This paper introduces TransDreamerV3, a reinforcement learning model that enhances the DreamerV3 architecture by integrating a transformer encoder. The model is designed to improve memory and decision-making capabilities in complex environments. We conducted experiments on Atari-Boxing, Atari-Freeway, Atari-Pong, and Crafter tasks, where TransDreamerV3 demonstrated improved performance over DreamerV3, particularly in the Atari-Freeway and Crafter tasks. While issues in the Minecraft task and limited training across all tasks were noted, TransDreamerV3 displays advancement in world model-based reinforcement learning, leveraging transformer architectures.
With the recent success of world-model agents, which extend the core idea of model-based reinforcement learning by learning a differentiable model for sample-efficient control across diverse tasks, active inference (AIF) offers a complementary, neuroscience-grounded paradigm that unifies perception, learning, and action within a single probabilistic framework powered by a generative model. Despite this promise, practical AIF agents still rely on accurate immediate predictions and exhaustive planning, a limitation that is exacerbated in delayed environments requiring plans over long horizons, tens to hundreds of steps. Moreover, most existing agents are evaluated on robotic or vision benchmarks which, while natural for biological agents, fall short of real-world industrial complexity. We address these limitations with a generative-policy architecture featuring (i) a multi-step latent transition that lets the generative model predict an entire horizon in a single look-ahead, (ii) an integrated policy network that enables the transition and receives gradients of the expected free energy, (iii) an alternating optimization scheme that updates model and policy from a replay buffer, and (iv) a single gradient step that plans over long horizons, eliminating exhaustive planning from the control loop. We evaluate our agent in an environment that mimics a realistic industrial scenario with delayed and long-horizon settings. The empirical results confirm the effectiveness of the proposed approach, demonstrating the coupled world-model with the AIF formalism yields an end-to-end probabilistic controller capable of effective decision making in delayed, long-horizon settings without handcrafted rewards or expensive planning.
Without exact knowledge of the true system dynamics, optimal control of non-linear continuous-time systems requires careful treatment of epistemic uncertainty. In this work, we propose a probabilistic extension to Pontryagin's maximum principle by minimizing the mean Hamiltonian with respect to epistemic uncertainty. We show minimization of the mean Hamiltonian is a necessary optimality condition when optimizing the mean cost, and propose a multiple shooting numerical method scalable to large-scale probabilistic dynamical models, including ensemble neural ordinary differential equations. Comparisons against state-of-the-art methods in online and offline model-based reinforcement learning tasks show that our probabilistic Hamiltonian formulation leads to reduced trial costs in offline settings and achieves competitive performance in online scenarios. By bridging optimal control and reinforcement learning, our approach offers a principled and practical framework for controlling uncertain systems with learned dynamics.
This paper proposes tackling safety-critical stochastic Reinforcement Learning (RL) tasks with a samplebased, model-based approach. At the core of the method lies a Model Predictive Control (MPC) scheme that acts as function approximation, providing a model-based predictive control policy. To ensure safety, a probabilistic Control Barrier Function (CBF) is integrated into the MPC controller. A sample-based approach with guarantees is employed to approximate the effects of stochasticies in the optimal control formulation and to guarantee the probabilistic CBF condition. A learnable terminal cost formulation is included in the MPC objective to counterbalance the additional computational burden due to sampling. An RL algorithm is deployed to learn both the terminal cost and the CBF constraint. Results from our numerical experiment on a constrained LTI problem corroborate the effectiveness of the proposed methodology in reducing computation time while preserving control performance and safety.
Navigating in environments alongside humans requires agents to reason under uncertainty and account for the beliefs and intentions of those around them. Under a sequential decision-making framework, egocentric navigation can naturally be represented as a Markov Decision Process (MDP). However, social navigation additionally requires reasoning about the hidden beliefs of others, inherently leading to a Partially Observable Markov Decision Process (POMDP), where agents lack direct access to others' mental states. Inspired by Theory of Mind and Epistemic Planning, we propose (1) a neuro-symbolic model-based reinforcement learning architecture for social navigation, addressing the challenge of belief tracking in partially observable environments; and (2) a perspective-shift operator for belief estimation, leveraging recent work on Influence-based Abstractions (IBA) in structured multi-agent settings.
