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arXiv:2412.10436공식 코드 · Papers with Code

Benchmarking Federated Learning for Semantic Datasets: Federated Scene Graph Generation

Federated learning (FL) has recently garnered attention as a data-decentralized training framework that enables the learning of deep models from locally distributed samples while keeping data privacy. Built upon the framework, immense efforts have been made to establish FL benchmarks, which provide rigorous evaluation settings that control data heterogeneity across clients. Prior efforts have mainly focused on handling relatively simple classification tasks, where each sample is annotated with a one-hot label, such as MNIST, CIFAR, LEAF benchmark, etc. However, little attention has been paid to demonstrating an FL benchmark that handles complicated semantics, where each sample encompasses diverse semantic information from multiple labels, such as Panoptic Scene Graph Generation (PSG) with objects, subjects, and relations between them. Because the existing benchmark is designed to distribute data in a narrow view of a single semantic, e.g., a one-hot label, managing the complicated semantic heterogeneity across clients when formalizing FL benchmarks is non-trivial. In this paper, we propose a benchmark process to establish an FL benchmark with controllable semantic heterogeneity across clients: two key steps are i) data clustering with semantics and ii) data distributing via controllable semantic heterogeneity across clients. As a proof of concept, we first construct a federated PSG benchmark, demonstrating the efficacy of the existing PSG methods in an FL setting with controllable semantic heterogeneity of scene graphs. We also present the effectiveness of our benchmark by applying robust federated learning algorithms to data heterogeneity to show increased performance. Our code is available at https://github.com/Seung-B/FL-PSG.

arXiv:2407.11213공식 코드 · Papers with Code

OpenPSG: Open-set Panoptic Scene Graph Generation via Large Multimodal Models

Panoptic Scene Graph Generation (PSG) aims to segment objects and recognize their relations, enabling the structured understanding of an image. Previous methods focus on predicting predefined object and relation categories, hence limiting their applications in the open world scenarios. With the rapid development of large multimodal models (LMMs), significant progress has been made in open-set object detection and segmentation, yet open-set relation prediction in PSG remains unexplored. In this paper, we focus on the task of open-set relation prediction integrated with a pretrained open-set panoptic segmentation model to achieve true open-set panoptic scene graph generation (OpenPSG). Our OpenPSG leverages LMMs to achieve open-set relation prediction in an autoregressive manner. We introduce a relation query transformer to efficiently extract visual features of object pairs and estimate the existence of relations between them. The latter can enhance the prediction efficiency by filtering irrelevant pairs. Finally, we design the generation and judgement instructions to perform open-set relation prediction in PSG autoregressively. To our knowledge, we are the first to propose the open-set PSG task. Extensive experiments demonstrate that our method achieves state-of-the-art performance in open-set relation prediction and panoptic scene graph generation. Code is available at \url{https://github.com/franciszzj/OpenPSG}.

arXiv:2407.09216공식 코드 · Papers with Code

A Fair Ranking and New Model for Panoptic Scene Graph Generation

In panoptic scene graph generation (PSGG), models retrieve interactions between objects in an image which are grounded by panoptic segmentation masks. Previous evaluations on panoptic scene graphs have been subject to an erroneous evaluation protocol where multiple masks for the same object can lead to multiple relation distributions per mask-mask pair. This can be exploited to increase the final score. We correct this flaw and provide a fair ranking over a wide range of existing PSGG models. The observed scores for existing methods increase by up to 7.4 mR@50 for all two-stage methods, while dropping by up to 19.3 mR@50 for all one-stage methods, highlighting the importance of a correct evaluation. Contrary to recent publications, we show that existing two-stage methods are competitive to one-stage methods. Building on this, we introduce the Decoupled SceneFormer (DSFormer), a novel two-stage model that outperforms all existing scene graph models by a large margin of +11 mR@50 and +10 mNgR@50 on the corrected evaluation, thus setting a new SOTA. As a core design principle, DSFormer encodes subject and object masks directly into feature space.

