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arXiv:2503.18364공식 코드 · Papers with Code

MaSS13K: A Matting-level Semantic Segmentation Benchmark

High-resolution semantic segmentation is essential for applications such as image editing, bokeh imaging, AR/VR, etc. Unfortunately, existing datasets often have limited resolution and lack precise mask details and boundaries. In this work, we build a large-scale, matting-level semantic segmentation dataset, named MaSS13K, which consists of 13,348 real-world images, all at 4K resolution. MaSS13K provides high-quality mask annotations of a number of objects, which are categorized into seven categories: human, vegetation, ground, sky, water, building, and others. MaSS13K features precise masks, with an average mask complexity 20-50 times higher than existing semantic segmentation datasets. We consequently present a method specifically designed for high-resolution semantic segmentation, namely MaSSFormer, which employs an efficient pixel decoder that aggregates high-level semantic features and low-level texture features across three stages, aiming to produce high-resolution masks with minimal computational cost. Finally, we propose a new learning paradigm, which integrates the high-quality masks of the seven given categories with pseudo labels from new classes, enabling MaSSFormer to transfer its accurate segmentation capability to other classes of objects. Our proposed MaSSFormer is comprehensively evaluated on the MaSS13K benchmark together with 14 representative segmentation models. We expect that our meticulously annotated MaSS13K dataset and the MaSSFormer model can facilitate the research of high-resolution and high-quality semantic segmentation. Datasets and codes can be found at https://github.com/xiechenxi99/MaSS13K.

arXiv:2503.10678공식 코드 · Papers with Code

VRMDiff: Text-Guided Video Referring Matting Generation of Diffusion

We propose a new task, video referring matting, which obtains the alpha matte of a specified instance by inputting a referring caption. We treat the dense prediction task of matting as video generation, leveraging the text-to-video alignment prior of video diffusion models to generate alpha mattes that are temporally coherent and closely related to the corresponding semantic instances. Moreover, we propose a new Latent-Constructive loss to further distinguish different instances, enabling more controllable interactive matting. Additionally, we introduce a large-scale video referring matting dataset with 10,000 videos. To the best of our knowledge, this is the first dataset that concurrently contains captions, videos, and instance-level alpha mattes. Extensive experiments demonstrate the effectiveness of our method. The dataset and code are available at https://github.com/Hansxsourse/VRMDiff.

arXiv:2501.06230공식 코드 · Papers with Code

BEN: Using Confidence-Guided Matting for Dichotomous Image Segmentation

Current approaches to dichotomous image segmentation (DIS) treat image matting and object segmentation as fundamentally different tasks. As improvements in image segmentation become increasingly challenging to achieve, combining image matting and grayscale segmentation techniques offers promising new directions for architectural innovation. Inspired by the possibility of aligning these two model tasks, we propose a new architectural approach for DIS called Confidence-Guided Matting (CGM). We created the first CGM model called Background Erase Network (BEN). BEN is comprised of two components: BEN Base for initial segmentation and BEN Refiner for confidence refinement. Our approach achieves substantial improvements over current state-of-the-art methods on the DIS5K validation dataset, demonstrating that matting-based refinement can significantly enhance segmentation quality. This work opens new possibilities for cross-pollination between matting and segmentation techniques in computer vision.

arXiv:2412.20830공식 코드 · Papers with Code

ReFlow6D: Refraction-Guided Transparent Object 6D Pose Estimation via Intermediate Representation Learning

Transparent objects are ubiquitous in daily life, making their perception and robotics manipulation important. However, they present a major challenge due to their distinct refractive and reflective properties when it comes to accurately estimating the 6D pose. To solve this, we present ReFlow6D, a novel method for transparent object 6D pose estimation that harnesses the refractive-intermediate representation. Unlike conventional approaches, our method leverages a feature space impervious to changes in RGB image space and independent of depth information. Drawing inspiration from image matting, we model the deformation of the light path through transparent objects, yielding a unique object-specific intermediate representation guided by light refraction that is independent of the environment in which objects are observed. By integrating these intermediate features into the pose estimation network, we show that ReFlow6D achieves precise 6D pose estimation of transparent objects, using only RGB images as input. Our method further introduces a novel transparent object compositing loss, fostering the generation of superior refractive-intermediate features. Empirical evaluations show that our approach significantly outperforms state-of-the-art methods on TOD and Trans32K-6D datasets. Robot grasping experiments further demonstrate that ReFlow6D's pose estimation accuracy effectively translates to real-world robotics task. The source code is available at: https://github.com/StoicGilgamesh/ReFlow6D and https://github.com/StoicGilgamesh/matting_rendering.