Reinforcement learning control algorithms face significant challenges due to out-of-distribution and inefficient exploration problems. While model-based reinforcement learning enhances the agent's reasoning and planning capabilities by constructing virtual environments, training such virtual environments can be very complex. In order to build an efficient inference model and enhance the representativeness of learning data, we propose the Counterfactual Experience Augmentation (CEA) algorithm. CEA leverages variational autoencoders to model the dynamic patterns of state transitions and introduces randomness to model non-stationarity. This approach focuses on expanding the learning data in the experience pool through counterfactual inference and performs exceptionally well in environments that follow the bisimulation assumption. Environments with bisimulation properties are usually represented by discrete observation and action spaces, we propose a sampling method based on maximum kernel density estimation entropy to extend CEA to various environments. By providing reward signals for counterfactual state transitions based on real information, CEA constructs a complete counterfactual experience to alleviate the out-of-distribution problem of the learning data, and outperforms general SOTA algorithms in environments with difference properties. Finally, we discuss the similarities, differences and properties of generated counterfactual experiences and real experiences. The code is available at https://github.com/Aegis1863/CEA.
Model-based reinforcement learning (MBRL) seeks to enhance data efficiency by learning a model of the environment and generating synthetic rollouts from it. However, accumulated model errors during these rollouts can distort the data distribution, negatively impacting policy learning and hindering long-term planning. Thus, the accumulation of model errors is a key bottleneck in current MBRL methods. We propose Infoprop, a model-based rollout mechanism that separates aleatoric from epistemic model uncertainty and reduces the influence of the latter on the data distribution. Further, Infoprop keeps track of accumulated model errors along a model rollout and provides termination criteria to limit data corruption. We demonstrate the capabilities of Infoprop in the Infoprop-Dyna algorithm, reporting state-of-the-art performance in Dyna-style MBRL on common MuJoCo benchmark tasks while substantially increasing rollout length and data quality.
It is still a challenging topic to make reactive driving behaviors in complex urban environments as road users' intentions are unknown. Model-based reinforcement learning (MBRL) offers great potential to learn a reactive policy by constructing a world model that can provide informative states and imagination training. However, a critical limitation in relevant research lies in the scene-level reconstruction representation learning, which may overlook key interactive vehicles and hardly model the interactive features among vehicles and their long-term intentions. Therefore, this paper presents a novel MBRL method with a predictive individual world model (PIWM) for autonomous driving. PIWM describes the driving environment from an individual-level perspective and captures vehicles' interactive relations and their intentions via trajectory prediction task. Meanwhile, a behavior policy is learned jointly with PIWM. It is trained in PIWM's imagination and effectively navigates in the urban driving scenes leveraging intention-aware latent states. The proposed method is trained and evaluated on simulation environments built upon real-world challenging interactive scenarios. Compared with popular model-free and state-of-the-art model-based reinforcement learning methods, experimental results show that the proposed method achieves the best performance in terms of safety and efficiency.
Model-based reinforcement learning aims to increase sample efficiency, but the accuracy of dynamics models and the resulting compounding errors are often seen as key limitations. This paper empirically investigates potential sample efficiency gains from improved dynamics models in model-based value expansion methods. Our study reveals two key findings when using oracle dynamics models to eliminate compounding errors. First, longer rollout horizons enhance sample efficiency, but the improvements quickly diminish with each additional expansion step. Second, increased model accuracy only marginally improves sample efficiency compared to learned models with identical horizons. These diminishing returns in sample efficiency are particularly noteworthy when compared to model-free value expansion methods. These model-free algorithms achieve comparable performance without the computational overhead. Our results suggest that the limitation of model-based value expansion methods cannot be attributed to model accuracy. Although higher accuracy is beneficial, even perfect models do not provide unrivaled sample efficiency. Therefore, the bottleneck exists elsewhere. These results challenge the common assumption that model accuracy is the primary constraint in model-based reinforcement learning.
In offline reinforcement learning, deriving an effective policy from a pre-collected set of experiences is challenging due to the distribution mismatch between the target policy and the behavioral policy used to collect the data, as well as the limited sample size. Model-based reinforcement learning improves sample efficiency by generating simulated experiences using a learned dynamic model of the environment. However, these synthetic experiences often suffer from the same distribution mismatch. To address these challenges, we introduce SimuDICE, a framework that iteratively refines the initial policy derived from offline data using synthetically generated experiences from the world model. SimuDICE enhances the quality of these simulated experiences by adjusting the sampling probabilities of state-action pairs based on stationary DIstribution Correction Estimation (DICE) and the estimated confidence in the model's predictions. This approach guides policy improvement by balancing experiences similar to those frequently encountered with ones that have a distribution mismatch. Our experiments show that SimuDICE achieves performance comparable to existing algorithms while requiring fewer pre-collected experiences and planning steps, and it remains robust across varying data collection policies.
