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arXiv:2412.08486공식 코드 · Papers with Code

Learning Flow Fields in Attention for Controllable Person Image Generation

Controllable person image generation aims to generate a person image conditioned on reference images, allowing precise control over the person's appearance or pose. However, prior methods often distort fine-grained textural details from the reference image, despite achieving high overall image quality. We attribute these distortions to inadequate attention to corresponding regions in the reference image. To address this, we thereby propose learning flow fields in attention (Leffa), which explicitly guides the target query to attend to the correct reference key in the attention layer during training. Specifically, it is realized via a regularization loss on top of the attention map within a diffusion-based baseline. Our extensive experiments show that Leffa achieves state-of-the-art performance in controlling appearance (virtual try-on) and pose (pose transfer), significantly reducing fine-grained detail distortion while maintaining high image quality. Additionally, we show that our loss is model-agnostic and can be used to improve the performance of other diffusion models.

arXiv:2411.18350공식 코드 · Papers with Code

TryOffDiff: Virtual-Try-Off via High-Fidelity Garment Reconstruction using Diffusion Models

This paper introduces Virtual Try-Off (VTOFF), a novel task focused on generating standardized garment images from single photos of clothed individuals. Unlike traditional Virtual Try-On (VTON), which digitally dresses models, VTOFF aims to extract a canonical garment image, posing unique challenges in capturing garment shape, texture, and intricate patterns. This well-defined target makes VTOFF particularly effective for evaluating reconstruction fidelity in generative models. We present TryOffDiff, a model that adapts Stable Diffusion with SigLIP-based visual conditioning to ensure high fidelity and detail retention. Experiments on a modified VITON-HD dataset show that our approach outperforms baseline methods based on pose transfer and virtual try-on with fewer pre- and post-processing steps. Our analysis reveals that traditional image generation metrics inadequately assess reconstruction quality, prompting us to rely on DISTS for more accurate evaluation. Our results highlight the potential of VTOFF to enhance product imagery in e-commerce applications, advance generative model evaluation, and inspire future work on high-fidelity reconstruction. Demo, code, and models are available at: https://rizavelioglu.github.io/tryoffdiff/

arXiv:2409.09593공식 코드 · Papers with Code

One-Shot Learning for Pose-Guided Person Image Synthesis in the Wild

Current Pose-Guided Person Image Synthesis (PGPIS) methods depend heavily on large amounts of labeled triplet data to train the generator in a supervised manner. However, they often falter when applied to in-the-wild samples, primarily due to the distribution gap between the training datasets and real-world test samples. While some researchers aim to enhance model generalizability through sophisticated training procedures, advanced architectures, or by creating more diverse datasets, we adopt the test-time fine-tuning paradigm to customize a pre-trained Text2Image (T2I) model. However, naively applying test-time tuning results in inconsistencies in facial identities and appearance attributes. To address this, we introduce a Visual Consistency Module (VCM), which enhances appearance consistency by combining the face, text, and image embedding. Our approach, named OnePoseTrans, requires only a single source image to generate high-quality pose transfer results, offering greater stability than state-of-the-art data-driven methods. For each test case, OnePoseTrans customizes a model in around 48 seconds with an NVIDIA V100 GPU.

arXiv:2307.13459공식 코드 · Papers with Code

Weakly-supervised 3D Pose Transfer with Keypoints

The main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with different topologies. We thus propose a novel weakly-supervised keypoint-based framework to overcome these difficulties. Specifically, we use a topology-agnostic keypoint detector with inverse kinematics to compute transformations between the source and target meshes. Our method only requires supervision on the keypoints, can be applied to meshes with different topologies and is shape-invariant for the target which allows extraction of pose-only information from the target meshes without transferring shape information. We further design a cycle reconstruction to perform self-supervised pose transfer without the need for ground truth deformed mesh with the same pose and shape as the target and source, respectively. We evaluate our approach on benchmark human and animal datasets, where we achieve superior performance compared to the state-of-the-art unsupervised approaches and even comparable performance with the fully supervised approaches. We test on the more challenging Mixamo dataset to verify our approach's ability in handling meshes with different topologies and complex clothes. Cross-dataset evaluation further shows the strong generalization ability of our approach.

