We introduce a robust framework, RGBTrack, for real-time 6D pose estimation and tracking that operates solely on RGB data, thereby eliminating the need for depth input for such dynamic and precise object pose tracking tasks. Building on the FoundationPose architecture, we devise a novel binary search strategy combined with a render-and-compare mechanism to efficiently infer depth and generate robust pose hypotheses from true-scale CAD models. To maintain stable tracking in dynamic scenarios, including rapid movements and occlusions, RGBTrack integrates state-of-the-art 2D object tracking (XMem) with a Kalman filter and a state machine for proactive object pose recovery. In addition, RGBTrack's scale recovery module dynamically adapts CAD models of unknown scale using an initial depth estimate, enabling seamless integration with modern generative reconstruction techniques. Extensive evaluations on benchmark datasets demonstrate that RGBTrack's novel depth-free approach achieves competitive accuracy and real-time performance, making it a promising practical solution candidate for application areas including robotics, augmented reality, and computer vision. The source code for our implementation will be made publicly available at https://github.com/GreatenAnoymous/RGBTrack.git.
Spiking Neural Networks (SNNs) have shown competitive performance to Artificial Neural Networks (ANNs) in various vision tasks, while offering superior energy efficiency. However, existing SNN-based Transformers primarily focus on single-image tasks, emphasizing spatial features while not effectively leveraging SNNs' efficiency in video-based vision tasks. In this paper, we introduce SpikeVideoFormer, an efficient spike-driven video Transformer, featuring linear temporal complexity $\mathcal{O}(T)$. Specifically, we design a spike-driven Hamming attention (SDHA) which provides a theoretically guided adaptation from traditional real-valued attention to spike-driven attention. Building on SDHA, we further analyze various spike-driven space-time attention designs and identify an optimal scheme that delivers appealing performance for video tasks, while maintaining only linear temporal complexity. The generalization ability and efficiency of our model are demonstrated across diverse downstream video tasks, including classification, human pose tracking, and semantic segmentation. Empirical results show our method achieves state-of-the-art (SOTA) performance compared to existing SNN approaches, with over 15\% improvement on the latter two tasks. Additionally, it matches the performance of recent ANN-based methods while offering significant efficiency gains, achieving $\times 16$, $\times 10$ and $\times 5$ improvements on the three tasks. https://github.com/JimmyZou/SpikeVideoFormer
Simultaneous localization and mapping (SLAM) technology now has photorealistic mapping capabilities thanks to the real-time high-fidelity rendering capability of 3D Gaussian splatting (3DGS). However, due to the static representation of scenes, current 3DGS-based SLAM encounters issues with pose drift and failure to reconstruct accurate maps in dynamic environments. To address this problem, we present D4DGS-SLAM, the first SLAM method based on 4DGS map representation for dynamic environments. By incorporating the temporal dimension into scene representation, D4DGS-SLAM enables high-quality reconstruction of dynamic scenes. Utilizing the dynamics-aware InfoModule, we can obtain the dynamics, visibility, and reliability of scene points, and filter stable static points for tracking accordingly. When optimizing Gaussian points, we apply different isotropic regularization terms to Gaussians with varying dynamic characteristics. Experimental results on real-world dynamic scene datasets demonstrate that our method outperforms state-of-the-art approaches in both camera pose tracking and map quality.
Pose tracking of uncooperative spacecraft is an essential technology for space exploration and on-orbit servicing, which remains an open problem. Event cameras possess numerous advantages, such as high dynamic range, high temporal resolution, and low power consumption. These attributes hold the promise of overcoming challenges encountered by conventional cameras, including motion blur and extreme illumination, among others. To address the standard on-orbit observation missions, we propose a line-based pose tracking method for uncooperative spacecraft utilizing a stereo event camera. To begin with, we estimate the wireframe model of uncooperative spacecraft, leveraging the spatio-temporal consistency of stereo event streams for line-based reconstruction. Then, we develop an effective strategy to establish correspondences between events and projected lines of uncooperative spacecraft. Using these correspondences, we formulate the pose tracking as a continuous optimization process over 6-DOF motion parameters, achieved by minimizing event-line distances. Moreover, we construct a stereo event-based uncooperative spacecraft motion dataset, encompassing both simulated and real events. The proposed method is quantitatively evaluated through experiments conducted on our self-collected dataset, demonstrating an improvement in terms of effectiveness and accuracy over competing methods. The code will be open-sourced at https://github.com/Zibin6/SE6PT.