arXiv:2412.10702공식 코드 · Papers with Code

Memory Efficient Matting with Adaptive Token Routing

Transformer-based models have recently achieved outstanding performance in image matting. However, their application to high-resolution images remains challenging due to the quadratic complexity of global self-attention. To address this issue, we propose MEMatte, a \textbf{m}emory-\textbf{e}fficient \textbf{m}atting framework for processing high-resolution images. MEMatte incorporates a router before each global attention block, directing informative tokens to the global attention while routing other tokens to a Lightweight Token Refinement Module (LTRM). Specifically, the router employs a local-global strategy to predict the routing probability of each token, and the LTRM utilizes efficient modules to simulate global attention. Additionally, we introduce a Batch-constrained Adaptive Token Routing (BATR) mechanism, which allows each router to dynamically route tokens based on image content and the stages of attention block in the network. Furthermore, we construct an ultra high-resolution image matting dataset, UHR-395, comprising 35,500 training images and 1,000 test images, with an average resolution of $4872\times6017$. This dataset is created by compositing 395 different alpha mattes across 11 categories onto various backgrounds, all with high-quality manual annotation. Extensive experiments demonstrate that MEMatte outperforms existing methods on both high-resolution and real-world datasets, significantly reducing memory usage by approximately 88% and latency by 50% on the Composition-1K benchmark. Our code is available at https://github.com/linyiheng123/MEMatte.

arXiv:2411.00626공식 코드 · Papers with Code

ZIM: Zero-Shot Image Matting for Anything

The recent segmentation foundation model, Segment Anything Model (SAM), exhibits strong zero-shot segmentation capabilities, but it falls short in generating fine-grained precise masks. To address this limitation, we propose a novel zero-shot image matting model, called ZIM, with two key contributions: First, we develop a label converter that transforms segmentation labels into detailed matte labels, constructing the new SA1B-Matte dataset without costly manual annotations. Training SAM with this dataset enables it to generate precise matte masks while maintaining its zero-shot capability. Second, we design the zero-shot matting model equipped with a hierarchical pixel decoder to enhance mask representation, along with a prompt-aware masked attention mechanism to improve performance by enabling the model to focus on regions specified by visual prompts. We evaluate ZIM using the newly introduced MicroMat-3K test set, which contains high-quality micro-level matte labels. Experimental results show that ZIM outperforms existing methods in fine-grained mask generation and zero-shot generalization. Furthermore, we demonstrate the versatility of ZIM in various downstream tasks requiring precise masks, such as image inpainting and 3D NeRF. Our contributions provide a robust foundation for advancing zero-shot matting and its downstream applications across a wide range of computer vision tasks. The code is available at \url{https://github.com/naver-ai/ZIM}.

arXiv:2410.09788공식 코드 · Papers with Code

DFIMat: Decoupled Flexible Interactive Matting in Multi-Person Scenarios

Interactive portrait matting refers to extracting the soft portrait from a given image that best meets the user's intent through their inputs. Existing methods often underperform in complex scenarios, mainly due to three factors. (1) Most works apply a tightly coupled network that directly predicts matting results, lacking interpretability and resulting in inadequate modeling. (2) Existing works are limited to a single type of user input, which is ineffective for intention understanding and also inefficient for user operation. (3) The multi-round characteristics have been under-explored, which is crucial for user interaction. To alleviate these limitations, we propose DFIMat, a decoupled framework that enables flexible interactive matting. Specifically, we first decouple the task into 2 sub-ones: localizing target instances by understanding scene semantics and the flexible user inputs, and conducting refinement for instance-level matting. We observe a clear performance gain from decoupling, as it makes sub-tasks easier to learn, and the flexible multi-type input further enhances both effectiveness and efficiency. DFIMat also considers the multi-round interaction property, where a contrastive reasoning module is designed to enhance cross-round refinement. Another limitation for multi-person matting task is the lack of training data. We address this by introducing a new synthetic data generation pipeline that can generate much more realistic samples than previous arts. A new large-scale dataset SMPMat is subsequently established. Experiments verify the significant superiority of DFIMat. With it, we also investigate the roles of different input types, providing valuable principles for users. Our code and dataset can be found at https://github.com/JiaoSiyi/DFIMat.

