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arXiv:2505.15137공식 코드 · Papers with Code

Multispectral Detection Transformer with Infrared-Centric Sensor Fusion

Multispectral object detection aims to leverage complementary information from visible (RGB) and infrared (IR) modalities to enable robust performance under diverse environmental conditions. In this letter, we propose IC-Fusion, a multispectral object detector that effectively fuses visible and infrared features through a lightweight and modalityaware design. Motivated by wavelet analysis and empirical observations, we find that IR images contain structurally rich high-frequency information critical for object localization, while RGB images provide complementary semantic context. To exploit this, we adopt a compact RGB backbone and design a novel fusion module comprising a Multi-Scale Feature Distillation (MSFD) block to enhance RGB features and a three-stage fusion block with Cross-Modal Channel Shuffle Gate (CCSG) and Cross-Modal Large Kernel Gate (CLKG) to facilitate effective cross-modal interaction. Experiments on the FLIR and LLVIP benchmarks demonstrate the effectiveness and efficiency of our IR-centric fusion strategy. Our code is available at https://github.com/smin-hwang/IC-Fusion.

arXiv:2505.08725공식 코드 · Papers with Code

Extending Large Vision-Language Model for Diverse Interactive Tasks in Autonomous Driving

The Large Visual-Language Models (LVLMs) have significantly advanced image understanding. Their comprehension and reasoning capabilities enable promising applications in autonomous driving scenarios. However, existing research typically focuses on front-view perspectives and partial objects within scenes, struggling to achieve comprehensive scene understanding. Meanwhile, existing LVLMs suffer from the lack of mapping relationship between 2D and 3D and insufficient integration of 3D object localization and instruction understanding. To tackle these limitations, we first introduce NuInteract, a large-scale dataset with over 1.5M multi-view image language pairs spanning dense scene captions and diverse interactive tasks. Furthermore, we propose DriveMonkey, a simple yet effective framework that seamlessly integrates LVLMs with a spatial processor using a series of learnable queries. The spatial processor, designed as a plug-and-play component, can be initialized with pre-trained 3D detectors to improve 3D perception. Our experiments show that DriveMonkey outperforms general LVLMs, especially achieving a 9.86% notable improvement on the 3D visual grounding task. The dataset and code will be released at https://github.com/zc-zhao/DriveMonkey.

arXiv:2505.05599공식 코드 · Papers with Code

Enhancing Satellite Object Localization with Dilated Convolutions and Attention-aided Spatial Pooling

Object localization in satellite imagery is particularly challenging due to the high variability of objects, low spatial resolution, and interference from noise and dominant features such as clouds and city lights. In this research, we focus on three satellite datasets: upper atmospheric Gravity Waves (GW), mesospheric Bores (Bore), and Ocean Eddies (OE), each presenting its own unique challenges. These challenges include the variability in the scale and appearance of the main object patterns, where the size, shape, and feature extent of objects of interest can differ significantly. To address these challenges, we introduce YOLO-DCAP, a novel enhanced version of YOLOv5 designed to improve object localization in these complex scenarios. YOLO-DCAP incorporates a Multi-scale Dilated Residual Convolution (MDRC) block to capture multi-scale features at scale with varying dilation rates, and an Attention-aided Spatial Pooling (AaSP) module to focus on the global relevant spatial regions, enhancing feature selection. These structural improvements help to better localize objects in satellite imagery. Experimental results demonstrate that YOLO-DCAP significantly outperforms both the YOLO base model and state-of-the-art approaches, achieving an average improvement of 20.95% in mAP50 and 32.23% in IoU over the base model, and 7.35% and 9.84% respectively over state-of-the-art alternatives, consistently across all three satellite datasets. These consistent gains across all three satellite datasets highlight the robustness and generalizability of the proposed approach. Our code is open sourced at https://github.com/AI-4-atmosphere-remote-sensing/satellite-object-localization.