arXiv:2307.07754공식 코드 · Papers with Code

Bidirectionally Deformable Motion Modulation For Video-based Human Pose Transfer

Video-based human pose transfer is a video-to-video generation task that animates a plain source human image based on a series of target human poses. Considering the difficulties in transferring highly structural patterns on the garments and discontinuous poses, existing methods often generate unsatisfactory results such as distorted textures and flickering artifacts. To address these issues, we propose a novel Deformable Motion Modulation (DMM) that utilizes geometric kernel offset with adaptive weight modulation to simultaneously perform feature alignment and style transfer. Different from normal style modulation used in style transfer, the proposed modulation mechanism adaptively reconstructs smoothed frames from style codes according to the object shape through an irregular receptive field of view. To enhance the spatio-temporal consistency, we leverage bidirectional propagation to extract the hidden motion information from a warped image sequence generated by noisy poses. The proposed feature propagation significantly enhances the motion prediction ability by forward and backward propagation. Both quantitative and qualitative experimental results demonstrate superiority over the state-of-the-arts in terms of image fidelity and visual continuity. The source code is publicly available at github.com/rocketappslab/bdmm.

arXiv:2305.14951공식 코드 · Papers with Code

DSFFNet: Dual-Side Feature Fusion Network for 3D Pose Transfer

To solve the problem of pose distortion in the forward propagation of pose features in existing methods, this pa-per proposes a Dual-Side Feature Fusion Network for pose transfer (DSFFNet). Firstly, a fixed-length pose code is extracted from the source mesh by a pose encoder and combined with the target vertices to form a mixed feature; Then, a Feature Fusion Adaptive Instance Normalization module (FFAdaIN) is designed, which can process both pose and identity features simultaneously, so that the pose features can be compensated in layer-by-layer for-ward propagation, thus solving the pose distortion problem; Finally, using the mesh decoder composed of this module, the pose are gradually transferred to the target mesh. Experimental results on SMPL, SMAL, FAUST and MultiGarment datasets show that DSFFNet successfully solves the pose distortion problem while maintaining a smaller network structure with stronger pose transfer capability and faster convergence speed, and can adapt to meshes with different numbers of vertices. Code is available at https://github.com/YikiDragon/DSFFNet

arXiv:2304.13819공식 코드 · Papers with Code

MAPConNet: Self-supervised 3D Pose Transfer with Mesh and Point Contrastive Learning

3D pose transfer is a challenging generation task that aims to transfer the pose of a source geometry onto a target geometry with the target identity preserved. Many prior methods require keypoint annotations to find correspondence between the source and target. Current pose transfer methods allow end-to-end correspondence learning but require the desired final output as ground truth for supervision. Unsupervised methods have been proposed for graph convolutional models but they require ground truth correspondence between the source and target inputs. We present a novel self-supervised framework for 3D pose transfer which can be trained in unsupervised, semi-supervised, or fully supervised settings without any correspondence labels. We introduce two contrastive learning constraints in the latent space: a mesh-level loss for disentangling global patterns including pose and identity, and a point-level loss for discriminating local semantics. We demonstrate quantitatively and qualitatively that our method achieves state-of-the-art results in supervised 3D pose transfer, with comparable results in unsupervised and semi-supervised settings. Our method is also generalisable to unseen human and animal data with complex topologies.

arXiv:2304.08870공식 코드 · Papers with Code

UPGPT: Universal Diffusion Model for Person Image Generation, Editing and Pose Transfer

Text-to-image models (T2I) such as StableDiffusion have been used to generate high quality images of people. However, due to the random nature of the generation process, the person has a different appearance e.g. pose, face, and clothing, despite using the same text prompt. The appearance inconsistency makes T2I unsuitable for pose transfer. We address this by proposing a multimodal diffusion model that accepts text, pose, and visual prompting. Our model is the first unified method to perform all person image tasks - generation, pose transfer, and mask-less edit. We also pioneer using small dimensional 3D body model parameters directly to demonstrate new capability - simultaneous pose and camera view interpolation while maintaining the person's appearance.