arXiv:2405.10305공식 코드 · Papers with Code

4D Panoptic Scene Graph Generation

We are living in a three-dimensional space while moving forward through a fourth dimension: time. To allow artificial intelligence to develop a comprehensive understanding of such a 4D environment, we introduce 4D Panoptic Scene Graph (PSG-4D), a new representation that bridges the raw visual data perceived in a dynamic 4D world and high-level visual understanding. Specifically, PSG-4D abstracts rich 4D sensory data into nodes, which represent entities with precise location and status information, and edges, which capture the temporal relations. To facilitate research in this new area, we build a richly annotated PSG-4D dataset consisting of 3K RGB-D videos with a total of 1M frames, each of which is labeled with 4D panoptic segmentation masks as well as fine-grained, dynamic scene graphs. To solve PSG-4D, we propose PSG4DFormer, a Transformer-based model that can predict panoptic segmentation masks, track masks along the time axis, and generate the corresponding scene graphs via a relation component. Extensive experiments on the new dataset show that our method can serve as a strong baseline for future research on PSG-4D. In the end, we provide a real-world application example to demonstrate how we can achieve dynamic scene understanding by integrating a large language model into our PSG-4D system.

arXiv:2403.14886공식 코드 · Papers with Code

DSGG: Dense Relation Transformer for an End-to-end Scene Graph Generation

Scene graph generation aims to capture detailed spatial and semantic relationships between objects in an image, which is challenging due to incomplete labelling, long-tailed relationship categories, and relational semantic overlap. Existing Transformer-based methods either employ distinct queries for objects and predicates or utilize holistic queries for relation triplets and hence often suffer from limited capacity in learning low-frequency relationships. In this paper, we present a new Transformer-based method, called DSGG, that views scene graph detection as a direct graph prediction problem based on a unique set of graph-aware queries. In particular, each graph-aware query encodes a compact representation of both the node and all of its relations in the graph, acquired through the utilization of a relaxed sub-graph matching during the training process. Moreover, to address the problem of relational semantic overlap, we utilize a strategy for relation distillation, aiming to efficiently learn multiple instances of semantic relationships. Extensive experiments on the VG and the PSG datasets show that our model achieves state-of-the-art results, showing a significant improvement of 3.5\% and 6.7\% in mR@50 and mR@100 for the scene-graph generation task and achieves an even more substantial improvement of 8.5\% and 10.3\% in mR@50 and mR@100 for the panoptic scene graph generation task. Code is available at \url{https://github.com/zeeshanhayder/DSGG}.

arXiv:2311.16492공식 코드 · Papers with Code

VLPrompt: Vision-Language Prompting for Panoptic Scene Graph Generation

Panoptic Scene Graph Generation (PSG) aims at achieving a comprehensive image understanding by simultaneously segmenting objects and predicting relations among objects. However, the long-tail problem among relations leads to unsatisfactory results in real-world applications. Prior methods predominantly rely on vision information or utilize limited language information, such as object or relation names, thereby overlooking the utility of language information. Leveraging the recent progress in Large Language Models (LLMs), we propose to use language information to assist relation prediction, particularly for rare relations. To this end, we propose the Vision-Language Prompting (VLPrompt) model, which acquires vision information from images and language information from LLMs. Then, through a prompter network based on attention mechanism, it achieves precise relation prediction. Our extensive experiments show that VLPrompt significantly outperforms previous state-of-the-art methods on the PSG dataset, proving the effectiveness of incorporating language information and alleviating the long-tail problem of relations. Code is available at \url{https://github.com/franciszzj/TP-SIS}.

arXiv:2311.17058공식 코드 · Papers with Code

Panoptic Video Scene Graph Generation

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects grounded with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG to miss key details crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute the PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with a total of 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.

arXiv:2307.15567공식 코드 · Papers with Code

Panoptic Scene Graph Generation with Semantics-Prototype Learning

Panoptic Scene Graph Generation (PSG) parses objects and predicts their relationships (predicate) to connect human language and visual scenes. However, different language preferences of annotators and semantic overlaps between predicates lead to biased predicate annotations in the dataset, i.e. different predicates for same object pairs. Biased predicate annotations make PSG models struggle in constructing a clear decision plane among predicates, which greatly hinders the real application of PSG models. To address the intrinsic bias above, we propose a novel framework named ADTrans to adaptively transfer biased predicate annotations to informative and unified ones. To promise consistency and accuracy during the transfer process, we propose to measure the invariance of representations in each predicate class, and learn unbiased prototypes of predicates with different intensities. Meanwhile, we continuously measure the distribution changes between each presentation and its prototype, and constantly screen potential biased data. Finally, with the unbiased predicate-prototype representation embedding space, biased annotations are easily identified. Experiments show that ADTrans significantly improves the performance of benchmark models, achieving a new state-of-the-art performance, and shows great generalization and effectiveness on multiple datasets.