arXiv:2504.10106공식 코드 · Papers with Code

SoccerNet-v3D: Leveraging Sports Broadcast Replays for 3D Scene Understanding

Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D scene understanding in soccer broadcast analysis. These datasets extend SoccerNet-v3 and ISSIA by incorporating field-line-based camera calibration and multi-view synchronization, enabling 3D object localization through triangulation. We propose a monocular 3D ball localization task built upon the triangulation of ground-truth 2D ball annotations, along with several calibration and reprojection metrics to assess annotation quality on demand. Additionally, we present a single-image 3D ball localization method as a baseline, leveraging camera calibration and ball size priors to estimate the ball's position from a monocular viewpoint. To further refine 2D annotations, we introduce a bounding box optimization technique that ensures alignment with the 3D scene representation. Our proposed datasets establish new benchmarks for 3D soccer scene understanding, enhancing both spatial and temporal analysis in sports analytics. Finally, we provide code to facilitate access to our annotations and the generation pipelines for the datasets.

arXiv:2503.23768공식 코드 · Papers with Code

Texture or Semantics? Vision-Language Models Get Lost in Font Recognition

Modern Vision-Language Models (VLMs) exhibit remarkable visual and linguistic capabilities, achieving impressive performance in various tasks such as image recognition and object localization. However, their effectiveness in fine-grained tasks remains an open question. In everyday scenarios, individuals encountering design materials, such as magazines, typography tutorials, research papers, or branding content, may wish to identify aesthetically pleasing fonts used in the text. Given their multimodal capabilities and free accessibility, many VLMs are often considered potential tools for font recognition. This raises a fundamental question: Do VLMs truly possess the capability to recognize fonts? To investigate this, we introduce the Font Recognition Benchmark (FRB), a compact and well-structured dataset comprising 15 commonly used fonts. FRB includes two versions: (i) an easy version, where 10 sentences are rendered in different fonts, and (ii) a hard version, where each text sample consists of the names of the 15 fonts themselves, introducing a stroop effect that challenges model perception. Through extensive evaluation of various VLMs on font recognition tasks, we arrive at the following key findings: (i) Current VLMs exhibit limited font recognition capabilities, with many state-of-the-art models failing to achieve satisfactory performance. (ii) Few-shot learning and Chain-of-Thought (CoT) prompting provide minimal benefits in improving font recognition accuracy across different VLMs. (iii) Attention analysis sheds light on the inherent limitations of VLMs in capturing semantic features.

arXiv:2503.24135공식 코드 · Papers with Code

PixelCAM: Pixel Class Activation Mapping for Histology Image Classification and ROI Localization

Weakly supervised object localization (WSOL) methods allow training models to classify images and localize ROIs. WSOL only requires low-cost image-class annotations yet provides a visually interpretable classifier, which is important in histology image analysis. Standard WSOL methods rely on class activation mapping (CAM) methods to produce spatial localization maps according to a single- or two-step strategy. While both strategies have made significant progress, they still face several limitations with histology images. Single-step methods can easily result in under- or over-activation due to the limited visual ROI saliency in histology images and the limited localization cues. They also face the well-known issue of asynchronous convergence between classification and localization tasks. The two-step approach is sub-optimal because it is tied to a frozen classifier, limiting the capacity for localization. Moreover, these methods also struggle when applied to out-of-distribution (OOD) datasets. In this paper, a multi-task approach for WSOL is introduced for simultaneous training of both tasks to address the asynchronous convergence problem. In particular, localization is performed in the pixel-feature space of an image encoder that is shared with classification. This allows learning discriminant features and accurate delineation of foreground/background regions to support ROI localization and image classification. We propose PixelCAM, a cost-effective foreground/background pixel-wise classifier in the pixel-feature space that allows for spatial object localization. PixelCAM is trained using pixel pseudo-labels collected from a pretrained WSOL model. Both image and pixel-wise classifiers are trained simultaneously using standard gradient descent. In addition, our pixel classifier can easily be integrated into CNN- and transformer-based architectures without any modifications.

