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arXiv:2505.03075공식 코드 · Papers with Code

Direct Retrieval-augmented Optimization: Synergizing Knowledge Selection and Language Models

Retrieval-augmented generation (RAG) integrates large language models ( LLM s) with retrievers to access external knowledge, improving the factuality of LLM generation in knowledge-grounded tasks. To optimize the RAG performance, most previous work independently fine-tunes the retriever to adapt to frozen LLM s or trains the LLMs to use documents retrieved by off-the-shelf retrievers, lacking end-to-end training supervision. Recent work addresses this limitation by jointly training these two components but relies on overly simplifying assumptions of document independence, which has been criticized for being far from real-world scenarios. Thus, effectively optimizing the overall RAG performance remains a critical challenge. We propose a direct retrieval-augmented optimization framework, named DRO, that enables end-to-end training of two key components: (i) a generative knowledge selection model and (ii) an LLM generator. DRO alternates between two phases: (i) document permutation estimation and (ii) re-weighted maximization, progressively improving RAG components through a variational approach. In the estimation step, we treat document permutation as a latent variable and directly estimate its distribution from the selection model by applying an importance sampling strategy. In the maximization step, we calibrate the optimization expectation using importance weights and jointly train the selection model and LLM generator. Our theoretical analysis reveals that DRO is analogous to policy-gradient methods in reinforcement learning. Extensive experiments conducted on five datasets illustrate that DRO outperforms the best baseline with 5%-15% improvements in EM and F1. We also provide in-depth experiments to qualitatively analyze the stability, convergence, and variance of DRO.

arXiv:2504.02479공식 코드 · Papers with Code

Hierarchical Policy-Gradient Reinforcement Learning for Multi-Agent Shepherding Control of Non-Cohesive Targets

We propose a decentralized reinforcement learning solution for multi-agent shepherding of non-cohesive targets using policy-gradient methods. Our architecture integrates target-selection with target-driving through Proximal Policy Optimization, overcoming discrete-action constraints of previous Deep Q-Network approaches and enabling smoother agent trajectories. This model-free framework effectively solves the shepherding problem without prior dynamics knowledge. Experiments demonstrate our method's effectiveness and scalability with increased target numbers and limited sensing capabilities.

arXiv:2502.19977공식 코드 · Papers with Code

Convergence Guarantees of Model-free Policy Gradient Methods for LQR with Stochastic Data

Policy gradient (PG) methods are the backbone of many reinforcement learning algorithms due to their good performance in policy optimization problems. As a gradient-based approach, PG methods typically rely on knowledge of the system dynamics. However, this information is not always available, and in such cases, trajectory data can be utilized to approximate first-order information. When the data are noisy, gradient estimates become inaccurate and a formal investigation that encompasses uncertainty estimation and the analysis of its propagation through the algorithm is currently missing. To address this, our work focuses on the Linear Quadratic Regulator (LQR) problem for systems subject to additive stochastic noise. After briefly summarizing the state of the art for cases with a known model, we focus on scenarios where the system dynamics are unknown, and approximate gradient information is obtained using zeroth-order optimization techniques. We analyze the theoretical properties by computing the error in the estimated gradient and examining how this error affects the convergence of PG algorithms. Additionally, we provide global convergence guarantees for various versions of PG methods, including those employing adaptive step sizes and variance reduction techniques, which help increase the convergence rate and reduce sample complexity. One contribution of this work is the study of the robustness of model-free PG methods, aiming to identify their limitations in the presence of noise and propose improvements to enhance their applicability. Numerical simulations show that these theoretical analyses provide valuable guidance in tuning the algorithm parameters, thereby making these methods more reliable in practically relevant scenarios.

arXiv:2502.08938공식 코드 · Papers with Code

Reevaluating Policy Gradient Methods for Imperfect-Information Games

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). In light of recent results of the magnetic mirror descent algorithm, we hypothesize that simpler generic policy gradient methods like PPO are competitive with or superior to these FP, DO, and CFR-based DRL approaches. To facilitate the resolution of this hypothesis, we implement and release the first broadly accessible exact exploitability computations for four large games. Using these games, we conduct the largest-ever exploitability comparison of DRL algorithms for imperfect-information games. Over 5600 training runs, FP, DO, and CFR-based approaches fail to outperform generic policy gradient methods. Code is available at https://github.com/nathanlct/IIG-RL-Benchmark and https://github.com/gabrfarina/exp-a-spiel .