arXiv:2410.06593공식 코드 · Papers with Code

Towards Natural Image Matting in the Wild via Real-Scenario Prior

Recent approaches attempt to adapt powerful interactive segmentation models, such as SAM, to interactive matting and fine-tune the models based on synthetic matting datasets. However, models trained on synthetic data fail to generalize to complex and occlusion scenes. We address this challenge by proposing a new matting dataset based on the COCO dataset, namely COCO-Matting. Specifically, the construction of our COCO-Matting includes accessory fusion and mask-to-matte, which selects real-world complex images from COCO and converts semantic segmentation masks to matting labels. The built COCO-Matting comprises an extensive collection of 38,251 human instance-level alpha mattes in complex natural scenarios. Furthermore, existing SAM-based matting methods extract intermediate features and masks from a frozen SAM and only train a lightweight matting decoder by end-to-end matting losses, which do not fully exploit the potential of the pre-trained SAM. Thus, we propose SEMat which revamps the network architecture and training objectives. For network architecture, the proposed feature-aligned transformer learns to extract fine-grained edge and transparency features. The proposed matte-aligned decoder aims to segment matting-specific objects and convert coarse masks into high-precision mattes. For training objectives, the proposed regularization and trimap loss aim to retain the prior from the pre-trained model and push the matting logits extracted from the mask decoder to contain trimap-based semantic information. Extensive experiments across seven diverse datasets demonstrate the superior performance of our method, proving its efficacy in interactive natural image matting. We open-source our code, models, and dataset at https://github.com/XiaRho/SEMat.

arXiv:2408.14826공식 코드 · Papers with Code

Alfie: Democratising RGBA Image Generation With No $$$

Designs and artworks are ubiquitous across various creative fields, requiring graphic design skills and dedicated software to create compositions that include many graphical elements, such as logos, icons, symbols, and art scenes, which are integral to visual storytelling. Automating the generation of such visual elements improves graphic designers' productivity, democratizes and innovates the creative industry, and helps generate more realistic synthetic data for related tasks. These illustration elements are mostly RGBA images with irregular shapes and cutouts, facilitating blending and scene composition. However, most image generation models are incapable of generating such images and achieving this capability requires expensive computational resources, specific training recipes, or post-processing solutions. In this work, we propose a fully-automated approach for obtaining RGBA illustrations by modifying the inference-time behavior of a pre-trained Diffusion Transformer model, exploiting the prompt-guided controllability and visual quality offered by such models with no additional computational cost. We force the generation of entire subjects without sharp croppings, whose background is easily removed for seamless integration into design projects or artistic scenes. We show with a user study that, in most cases, users prefer our solution over generating and then matting an image, and we show that our generated illustrations yield good results when used as inputs for composite scene generation pipelines. We release the code at https://github.com/aimagelab/Alfie.

arXiv:2408.10539공식 코드 · Papers with Code

Training Matting Models without Alpha Labels

The labelling difficulty has been a longstanding problem in deep image matting. To escape from fine labels, this work explores using rough annotations such as trimaps coarsely indicating the foreground/background as supervision. We present that the cooperation between learned semantics from indicated known regions and proper assumed matting rules can help infer alpha values at transition areas. Inspired by the nonlocal principle in traditional image matting, we build a directional distance consistency loss (DDC loss) at each pixel neighborhood to constrain the alpha values conditioned on the input image. DDC loss forces the distance of similar pairs on the alpha matte and on its corresponding image to be consistent. In this way, the alpha values can be propagated from learned known regions to unknown transition areas. With only images and trimaps, a matting model can be trained under the supervision of a known loss and the proposed DDC loss. Experiments on AM-2K and P3M-10K dataset show that our paradigm achieves comparable performance with the fine-label-supervised baseline, while sometimes offers even more satisfying results than human-labelled ground truth. Code is available at \url{https://github.com/poppuppy/alpha-free-matting}.