arXiv:2503.24219공식 코드 · Papers with Code

MB-ORES: A Multi-Branch Object Reasoner for Visual Grounding in Remote Sensing

We propose a unified framework that integrates object detection (OD) and visual grounding (VG) for remote sensing (RS) imagery. To support conventional OD and establish an intuitive prior for VG task, we fine-tune an open-set object detector using referring expression data, framing it as a partially supervised OD task. In the first stage, we construct a graph representation of each image, comprising object queries, class embeddings, and proposal locations. Then, our task-aware architecture processes this graph to perform the VG task. The model consists of: (i) a multi-branch network that integrates spatial, visual, and categorical features to generate task-aware proposals, and (ii) an object reasoning network that assigns probabilities across proposals, followed by a soft selection mechanism for final referring object localization. Our model demonstrates superior performance on the OPT-RSVG and DIOR-RSVG datasets, achieving significant improvements over state-of-the-art methods while retaining classical OD capabilities. The code will be available in our repository: \url{https://github.com/rd20karim/MB-ORES}.

arXiv:2503.04565공식 코드 · Papers with Code

Omnidirectional Multi-Object Tracking

Panoramic imagery, with its 360{\deg} field of view, offers comprehensive information to support Multi-Object Tracking (MOT) in capturing spatial and temporal relationships of surrounding objects. However, most MOT algorithms are tailored for pinhole images with limited views, impairing their effectiveness in panoramic settings. Additionally, panoramic image distortions, such as resolution loss, geometric deformation, and uneven lighting, hinder direct adaptation of existing MOT methods, leading to significant performance degradation. To address these challenges, we propose OmniTrack, an omnidirectional MOT framework that incorporates Tracklet Management to introduce temporal cues, FlexiTrack Instances for object localization and association, and the CircularStatE Module to alleviate image and geometric distortions. This integration enables tracking in panoramic field-of-view scenarios, even under rapid sensor motion. To mitigate the lack of panoramic MOT datasets, we introduce the QuadTrack dataset--a comprehensive panoramic dataset collected by a quadruped robot, featuring diverse challenges such as panoramic fields of view, intense motion, and complex environments. Extensive experiments on the public JRDB dataset and the newly introduced QuadTrack benchmark demonstrate the state-of-the-art performance of the proposed framework. OmniTrack achieves a HOTA score of 26.92% on JRDB, representing an improvement of 3.43%, and further achieves 23.45% on QuadTrack, surpassing the baseline by 6.81%. The established dataset and source code are available at https://github.com/xifen523/OmniTrack.

arXiv:2502.15011공식 코드 · Papers with Code

CrossOver: 3D Scene Cross-Modal Alignment

Multi-modal 3D object understanding has gained significant attention, yet current approaches often assume complete data availability and rigid alignment across all modalities. We present CrossOver, a novel framework for cross-modal 3D scene understanding via flexible, scene-level modality alignment. Unlike traditional methods that require aligned modality data for every object instance, CrossOver learns a unified, modality-agnostic embedding space for scenes by aligning modalities - RGB images, point clouds, CAD models, floorplans, and text descriptions - with relaxed constraints and without explicit object semantics. Leveraging dimensionality-specific encoders, a multi-stage training pipeline, and emergent cross-modal behaviors, CrossOver supports robust scene retrieval and object localization, even with missing modalities. Evaluations on ScanNet and 3RScan datasets show its superior performance across diverse metrics, highlighting adaptability for real-world applications in 3D scene understanding.