arXiv:2502.01384공식 코드 · Papers with Code

Fine-Tuning Discrete Diffusion Models with Policy Gradient Methods

Discrete diffusion models have recently gained significant attention due to their ability to process complex discrete structures for language modeling. However, fine-tuning these models with policy gradient methods, as is commonly done in Reinforcement Learning from Human Feedback (RLHF), remains a challenging task. We propose an efficient, broadly applicable, and theoretically justified policy gradient algorithm, called Score Entropy Policy Optimization (SEPO), for fine-tuning discrete diffusion models over non-differentiable rewards. Our numerical experiments across several discrete generative tasks demonstrate the scalability and efficiency of our method. Our code is available at https://github.com/ozekri/SEPO.

arXiv:2501.15034공식 코드 · Papers with Code

Divergence-Augmented Policy Optimization

In deep reinforcement learning, policy optimization methods need to deal with issues such as function approximation and the reuse of off-policy data. Standard policy gradient methods do not handle off-policy data well, leading to premature convergence and instability. This paper introduces a method to stabilize policy optimization when off-policy data are reused. The idea is to include a Bregman divergence between the behavior policy that generates the data and the current policy to ensure small and safe policy updates with off-policy data. The Bregman divergence is calculated between the state distributions of two policies, instead of only on the action probabilities, leading to a divergence augmentation formulation. Empirical experiments on Atari games show that in the data-scarce scenario where the reuse of off-policy data becomes necessary, our method can achieve better performance than other state-of-the-art deep reinforcement learning algorithms.

arXiv:2501.14700공식 코드 · Papers with Code

An Attentive Graph Agent for Topology-Adaptive Cyber Defence

As cyber threats grow increasingly sophisticated, reinforcement learning (RL) is emerging as a promising technique to create intelligent and adaptive cyber defense systems. However, most existing autonomous defensive agents have overlooked the inherent graph structure of computer networks subject to cyber attacks, potentially missing critical information and constraining their adaptability. To overcome these limitations, we developed a custom version of the Cyber Operations Research Gym (CybORG) environment, encoding network state as a directed graph with realistic low-level features. We employ a Graph Attention Network (GAT) architecture to process node, edge, and global features, and adapt its output to be compatible with policy gradient methods in RL. Our GAT-based approach offers key advantages over flattened alternatives: policies that demonstrate resilience to certain types of unexpected dynamic network topology changes, reasonable generalisation to networks of varying sizes within the same structural distribution, and interpretable defensive actions grounded in tangible network properties. We demonstrate that GAT defensive policies can be trained using our low-level directed graph observations, even when unexpected connections arise during simulation. Evaluations across networks of different sizes, but consistent subnetwork structure, show our policies achieve comparable performance to policies trained specifically for each network configuration. Our study contributes to the development of robust cyber defence systems that can better adapt to real-world network security challenges.

arXiv:2501.04879공식 코드 · Papers with Code

Multilinear Tensor Low-Rank Approximation for Policy-Gradient Methods in Reinforcement Learning

Reinforcement learning (RL) aims to estimate the action to take given a (time-varying) state, with the goal of maximizing a cumulative reward function. Predominantly, there are two families of algorithms to solve RL problems: value-based and policy-based methods, with the latter designed to learn a probabilistic parametric policy from states to actions. Most contemporary approaches implement this policy using a neural network (NN). However, NNs usually face issues related to convergence, architectural suitability, hyper-parameter selection, and underutilization of the redundancies of the state-action representations (e.g. locally similar states). This paper postulates multi-linear mappings to efficiently estimate the parameters of the RL policy. More precisely, we leverage the PARAFAC decomposition to design tensor low-rank policies. The key idea involves collecting the policy parameters into a tensor and leveraging tensor-completion techniques to enforce low rank. We establish theoretical guarantees of the proposed methods for various policy classes and validate their efficacy through numerical experiments. Specifically, we demonstrate that tensor low-rank policy models reduce computational and sample complexities in comparison to NN models while achieving similar rewards.

