Human-Object Interaction (HOI) detection is crucial for robot-human assistance, enabling context-aware support. However, models trained on clean datasets degrade in real-world conditions due to unforeseen corruptions, leading to inaccurate prediction. To address this, we introduce the first robustness benchmark for HOI detection, evaluating model resilience under diverse challenges. Despite advances, current models struggle with environmental variability, occlusion, and noise. Our benchmark, RoHOI, includes 20 corruption types based on HICO-DET and V-COCO datasets and a new robustness-focused metric. We systematically analyze existing models in the related field, revealing significant performance drops under corruptions. To improve robustness, we propose a Semantic-Aware Masking-based Progressive Learning (SAMPL) strategy to guide the model to be optimized based on holistic and partial cues, dynamically adjusting the model's optimization to enhance robust feature learning. Extensive experiments show our approach outperforms state-of-the-art methods, setting a new standard for robust HOI detection. Benchmarks, datasets, and code will be made publicly available at https://github.com/Kratos-Wen/RoHOI.
Open vocabulary Human-Object Interaction (HOI) detection is a challenging task that detects all <human, verb, object> triplets of interest in an image, even those that are not pre-defined in the training set. Existing approaches typically rely on output features generated by large Vision-Language Models (VLMs) to enhance the generalization ability of interaction representations. However, the visual features produced by VLMs are holistic and coarse-grained, which contradicts the nature of detection tasks. To address this issue, we propose a novel Bilateral Collaboration framework for open vocabulary HOI detection (BC-HOI). This framework includes an Attention Bias Guidance (ABG) component, which guides the VLM to produce fine-grained instance-level interaction features according to the attention bias provided by the HOI detector. It also includes a Large Language Model (LLM)-based Supervision Guidance (LSG) component, which provides fine-grained token-level supervision for the HOI detector by the LLM component of the VLM. LSG enhances the ability of ABG to generate high-quality attention bias. We conduct extensive experiments on two popular benchmarks: HICO-DET and V-COCO, consistently achieving superior performance in the open vocabulary and closed settings. The code will be released in Github.
Parametric human body models play a crucial role in computer graphics and vision, enabling applications ranging from human motion analysis to understanding human-environment interactions. Traditionally, these models use surface meshes, which pose challenges in efficiently handling interactions with other geometric entities, such as objects and scenes, typically represented as meshes or point clouds. To address this limitation, recent research has explored volumetric neural implicit body models. However, existing works are either insufficiently robust for complex human articulations or impose high computational and memory costs, limiting their widespread use. To this end, we introduce VolumetricSMPL, a neural volumetric body model that leverages Neural Blend Weights (NBW) to generate compact, yet efficient MLP decoders. Unlike prior approaches that rely on large MLPs, NBW dynamically blends a small set of learned weight matrices using predicted shape- and pose-dependent coefficients, significantly improving computational efficiency while preserving expressiveness. VolumetricSMPL outperforms prior volumetric occupancy model COAP with 10x faster inference, 6x lower GPU memory usage, enhanced accuracy, and a Signed Distance Function (SDF) for efficient and differentiable contact modeling. We demonstrate VolumetricSMPL's strengths across four challenging tasks: (1) reconstructing human-object interactions from in-the-wild images, (2) recovering human meshes in 3D scenes from egocentric views, (3) scene-constrained motion synthesis, and (4) resolving self-intersections. Our results highlight its broad applicability and significant performance and efficiency gains.
The rapid advancement of GenAI technology over the past few years has significantly contributed towards highly realistic deepfake content generation. Despite ongoing efforts, the research community still lacks a large-scale and reasoning capability driven deepfake benchmark dataset specifically tailored for person-centric object, context and scene manipulations. In this paper, we address this gap by introducing MultiFakeVerse, a large scale person-centric deepfake dataset, comprising 845,286 images generated through manipulation suggestions and image manipulations both derived from vision-language models (VLM). The VLM instructions were specifically targeted towards modifications to individuals or contextual elements of a scene that influence human perception of importance, intent, or narrative. This VLM-driven approach enables semantic, context-aware alterations such as modifying actions, scenes, and human-object interactions rather than synthetic or low-level identity swaps and region-specific edits that are common in existing datasets. Our experiments reveal that current state-of-the-art deepfake detection models and human observers struggle to detect these subtle yet meaningful manipulations. The code and dataset are available on \href{https://github.com/Parul-Gupta/MultiFakeVerse}{GitHub}.