arXiv:2501.12632공식 코드 · Papers with Code

TeD-Loc: Text Distillation for Weakly Supervised Object Localization

Weakly supervised object localization (WSOL) using classification models trained with only image-class labels remains an important challenge in computer vision. Given their reliance on classification objectives, traditional WSOL methods like class activation mapping focus on the most discriminative object parts, often missing the full spatial extent. In contrast, recent WSOL methods based on vision-language models like CLIP require ground truth classes or external classifiers to produce a localization map, limiting their deployment in downstream tasks. Moreover, methods like GenPromp attempt to address these issues but introduce considerable complexity due to their reliance on conditional denoising processes and intricate prompt learning. This paper introduces Text Distillation for Localization (TeD-Loc), an approach that directly distills knowledge from CLIP text embeddings into the model backbone and produces patch-level localization. Multiple instance learning of these image patches allows for accurate localization and classification using one model without requiring external classifiers. Such integration of textual and visual modalities addresses the longstanding challenge of achieving accurate localization and classification concurrently, as WSOL methods in the literature typically converge at different epochs. Extensive experiments show that leveraging text embeddings and localization cues provides a cost-effective WSOL model. TeD-Loc improves Top-1 LOC accuracy over state-of-the-art models by about 5% on both CUB and ILSVRC datasets, while significantly reducing computational complexity compared to GenPromp.

arXiv:2412.05679공식 코드 · Papers with Code

RSUniVLM: A Unified Vision Language Model for Remote Sensing via Granularity-oriented Mixture of Experts

Remote Sensing Vision-Language Models (RS VLMs) have made much progress in the tasks of remote sensing (RS) image comprehension. While performing well in multi-modal reasoning and multi-turn conversations, the existing models lack pixel-level understanding and struggle with multi-image inputs. In this work, we propose RSUniVLM, a unified, end-to-end RS VLM designed for comprehensive vision understanding across multiple granularity, including image-level, region-level, and pixel-level tasks. RSUniVLM also performs effectively in multi-image analysis, with instances of change detection and change captioning. To enhance the model's ability to capture visual information at different levels without increasing model size, we design a novel architecture called Granularity-oriented Mixture of Experts to constraint the model to about 1 billion parameters. We also construct a large-scale RS instruction-following dataset based on a variety of existing datasets in both RS and general domain, encompassing various tasks such as object localization, visual question answering, and semantic segmentation. Substantial experiments have been conducted to validate the superiority of the proposed RSUniVLM up to state-of-the-art across various RS tasks. Code and model will be available at \href{https://github.com/xuliu-cyber/RSUniVLM}{here}.

arXiv:2412.06465공식 코드 · Papers with Code

Agent Journey Beyond RGB: Unveiling Hybrid Semantic-Spatial Environmental Representations for Vision-and-Language Navigation

Navigating unseen environments based on natural language instructions remains difficult for egocentric agents in Vision-and-Language Navigation (VLN). Existing approaches primarily rely on RGB images for environmental representation, underutilizing latent textual semantic and spatial cues and leaving the modality gap between instructions and scarce environmental representations unresolved. Intuitively, humans inherently ground semantic knowledge within spatial layouts during indoor navigation. Inspired by this, we propose a versatile Semantic Understanding and Spatial Awareness (SUSA) architecture to encourage agents to ground environment from diverse perspectives. SUSA includes a Textual Semantic Understanding (TSU) module, which narrows the modality gap between instructions and environments by generating and associating the descriptions of environmental landmarks in agent's immediate surroundings. Additionally, a Depth-enhanced Spatial Perception (DSP) module incrementally constructs a depth exploration map, enabling a more nuanced comprehension of environmental layouts. Experiments demonstrate that SUSA's hybrid semantic-spatial representations effectively enhance navigation performance, setting new state-of-the-art performance across three VLN benchmarks (REVERIE, R2R, and SOON). The source code will be publicly available.

arXiv:2411.15653공식 코드 · Papers with Code

OCDet: Object Center Detection via Bounding Box-Aware Heatmap Prediction on Edge Devices with NPUs

