaneous localization and mapping: (r)evolution from geometry to deep learning-based pipelines

With the rise of deep learning, there is a fundamental change in visual SLAM algorithms toward developing different modules trained as end-to-end pipelines. However, regardless of the implementation domain, visual SLAM's performance is subject to diverse environmental challenges, such as dynamic elements in outdoor environments, harsh imaging conditions in underwater environments, or blurriness in high-speed setups. These environmental challenges need to be identified to study the real-world viability of SLAM implementations. Motivated by the aforementioned challenges, this paper surveys the current state of visual SLAM algorithms according to the two main frameworks: geometry-based and learning-based SLAM. First, we introduce a general formulation of the SLAM pipeline that includes most of the implementations in the literature. Second, those implementations are classified and surveyed for geometry and learning-based SLAM. After that, environment-specific challenges are formulated to enable experimental evaluation of the resilience of different visual SLAM classes to varying imaging conditions. We address two significant issues in surveying visual SLAM, providing (1) a consistent classification of visual SLAM pipelines and (2) a robust evaluation of their performance under different deployment conditions. Finally, we give our take on future opportunities for visual SLAM implementations.

arXiv:2503.01311공식 코드 · Papers with Code

ecg2o: A Seamless Extension of g2o for Equality-Constrained Factor Graph Optimization

Factor graph optimization serves as a fundamental framework for robotic perception, enabling applications such as pose estimation, simultaneous localization and mapping (SLAM), structure-from-motion (SfM), and situational awareness. Traditionally, these methods solve unconstrained least squares problems using algorithms such as Gauss-Newton and Levenberg-Marquardt. However, extending factor graphs with native support for equality constraints can improve solution accuracy and broaden their applicability, particularly in optimal control. In this paper, we propose a novel extension of factor graphs that seamlessly incorporates equality constraints without requiring additional optimization algorithms. Our approach maintains the efficiency and flexibility of existing second-order optimization techniques while ensuring constraint feasibility. To validate our method, we apply it to an optimal control problem for velocity tracking in autonomous vehicles and benchmark our results against state-of-the-art constraint handling techniques. Additionally, we introduce ecg2o, a header-only C++ library that extends the widely used g2o factor graph library by adding full support for equality-constrained optimization. This library, along with demonstrative examples and the optimal control problem, is available as open source at https://github.com/snt-arg/ecg2o

arXiv:2502.00395공식 코드 · Papers with Code

FlexCloud: Direct, Modular Georeferencing and Drift-Correction of Point Cloud Maps

Current software stacks for real-world applications of autonomous driving leverage map information to ensure reliable localization, path planning, and motion prediction. An important field of research is the generation of point cloud maps, referring to the topic of simultaneous localization and mapping (SLAM). As most recent developments do not include global position data, the resulting point cloud maps suffer from internal distortion and missing georeferencing, preventing their use for map-based localization approaches. Therefore, we propose FlexCloud for an automatic georeferencing of point cloud maps created from SLAM. Our approach is designed to work modularly with different SLAM methods, utilizing only the generated local point cloud map and its odometry. Using the corresponding GNSS positions enables direct georeferencing without additional control points. By leveraging a 3D rubber-sheet transformation, we can correct distortions within the map caused by long-term drift while maintaining its structure. Our approach enables the creation of consistent, globally referenced point cloud maps from data collected by a mobile mapping system (MMS). The source code of our work is available at https://github.com/TUMFTM/FlexCloud.

arXiv:2501.19319공식 코드 · Papers with Code

Advancing Dense Endoscopic Reconstruction with Gaussian Splatting-driven Surface Normal-aware Tracking and Mapping

Simultaneous Localization and Mapping (SLAM) is essential for precise surgical interventions and robotic tasks in minimally invasive procedures. While recent advancements in 3D Gaussian Splatting (3DGS) have improved SLAM with high-quality novel view synthesis and fast rendering, these systems struggle with accurate depth and surface reconstruction due to multi-view inconsistencies. Simply incorporating SLAM and 3DGS leads to mismatches between the reconstructed frames. In this work, we present Endo-2DTAM, a real-time endoscopic SLAM system with 2D Gaussian Splatting (2DGS) to address these challenges. Endo-2DTAM incorporates a surface normal-aware pipeline, which consists of tracking, mapping, and bundle adjustment modules for geometrically accurate reconstruction. Our robust tracking module combines point-to-point and point-to-plane distance metrics, while the mapping module utilizes normal consistency and depth distortion to enhance surface reconstruction quality. We also introduce a pose-consistent strategy for efficient and geometrically coherent keyframe sampling. Extensive experiments on public endoscopic datasets demonstrate that Endo-2DTAM achieves an RMSE of $1.87\pm 0.63$ mm for depth reconstruction of surgical scenes while maintaining computationally efficient tracking, high-quality visual appearance, and real-time rendering. Our code will be released at github.com/lastbasket/Endo-2DTAM.