Locating human-object interaction (HOI) actions within video serves as the foundation for multiple downstream tasks, such as human behavior analysis and human-robot skill transfer. Current temporal action localization methods typically rely on annotated action and object categories of interactions for optimization, which leads to domain bias and low deployment efficiency. Although some recent works have achieved zero-shot temporal action localization (ZS-TAL) with large vision-language models (VLMs), their coarse-grained estimations and open-loop pipelines hinder further performance improvements for temporal interaction localization (TIL). To address these issues, we propose a novel zero-shot TIL approach dubbed EgoLoc to locate the timings of grasp actions for human-object interaction in egocentric videos. EgoLoc introduces a self-adaptive sampling strategy to generate reasonable visual prompts for VLM reasoning. By absorbing both 2D and 3D observations, it directly samples high-quality initial guesses around the possible contact/separation timestamps of HOI according to 3D hand velocities, leading to high inference accuracy and efficiency. In addition, EgoLoc generates closed-loop feedback from visual and dynamic cues to further refine the localization results. Comprehensive experiments on the publicly available dataset and our newly proposed benchmark demonstrate that EgoLoc achieves better temporal interaction localization for egocentric videos compared to state-of-the-art baselines. We will release our code and relevant data as open-source at https://github.com/IRMVLab/EgoLoc.
In this work, we focus on the task of weakly supervised affordance grounding, where a model is trained to identify affordance regions on objects using human-object interaction images and egocentric object images without dense labels. Previous works are mostly built upon class activation maps, which are effective for semantic segmentation but may not be suitable for locating actions and functions. Leveraging recent advanced foundation models, we develop a supervised training pipeline based on pseudo labels. The pseudo labels are generated from an off-the-shelf part segmentation model, guided by a mapping from affordance to part names. Furthermore, we introduce three key enhancements to the baseline model: a label refining stage, a fine-grained feature alignment process, and a lightweight reasoning module. These techniques harness the semantic knowledge of static objects embedded in off-the-shelf foundation models to improve affordance learning, effectively bridging the gap between objects and actions. Extensive experiments demonstrate that the performance of the proposed model has achieved a breakthrough improvement over existing methods. Our codes are available at https://github.com/woyut/WSAG-PLSP .
Recent methods for zero-shot Human-Object Interaction (HOI) detection typically leverage the generalization ability of large Vision-Language Model (VLM), i.e., CLIP, on unseen categories, showing impressive results on various zero-shot settings. However, existing methods struggle to adapt CLIP representations for human-object pairs, as CLIP tends to overlook fine-grained information necessary for distinguishing interactions. To address this issue, we devise, LAIN, a novel zero-shot HOI detection framework enhancing the locality and interaction awareness of CLIP representations. The locality awareness, which involves capturing fine-grained details and the spatial structure of individual objects, is achieved by aggregating the information and spatial priors of adjacent neighborhood patches. The interaction awareness, which involves identifying whether and how a human is interacting with an object, is achieved by capturing the interaction pattern between the human and the object. By infusing locality and interaction awareness into CLIP representation, LAIN captures detailed information about the human-object pairs. Our extensive experiments on existing benchmarks show that LAIN outperforms previous methods on various zero-shot settings, demonstrating the importance of locality and interaction awareness for effective zero-shot HOI detection.
We propose a novel approach for generating text-guided human-object interactions (HOIs) that achieves explicit joint-level interaction modeling in a computationally efficient manner. Previous methods represent the entire human body as a single token, making it difficult to capture fine-grained joint-level interactions and resulting in unrealistic HOIs. However, treating each individual joint as a token would yield over twenty times more tokens, increasing computational overhead. To address these challenges, we introduce an Efficient Explicit Joint-level Interaction Model (EJIM). EJIM features a Dual-branch HOI Mamba that separately and efficiently models spatiotemporal HOI information, as well as a Dual-branch Condition Injector for integrating text semantics and object geometry into human and object motions. Furthermore, we design a Dynamic Interaction Block and a progressive masking mechanism to iteratively filter out irrelevant joints, ensuring accurate and nuanced interaction modeling. Extensive quantitative and qualitative evaluations on public datasets demonstrate that EJIM surpasses previous works by a large margin while using only 5\% of the inference time. Code is available \href{https://github.com/Huanggh531/EJIM}{here}.