arXiv:2411.15370공식 코드 · Papers with Code

Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Buffers

Modern deep policy gradient methods achieve effective performance on simulated robotic tasks, but they all require large replay buffers or expensive batch updates, or both, making them incompatible for real systems with resource-limited computers. We show that these methods fail catastrophically when limited to small replay buffers or during incremental learning, where updates only use the most recent sample without batch updates or a replay buffer. We propose a novel incremental deep policy gradient method -- Action Value Gradient (AVG) and a set of normalization and scaling techniques to address the challenges of instability in incremental learning. On robotic simulation benchmarks, we show that AVG is the only incremental method that learns effectively, often achieving final performance comparable to batch policy gradient methods. This advancement enabled us to show for the first time effective deep reinforcement learning with real robots using only incremental updates, employing a robotic manipulator and a mobile robot.

arXiv:2410.22114공식 코드 · Papers with Code

Policy Gradient for Robust Markov Decision Processes

We develop a generic policy gradient method with the global optimality guarantee for robust Markov Decision Processes (MDPs). While policy gradient methods are widely used for solving dynamic decision problems due to their scalable and efficient nature, adapting these methods to account for model ambiguity has been challenging, often making it impractical to learn robust policies. This paper introduces a novel policy gradient method, Double-Loop Robust Policy Mirror Descent (DRPMD), for solving robust MDPs. DRPMD employs a general mirror descent update rule for the policy optimization with adaptive tolerance per iteration, guaranteeing convergence to a globally optimal policy. We provide a comprehensive analysis of DRPMD, including new convergence results under both direct and softmax parameterizations, and provide novel insights into the inner problem solution through Transition Mirror Ascent (TMA). Additionally, we propose innovative parametric transition kernels for both discrete and continuous state-action spaces, broadening the applicability of our approach. Empirical results validate the robustness and global convergence of DRPMD across various challenging robust MDP settings.

arXiv:2410.07745공식 코드 · Papers with Code

StepTool: A Step-grained Reinforcement Learning Framework for Tool Learning in LLMs

Despite having powerful reasoning and inference capabilities, Large Language Models (LLMs) still need external tools to acquire real-time information retrieval or domain-specific expertise to solve complex tasks, which is referred to as tool learning. Existing tool learning methods primarily rely on tuning with expert trajectories, focusing on token-sequence learning from a linguistic perspective. However, there are several challenges: 1) imitating static trajectories limits their ability to generalize to new tasks. 2) even expert trajectories can be suboptimal, and better solution paths may exist. In this work, we introduce StepTool, a novel step-grained reinforcement learning framework to improve tool learning in LLMs. It consists of two components: Step-grained Reward Shaping, which assigns rewards at each tool interaction based on tool invocation success and its contribution to the task, and Step-grained Optimization, which uses policy gradient methods to optimize the model in a multi-step manner. Experimental results demonstrate that StepTool significantly outperforms existing methods in multi-step, tool-based tasks, providing a robust solution for complex task environments. Codes are available at https://github.com/yuyq18/StepTool.

arXiv:2408.16286공식 코드 · Papers with Code

Near-Optimal Policy Identification in Robust Constrained Markov Decision Processes via Epigraph Form

Designing a safe policy for uncertain environments is crucial in real-world control systems. However, this challenge remains inadequately addressed within the Markov decision process (MDP) framework. This paper presents the first algorithm guaranteed to identify a near-optimal policy in a robust constrained MDP (RCMDP), where an optimal policy minimizes cumulative cost while satisfying constraints in the worst-case scenario across a set of environments. We first prove that the conventional policy gradient approach to the Lagrangian max-min formulation can become trapped in suboptimal solutions. This occurs when its inner minimization encounters a sum of conflicting gradients from the objective and constraint functions. To address this, we leverage the epigraph form of the RCMDP problem, which resolves the conflict by selecting a single gradient from either the objective or the constraints. Building on the epigraph form, we propose a bisection search algorithm with a policy gradient subroutine and prove that it identifies an $\varepsilon$-optimal policy in an RCMDP with $\tilde{\mathcal{O}}(\varepsilon^{-4})$ robust policy evaluations.

arXiv:2405.17626공식 코드 · Papers with Code

Matrix Low-Rank Approximation For Policy Gradient Methods

Estimating a policy that maps states to actions is a central problem in reinforcement learning. Traditionally, policies are inferred from the so called value functions (VFs), but exact VF computation suffers from the curse of dimensionality. Policy gradient (PG) methods bypass this by learning directly a parametric stochastic policy. Typically, the parameters of the policy are estimated using neural networks (NNs) tuned via stochastic gradient descent. However, finding adequate NN architectures can be challenging, and convergence issues are common as well. In this paper, we put forth low-rank matrix-based models to estimate efficiently the parameters of PG algorithms. We collect the parameters of the stochastic policy into a matrix, and then, we leverage matrix-completion techniques to promote (enforce) low rank. We demonstrate via numerical studies how low-rank matrix-based policy models reduce the computational and sample complexities relative to NN models, while achieving a similar aggregated reward.