arXiv:2302.09778공식 코드 · Papers with Code

Composer: Creative and Controllable Image Synthesis with Composable Conditions

Recent large-scale generative models learned on big data are capable of synthesizing incredible images yet suffer from limited controllability. This work offers a new generation paradigm that allows flexible control of the output image, such as spatial layout and palette, while maintaining the synthesis quality and model creativity. With compositionality as the core idea, we first decompose an image into representative factors, and then train a diffusion model with all these factors as the conditions to recompose the input. At the inference stage, the rich intermediate representations work as composable elements, leading to a huge design space (i.e., exponentially proportional to the number of decomposed factors) for customizable content creation. It is noteworthy that our approach, which we call Composer, supports various levels of conditions, such as text description as the global information, depth map and sketch as the local guidance, color histogram for low-level details, etc. Besides improving controllability, we confirm that Composer serves as a general framework and facilitates a wide range of classical generative tasks without retraining. Code and models will be made available.

arXiv:2211.10278공식 코드 · Papers with Code

Unsupervised 3D Pose Transfer with Cross Consistency and Dual Reconstruction

The goal of 3D pose transfer is to transfer the pose from the source mesh to the target mesh while preserving the identity information (e.g., face, body shape) of the target mesh. Deep learning-based methods improved the efficiency and performance of 3D pose transfer. However, most of them are trained under the supervision of the ground truth, whose availability is limited in real-world scenarios. In this work, we present X-DualNet, a simple yet effective approach that enables unsupervised 3D pose transfer. In X-DualNet, we introduce a generator $G$ which contains correspondence learning and pose transfer modules to achieve 3D pose transfer. We learn the shape correspondence by solving an optimal transport problem without any key point annotations and generate high-quality meshes with our elastic instance normalization (ElaIN) in the pose transfer module. With $G$ as the basic component, we propose a cross consistency learning scheme and a dual reconstruction objective to learn the pose transfer without supervision. Besides that, we also adopt an as-rigid-as-possible deformer in the training process to fine-tune the body shape of the generated results. Extensive experiments on human and animal data demonstrate that our framework can successfully achieve comparable performance as the state-of-the-art supervised approaches.

arXiv:2210.04883공식 코드 · Papers with Code

SCAM! Transferring humans between images with Semantic Cross Attention Modulation

A large body of recent work targets semantically conditioned image generation. Most such methods focus on the narrower task of pose transfer and ignore the more challenging task of subject transfer that consists in not only transferring the pose but also the appearance and background. In this work, we introduce SCAM (Semantic Cross Attention Modulation), a system that encodes rich and diverse information in each semantic region of the image (including foreground and background), thus achieving precise generation with emphasis on fine details. This is enabled by the Semantic Attention Transformer Encoder that extracts multiple latent vectors for each semantic region, and the corresponding generator that exploits these multiple latents by using semantic cross attention modulation. It is trained only using a reconstruction setup, while subject transfer is performed at test time. Our analysis shows that our proposed architecture is successful at encoding the diversity of appearance in each semantic region. Extensive experiments on the iDesigner and CelebAMask-HD datasets show that SCAM outperforms SEAN and SPADE; moreover, it sets the new state of the art on subject transfer.

arXiv:2210.01887공식 코드 · Papers with Code

Collecting The Puzzle Pieces: Disentangled Self-Driven Human Pose Transfer by Permuting Textures

Human pose transfer synthesizes new view(s) of a person for a given pose. Recent work achieves this via self-reconstruction, which disentangles a person's pose and texture information by breaking the person down into parts, then recombines them for reconstruction. However, part-level disentanglement preserves some pose information that can create unwanted artifacts. In this paper, we propose Pose Transfer by Permuting Textures (PT$^2$), an approach for self-driven human pose transfer that disentangles pose from texture at the patch-level. Specifically, we remove pose from an input image by permuting image patches so only texture information remains. Then we reconstruct the input image by sampling from the permuted textures for patch-level disentanglement. To reduce noise and recover clothing shape information from the permuted patches, we employ encoders with multiple kernel sizes in a triple branch network. On DeepFashion and Market-1501, PT$^2$ reports significant gains on automatic metrics over other self-driven methods, and even outperforms some fully-supervised methods. A user study also reports images generated by our method are preferred in 68% of cases over self-driven approaches from prior work. Code is available at https://github.com/NannanLi999/pt_square.

