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arXiv:2505.09140공식 코드 · Papers with Code

TopoDiT-3D: Topology-Aware Diffusion Transformer with Bottleneck Structure for 3D Point Cloud Generation

Recent advancements in Diffusion Transformer (DiT) models have significantly improved 3D point cloud generation. However, existing methods primarily focus on local feature extraction while overlooking global topological information, such as voids, which are crucial for maintaining shape consistency and capturing complex geometries. To address this limitation, we propose TopoDiT-3D, a Topology-Aware Diffusion Transformer with a bottleneck structure for 3D point cloud generation. Specifically, we design the bottleneck structure utilizing Perceiver Resampler, which not only offers a mode to integrate topological information extracted through persistent homology into feature learning, but also adaptively filters out redundant local features to improve training efficiency. Experimental results demonstrate that TopoDiT-3D outperforms state-of-the-art models in visual quality, diversity, and training efficiency. Furthermore, TopoDiT-3D demonstrates the importance of rich topological information for 3D point cloud generation and its synergy with conventional local feature learning. Videos and code are available at https://github.com/Zechao-Guan/TopoDiT-3D.

arXiv:2503.13479공식 코드 · Papers with Code

EAGLE: Contextual Point Cloud Generation via Adaptive Continuous Normalizing Flow with Self-Attention

As 3D point clouds become the prevailing shape representation in computer vision, how to generate high-resolution point clouds has become a pressing issue. Flow-based generative models can effectively perform point cloud generation tasks. However, traditional CNN-based flow architectures rely only on local information to extract features, making it difficult to capture global contextual information. Inspired by the wide adoption of Transformers, we explored the complementary roles of self-attention mechanisms in Transformers, CNN, and continuous normalizing flows. To this end, we propose a probabilistic model via adaptive normalizing flows and self-attention. Our idea leverages self-attention mechanisms to capture global contextual information. We also propose adaptive continuous normalizing flows by introducing adaptive bias correction mechanism. Combined with normalization, the mechanism dynamically handles different input contexts and mitigates potential bias-shift issues from standard initialization. Experimental results demonstrate that EAGLE achieves competitive performance in point cloud generation.

arXiv:2501.09064공식 코드 · Papers with Code

Generative diffusion model with inverse renormalization group flows

Diffusion models represent a class of generative models that produce data by denoising a sample corrupted by white noise. Despite the success of diffusion models in computer vision, audio synthesis, and point cloud generation, so far they overlook inherent multiscale structures in data and have a slow generation process due to many iteration steps. In physics, the renormalization group offers a fundamental framework for linking different scales and giving an accurate coarse-grained model. Here we introduce a renormalization group-based diffusion model that leverages multiscale nature of data distributions for realizing a high-quality data generation. In the spirit of renormalization group procedures, we define a flow equation that progressively erases data information from fine-scale details to coarse-grained structures. Through reversing the renormalization group flows, our model is able to generate high-quality samples in a coarse-to-fine manner. We validate the versatility of the model through applications to protein structure prediction and image generation. Our model consistently outperforms conventional diffusion models across standard evaluation metrics, enhancing sample quality and/or accelerating sampling speed by an order of magnitude. The proposed method alleviates the need for data-dependent tuning of hyperparameters in the generative diffusion models, showing promise for systematically increasing sample efficiency based on the concept of the renormalization group.

arXiv:2412.18775공식 코드 · Papers with Code

ObitoNet: Multimodal High-Resolution Point Cloud Reconstruction

ObitoNet employs a Cross Attention mechanism to integrate multimodal inputs, where Vision Transformers (ViT) extract semantic features from images and a point cloud tokenizer processes geometric information using Farthest Point Sampling (FPS) and K Nearest Neighbors (KNN) for spatial structure capture. The learned multimodal features are fed into a transformer-based decoder for high-resolution point cloud reconstruction. This approach leverages the complementary strengths of both modalities rich image features and precise geometric details ensuring robust point cloud generation even in challenging conditions such as sparse or noisy data.