arXiv:2403.15180공식 코드 · Papers with Code

Self-Improvement for Neural Combinatorial Optimization: Sample without Replacement, but Improvement

Current methods for end-to-end constructive neural combinatorial optimization usually train a policy using behavior cloning from expert solutions or policy gradient methods from reinforcement learning. While behavior cloning is straightforward, it requires expensive expert solutions, and policy gradient methods are often computationally demanding and complex to fine-tune. In this work, we bridge the two and simplify the training process by sampling multiple solutions for random instances using the current model in each epoch and then selecting the best solution as an expert trajectory for supervised imitation learning. To achieve progressively improving solutions with minimal sampling, we introduce a method that combines round-wise Stochastic Beam Search with an update strategy derived from a provable policy improvement. This strategy refines the policy between rounds by utilizing the advantage of the sampled sequences with almost no computational overhead. We evaluate our approach on the Traveling Salesman Problem and the Capacitated Vehicle Routing Problem. The models trained with our method achieve comparable performance and generalization to those trained with expert data. Additionally, we apply our method to the Job Shop Scheduling Problem using a transformer-based architecture and outperform existing state-of-the-art methods by a wide margin.

arXiv:2305.20081공식 코드 · Papers with Code

Efficient Diffusion Policies for Offline Reinforcement Learning

Offline reinforcement learning (RL) aims to learn optimal policies from offline datasets, where the parameterization of policies is crucial but often overlooked. Recently, Diffsuion-QL significantly boosts the performance of offline RL by representing a policy with a diffusion model, whose success relies on a parametrized Markov Chain with hundreds of steps for sampling. However, Diffusion-QL suffers from two critical limitations. 1) It is computationally inefficient to forward and backward through the whole Markov chain during training. 2) It is incompatible with maximum likelihood-based RL algorithms (e.g., policy gradient methods) as the likelihood of diffusion models is intractable. Therefore, we propose efficient diffusion policy (EDP) to overcome these two challenges. EDP approximately constructs actions from corrupted ones at training to avoid running the sampling chain. We conduct extensive experiments on the D4RL benchmark. The results show that EDP can reduce the diffusion policy training time from 5 days to 5 hours on gym-locomotion tasks. Moreover, we show that EDP is compatible with various offline RL algorithms (TD3, CRR, and IQL) and achieves new state-of-the-art on D4RL by large margins over previous methods. Our code is available at https://github.com/sail-sg/edp.

arXiv:2311.18703공식 코드 · Papers with Code

Predictable Reinforcement Learning Dynamics through Entropy Rate Minimization

In Reinforcement Learning (RL), agents have no incentive to exhibit predictable behaviors, and are often pushed (through e.g. policy entropy regularisation) to randomise their actions in favor of exploration. This often makes it challenging for other agents and humans to predict an agent's behavior, triggering unsafe scenarios (e.g. in human-robot interaction). We propose a novel method to induce predictable behavior in RL agents, termed Predictability-Aware RL (PARL), employing the agent's trajectory entropy rate to quantify predictability. Our method maximizes a linear combination of a standard discounted reward and the negative entropy rate, thus trading off optimality with predictability. We show how the entropy rate can be formally cast as an average reward, how entropy-rate value functions can be estimated from a learned model and incorporate this in policy-gradient algorithms, and demonstrate how this approach produces predictable (near-optimal) policies in tasks inspired by human-robot use-cases.

arXiv:2310.11897공식 코드 · Papers with Code

Accelerated Policy Gradient: On the Convergence Rates of the Nesterov Momentum for Reinforcement Learning