arXiv:2208.00712공식 코드 · Papers with Code

Cross Attention Based Style Distribution for Controllable Person Image Synthesis

Controllable person image synthesis task enables a wide range of applications through explicit control over body pose and appearance. In this paper, we propose a cross attention based style distribution module that computes between the source semantic styles and target pose for pose transfer. The module intentionally selects the style represented by each semantic and distributes them according to the target pose. The attention matrix in cross attention expresses the dynamic similarities between the target pose and the source styles for all semantics. Therefore, it can be utilized to route the color and texture from the source image, and is further constrained by the target parsing map to achieve a clearer objective. At the same time, to encode the source appearance accurately, the self attention among different semantic styles is also added. The effectiveness of our model is validated quantitatively and qualitatively on pose transfer and virtual try-on tasks.

arXiv:2207.11718공식 코드 · Papers with Code

TIPS: Text-Induced Pose Synthesis

In computer vision, human pose synthesis and transfer deal with probabilistic image generation of a person in a previously unseen pose from an already available observation of that person. Though researchers have recently proposed several methods to achieve this task, most of these techniques derive the target pose directly from the desired target image on a specific dataset, making the underlying process challenging to apply in real-world scenarios as the generation of the target image is the actual aim. In this paper, we first present the shortcomings of current pose transfer algorithms and then propose a novel text-based pose transfer technique to address those issues. We divide the problem into three independent stages: (a) text to pose representation, (b) pose refinement, and (c) pose rendering. To the best of our knowledge, this is one of the first attempts to develop a text-based pose transfer framework where we also introduce a new dataset DF-PASS, by adding descriptive pose annotations for the images of the DeepFashion dataset. The proposed method generates promising results with significant qualitative and quantitative scores in our experiments.

arXiv:2207.07861공식 코드 · Papers with Code

TransGrasp: Grasp Pose Estimation of a Category of Objects by Transferring Grasps from Only One Labeled Instance

Grasp pose estimation is an important issue for robots to interact with the real world. However, most of existing methods require exact 3D object models available beforehand or a large amount of grasp annotations for training. To avoid these problems, we propose TransGrasp, a category-level grasp pose estimation method that predicts grasp poses of a category of objects by labeling only one object instance. Specifically, we perform grasp pose transfer across a category of objects based on their shape correspondences and propose a grasp pose refinement module to further fine-tune grasp pose of grippers so as to ensure successful grasps. Experiments demonstrate the effectiveness of our method on achieving high-quality grasps with the transferred grasp poses. Our code is available at https://github.com/yanjh97/TransGrasp.

arXiv:2202.06777공식 코드 · Papers with Code

Multi-scale Attention Guided Pose Transfer

Pose transfer refers to the probabilistic image generation of a person with a previously unseen novel pose from another image of that person having a different pose. Due to potential academic and commercial applications, this problem is extensively studied in recent years. Among the various approaches to the problem, attention guided progressive generation is shown to produce state-of-the-art results in most cases. In this paper, we present an improved network architecture for pose transfer by introducing attention links at every resolution level of the encoder and decoder. By utilizing such dense multi-scale attention guided approach, we are able to achieve significant improvement over the existing methods both visually and analytically. We conclude our findings with extensive qualitative and quantitative comparisons against several existing methods on the DeepFashion dataset.