Text-driven Human-Object Interaction (Text-to-HOI) generation is an emerging field with applications in animation, video games, virtual reality, and robotics. A key challenge in HOI generation is maintaining interaction consistency in long sequences. Existing Text-to-Motion-based approaches, such as discrete motion tokenization, cannot be directly applied to HOI generation due to limited data in this domain and the complexity of the modality. To address the problem of interaction consistency in long sequences, we propose an autoregressive diffusion model (ARDHOI) that predicts the next continuous token. Specifically, we introduce a Contrastive Variational Autoencoder (cVAE) to learn a physically plausible space of continuous HOI tokens, thereby ensuring that generated human-object motions are realistic and natural. For generating sequences autoregressively, we develop a Mamba-based context encoder to capture and maintain consistent sequential actions. Additionally, we implement an MLP-based denoiser to generate the subsequent token conditioned on the encoded context. Our model has been evaluated on the OMOMO and BEHAVE datasets, where it outperforms existing state-of-the-art methods in terms of both performance and inference speed. This makes ARDHOI a robust and efficient solution for text-driven HOI tasks
Recent open-vocabulary human-object interaction (OV-HOI) detection methods primarily rely on large language model (LLM) for generating auxiliary descriptions and leverage knowledge distilled from CLIP to detect unseen interaction categories. Despite their effectiveness, these methods face two challenges: (1) feature granularity deficiency, due to reliance on last layer visual features for text alignment, leading to the neglect of crucial object-level details from intermediate layers; (2) semantic similarity confusion, resulting from CLIP's inherent biases toward certain classes, while LLM-generated descriptions based solely on labels fail to adequately capture inter-class similarities. To address these challenges, we propose a stratified granular comparison network. First, we introduce a granularity sensing alignment module that aggregates global semantic features with local details, refining interaction representations and ensuring robust alignment between intermediate visual features and text embeddings. Second, we develop a hierarchical group comparison module that recursively compares and groups classes using LLMs, generating fine-grained and discriminative descriptions for each interaction category. Experimental results on two widely-used benchmark datasets, SWIG-HOI and HICO-DET, demonstrate that our method achieves state-of-the-art results in OV-HOI detection. Codes will be released on https://github.com/Phil0212/SGC-Net.
Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate human-object coupling, variability in object geometries, and artifacts in motion capture data, such as inaccurate contacts and limited hand detail. We introduce InterMimic, a framework that enables a single policy to robustly learn from hours of imperfect MoCap data covering diverse full-body interactions with dynamic and varied objects. Our key insight is to employ a curriculum strategy -- perfect first, then scale up. We first train subject-specific teacher policies to mimic, retarget, and refine motion capture data. Next, we distill these teachers into a student policy, with the teachers acting as online experts providing direct supervision, as well as high-quality references. Notably, we incorporate RL fine-tuning on the student policy to surpass mere demonstration replication and achieve higher-quality solutions. Our experiments demonstrate that InterMimic produces realistic and diverse interactions across multiple HOI datasets. The learned policy generalizes in a zero-shot manner and seamlessly integrates with kinematic generators, elevating the framework from mere imitation to generative modeling of complex human-object interactions.
We address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for various purposes defined by kinematic human-object interactions. Developing such a controller is complicated by the intricate contact dynamics of dexterous manipulation and the need for adaptivity, generalizability, and robustness. Current reinforcement learning and trajectory optimization methods often fall short due to their dependence on task-specific rewards or precise system models. We introduce an approach that curates large-scale successful robot tracking demonstrations, comprising pairs of human references and robot actions, to train a neural controller. Utilizing a data flywheel, we iteratively enhance the controller's performance, as well as the number and quality of successful tracking demonstrations. We exploit available tracking demonstrations and carefully integrate reinforcement learning and imitation learning to boost the controller's performance in dynamic environments. At the same time, to obtain high-quality tracking demonstrations, we individually optimize per-trajectory tracking by leveraging the learned tracking controller in a homotopy optimization method. The homotopy optimization, mimicking chain-of-thought, aids in solving challenging trajectory tracking problems to increase demonstration diversity. We showcase our success by training a generalizable neural controller and evaluating it in both simulation and real world. Our method achieves over a 10% improvement in success rates compared to leading baselines. The project website with animated results is available at https://meowuu7.github.io/DexTrack/.