Segmented light field images can serve as a powerful representation in many of computer vision tasks exploiting geometry and appearance of objects, such as object pose tracking. In the light field domain, segmentation presents an additional objective of recognizing the same segment through all the views. Segment Anything Model 2 (SAM 2) allows producing semantically meaningful segments for monocular images and videos. However, using SAM 2 directly on light fields is highly ineffective due to unexploited constraints. In this work, we present a novel light field segmentation method that adapts SAM 2 to the light field domain without retraining or modifying the model. By utilizing the light field domain constraints, the method produces high quality and view-consistent light field masks, outperforming the SAM 2 video tracking baseline and working 7 times faster, with a real-time speed. We achieve this by exploiting the epipolar geometry cues to propagate the masks between the views, probing the SAM 2 latent space to estimate their occlusion, and further prompting SAM 2 for their refinement.
Event-based visual odometry is a specific branch of visual Simultaneous Localization and Mapping (SLAM) techniques, which aims at solving tracking and mapping subproblems (typically in parallel), by exploiting the special working principles of neuromorphic (i.e., event-based) cameras. Due to the motion-dependent nature of event data, explicit data association (i.e., feature matching) under large-baseline view-point changes is difficult to establish, making direct methods a more rational choice. However, state-of-the-art direct methods are limited by the high computational complexity of the mapping sub-problem and the degeneracy of camera pose tracking in certain degrees of freedom (DoF) in rotation. In this paper, we tackle these issues by building an event-based stereo visual-inertial odometry system on top of a direct pipeline. Specifically, to speed up the mapping operation, we propose an efficient strategy for sampling contour points according to the local dynamics of events. The mapping performance is also improved in terms of structure completeness and local smoothness by merging the temporal stereo and static stereo results. To circumvent the degeneracy of camera pose tracking in recovering the pitch and yaw components of general 6-DoF motion, we introduce IMU measurements as motion priors via pre-integration. To this end, a compact back-end is proposed for continuously updating the IMU bias and predicting the linear velocity, enabling an accurate motion prediction for camera pose tracking. The resulting system scales well with modern high-resolution event cameras and leads to better global positioning accuracy in large-scale outdoor environments. Extensive evaluations on five publicly available datasets featuring different resolutions and scenarios justify the superior performance of the proposed system against five state-of-the-art methods.
Occluded Person Re-Identification (ReID) is a metric learning task that involves matching occluded individuals based on their appearance. While many studies have tackled occlusions caused by objects, multi-person occlusions remain less explored. In this work, we identify and address a critical challenge overlooked by previous occluded ReID methods: the Multi-Person Ambiguity (MPA) arising when multiple individuals are visible in the same bounding box, making it impossible to determine the intended ReID target among the candidates. Inspired by recent work on prompting in vision, we introduce Keypoint Promptable ReID (KPR), a novel formulation of the ReID problem that explicitly complements the input bounding box with a set of semantic keypoints indicating the intended target. Since promptable re-identification is an unexplored paradigm, existing ReID datasets lack the pixel-level annotations necessary for prompting. To bridge this gap and foster further research on this topic, we introduce Occluded-PoseTrack ReID, a novel ReID dataset with keypoints labels, that features strong inter-person occlusions. Furthermore, we release custom keypoint labels for four popular ReID benchmarks. Experiments on person retrieval, but also on pose tracking, demonstrate that our method systematically surpasses previous state-of-the-art approaches on various occluded scenarios. Our code, dataset and annotations are available at https://github.com/VlSomers/keypoint_promptable_reidentification.