Traditionally, model-based reinforcement learning (MBRL) methods exploit neural networks as flexible function approximators to represent $\textit{a priori}$ unknown environment dynamics. However, training data are typically scarce in practice, and these black-box models often fail to generalize. Modeling architectures that leverage known physics can substantially reduce the complexity of system-identification, but break down in the face of complex phenomena such as contact. We introduce a novel framework for learning semi-structured dynamics models for contact-rich systems which seamlessly integrates structured first principles modeling techniques with black-box auto-regressive models. Specifically, we develop an ensemble of probabilistic models to estimate external forces, conditioned on historical observations and actions, and integrate these predictions using known Lagrangian dynamics. With this semi-structured approach, we can make accurate long-horizon predictions with substantially less data than prior methods. We leverage this capability and propose Semi-Structured Reinforcement Learning ($\texttt{SSRL}$) a simple model-based learning framework which pushes the sample complexity boundary for real-world learning. We validate our approach on a real-world Unitree Go1 quadruped robot, learning dynamic gaits -- from scratch -- on both hard and soft surfaces with just a few minutes of real-world data. Video and code are available at: https://sites.google.com/utexas.edu/ssrl
The emerging zero-shot capabilities of Large Language Models (LLMs) have led to their applications in areas extending well beyond natural language processing tasks. In reinforcement learning, while LLMs have been extensively used in text-based environments, their integration with continuous state spaces remains understudied. In this paper, we investigate how pre-trained LLMs can be leveraged to predict in context the dynamics of continuous Markov decision processes. We identify handling multivariate data and incorporating the control signal as key challenges that limit the potential of LLMs' deployment in this setup and propose Disentangled In-Context Learning (DICL) to address them. We present proof-of-concept applications in two reinforcement learning settings: model-based policy evaluation and data-augmented off-policy reinforcement learning, supported by theoretical analysis of the proposed methods. Our experiments further demonstrate that our approach produces well-calibrated uncertainty estimates. We release the code at https://github.com/abenechehab/dicl.
Offline RL is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based RL (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further propose a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our ``RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art offline RL methods on twelve D4RL MuJoCo tasks and three target tracking tasks in a challenging, stochastic tokamak control simulator. The codebase is available at: https://github.com/LucasCJYSDL/Offline-RL-Kit.
Model-based reinforcement learning (RL) offers a solution to the data inefficiency that plagues most model-free RL algorithms. However, learning a robust world model often requires complex and deep architectures, which are computationally expensive and challenging to train. Within the world model, sequence models play a critical role in accurate predictions, and various architectures have been explored, each with its own challenges. Currently, recurrent neural network (RNN)-based world models struggle with vanishing gradients and capturing long-term dependencies. Transformers, on the other hand, suffer from the quadratic memory and computational complexity of self-attention mechanisms, scaling as $O(n^2)$, where $n$ is the sequence length. To address these challenges, we propose a state space model (SSM)-based world model, Drama, specifically leveraging Mamba, that achieves $O(n)$ memory and computational complexity while effectively capturing long-term dependencies and enabling efficient training with longer sequences. We also introduce a novel sampling method to mitigate the suboptimality caused by an incorrect world model in the early training stages. Combining these techniques, Drama achieves a normalised score on the Atari100k benchmark that is competitive with other state-of-the-art (SOTA) model-based RL algorithms, using only a 7 million-parameter world model. Drama is accessible and trainable on off-the-shelf hardware, such as a standard laptop. Our code is available at https://github.com/realwenlongwang/Drama.git.
Model-based reinforcement learning has shown promise for improving sample efficiency and decision-making in complex environments. However, existing methods face challenges in training stability, robustness to noise, and computational efficiency. In this paper, we propose Bisimulation Metric for Model Predictive Control (BS-MPC), a novel approach that incorporates bisimulation metric loss in its objective function to directly optimize the encoder. This time-step-wise direct optimization enables the learned encoder to extract intrinsic information from the original state space while discarding irrelevant details and preventing the gradients and errors from diverging. BS-MPC improves training stability, robustness against input noise, and computational efficiency by reducing training time. We evaluate BS-MPC on both continuous control and image-based tasks from the DeepMind Control Suite, demonstrating superior performance and robustness compared to state-of-the-art baseline methods.
Model-based reinforcement learning (RL) is anticipated to exhibit higher sample efficiency compared to model-free RL by utilizing a virtual environment model. However, it is challenging to obtain sufficiently accurate representations of the environmental dynamics due to uncertainties in complex systems and environments. An inaccurate environment model may degrade the sample efficiency and performance of model-based RL. Furthermore, while model-based RL can improve sample efficiency, it often still requires substantial training time to learn from scratch, potentially limiting its advantages over model-free approaches. To address these challenges, this paper introduces a knowledge-informed model-based residual reinforcement learning framework aimed at enhancing learning efficiency by infusing established expert knowledge into the learning process and avoiding the issue of beginning from zero. Our approach integrates traffic expert knowledge into a virtual environment model, employing the Intelligent Driver Model (IDM) for basic dynamics and neural networks for residual dynamics, thus ensuring adaptability to complex scenarios. We propose a novel strategy that combines traditional control methods with residual RL, facilitating efficient learning and policy optimization without the need to learn from scratch. The proposed approach is applied to CAV trajectory control tasks for the dissipation of stop-and-go waves in mixed traffic flow. Experimental results demonstrate that our proposed approach enables the CAV agent to achieve superior performance in trajectory control compared to the baseline agents in terms of sample efficiency, traffic flow smoothness and traffic mobility. The source code and supplementary materials are available at: https://zihaosheng.github.io/traffic-expertise-RL/.