arXiv:2411.04249공식 코드 · Papers with Code

PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing

Modeling a human avatar that can plausibly deform to articulations is an active area of research. We present PocoLoco -- the first template-free, point-based, pose-conditioned generative model for 3D humans in loose clothing. We motivate our work by noting that most methods require a parametric model of the human body to ground pose-dependent deformations. Consequently, they are restricted to modeling clothing that is topologically similar to the naked body and do not extend well to loose clothing. The few methods that attempt to model loose clothing typically require either canonicalization or a UV-parameterization and need to address the challenging problem of explicitly estimating correspondences for the deforming clothes. In this work, we formulate avatar clothing deformation as a conditional point-cloud generation task within the denoising diffusion framework. Crucially, our framework operates directly on unordered point clouds, eliminating the need for a parametric model or a clothing template. This also enables a variety of practical applications, such as point-cloud completion and pose-based editing -- important features for virtual human animation. As current datasets for human avatars in loose clothing are far too small for training diffusion models, we release a dataset of two subjects performing various poses in loose clothing with a total of 75K point clouds. By contributing towards tackling the challenging task of effectively modeling loose clothing and expanding the available data for training these models, we aim to set the stage for further innovation in digital humans. The source code is available at https://github.com/sidsunny/pocoloco .

arXiv:2408.06145공식 코드 · Papers with Code

Efficient and Scalable Point Cloud Generation with Sparse Point-Voxel Diffusion Models

We propose a novel point cloud U-Net diffusion architecture for 3D generative modeling capable of generating high-quality and diverse 3D shapes while maintaining fast generation times. Our network employs a dual-branch architecture, combining the high-resolution representations of points with the computational efficiency of sparse voxels. Our fastest variant outperforms all non-diffusion generative approaches on unconditional shape generation, the most popular benchmark for evaluating point cloud generative models, while our largest model achieves state-of-the-art results among diffusion methods, with a runtime approximately 70% of the previously state-of-the-art PVD. Beyond unconditional generation, we perform extensive evaluations, including conditional generation on all categories of ShapeNet, demonstrating the scalability of our model to larger datasets, and implicit generation which allows our network to produce high quality point clouds on fewer timesteps, further decreasing the generation time. Finally, we evaluate the architecture's performance in point cloud completion and super-resolution. Our model excels in all tasks, establishing it as a state-of-the-art diffusion U-Net for point cloud generative modeling. The code is publicly available at https://github.com/JohnRomanelis/SPVD.git.

arXiv:2406.18583공식 코드 · Papers with Code

Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiT

Lumina-T2X is a nascent family of Flow-based Large Diffusion Transformers that establishes a unified framework for transforming noise into various modalities, such as images and videos, conditioned on text instructions. Despite its promising capabilities, Lumina-T2X still encounters challenges including training instability, slow inference, and extrapolation artifacts. In this paper, we present Lumina-Next, an improved version of Lumina-T2X, showcasing stronger generation performance with increased training and inference efficiency. We begin with a comprehensive analysis of the Flag-DiT architecture and identify several suboptimal components, which we address by introducing the Next-DiT architecture with 3D RoPE and sandwich normalizations. To enable better resolution extrapolation, we thoroughly compare different context extrapolation methods applied to text-to-image generation with 3D RoPE, and propose Frequency- and Time-Aware Scaled RoPE tailored for diffusion transformers. Additionally, we introduced a sigmoid time discretization schedule to reduce sampling steps in solving the Flow ODE and the Context Drop method to merge redundant visual tokens for faster network evaluation, effectively boosting the overall sampling speed. Thanks to these improvements, Lumina-Next not only improves the quality and efficiency of basic text-to-image generation but also demonstrates superior resolution extrapolation capabilities and multilingual generation using decoder-based LLMs as the text encoder, all in a zero-shot manner. To further validate Lumina-Next as a versatile generative framework, we instantiate it on diverse tasks including visual recognition, multi-view, audio, music, and point cloud generation, showcasing strong performance across these domains. By releasing all codes and model weights, we aim to advance the development of next-generation generative AI capable of universal modeling.