arXiv:2112.07374공식 코드 · Papers with Code

Geometry-Contrastive Transformer for Generalized 3D Pose Transfer

We present a customized 3D mesh Transformer model for the pose transfer task. As the 3D pose transfer essentially is a deformation procedure dependent on the given meshes, the intuition of this work is to perceive the geometric inconsistency between the given meshes with the powerful self-attention mechanism. Specifically, we propose a novel geometry-contrastive Transformer that has an efficient 3D structured perceiving ability to the global geometric inconsistencies across the given meshes. Moreover, locally, a simple yet efficient central geodesic contrastive loss is further proposed to improve the regional geometric-inconsistency learning. At last, we present a latent isometric regularization module together with a novel semi-synthesized dataset for the cross-dataset 3D pose transfer task towards unknown spaces. The massive experimental results prove the efficacy of our approach by showing state-of-the-art quantitative performances on SMPL-NPT, FAUST and our new proposed dataset SMG-3D datasets, as well as promising qualitative results on MG-cloth and SMAL datasets. It's demonstrated that our method can achieve robust 3D pose transfer and be generalized to challenging meshes from unknown spaces on cross-dataset tasks. The code and dataset are made available. Code is available: https://github.com/mikecheninoulu/CGT.

arXiv:2109.15025공식 코드 · Papers with Code

3D Pose Transfer with Correspondence Learning and Mesh Refinement

3D pose transfer is one of the most challenging 3D generation tasks. It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e.g., body shape) of the target mesh. Some previous works require key point annotations to build reliable correspondence between the source and target meshes, while other methods do not consider any shape correspondence between sources and targets, which leads to limited generation quality. In this work, we propose a correspondence-refinement network to achieve the 3D pose transfer for both human and animal meshes. The correspondence between source and target meshes is first established by solving an optimal transport problem. Then, we warp the source mesh according to the dense correspondence and obtain a coarse warped mesh. The warped mesh will be better refined with our proposed Elastic Instance Normalization, which is a conditional normalization layer and can help to generate high-quality meshes. Extensive experimental results show that the proposed architecture can effectively transfer the poses from source to target meshes and produce better results with satisfied visual performance than state-of-the-art methods.

arXiv:2108.07520공식 코드 · Papers with Code

Intrinsic-Extrinsic Preserved GANs for Unsupervised 3D Pose Transfer

With the strength of deep generative models, 3D pose transfer regains intensive research interests in recent years. Existing methods mainly rely on a variety of constraints to achieve the pose transfer over 3D meshes, e.g., the need for manually encoding for shape and pose disentanglement. In this paper, we present an unsupervised approach to conduct the pose transfer between any arbitrate given 3D meshes. Specifically, a novel Intrinsic-Extrinsic Preserved Generative Adversarial Network (IEP-GAN) is presented for both intrinsic (i.e., shape) and extrinsic (i.e., pose) information preservation. Extrinsically, we propose a co-occurrence discriminator to capture the structural/pose invariance from distinct Laplacians of the mesh. Meanwhile, intrinsically, a local intrinsic-preserved loss is introduced to preserve the geodesic priors while avoiding heavy computations. At last, we show the possibility of using IEP-GAN to manipulate 3D human meshes in various ways, including pose transfer, identity swapping and pose interpolation with latent code vector arithmetic. The extensive experiments on various 3D datasets of humans, animals and hands qualitatively and quantitatively demonstrate the generality of our approach. Our proposed model produces better results and is substantially more efficient compared to recent state-of-the-art methods. Code is available: https://github.com/mikecheninoulu/Unsupervised_IEPGAN

arXiv:2105.14739공식 코드 · Papers with Code

Controllable Person Image Synthesis with Spatially-Adaptive Warped Normalization

Controllable person image generation aims to produce realistic human images with desirable attributes such as a given pose, cloth textures, or hairstyles. However, the large spatial misalignment between source and target images makes the standard image-to-image translation architectures unsuitable for this task. Most state-of-the-art methods focus on alignment for global pose-transfer tasks. However, they fail to deal with region-specific texture-transfer tasks, especially for person images with complex textures. To solve this problem, we propose a novel Spatially-Adaptive Warped Normalization (SAWN) which integrates a learned flow-field to warp modulation parameters. It allows us to efficiently align person spatially-adaptive styles with pose features. Moreover, we propose a novel Self-Training Part Replacement (STPR) strategy to refine the model for the texture-transfer task, which improves the quality of the generated clothes and the preservation ability of non-target regions. Our experimental results on the widely used DeepFashion dataset demonstrate a significant improvement of the proposed method over the state-of-the-art methods on pose-transfer and texture-transfer tasks. The code is available at https://github.com/zhangqianhui/Sawn.