Human-object interaction (HOI) is an essential problem in artificial intelligence (AI) which aims to understand the visual world that involves complex relationships between humans and objects. However, current benchmarks such as HICO-DET face the following limitations: (1) severe class imbalance and (2) varying number of train and test sets for certain classes. These issues can potentially lead to either inflation or deflation of model performance during evaluation, ultimately undermining the reliability of evaluation scores. In this paper, we propose a systematic approach to develop a new class-balanced dataset, Benchmark Re-evaluation for Integrity in Generalized Human-object Interaction Testing (B-RIGHT), that addresses these imbalanced problems. B-RIGHT achieves class balance by leveraging balancing algorithm and automated generation-and-filtering processes, ensuring an equal number of instances for each HOI class. Furthermore, we design a balanced zero-shot test set to systematically evaluate models on unseen scenario. Re-evaluating existing models using B-RIGHT reveals substantial the reduction of score variance and changes in performance rankings compared to conventional HICO-DET. Our experiments demonstrate that evaluation under balanced conditions ensure more reliable and fair model comparisons.
We introduce PersonaHOI, a training- and tuning-free framework that fuses a general StableDiffusion model with a personalized face diffusion (PFD) model to generate identity-consistent human-object interaction (HOI) images. While existing PFD models have advanced significantly, they often overemphasize facial features at the expense of full-body coherence, PersonaHOI introduces an additional StableDiffusion (SD) branch guided by HOI-oriented text inputs. By incorporating cross-attention constraints in the PFD branch and spatial merging at both latent and residual levels, PersonaHOI preserves personalized facial details while ensuring interactive non-facial regions. Experiments, validated by a novel interaction alignment metric, demonstrate the superior realism and scalability of PersonaHOI, establishing a new standard for practical personalized face with HOI generation. Our code will be available at https://github.com/JoyHuYY1412/PersonaHOI
Large Vision Language Models (LVLMs) have demonstrated impressive capabilities in video understanding, yet their adoption for Activities of Daily Living (ADL) remains limited by their inability to capture fine-grained interactions and spatial relationships. To address this, we aim to leverage the complementary nature of egocentric views to enhance LVLM's understanding of exocentric ADL videos. Consequently, we propose ego2exo knowledge distillation to learn ego-augmented exp representations. While effective, this approach requires paired ego-exo videos, which are impractical to collect at scale. To address this, we propose Skeleton-guided Synthetic Ego Generation (SK-EGO), which leverages human skeleton motion to generate synthetic ego views from exocentric videos. To enhance the ego representation of LVLMs trained on synthetic data, we develop a domain-agnostic bootstrapped ego2exo strategy that effectively transfers knowledge from real ego-exo pairs to synthetic ego-exo pairs, while mitigating domain misalignment. We find that the exo representations of our ego-augmented LVLMs successfully learn to extract ego-perspective cues, demonstrated through comprehensive evaluation on six ADL benchmarks and our proposed Ego-in-Exo PerceptionMCQ benchmark designed specifically to assess egocentric understanding from exocentric videos. Code, models, and data will be open-sourced at https://github.com/dominickrei/EgoExo4ADL.
Spatio-temporal Human-Object Interaction (ST-HOI) understanding aims at detecting HOIs from videos, which is crucial for activity understanding. However, existing whole-body-object interaction video benchmarks overlook the truth that open-world objects are diverse, that is, they usually provide limited and predefined object classes. Therefore, we introduce a new open-world benchmark: Grounding Interacted Objects (GIO) including 1,098 interacted objects class and 290K interacted object boxes annotation. Accordingly, an object grounding task is proposed expecting vision systems to discover interacted objects. Even though today's detectors and grounding methods have succeeded greatly, they perform unsatisfactorily in localizing diverse and rare objects in GIO. This profoundly reveals the limitations of current vision systems and poses a great challenge. Thus, we explore leveraging spatio-temporal cues to address object grounding and propose a 4D question-answering framework (4D-QA) to discover interacted objects from diverse videos. Our method demonstrates significant superiority in extensive experiments compared to current baselines. Data and code will be publicly available at https://github.com/DirtyHarryLYL/HAKE-AVA.