arXiv:2412.16476공식 코드 · Papers with Code

Query Quantized Neural SLAM

Neural implicit representations have shown remarkable abilities in jointly modeling geometry, color, and camera poses in simultaneous localization and mapping (SLAM). Current methods use coordinates, positional encodings, or other geometry features as input to query neural implicit functions for signed distances and color which produce rendering errors to drive the optimization in overfitting image observations. However, due to the run time efficiency requirement in SLAM systems, we are merely allowed to conduct optimization on each frame in few iterations, which is far from enough for neural networks to overfit these queries. The underfitting usually results in severe drifts in camera tracking and artifacts in reconstruction. To resolve this issue, we propose query quantized neural SLAM which uses quantized queries to reduce variations of input for much easier and faster overfitting a frame. To this end, we quantize a query into a discrete representation with a set of codes, and only allow neural networks to observe a finite number of variations. This allows neural networks to become increasingly familiar with these codes after overfitting more and more previous frames. Moreover, we also introduce novel initialization, losses, and argumentation to stabilize the optimization with significant uncertainty in the early optimization stage, constrain the optimization space, and estimate camera poses more accurately. We justify the effectiveness of each design and report visual and numerical comparisons on widely used benchmarks to show our superiority over the latest methods in both reconstruction and camera tracking.

arXiv:2412.03263공식 코드 · Papers with Code

NeRF and Gaussian Splatting SLAM in the Wild

Navigating outdoor environments with visual Simultaneous Localization and Mapping (SLAM) systems poses significant challenges due to dynamic scenes, lighting variations, and seasonal changes, requiring robust solutions. While traditional SLAM methods struggle with adaptability, deep learning-based approaches and emerging neural radiance fields as well as Gaussian Splatting-based SLAM methods, offer promising alternatives. However, these methods have primarily been evaluated in controlled indoor environments with stable conditions, leaving a gap in understanding their performance in unstructured and variable outdoor settings. This study addresses this gap by evaluating these methods in natural outdoor environments, focusing on camera tracking accuracy, robustness to environmental factors, and computational efficiency, highlighting distinct trade-offs. Extensive evaluations demonstrate that neural SLAM methods achieve superior robustness, particularly under challenging conditions such as low light, but at a high computational cost. At the same time, traditional methods perform the best across seasons but are highly sensitive to variations in lighting conditions. The code of the benchmark is publicly available at https://github.com/iis-esslingen/nerf-3dgs-benchmark.

arXiv:2412.02506공식 코드 · Papers with Code

ROVER: A Multi-Season Dataset for Visual SLAM

Robust SLAM is a crucial enabler for autonomous navigation in natural, semi-structured environments such as parks and gardens. However, these environments present unique challenges for SLAM due to frequent seasonal changes, varying light conditions, and dense vegetation. These factors often degrade the performance of visual SLAM algorithms originally developed for structured urban environments. To address this gap, we present ROVER, a comprehensive benchmark dataset tailored for evaluating visual SLAM algorithms under diverse environmental conditions and spatial configurations. We captured the dataset with a robotic platform equipped with monocular, stereo, and RGBD cameras, as well as inertial sensors. It covers 39 recordings across five outdoor locations, collected through all seasons and various lighting scenarios, i.e., day, dusk, and night with and without external lighting. With this novel dataset, we evaluate several traditional and deep learning-based SLAM methods and study their performance in diverse challenging conditions. The results demonstrate that while stereo-inertial and RGBD configurations generally perform better under favorable lighting and moderate vegetation, most SLAM systems perform poorly in low-light and high-vegetation scenarios, particularly during summer and autumn. Our analysis highlights the need for improved adaptability in visual SLAM algorithms for outdoor applications, as current systems struggle with dynamic environmental factors affecting scale, feature extraction, and trajectory consistency. This dataset provides a solid foundation for advancing visual SLAM research in real-world, semi-structured environments, fostering the development of more resilient SLAM systems for long-term outdoor localization and mapping. The dataset and the code of the benchmark are available under https://iis-esslingen.github.io/rover.

arXiv:2411.15043공식 코드 · Papers with Code

Open-Vocabulary Online Semantic Mapping for SLAM

This paper presents an Open-Vocabulary Online 3D semantic mapping pipeline, that we denote by its acronym OVO. Given a sequence of posed RGB-D frames, we detect and track 3D segments, which we describe using CLIP vectors. These are computed from the viewpoints where they are observed by a novel CLIP merging method. Notably, our OVO has a significantly lower computational and memory footprint than offline baselines, while also showing better segmentation metrics than them. Along with superior segmentation performance, we also show experimental results of our mapping contributions integrated with two different SLAM backbones (Gaussian-SLAM and ORB-SLAM2), being the first ones demonstrating end-to-end open-vocabulary online 3D reconstructions without relying on ground-truth camera poses or scene geometry.

arXiv:2411.14358공식 코드 · Papers with Code

InCrowd-VI: A Realistic Visual-Inertial Dataset for Evaluating SLAM in Indoor Pedestrian-Rich Spaces for Human Navigation