Various acceleration approaches for Policy Gradient (PG) have been analyzed within the realm of Reinforcement Learning (RL). However, the theoretical understanding of the widely used momentum-based acceleration method on PG remains largely open. In response to this gap, we adapt the celebrated Nesterov's accelerated gradient (NAG) method to policy optimization in RL, termed \textit{Accelerated Policy Gradient} (APG). To demonstrate the potential of APG in achieving fast convergence, we formally prove that with the true gradient and under the softmax policy parametrization, APG converges to an optimal policy at rates: (i) $\tilde{O}(1/t^2)$ with constant step sizes; (ii) $O(e^{-ct})$ with exponentially-growing step sizes. To the best of our knowledge, this is the first characterization of the convergence rates of NAG in the context of RL. Notably, our analysis relies on one interesting finding: Regardless of the parameter initialization, APG ends up entering a locally nearly-concave regime, where APG can significantly benefit from the momentum, within finite iterations. Through numerical validation and experiments on the Atari 2600 benchmarks, we confirm that APG exhibits a $\tilde{O}(1/t^2)$ rate with constant step sizes and a linear convergence rate with exponentially-growing step sizes, significantly improving convergence over the standard PG.

arXiv:2309.10679공식 코드 · Papers with Code

Oracle Complexity Reduction for Model-free LQR: A Stochastic Variance-Reduced Policy Gradient Approach

We investigate the problem of learning an $\epsilon$-approximate solution for the discrete-time Linear Quadratic Regulator (LQR) problem via a Stochastic Variance-Reduced Policy Gradient (SVRPG) approach. Whilst policy gradient methods have proven to converge linearly to the optimal solution of the model-free LQR problem, the substantial requirement for two-point cost queries in gradient estimations may be intractable, particularly in applications where obtaining cost function evaluations at two distinct control input configurations is exceptionally costly. To this end, we propose an oracle-efficient approach. Our method combines both one-point and two-point estimations in a dual-loop variance-reduced algorithm. It achieves an approximate optimal solution with only $O\left(\log\left(1/\epsilon\right)^{\beta}\right)$ two-point cost information for $\beta \in (0,1)$.

arXiv:2309.04272공식 코드 · Papers with Code

Learning Zero-Sum Linear Quadratic Games with Improved Sample Complexity and Last-Iterate Convergence

Zero-sum Linear Quadratic (LQ) games are fundamental in optimal control and can be used (i)~as a dynamic game formulation for risk-sensitive or robust control and (ii)~as a benchmark setting for multi-agent reinforcement learning with two competing agents in continuous state-control spaces. In contrast to the well-studied single-agent linear quadratic regulator problem, zero-sum LQ games entail solving a challenging nonconvex-nonconcave min-max problem with an objective function that lacks coercivity. Recently, Zhang et al. showed that an~$\epsilon$-Nash equilibrium (NE) of finite horizon zero-sum LQ games can be learned via nested model-free Natural Policy Gradient (NPG) algorithms with poly$(1/\epsilon)$ sample complexity. In this work, we propose a simpler nested Zeroth-Order (ZO) algorithm improving sample complexity by several orders of magnitude and guaranteeing convergence of the last iterate. Our main results are two-fold: (i) in the deterministic setting, we establish the first global last-iterate linear convergence result for the nested algorithm that seeks NE of zero-sum LQ games; (ii) in the model-free setting, we establish a~$\widetilde{\mathcal{O}}(\epsilon^{-2})$ sample complexity using a single-point ZO estimator. For our last-iterate convergence results, our analysis leverages the Implicit Regularization (IR) property and a new gradient domination condition for the primal function. Our key improvements in the sample complexity rely on a more sample-efficient nested algorithm design and a finer control of the ZO natural gradient estimation error utilizing the structure endowed by the finite-horizon setting.

arXiv:2307.11897공식 코드 · Papers with Code

Hindsight-DICE: Stable Credit Assignment for Deep Reinforcement Learning

Oftentimes, environments for sequential decision-making problems can be quite sparse in the provision of evaluative feedback to guide reinforcement-learning agents. In the extreme case, long trajectories of behavior are merely punctuated with a single terminal feedback signal, leading to a significant temporal delay between the observation of a non-trivial reward and the individual steps of behavior culpable for achieving said reward. Coping with such a credit assignment challenge is one of the hallmark characteristics of reinforcement learning. While prior work has introduced the concept of hindsight policies to develop a theoretically moxtivated method for reweighting on-policy data by impact on achieving the observed trajectory return, we show that these methods experience instabilities which lead to inefficient learning in complex environments. In this work, we adapt existing importance-sampling ratio estimation techniques for off-policy evaluation to drastically improve the stability and efficiency of these so-called hindsight policy methods. Our hindsight distribution correction facilitates stable, efficient learning across a broad range of environments where credit assignment plagues baseline methods.