arXiv:2407.13500공식 코드 · Papers with Code

FADE: A Task-Agnostic Upsampling Operator for Encoder-Decoder Architectures

The goal of this work is to develop a task-agnostic feature upsampling operator for dense prediction where the operator is required to facilitate not only region-sensitive tasks like semantic segmentation but also detail-sensitive tasks such as image matting. Prior upsampling operators often can work well in either type of the tasks, but not both. We argue that task-agnostic upsampling should dynamically trade off between semantic preservation and detail delineation, instead of having a bias between the two properties. In this paper, we present FADE, a novel, plug-and-play, lightweight, and task-agnostic upsampling operator by fusing the assets of decoder and encoder features at three levels: i) considering both the encoder and decoder feature in upsampling kernel generation; ii) controlling the per-point contribution of the encoder/decoder feature in upsampling kernels with an efficient semi-shift convolutional operator; and iii) enabling the selective pass of encoder features with a decoder-dependent gating mechanism for compensating details. To improve the practicality of FADE, we additionally study parameter- and memory-efficient implementations of semi-shift convolution. We analyze the upsampling behavior of FADE on toy data and show through large-scale experiments that FADE is task-agnostic with consistent performance improvement on a number of dense prediction tasks with little extra cost. For the first time, we demonstrate robust feature upsampling on both region- and detail-sensitive tasks successfully. Code is made available at: https://github.com/poppinace/fade

arXiv:2404.00335공식 코드 · Papers with Code

Learning Trimaps via Clicks for Image Matting

Despite significant advancements in image matting, existing models heavily depend on manually-drawn trimaps for accurate results in natural image scenarios. However, the process of obtaining trimaps is time-consuming, lacking user-friendliness and device compatibility. This reliance greatly limits the practical application of all trimap-based matting methods. To address this issue, we introduce Click2Trimap, an interactive model capable of predicting high-quality trimaps and alpha mattes with minimal user click inputs. Through analyzing real users' behavioral logic and characteristics of trimaps, we successfully propose a powerful iterative three-class training strategy and a dedicated simulation function, making Click2Trimap exhibit versatility across various scenarios. Quantitative and qualitative assessments on synthetic and real-world matting datasets demonstrate Click2Trimap's superior performance compared to all existing trimap-free matting methods. Especially, in the user study, Click2Trimap achieves high-quality trimap and matting predictions in just an average of 5 seconds per image, demonstrating its substantial practical value in real-world applications.

arXiv:2403.15789공식 코드 · Papers with Code

In-Context Matting

We introduce in-context matting, a novel task setting of image matting. Given a reference image of a certain foreground and guided priors such as points, scribbles, and masks, in-context matting enables automatic alpha estimation on a batch of target images of the same foreground category, without additional auxiliary input. This setting marries good performance in auxiliary input-based matting and ease of use in automatic matting, which finds a good trade-off between customization and automation. To overcome the key challenge of accurate foreground matching, we introduce IconMatting, an in-context matting model built upon a pre-trained text-to-image diffusion model. Conditioned on inter- and intra-similarity matching, IconMatting can make full use of reference context to generate accurate target alpha mattes. To benchmark the task, we also introduce a novel testing dataset ICM-$57$, covering 57 groups of real-world images. Quantitative and qualitative results on the ICM-57 testing set show that IconMatting rivals the accuracy of trimap-based matting while retaining the automation level akin to automatic matting. Code is available at https://github.com/tiny-smart/in-context-matting

arXiv:2403.06090공식 코드 · Papers with Code

What Matters When Repurposing Diffusion Models for General Dense Perception Tasks?