arXiv:2406.01843공식 코드 · Papers with Code

L-MAGIC: Language Model Assisted Generation of Images with Coherence

In the current era of generative AI breakthroughs, generating panoramic scenes from a single input image remains a key challenge. Most existing methods use diffusion-based iterative or simultaneous multi-view inpainting. However, the lack of global scene layout priors leads to subpar outputs with duplicated objects (e.g., multiple beds in a bedroom) or requires time-consuming human text inputs for each view. We propose L-MAGIC, a novel method leveraging large language models for guidance while diffusing multiple coherent views of 360 degree panoramic scenes. L-MAGIC harnesses pre-trained diffusion and language models without fine-tuning, ensuring zero-shot performance. The output quality is further enhanced by super-resolution and multi-view fusion techniques. Extensive experiments demonstrate that the resulting panoramic scenes feature better scene layouts and perspective view rendering quality compared to related works, with >70% preference in human evaluations. Combined with conditional diffusion models, L-MAGIC can accept various input modalities, including but not limited to text, depth maps, sketches, and colored scripts. Applying depth estimation further enables 3D point cloud generation and dynamic scene exploration with fluid camera motion. Code is available at https://github.com/IntelLabs/MMPano. The video presentation is available at https://youtu.be/XDMNEzH4-Ec?list=PLG9Zyvu7iBa0-a7ccNLO8LjcVRAoMn57s.

arXiv:2406.01337공식 코드 · Papers with Code

ARCH2S: Dataset, Benchmark and Challenges for Learning Exterior Architectural Structures from Point Clouds

Precise segmentation of architectural structures provides detailed information about various building components, enhancing our understanding and interaction with our built environment. Nevertheless, existing outdoor 3D point cloud datasets have limited and detailed annotations on architectural exteriors due to privacy concerns and the expensive costs of data acquisition and annotation. To overcome this shortfall, this paper introduces a semantically-enriched, photo-realistic 3D architectural models dataset and benchmark for semantic segmentation. It features 4 different building purposes of real-world buildings as well as an open architectural landscape in Hong Kong. Each point cloud is annotated into one of 14 semantic classes.

arXiv:2405.15506공식 코드 · Papers with Code

Learning to Discretize Denoising Diffusion ODEs

Diffusion Probabilistic Models (DPMs) are generative models showing competitive performance in various domains, including image synthesis and 3D point cloud generation. Sampling from pre-trained DPMs involves multiple neural function evaluations (NFEs) to transform Gaussian noise samples into images, resulting in higher computational costs compared to single-step generative models such as GANs or VAEs. Therefore, reducing the number of NFEs while preserving generation quality is crucial. To address this, we propose LD3, a lightweight framework designed to learn the optimal time discretization for sampling. LD3 can be combined with various samplers and consistently improves generation quality without having to retrain resource-intensive neural networks. We demonstrate analytically and empirically that LD3 improves sampling efficiency with much less computational overhead. We evaluate our method with extensive experiments on 7 pre-trained models, covering unconditional and conditional sampling in both pixel-space and latent-space DPMs. We achieve FIDs of 2.38 (10 NFE), and 2.27 (10 NFE) on unconditional CIFAR10 and AFHQv2 in 5-10 minutes of training. LD3 offers an efficient approach to sampling from pre-trained diffusion models. Code is available at https://github.com/vinhsuhi/LD3.

arXiv:2404.05505공식 코드 · Papers with Code

Taming Transformers for Realistic Lidar Point Cloud Generation

Diffusion Models (DMs) have achieved State-Of-The-Art (SOTA) results in the Lidar point cloud generation task, benefiting from their stable training and iterative refinement during sampling. However, DMs often fail to realistically model Lidar raydrop noise due to their inherent denoising process. To retain the strength of iterative sampling while enhancing the generation of raydrop noise, we introduce LidarGRIT, a generative model that uses auto-regressive transformers to iteratively sample the range images in the latent space rather than image space. Furthermore, LidarGRIT utilises VQ-VAE to separately decode range images and raydrop masks. Our results show that LidarGRIT achieves superior performance compared to SOTA models on KITTI-360 and KITTI odometry datasets. Code available at:https://github.com/hamedhaghighi/LidarGRIT.

arXiv:2404.02903공식 코드 · Papers with Code

LidarDM: Generative LiDAR Simulation in a Generated World

We present LidarDM, a novel LiDAR generative model capable of producing realistic, layout-aware, physically plausible, and temporally coherent LiDAR videos. LidarDM stands out with two unprecedented capabilities in LiDAR generative modeling: (i) LiDAR generation guided by driving scenarios, offering significant potential for autonomous driving simulations, and (ii) 4D LiDAR point cloud generation, enabling the creation of realistic and temporally coherent sequences. At the heart of our model is a novel integrated 4D world generation framework. Specifically, we employ latent diffusion models to generate the 3D scene, combine it with dynamic actors to form the underlying 4D world, and subsequently produce realistic sensory observations within this virtual environment. Our experiments indicate that our approach outperforms competing algorithms in realism, temporal coherency, and layout consistency. We additionally show that LidarDM can be used as a generative world model simulator for training and testing perception models.