Two-view pose estimation is essential for map-free visual relocalization and object pose tracking tasks. However, traditional matching methods suffer from time-consuming robust estimators, while deep learning-based pose regressors only cater to camera-to-world pose estimation, lacking generalizability to different image sizes and camera intrinsics. In this paper, we propose SRPose, a sparse keypoint-based framework for two-view relative pose estimation in camera-to-world and object-to-camera scenarios. SRPose consists of a sparse keypoint detector, an intrinsic-calibration position encoder, and promptable prior knowledge-guided attention layers. Given two RGB images of a fixed scene or a moving object, SRPose estimates the relative camera or 6D object pose transformation. Extensive experiments demonstrate that SRPose achieves competitive or superior performance compared to state-of-the-art methods in terms of accuracy and speed, showing generalizability to both scenarios. It is robust to different image sizes and camera intrinsics, and can be deployed with low computing resources.
We introduce a data capture system and a new dataset, HO-Cap, for 3D reconstruction and pose tracking of hands and objects in videos. The system leverages multiple RGB-D cameras and a HoloLens headset for data collection, avoiding the use of expensive 3D scanners or mocap systems. We propose a semi-automatic method for annotating the shape and pose of hands and objects in the collected videos, significantly reducing the annotation time compared to manual labeling. With this system, we captured a video dataset of humans interacting with objects to perform various tasks, including simple pick-and-place actions, handovers between hands, and using objects according to their affordance, which can serve as human demonstrations for research in embodied AI and robot manipulation. Our data capture setup and annotation framework will be available for the community to use in reconstructing 3D shapes of objects and human hands and tracking their poses in videos.
Direct methods for event-based visual odometry solve the mapping and camera pose tracking sub-problems by establishing implicit data association in a way that the generative model of events is exploited. The main bottlenecks faced by state-of-the-art work in this field include the high computational complexity of mapping and the limited accuracy of tracking. In this paper, we improve our previous direct pipeline \textit{Event-based Stereo Visual Odometry} in terms of accuracy and efficiency. To speed up the mapping operation, we propose an efficient strategy of edge-pixel sampling according to the local dynamics of events. The mapping performance in terms of completeness and local smoothness is also improved by combining the temporal stereo results and the static stereo results. To circumvent the degeneracy issue of camera pose tracking in recovering the yaw component of general 6-DoF motion, we introduce as a prior the gyroscope measurements via pre-integration. Experiments on publicly available datasets justify our improvement. We release our pipeline as an open-source software for future research in this field.
We propose a dense RGBD SLAM system based on 3D Gaussian Splatting that provides metrically accurate pose tracking and visually realistic reconstruction. To this end, we first propose a Gaussian densification strategy based on the rendering loss to map unobserved areas and refine reobserved areas. Second, we introduce extra regularization parameters to alleviate the forgetting problem in the continuous mapping problem, where parameters tend to overfit the latest frame and result in decreasing rendering quality for previous frames. Both mapping and tracking are performed with Gaussian parameters by minimizing re-rendering loss in a differentiable way. Compared to recent neural and concurrently developed gaussian splatting RGBD SLAM baselines, our method achieves state-of-the-art results on the synthetic dataset Replica and competitive results on the real-world dataset TUM.
Recently, the advancement of self-supervised learning techniques, like masked autoencoders (MAE), has greatly influenced visual representation learning for images and videos. Nevertheless, it is worth noting that the predominant approaches in existing masked image / video modeling rely excessively on resource-intensive vision transformers (ViTs) as the feature encoder. In this paper, we propose a new approach termed as \textbf{VideoMAC}, which combines video masked autoencoders with resource-friendly ConvNets. Specifically, VideoMAC employs symmetric masking on randomly sampled pairs of video frames. To prevent the issue of mask pattern dissipation, we utilize ConvNets which are implemented with sparse convolutional operators as encoders. Simultaneously, we present a simple yet effective masked video modeling (MVM) approach, a dual encoder architecture comprising an online encoder and an exponential moving average target encoder, aimed to facilitate inter-frame reconstruction consistency in videos. Additionally, we demonstrate that VideoMAC, empowering classical (ResNet) / modern (ConvNeXt) convolutional encoders to harness the benefits of MVM, outperforms ViT-based approaches on downstream tasks, including video object segmentation (+\textbf{5.2\%} / \textbf{6.4\%} $\mathcal{J}\&\mathcal{F}$), body part propagation (+\textbf{6.3\%} / \textbf{3.1\%} mIoU), and human pose tracking (+\textbf{10.2\%} / \textbf{11.1\%} [email omitted]).