Training Large Multimodality Models (LMMs) relies on descriptive image caption that connects image and language. Existing methods either distill the caption from the LMM models or construct the captions from the internet images or by human. We propose to leverage off-the-shelf visual specialists, which were trained from annotated images initially not for image captioning, for enhancing the image caption. Our approach, named DCE, explores object low-level and fine-grained attributes (e.g., depth, emotion and fine-grained categories) and object relations (e.g., relative location and human-object-interaction (HOI)), and combine the attributes into the descriptive caption. Experiments demonstrate that such visual specialists are able to improve the performance for visual understanding tasks as well as reasoning that benefits from more accurate visual understanding. We will release the source code and the pipeline so that other visual specialists are easily combined into the pipeline. The complete source code of DCE pipeline and datasets will be available at \url{https://github.com/syp2ysy/DCE}.
Humanoid robots are envisioned as embodied intelligent agents capable of performing a wide range of human-level loco-manipulation tasks, particularly in scenarios requiring strenuous and repetitive labor. However, learning these skills is challenging due to the high degrees of freedom of humanoid robots, and collecting sufficient training data for humanoid is a laborious process. Given the rapid introduction of new humanoid platforms, a cross-embodiment framework that allows generalizable skill transfer is becoming increasingly critical. To address this, we propose a transferable framework that reduces the data bottleneck by using a unified digital human model as a common prototype and bypassing the need for re-training on every new robot platform. The model learns behavior primitives from human demonstrations through adversarial imitation, and the complex robot structures are decomposed into functional components, each trained independently and dynamically coordinated. Task generalization is achieved through a human-object interaction graph, and skills are transferred to different robots via embodiment-specific kinematic motion retargeting and dynamic fine-tuning. Our framework is validated on five humanoid robots with diverse configurations, demonstrating stable loco-manipulation and highlighting its effectiveness in reducing data requirements and increasing the efficiency of skill transfer across platforms.
Musicians delicately control their bodies to generate music. Sometimes, their motions are too subtle to be captured by the human eye. To analyze how they move to produce the music, we need to estimate precise 4D human pose (3D pose over time). However, current state-of-the-art (SoTA) visual pose estimation algorithms struggle to produce accurate monocular 4D poses because of occlusions, partial views, and human-object interactions. They are limited by the viewing angle, pixel density, and sampling rate of the cameras and fail to estimate fast and subtle movements, such as in the musical effect of vibrato. We leverage the direct causal relationship between the music produced and the human motions creating them to address these challenges. We propose VioPose: a novel multimodal network that hierarchically estimates dynamics. High-level features are cascaded to low-level features and integrated into Bayesian updates. Our architecture is shown to produce accurate pose sequences, facilitating precise motion analysis, and outperforms SoTA. As part of this work, we collected the largest and the most diverse calibrated violin-playing dataset, including video, sound, and 3D motion capture poses. Code and dataset can be found in our project page \url{https://sj-yoo.info/viopose/}.
Detecting Human-Object Interactions (HOI) in zero-shot settings, where models must handle unseen classes, poses significant challenges. Existing methods that rely on aligning visual encoders with large Vision-Language Models (VLMs) to tap into the extensive knowledge of VLMs, require large, computationally expensive models and encounter training difficulties. Adapting VLMs with prompt learning offers an alternative to direct alignment. However, fine-tuning on task-specific datasets often leads to overfitting to seen classes and suboptimal performance on unseen classes, due to the absence of unseen class labels. To address these challenges, we introduce a novel prompt learning-based framework for Efficient Zero-Shot HOI detection (EZ-HOI). First, we introduce Large Language Model (LLM) and VLM guidance for learnable prompts, integrating detailed HOI descriptions and visual semantics to adapt VLMs to HOI tasks. However, because training datasets contain seen-class labels alone, fine-tuning VLMs on such datasets tends to optimize learnable prompts for seen classes instead of unseen ones. Therefore, we design prompt learning for unseen classes using information from related seen classes, with LLMs utilized to highlight the differences between unseen and related seen classes. Quantitative evaluations on benchmark datasets demonstrate that our EZ-HOI achieves state-of-the-art performance across various zero-shot settings with only 10.35% to 33.95% of the trainable parameters compared to existing methods. Code is available at https://github.com/ChelsieLei/EZ-HOI.