arXiv:2403.10094공식 코드 · Papers with Code

RangeLDM: Fast Realistic LiDAR Point Cloud Generation

Autonomous driving demands high-quality LiDAR data, yet the cost of physical LiDAR sensors presents a significant scaling-up challenge. While recent efforts have explored deep generative models to address this issue, they often consume substantial computational resources with slow generation speeds while suffering from a lack of realism. To address these limitations, we introduce RangeLDM, a novel approach for rapidly generating high-quality range-view LiDAR point clouds via latent diffusion models. We achieve this by correcting range-view data distribution for accurate projection from point clouds to range images via Hough voting, which has a critical impact on generative learning. We then compress the range images into a latent space with a variational autoencoder, and leverage a diffusion model to enhance expressivity. Additionally, we instruct the model to preserve 3D structural fidelity by devising a range-guided discriminator. Experimental results on KITTI-360 and nuScenes datasets demonstrate both the robust expressiveness and fast speed of our LiDAR point cloud generation.

arXiv:2312.11867공식 코드 · Papers with Code

Point Cloud Part Editing: Segmentation, Generation, Assembly, and Selection

Ideal part editing should guarantee the diversity of edited parts, the fidelity to the remaining parts, and the quality of the results. However, previous methods do not disentangle each part completely, which means the edited parts will affect the others, resulting in poor diversity and fidelity. In addition, some methods lack constraints between parts, which need manual selections of edited results to ensure quality. Therefore, we propose a four-stage process for point cloud part editing: Segmentation, Generation, Assembly, and Selection. Based on this process, we introduce SGAS, a model for part editing that employs two strategies: feature disentanglement and constraint. By independently fitting part-level feature distributions, we realize the feature disentanglement. By explicitly modeling the transformation from object-level distribution to part-level distributions, we realize the feature constraint. Considerable experiments on different datasets demonstrate the efficiency and effectiveness of SGAS on point cloud part editing. In addition, SGAS can be pruned to realize unsupervised part-aware point cloud generation and achieves state-of-the-art results.

arXiv:2307.16532공식 코드 · Papers with Code

Echoes Beyond Points: Unleashing the Power of Raw Radar Data in Multi-modality Fusion

Radar is ubiquitous in autonomous driving systems due to its low cost and good adaptability to bad weather. Nevertheless, the radar detection performance is usually inferior because its point cloud is sparse and not accurate due to the poor azimuth and elevation resolution. Moreover, point cloud generation algorithms already drop weak signals to reduce the false targets which may be suboptimal for the use of deep fusion. In this paper, we propose a novel method named EchoFusion to skip the existing radar signal processing pipeline and then incorporate the radar raw data with other sensors. Specifically, we first generate the Bird's Eye View (BEV) queries and then take corresponding spectrum features from radar to fuse with other sensors. By this approach, our method could utilize both rich and lossless distance and speed clues from radar echoes and rich semantic clues from images, making our method surpass all existing methods on the RADIal dataset, and approach the performance of LiDAR. The code will be released on https://github.com/tusen-ai/EchoFusion.

arXiv:2309.09256공식 코드 · Papers with Code

LiDAR Data Synthesis with Denoising Diffusion Probabilistic Models

Generative modeling of 3D LiDAR data is an emerging task with promising applications for autonomous mobile robots, such as scalable simulation, scene manipulation, and sparse-to-dense completion of LiDAR point clouds. While existing approaches have demonstrated the feasibility of image-based LiDAR data generation using deep generative models, they still struggle with fidelity and training stability. In this work, we present R2DM, a novel generative model for LiDAR data that can generate diverse and high-fidelity 3D scene point clouds based on the image representation of range and reflectance intensity. Our method is built upon denoising diffusion probabilistic models (DDPMs), which have shown impressive results among generative model frameworks in recent years. To effectively train DDPMs in the LiDAR domain, we first conduct an in-depth analysis of data representation, loss functions, and spatial inductive biases. Leveraging our R2DM model, we also introduce a flexible LiDAR completion pipeline based on the powerful capabilities of DDPMs. We demonstrate that our method surpasses existing methods in generating tasks on the KITTI-360 and KITTI-Raw datasets, as well as in the completion task on the KITTI-360 dataset. Our project page can be found at https://kazuto1011.github.io/r2dm.