Tracking the object 6-DoF pose is crucial for various downstream robot tasks and real-world applications. In this paper, we investigate the real-world robot task of aerial vision guidance for aerial robotics manipulation, utilizing category-level 6-DoF pose tracking. Aerial conditions inevitably introduce special challenges, such as rapid viewpoint changes in pitch and roll and inter-frame differences. To support these challenges in task, we firstly introduce a robust category-level 6-DoF pose tracker (Robust6DoF). This tracker leverages shape and temporal prior knowledge to explore optimal inter-frame keypoint pairs, generated under a priori structural adaptive supervision in a coarse-to-fine manner. Notably, our Robust6DoF employs a Spatial-Temporal Augmentation module to deal with the problems of the inter-frame differences and intra-class shape variations through both temporal dynamic filtering and shape-similarity filtering. We further present a Pose-Aware Discrete Servo strategy (PAD-Servo), serving as a decoupling approach to implement the final aerial vision guidance task. It contains two servo action policies to better accommodate the structural properties of aerial robotics manipulation. Exhaustive experiments on four well-known public benchmarks demonstrate the superiority of our Robust6DoF. Real-world tests directly verify that our Robust6DoF along with PAD-Servo can be readily used in real-world aerial robotic applications.
Animal Pose Estimation and Tracking (APT) is a critical task in detecting and monitoring the keypoints of animals across a series of video frames, which is essential for understanding animal behavior. Past works relating to animals have primarily focused on either animal tracking or single-frame animal pose estimation only, neglecting the integration of both aspects. The absence of comprehensive APT datasets inhibits the progression and evaluation of animal pose estimation and tracking methods based on videos, thereby constraining their real-world applications. To fill this gap, we introduce APTv2, the pioneering large-scale benchmark for animal pose estimation and tracking. APTv2 comprises 2,749 video clips filtered and collected from 30 distinct animal species. Each video clip includes 15 frames, culminating in a total of 41,235 frames. Following meticulous manual annotation and stringent verification, we provide high-quality keypoint and tracking annotations for a total of 84,611 animal instances, split into easy and hard subsets based on the number of instances that exists in the frame. With APTv2 as the foundation, we establish a simple baseline method named \posetrackmethodname and provide benchmarks for representative models across three tracks: (1) single-frame animal pose estimation track to evaluate both intra- and inter-domain transfer learning performance, (2) low-data transfer and generalization track to evaluate the inter-species domain generalization performance, and (3) animal pose tracking track. Our experimental results deliver key empirical insights, demonstrating that APTv2 serves as a valuable benchmark for animal pose estimation and tracking. It also presents new challenges and opportunities for future research. The code and dataset are released at \href{https://github.com/ViTAE-Transformer/APTv2}{https://github.com/ViTAE-Transformer/APTv2}.
We introduce PACE (Pose Annotations in Cluttered Environments), a large-scale benchmark designed to advance the development and evaluation of pose estimation methods in cluttered scenarios. PACE provides a large-scale real-world benchmark for both instance-level and category-level settings. The benchmark consists of 55K frames with 258K annotations across 300 videos, covering 238 objects from 43 categories and featuring a mix of rigid and articulated items in cluttered scenes. To annotate the real-world data efficiently, we develop an innovative annotation system with a calibrated 3-camera setup. Additionally, we offer PACE-Sim, which contains 100K photo-realistic simulated frames with 2.4M annotations across 931 objects. We test state-of-the-art algorithms in PACE along two tracks: pose estimation, and object pose tracking, revealing the benchmark's challenges and research opportunities. Our benchmark code and data is available on https://github.com/qq456cvb/PACE.
