DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References
원문 초록
We address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for various purposes defined by kinematic human-object interactions. Developing such a controller is complicated by the intricate contact dynamics of dexterous manipulation and the need for adaptivity, generalizability, and robustness. Current reinforcement learning and trajectory optimization methods often fall short due to their dependence on task-specific rewards or precise system models. We introduce an approach that curates large-scale successful robot tracking demonstrations, comprising pairs of human references and robot actions, to train a neural controller. Utilizing a data flywheel, we iteratively enhance the controller's performance, as well as the number and quality of successful tracking demonstrations. We exploit available tracking demonstrations and carefully integrate reinforcement learning and imitation learning to boost the controller's performance in dynamic environments. At the same time, to obtain high-quality tracking demonstrations, we individually optimize per-trajectory tracking by leveraging the learned tracking controller in a homotopy optimization method. The homotopy optimization, mimicking chain-of-thought, aids in solving challenging trajectory tracking problems to increase demonstration diversity. We showcase our success by training a generalizable neural controller and evaluating it in both simulation and real world. Our method achieves over a 10% improvement in success rates compared to leading baselines. The project website with animated results is available at https://meowuu7.github.io/DexTrack/.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration
RoHOI: Robustness Benchmark for Human-Object Interaction Detection
Bilateral Collaboration with Large Vision-Language Models for Open Vocabulary Human-Object Interaction Detection
VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions
Robot-Gated Interactive Imitation Learning with Adaptive Intervention Mechanism
Solving the Job Shop Scheduling Problem with Graph Neural Networks: A Customizable Reinforcement Learning Environment
토론
이 논문과 연결된 포럼 글이 아직 없습니다.