Extensive pre-training with large data is indispensable for downstream geometry and semantic visual perception tasks. Thanks to large-scale text-to-image (T2I) pretraining, recent works show promising results by simply fine-tuning T2I diffusion models for dense perception tasks. However, several crucial design decisions in this process still lack comprehensive justification, encompassing the necessity of the multi-step stochastic diffusion mechanism, training strategy, inference ensemble strategy, and fine-tuning data quality. In this work, we conduct a thorough investigation into critical factors that affect transfer efficiency and performance when using diffusion priors. Our key findings are: 1) High-quality fine-tuning data is paramount for both semantic and geometry perception tasks. 2) The stochastic nature of diffusion models has a slightly negative impact on deterministic visual perception tasks. 3) Apart from fine-tuning the diffusion model with only latent space supervision, task-specific image-level supervision is beneficial to enhance fine-grained details. These observations culminate in the development of GenPercept, an effective deterministic one-step fine-tuning paradigm tailed for dense visual perception tasks. Different from the previous multi-step methods, our paradigm has a much faster inference speed, and can be seamlessly integrated with customized perception decoders and loss functions for image-level supervision, which is critical to improving the fine-grained details of predictions. Comprehensive experiments on diverse dense visual perceptual tasks, including monocular depth estimation, surface normal estimation, image segmentation, and matting, are performed to demonstrate the remarkable adaptability and effectiveness of our proposed method.

arXiv:2403.01510공식 코드 · Papers with Code

End-to-End Human Instance Matting

Human instance matting aims to estimate an alpha matte for each human instance in an image, which is extremely challenging and has rarely been studied so far. Despite some efforts to use instance segmentation to generate a trimap for each instance and apply trimap-based matting methods, the resulting alpha mattes are often inaccurate due to inaccurate segmentation. In addition, this approach is computationally inefficient due to multiple executions of the matting method. To address these problems, this paper proposes a novel End-to-End Human Instance Matting (E2E-HIM) framework for simultaneous multiple instance matting in a more efficient manner. Specifically, a general perception network first extracts image features and decodes instance contexts into latent codes. Then, a united guidance network exploits spatial attention and semantics embedding to generate united semantics guidance, which encodes the locations and semantic correspondences of all instances. Finally, an instance matting network decodes the image features and united semantics guidance to predict all instance-level alpha mattes. In addition, we construct a large-scale human instance matting dataset (HIM-100K) comprising over 100,000 human images with instance alpha matte labels. Experiments on HIM-100K demonstrate the proposed E2E-HIM outperforms the existing methods on human instance matting with 50% lower errors and 5X faster speed (6 instances in a 640X640 image). Experiments on the PPM-100, RWP-636, and P3M datasets demonstrate that E2E-HIM also achieves competitive performance on traditional human matting.

arXiv:2402.18109공식 코드 · Papers with Code

Dual-Context Aggregation for Universal Image Matting

Natural image matting aims to estimate the alpha matte of the foreground from a given image. Various approaches have been explored to address this problem, such as interactive matting methods that use guidance such as click or trimap, and automatic matting methods tailored to specific objects. However, existing matting methods are designed for specific objects or guidance, neglecting the common requirement of aggregating global and local contexts in image matting. As a result, these methods often encounter challenges in accurately identifying the foreground and generating precise boundaries, which limits their effectiveness in unforeseen scenarios. In this paper, we propose a simple and universal matting framework, named Dual-Context Aggregation Matting (DCAM), which enables robust image matting with arbitrary guidance or without guidance. Specifically, DCAM first adopts a semantic backbone network to extract low-level features and context features from the input image and guidance. Then, we introduce a dual-context aggregation network that incorporates global object aggregators and local appearance aggregators to iteratively refine the extracted context features. By performing both global contour segmentation and local boundary refinement, DCAM exhibits robustness to diverse types of guidance and objects. Finally, we adopt a matting decoder network to fuse the low-level features and the refined context features for alpha matte estimation. Experimental results on five matting datasets demonstrate that the proposed DCAM outperforms state-of-the-art matting methods in both automatic matting and interactive matting tasks, which highlights the strong universality and high performance of DCAM. The source code is available at \url{https://github.com/Windaway/DCAM}.