Event cameras offer the exciting possibility of tracking the camera's pose during high-speed motion and in adverse lighting conditions. Despite this promise, existing event-based monocular visual odometry (VO) approaches demonstrate limited performance on recent benchmarks. To address this limitation, some methods resort to additional sensors such as IMUs, stereo event cameras, or frame-based cameras. Nonetheless, these additional sensors limit the application of event cameras in real-world devices since they increase cost and complicate system requirements. Moreover, relying on a frame-based camera makes the system susceptible to motion blur and HDR. To remove the dependency on additional sensors and to push the limits of using only a single event camera, we present Deep Event VO (DEVO), the first monocular event-only system with strong performance on a large number of real-world benchmarks. DEVO sparsely tracks selected event patches over time. A key component of DEVO is a novel deep patch selection mechanism tailored to event data. We significantly decrease the pose tracking error on seven real-world benchmarks by up to 97% compared to event-only methods and often surpass or are close to stereo or inertial methods. Code is available at https://github.com/tum-vision/DEVO
We present FoundationPose, a unified foundation model for 6D object pose estimation and tracking, supporting both model-based and model-free setups. Our approach can be instantly applied at test-time to a novel object without fine-tuning, as long as its CAD model is given, or a small number of reference images are captured. We bridge the gap between these two setups with a neural implicit representation that allows for effective novel view synthesis, keeping the downstream pose estimation modules invariant under the same unified framework. Strong generalizability is achieved via large-scale synthetic training, aided by a large language model (LLM), a novel transformer-based architecture, and contrastive learning formulation. Extensive evaluation on multiple public datasets involving challenging scenarios and objects indicate our unified approach outperforms existing methods specialized for each task by a large margin. In addition, it even achieves comparable results to instance-level methods despite the reduced assumptions. Project page: https://nvlabs.github.io/FoundationPose/
Video-based ambient monitoring of gait for older adults with dementia has the potential to detect negative changes in health and allow clinicians and caregivers to intervene early to prevent falls or hospitalizations. Computer vision-based pose tracking models can process video data automatically and extract joint locations; however, publicly available models are not optimized for gait analysis on older adults or clinical populations. In this work we train a deep neural network to map from a two dimensional pose sequence, extracted from a video of an individual walking down a hallway toward a wall-mounted camera, to a set of three-dimensional spatiotemporal gait features averaged over the walking sequence. The data of individuals with dementia used in this work was captured at two sites using a wall-mounted system to collect the video and depth information used to train and evaluate our model. Our Pose2Gait model is able to extract velocity and step length values from the video that are correlated with the features from the depth camera, with Spearman's correlation coefficients of .83 and .60 respectively, showing that three dimensional spatiotemporal features can be predicted from monocular video. Future work remains to improve the accuracy of other features, such as step time and step width, and test the utility of the predicted values for detecting meaningful changes in gait during longitudinal ambient monitoring.
We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully "transformerized" version of a network for human mesh recovery. This network, HMR 2.0, advances the state of the art and shows the capability to analyze unusual poses that have in the past been difficult to reconstruct from single images. To analyze video, we use 3D reconstructions from HMR 2.0 as input to a tracking system that operates in 3D. This enables us to deal with multiple people and maintain identities through occlusion events. Our complete approach, 4DHumans, achieves state-of-the-art results for tracking people from monocular video. Furthermore, we demonstrate the effectiveness of HMR 2.0 on the downstream task of action recognition, achieving significant improvements over previous pose-based action recognition approaches. Our code and models are available on the project website: https://shubham-goel.github.io/4dhumans/.
Human activity recognition and clinical biomechanics are challenging problems in physical telerehabilitation medicine. However, most publicly available datasets on human body movements cannot be used to study both problems in an out-of-the-lab movement acquisition setting. The objective of the VIDIMU dataset is to pave the way towards affordable patient gross motor tracking solutions for daily life activities recognition and kinematic analysis. The dataset includes 13 activities registered using a commodity camera and five inertial sensors. The video recordings were acquired in 54 subjects, of which 16 also had simultaneous recordings of inertial sensors. The novelty of dataset lies in: (i) the clinical relevance of the chosen movements, (ii) the combined utilization of affordable video and custom sensors, and (iii) the implementation of state-of-the-art tools for multimodal data processing of 3D body pose tracking and motion reconstruction in a musculoskeletal model from inertial data. The validation confirms that a minimally disturbing acquisition protocol, performed according to real-life conditions can provide a comprehensive picture of human joint angles during daily life activities.