Humans in 4D: Reconstructing and Tracking Humans with Transformers
원문 초록
We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully "transformerized" version of a network for human mesh recovery. This network, HMR 2.0, advances the state of the art and shows the capability to analyze unusual poses that have in the past been difficult to reconstruct from single images. To analyze video, we use 3D reconstructions from HMR 2.0 as input to a tracking system that operates in 3D. This enables us to deal with multiple people and maintain identities through occlusion events. Our complete approach, 4DHumans, achieves state-of-the-art results for tracking people from monocular video. Furthermore, we demonstrate the effectiveness of HMR 2.0 on the downstream task of action recognition, achieving significant improvements over previous pose-based action recognition approaches. Our code and models are available on the project website: https://shubham-goel.github.io/4dhumans/.
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Optimizing Local-Global Dependencies for Accurate 3D Human Pose Estimation
ARTS: Semi-Analytical Regressor using Disentangled Skeletal Representations for Human Mesh Recovery from Videos
Multi-person Physics-based Pose Estimation for Combat Sports
PromptHMR: Promptable Human Mesh Recovery
Bring Your Rear Cameras for Egocentric 3D Human Pose Estimation
BioPose: Biomechanically-accurate 3D Pose Estimation from Monocular Videos
토론
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