arXiv:2305.13353공식 코드 · Papers with Code

RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars

Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital causes is inadequate datasets -- 1) current public datasets can only support researchers to explore high-fidelity head avatars in one or two task directions; 2) these datasets usually contain digital head assets with limited data volume, and narrow distribution over different attributes. In this paper, we present RenderMe-360, a comprehensive 4D human head dataset to drive advance in head avatar research. It contains massive data assets, with 243+ million complete head frames, and over 800k video sequences from 500 different identities captured by synchronized multi-view cameras at 30 FPS. It is a large-scale digital library for head avatars with three key attributes: 1) High Fidelity: all subjects are captured by 60 synchronized, high-resolution 2K cameras in 360 degrees. 2) High Diversity: The collected subjects vary from different ages, eras, ethnicities, and cultures, providing abundant materials with distinctive styles in appearance and geometry. Moreover, each subject is asked to perform various motions, such as expressions and head rotations, which further extend the richness of assets. 3) Rich Annotations: we provide annotations with different granularities: cameras' parameters, matting, scan, 2D/3D facial landmarks, FLAME fitting, and text description. Based on the dataset, we build a comprehensive benchmark for head avatar research, with 16 state-of-the-art methods performed on five main tasks: novel view synthesis, novel expression synthesis, hair rendering, hair editing, and talking head generation. Our experiments uncover the strengths and weaknesses of current methods. RenderMe-360 opens the door for future exploration in head avatars.

arXiv:2312.05915공식 코드 · Papers with Code

Diffusion for Natural Image Matting

We aim to leverage diffusion to address the challenging image matting task. However, the presence of high computational overhead and the inconsistency of noise sampling between the training and inference processes pose significant obstacles to achieving this goal. In this paper, we present DiffMatte, a solution designed to effectively overcome these challenges. First, DiffMatte decouples the decoder from the intricately coupled matting network design, involving only one lightweight decoder in the iterations of the diffusion process. With such a strategy, DiffMatte mitigates the growth of computational overhead as the number of samples increases. Second, we employ a self-aligned training strategy with uniform time intervals, ensuring a consistent noise sampling between training and inference across the entire time domain. Our DiffMatte is designed with flexibility in mind and can seamlessly integrate into various modern matting architectures. Extensive experimental results demonstrate that DiffMatte not only reaches the state-of-the-art level on the Composition-1k test set, surpassing the best methods in the past by 5% and 15% in the SAD metric and MSE metric respectively, but also show stronger generalization ability in other benchmarks.

arXiv:2311.04212공식 코드 · Papers with Code

Video Instance Matting

Conventional video matting outputs one alpha matte for all instances appearing in a video frame so that individual instances are not distinguished. While video instance segmentation provides time-consistent instance masks, results are unsatisfactory for matting applications, especially due to applied binarization. To remedy this deficiency, we propose Video Instance Matting~(VIM), that is, estimating alpha mattes of each instance at each frame of a video sequence. To tackle this challenging problem, we present MSG-VIM, a Mask Sequence Guided Video Instance Matting neural network, as a novel baseline model for VIM. MSG-VIM leverages a mixture of mask augmentations to make predictions robust to inaccurate and inconsistent mask guidance. It incorporates temporal mask and temporal feature guidance to improve the temporal consistency of alpha matte predictions. Furthermore, we build a new benchmark for VIM, called VIM50, which comprises 50 video clips with multiple human instances as foreground objects. To evaluate performances on the VIM task, we introduce a suitable metric called Video Instance-aware Matting Quality~(VIMQ). Our proposed model MSG-VIM sets a strong baseline on the VIM50 benchmark and outperforms existing methods by a large margin. The project is open-sourced at https://github.com/SHI-Labs/VIM.

arXiv:2309.07749공식 코드 · Papers with Code

OmnimatteRF: Robust Omnimatte with 3D Background Modeling

Video matting has broad applications, from adding interesting effects to casually captured movies to assisting video production professionals. Matting with associated effects such as shadows and reflections has also attracted increasing research activity, and methods like Omnimatte have been proposed to separate dynamic foreground objects of interest into their own layers. However, prior works represent video backgrounds as 2D image layers, limiting their capacity to express more complicated scenes, thus hindering application to real-world videos. In this paper, we propose a novel video matting method, OmnimatteRF, that combines dynamic 2D foreground layers and a 3D background model. The 2D layers preserve the details of the subjects, while the 3D background robustly reconstructs scenes in real-world videos. Extensive experiments demonstrate that our method reconstructs scenes with better quality on various videos.