Real-time object localization on edge devices is fundamental for numerous applications, ranging from surveillance to industrial automation. Traditional frameworks, such as object detection, segmentation, and keypoint detection, struggle in resource-constrained environments, often resulting in substantial target omissions. To address these challenges, we introduce OCDet, a lightweight Object Center Detection framework optimized for edge devices with NPUs. OCDet predicts heatmaps representing object center probabilities and extracts center points through peak identification. Unlike prior methods using fixed Gaussian distribution, we introduce Generalized Centerness (GC) to generate ground truth heatmaps from bounding box annotations, providing finer spatial details without additional manual labeling. Built on NPU-friendly Semantic FPN with MobileNetV4 backbones, OCDet models are trained by our Balanced Continuous Focal Loss (BCFL), which alleviates data imbalance and focuses training on hard negative examples for probability regression tasks. Leveraging the novel Center Alignment Score (CAS) with Hungarian matching, we demonstrate that OCDet consistently outperforms YOLO11 in object center detection, achieving up to 23% higher CAS while requiring 42% fewer parameters, 34% less computation, and 64% lower NPU latency. When compared to keypoint detection frameworks, OCDet achieves substantial CAS improvements up to 186% using identical models. By integrating GC, BCFL, and CAS, OCDet establishes a new paradigm for efficient and robust object center detection on edge devices with NPUs. The code is released at https://github.com/chen-xin-94/ocdet.

arXiv:2411.13149공식 코드 · Papers with Code

YCB-LUMA: YCB Object Dataset with Luminance Keying for Object Localization

Localizing target objects in images is an important task in computer vision. Often it is the first step towards solving a variety of applications in autonomous driving, maintenance, quality insurance, robotics, and augmented reality. Best in class solutions for this task rely on deep neural networks, which require a set of representative training data for best performance. Creating sets of sufficient quality, variety, and size is often difficult, error prone, and expensive. This is where the method of luminance keying can help: it provides a simple yet effective solution to record high quality data for training object detection and segmentation. We extend previous work that presented luminance keying on the common YCB-V set of household objects by recording the remaining objects of the YCB superset. The additional variety of objects - addition of transparency, multiple color variations, non-rigid objects - further demonstrates the usefulness of luminance keying and might be used to test the applicability of the approach on new 2D object detection and segmentation algorithms.

arXiv:2411.04999공식 코드 · Papers with Code

DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulation

Significant progress has been made in open-vocabulary mobile manipulation, where the goal is for a robot to perform tasks in any environment given a natural language description. However, most current systems assume a static environment, which limits the system's applicability in real-world scenarios where environments frequently change due to human intervention or the robot's own actions. In this work, we present DynaMem, a new approach to open-world mobile manipulation that uses a dynamic spatio-semantic memory to represent a robot's environment. DynaMem constructs a 3D data structure to maintain a dynamic memory of point clouds, and answers open-vocabulary object localization queries using multimodal LLMs or open-vocabulary features generated by state-of-the-art vision-language models. Powered by DynaMem, our robots can explore novel environments, search for objects not found in memory, and continuously update the memory as objects move, appear, or disappear in the scene. We run extensive experiments on the Stretch SE3 robots in three real and nine offline scenes, and achieve an average pick-and-drop success rate of 70% on non-stationary objects, which is more than a 2x improvement over state-of-the-art static systems. Our code as well as our experiment and deployment videos are open sourced and can be found on our project website: https://dynamem.github.io/

arXiv:2410.19836공식 코드 · Papers with Code

Upsampling DINOv2 features for unsupervised vision tasks and weakly supervised materials segmentation

The features of self-supervised vision transformers (ViTs) contain strong semantic and positional information relevant to downstream tasks like object localization and segmentation. Recent works combine these features with traditional methods like clustering, graph partitioning or region correlations to achieve impressive baselines without finetuning or training additional networks. We leverage upsampled features from ViT networks (e.g DINOv2) in two workflows: in a clustering based approach for object localization and segmentation, and paired with standard classifiers in weakly supervised materials segmentation. Both show strong performance on benchmarks, especially in weakly supervised segmentation where the ViT features capture complex relationships inaccessible to classical approaches. We expect the flexibility and generalizability of these features will both speed up and strengthen materials characterization, from segmentation to property-prediction.