arXiv:2307.12049공식 코드 · Papers with Code

Patch-Wise Point Cloud Generation: A Divide-and-Conquer Approach

A generative model for high-fidelity point clouds is of great importance in synthesizing 3d environments for applications such as autonomous driving and robotics. Despite the recent success of deep generative models for 2d images, it is non-trivial to generate 3d point clouds without a comprehensive understanding of both local and global geometric structures. In this paper, we devise a new 3d point cloud generation framework using a divide-and-conquer approach, where the whole generation process can be divided into a set of patch-wise generation tasks. Specifically, all patch generators are based on learnable priors, which aim to capture the information of geometry primitives. We introduce point- and patch-wise transformers to enable the interactions between points and patches. Therefore, the proposed divide-and-conquer approach contributes to a new understanding of point cloud generation from the geometry constitution of 3d shapes. Experimental results on a variety of object categories from the most popular point cloud dataset, ShapeNet, show the effectiveness of the proposed patch-wise point cloud generation, where it clearly outperforms recent state-of-the-art methods for high-fidelity point cloud generation.

arXiv:2306.06850공식 코드 · Papers with Code

Volume-DROID: A Real-Time Implementation of Volumetric Mapping with DROID-SLAM

This paper presents Volume-DROID, a novel approach for Simultaneous Localization and Mapping (SLAM) that integrates Volumetric Mapping and Differentiable Recurrent Optimization-Inspired Design (DROID). Volume-DROID takes camera images (monocular or stereo) or frames from a video as input and combines DROID-SLAM, point cloud registration, an off-the-shelf semantic segmentation network, and Convolutional Bayesian Kernel Inference (ConvBKI) to generate a 3D semantic map of the environment and provide accurate localization for the robot. The key innovation of our method is the real-time fusion of DROID-SLAM and Convolutional Bayesian Kernel Inference (ConvBKI), achieved through the introduction of point cloud generation from RGB-Depth frames and optimized camera poses. This integration, engineered to enable efficient and timely processing, minimizes lag and ensures effective performance of the system. Our approach facilitates functional real-time online semantic mapping with just camera images or stereo video input. Our paper offers an open-source Python implementation of the algorithm, available at https://github.com/peterstratton/Volume-DROID.

arXiv:2304.14811공식 코드 · Papers with Code

NeRF-LiDAR: Generating Realistic LiDAR Point Clouds with Neural Radiance Fields

Labeling LiDAR point clouds for training autonomous driving is extremely expensive and difficult. LiDAR simulation aims at generating realistic LiDAR data with labels for training and verifying self-driving algorithms more efficiently. Recently, Neural Radiance Fields (NeRF) have been proposed for novel view synthesis using implicit reconstruction of 3D scenes. Inspired by this, we present NeRF-LIDAR, a novel LiDAR simulation method that leverages real-world information to generate realistic LIDAR point clouds. Different from existing LiDAR simulators, we use real images and point cloud data collected by self-driving cars to learn the 3D scene representation, point cloud generation and label rendering. We verify the effectiveness of our NeRF-LiDAR by training different 3D segmentation models on the generated LiDAR point clouds. It reveals that the trained models are able to achieve similar accuracy when compared with the same model trained on the real LiDAR data. Besides, the generated data is capable of boosting the accuracy through pre-training which helps reduce the requirements of the real labeled data.

arXiv:2301.08128공식 코드 · Papers with Code

EPiC-GAN: Equivariant Point Cloud Generation for Particle Jets

With the vast data-collecting capabilities of current and future high-energy collider experiments, there is an increasing demand for computationally efficient simulations. Generative machine learning models enable fast event generation, yet so far these approaches are largely constrained to fixed data structures and rigid detector geometries. In this paper, we introduce EPiC-GAN - equivariant point cloud generative adversarial network - which can produce point clouds of variable multiplicity. This flexible framework is based on deep sets and is well suited for simulating sprays of particles called jets. The generator and discriminator utilize multiple EPiC layers with an interpretable global latent vector. Crucially, the EPiC layers do not rely on pairwise information sharing between particles, which leads to a significant speed-up over graph- and transformer-based approaches with more complex relation diagrams. We demonstrate that EPiC-GAN scales well to large particle multiplicities and achieves high generation fidelity on benchmark jet generation tasks.