Model-Based Reinforcement Learning (MBRL) has been widely studied for Heating, Ventilation, and Air Conditioning (HVAC) control in buildings. One of the critical challenges is the large amount of data required to effectively train neural networks for modeling building dynamics. This paper presents CLUE, an MBRL system for HVAC control in buildings. CLUE optimizes HVAC operations by integrating a Gaussian Process (GP) model to model building dynamics with uncertainty awareness. CLUE utilizes GP to predict state transitions as Gaussian distributions, effectively capturing prediction uncertainty and enhancing decision-making under sparse data conditions. Our approach employs a meta-kernel learning technique to efficiently set GP kernel hyperparameters using domain knowledge from diverse buildings. This drastically reduces the data requirements typically associated with GP models in HVAC applications. Additionally, CLUE incorporates these uncertainty estimates into a Model Predictive Path Integral (MPPI) algorithm, enabling the selection of safe, energy-efficient control actions. This uncertainty-aware control strategy evaluates and selects action trajectories based on their predicted impact on energy consumption and human comfort, optimizing operations even under uncertain conditions. Extensive simulations in a five-zone office building demonstrate that CLUE reduces the required training data from hundreds of days to just seven while maintaining robust control performance. It reduces comfort violations by an average of 12.07% compared to existing MBRL methods, without compromising on energy efficiency.
In model-based reinforcement learning, simulated experiences from the learned model are often treated as equivalent to experience from the real environment. However, when the model is inaccurate, it can catastrophically interfere with policy learning. Alternatively, the agent might learn about the model's accuracy and selectively use it only when it can provide reliable predictions. We empirically explore model uncertainty measures for selective planning and show that best results require distribution insensitive inference to estimate the uncertainty over model-based updates. To that end, we propose and evaluate bounding-box inference, which operates on bounding-boxes around sets of possible states and other quantities. We find that bounding-box inference can reliably support effective selective planning.
Reinforcement learning has demonstrated impressive performance in various challenging problems such as robotics, board games, and classical arcade games. However, its real-world applications can be hindered by the absence of robustness and safety in the learned policies. More specifically, an RL agent that trains in a certain Markov decision process (MDP) often struggles to perform well in nearly identical MDPs. To address this issue, we employ the framework of Robust MDPs (RMDPs) in a model-based setting and introduce a novel learned transition model. Our method specifically incorporates an auxiliary pessimistic model, updated adversarially, to estimate the worst-case MDP within a Kullback-Leibler uncertainty set. In comparison to several existing works, our work does not impose any additional conditions on the training environment, such as the need for a parametric simulator. To test the effectiveness of the proposed pessimistic model in enhancing policy robustness, we integrate it into a practical RL algorithm, called Robust Model-Based Policy Optimization (RMBPO). Our experimental results indicate a notable improvement in policy robustness on high-dimensional MuJoCo control tasks, with the auxiliary model enhancing the performance of the learned policy in distorted MDPs. We further explore the learned deviation between the proposed auxiliary world model and the nominal model, to examine how pessimism is achieved. By learning a pessimistic world model and demonstrating its role in improving policy robustness, our research contributes towards making (model-based) RL more robust.
Adaptive brain stimulation can treat neurological conditions such as Parkinson's disease and post-stroke motor deficits by influencing abnormal neural activity. Because of patient heterogeneity, each patient requires a unique stimulation policy to achieve optimal neural responses. Model-free reinforcement learning (MFRL) holds promise in learning effective policies for a variety of similar control tasks, but is limited in domains like brain stimulation by a need for numerous costly environment interactions. In this work we introduce Coprocessor Actor Critic, a novel, model-based reinforcement learning (MBRL) approach for learning neural coprocessor policies for brain stimulation. Our key insight is that coprocessor policy learning is a combination of learning how to act optimally in the world and learning how to induce optimal actions in the world through stimulation of an injured brain. We show that our approach overcomes the limitations of traditional MFRL methods in terms of sample efficiency and task success and outperforms baseline MBRL approaches in a neurologically realistic model of an injured brain.