arXiv:2307.08699공식 코드 · Papers with Code

Pair then Relation: Pair-Net for Panoptic Scene Graph Generation

Panoptic Scene Graph (PSG) is a challenging task in Scene Graph Generation (SGG) that aims to create a more comprehensive scene graph representation using panoptic segmentation instead of boxes. Compared to SGG, PSG has several challenging problems: pixel-level segment outputs and full relationship exploration (It also considers thing and stuff relation). Thus, current PSG methods have limited performance, which hinders downstream tasks or applications. The goal of this work aims to design a novel and strong baseline for PSG. To achieve that, we first conduct an in-depth analysis to identify the bottleneck of the current PSG models, finding that inter-object pair-wise recall is a crucial factor that was ignored by previous PSG methods. Based on this and the recent query-based frameworks, we present a novel framework: Pair then Relation (Pair-Net), which uses a Pair Proposal Network (PPN) to learn and filter sparse pair-wise relationships between subjects and objects. Moreover, we also observed the sparse nature of object pairs for both Motivated by this, we design a lightweight Matrix Learner within the PPN, which directly learns pair-wised relationships for pair proposal generation. Through extensive ablation and analysis, our approach significantly improves upon leveraging the segmenter solid baseline. Notably, our method achieves over 10\% absolute gains compared to our baseline, PSGFormer. The code of this paper is publicly available at https://github.com/king159/Pair-Net.

arXiv:2303.15994공식 코드 · Papers with Code

HiLo: Exploiting High Low Frequency Relations for Unbiased Panoptic Scene Graph Generation

Panoptic Scene Graph generation (PSG) is a recently proposed task in image scene understanding that aims to segment the image and extract triplets of subjects, objects and their relations to build a scene graph. This task is particularly challenging for two reasons. First, it suffers from a long-tail problem in its relation categories, making naive biased methods more inclined to high-frequency relations. Existing unbiased methods tackle the long-tail problem by data/loss rebalancing to favor low-frequency relations. Second, a subject-object pair can have two or more semantically overlapping relations. While existing methods favor one over the other, our proposed HiLo framework lets different network branches specialize on low and high frequency relations, enforce their consistency and fuse the results. To the best of our knowledge we are the first to propose an explicitly unbiased PSG method. In extensive experiments we show that our HiLo framework achieves state-of-the-art results on the PSG task. We also apply our method to the Scene Graph Generation task that predicts boxes instead of masks and see improvements over all baseline methods. Code is available at https://github.com/franciszzj/HiLo.

arXiv:2207.11247공식 코드 · Papers with Code

Panoptic Scene Graph Generation

Existing research addresses scene graph generation (SGG) -- a critical technology for scene understanding in images -- from a detection perspective, i.e., objects are detected using bounding boxes followed by prediction of their pairwise relationships. We argue that such a paradigm causes several problems that impede the progress of the field. For instance, bounding box-based labels in current datasets usually contain redundant classes like hairs, and leave out background information that is crucial to the understanding of context. In this work, we introduce panoptic scene graph generation (PSG), a new problem task that requires the model to generate a more comprehensive scene graph representation based on panoptic segmentations rather than rigid bounding boxes. A high-quality PSG dataset, which contains 49k well-annotated overlapping images from COCO and Visual Genome, is created for the community to keep track of its progress. For benchmarking, we build four two-stage baselines, which are modified from classic methods in SGG, and two one-stage baselines called PSGTR and PSGFormer, which are based on the efficient Transformer-based detector, i.e., DETR. While PSGTR uses a set of queries to directly learn triplets, PSGFormer separately models the objects and relations in the form of queries from two Transformer decoders, followed by a prompting-like relation-object matching mechanism. In the end, we share insights on open challenges and future directions.

arXiv:1711.06640공식 코드 · Papers with Code

Neural Motifs: Scene Graph Parsing with Global Context

We investigate the problem of producing structured graph representations of visual scenes. Our work analyzes the role of motifs: regularly appearing substructures in scene graphs. We present new quantitative insights on such repeated structures in the Visual Genome dataset. Our analysis shows that object labels are highly predictive of relation labels but not vice-versa. We also find that there are recurring patterns even in larger subgraphs: more than 50% of graphs contain motifs involving at least two relations. Our analysis motivates a new baseline: given object detections, predict the most frequent relation between object pairs with the given labels, as seen in the training set. This baseline improves on the previous state-of-the-art by an average of 3.6% relative improvement across evaluation settings. We then introduce Stacked Motif Networks, a new architecture designed to capture higher order motifs in scene graphs that further improves over our strong baseline by an average 7.1% relative gain. Our code is available at github.com/rowanz/neural-motifs.