Simultaneous localization and mapping (SLAM) techniques can be used to navigate the visually impaired, but the development of robust SLAM solutions for crowded spaces is limited by the lack of realistic datasets. To address this, we introduce InCrowd-VI, a novel visual-inertial dataset specifically designed for human navigation in indoor pedestrian-rich environments. Recorded using Meta Aria Project glasses, it captures realistic scenarios without environmental control. InCrowd-VI features 58 sequences totaling a 5 km trajectory length and 1.5 hours of recording time, including RGB, stereo images, and IMU measurements. The dataset captures important challenges such as pedestrian occlusions, varying crowd densities, complex layouts, and lighting changes. Ground-truth trajectories, accurate to approximately 2 cm, are provided in the dataset, originating from the Meta Aria project machine perception SLAM service. In addition, a semi-dense 3D point cloud of scenes is provided for each sequence. The evaluation of state-of-the-art visual odometry (VO) and SLAM algorithms on InCrowd-VI revealed severe performance limitations in these realistic scenarios. Under challenging conditions, systems exceeded the required localization accuracy of 0.5 meters and the 1\% drift threshold, with classical methods showing drift up to 5-10\%. While deep learning-based approaches maintained high pose estimation coverage (>90\%), they failed to achieve real-time processing speeds necessary for walking pace navigation. These results demonstrate the need and value of a new dataset to advance SLAM research for visually impaired navigation in complex indoor environments. The dataset and associated tools are publicly available at https://incrowd-vi.cloudlab.zhaw.ch/.

arXiv:2411.08279공식 코드 · Papers with Code

MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation

Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, existing methods struggle with motion-blurred frames, which are common in real-world scenarios like low-light or long-exposure conditions. This often results in a significant reduction in both camera localization accuracy and map reconstruction quality. To address this challenge, we propose a dense visual SLAM pipeline (i.e. MBA-SLAM) to handle severe motion-blurred inputs. Our approach integrates an efficient motion blur-aware tracker with either neural radiance fields or Gaussian Splatting based mapper. By accurately modeling the physical image formation process of motion-blurred images, our method simultaneously learns 3D scene representation and estimates the cameras' local trajectory during exposure time, enabling proactive compensation for motion blur caused by camera movement. In our experiments, we demonstrate that MBA-SLAM surpasses previous state-of-the-art methods in both camera localization and map reconstruction, showcasing superior performance across a range of datasets, including synthetic and real datasets featuring sharp images as well as those affected by motion blur, highlighting the versatility and robustness of our approach. Code is available at https://github.com/WU-CVGL/MBA-SLAM.

arXiv:2411.03610공식 코드 · Papers with Code

LCP-Fusion: A Neural Implicit SLAM with Enhanced Local Constraints and Computable Prior

Recently the dense Simultaneous Localization and Mapping (SLAM) based on neural implicit representation has shown impressive progress in hole filling and high-fidelity mapping. Nevertheless, existing methods either heavily rely on known scene bounds or suffer inconsistent reconstruction due to drift in potential loop-closure regions, or both, which can be attributed to the inflexible representation and lack of local constraints. In this paper, we present LCP-Fusion, a neural implicit SLAM system with enhanced local constraints and computable prior, which takes the sparse voxel octree structure containing feature grids and SDF priors as hybrid scene representation, enabling the scalability and robustness during mapping and tracking. To enhance the local constraints, we propose a novel sliding window selection strategy based on visual overlap to address the loop-closure, and a practical warping loss to constrain relative poses. Moreover, we estimate SDF priors as coarse initialization for implicit features, which brings additional explicit constraints and robustness, especially when a light but efficient adaptive early ending is adopted. Experiments demonstrate that our method achieve better localization accuracy and reconstruction consistency than existing RGB-D implicit SLAM, especially in challenging real scenes (ScanNet) as well as self-captured scenes with unknown scene bounds. The code is available at https://github.com/laliwang/LCP-Fusion.

arXiv:2410.23231공식 코드 · Papers with Code

LGU-SLAM: Learnable Gaussian Uncertainty Matching with Deformable Correlation Sampling for Deep Visual SLAM

Deep visual Simultaneous Localization and Mapping (SLAM) techniques, e.g., DROID, have made significant advancements by leveraging deep visual odometry on dense flow fields. In general, they heavily rely on global visual similarity matching. However, the ambiguous similarity interference in uncertain regions could often lead to excessive noise in correspondences, ultimately misleading SLAM in geometric modeling. To address this issue, we propose a Learnable Gaussian Uncertainty (LGU) matching. It mainly focuses on precise correspondence construction. In our scheme, a learnable 2D Gaussian uncertainty model is designed to associate matching-frame pairs. It could generate input-dependent Gaussian distributions for each correspondence map. Additionally, a multi-scale deformable correlation sampling strategy is devised to adaptively fine-tune the sampling of each direction by a priori look-up ranges, enabling reliable correlation construction. Furthermore, a KAN-bias GRU component is adopted to improve a temporal iterative enhancement for accomplishing sophisticated spatio-temporal modeling with limited parameters. The extensive experiments on real-world and synthetic datasets are conducted to validate the effectiveness and superiority of our method.