arXiv:2409.20127공식 코드 · Papers with Code

PuzzleBoard: A New Camera Calibration Pattern with Position Encoding

Accurate camera calibration is a well-known and widely used task in computer vision that has been researched for decades. However, the standard approach based on checkerboard calibration patterns has some drawbacks that limit its applicability. For example, the calibration pattern must be completely visible without any occlusions. Alternative solutions such as ChArUco boards allow partial occlusions, but require a higher camera resolution due to the fine details of the position encoding. We present a new calibration pattern that combines the advantages of checkerboard calibration patterns with a lightweight position coding that can be decoded at very low resolutions. The decoding algorithm includes error correction and is computationally efficient. The whole approach is backward compatible to both checkerboard calibration patterns and several checkerboard calibration algorithms. Furthermore, the method can be used not only for camera calibration but also for camera pose estimation and marker-based object localization tasks.

arXiv:2409.18686공식 코드 · Papers with Code

A Novel Unified Architecture for Low-Shot Counting by Detection and Segmentation

Low-shot object counters estimate the number of objects in an image using few or no annotated exemplars. Objects are localized by matching them to prototypes, which are constructed by unsupervised image-wide object appearance aggregation. Due to potentially diverse object appearances, the existing approaches often lead to overgeneralization and false positive detections. Furthermore, the best-performing methods train object localization by a surrogate loss, that predicts a unit Gaussian at each object center. This loss is sensitive to annotation error, hyperparameters and does not directly optimize the detection task, leading to suboptimal counts. We introduce GeCo, a novel low-shot counter that achieves accurate object detection, segmentation, and count estimation in a unified architecture. GeCo robustly generalizes the prototypes across objects appearances through a novel dense object query formulation. In addition, a novel counting loss is proposed, that directly optimizes the detection task and avoids the issues of the standard surrogate loss. GeCo surpasses the leading few-shot detection-based counters by $\sim$25\% in the total count MAE, achieves superior detection accuracy and sets a new solid state-of-the-art result across all low-shot counting setups.

arXiv:2409.15560공식 코드 · Papers with Code

QUB-PHEO: A Visual-Based Dyadic Multi-View Dataset for Intention Inference in Collaborative Assembly

QUB-PHEO introduces a visual-based, dyadic dataset with the potential of advancing human-robot interaction (HRI) research in assembly operations and intention inference. This dataset captures rich multimodal interactions between two participants, one acting as a 'robot surrogate,' across a variety of assembly tasks that are further broken down into 36 distinct subtasks. With rich visual annotations, such as facial landmarks, gaze, hand movements, object localization, and more for 70 participants, QUB-PHEO offers two versions: full video data for 50 participants and visual cues for all 70. Designed to improve machine learning models for HRI, QUB-PHEO enables deeper analysis of subtle interaction cues and intentions, promising contributions to the field. The dataset will be available at https://github.com/exponentialR/QUB-PHEO subject to an End-User License Agreement (EULA).

arXiv:2409.10488공식 코드 · Papers with Code

Do Pre-trained Vision-Language Models Encode Object States?

For a vision-language model (VLM) to understand the physical world, such as cause and effect, a first step is to capture the temporal dynamics of the visual world, for example how the physical states of objects evolve over time (e.g. a whole apple into a sliced apple). Our paper aims to investigate if VLMs pre-trained on web-scale data learn to encode object states, which can be extracted with zero-shot text prompts. We curate an object state recognition dataset ChangeIt-Frames, and evaluate nine open-source VLMs, including models trained with contrastive and generative objectives. We observe that while these state-of-the-art vision-language models can reliably perform object recognition, they consistently fail to accurately distinguish the objects' physical states. Through extensive experiments, we identify three areas for improvements for VLMs to better encode object states, namely the quality of object localization, the architecture to bind concepts to objects, and the objective to learn discriminative visual and language encoders on object states. Data and code are released.